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'''''Super Paper Mario''''' is an RPG-type platformer for the [[Wii]], in the vein of the classic [[Mario]] titles, but with the aesthetic qualities of the ''[[Paper Mario (series)|Paper Mario]]'' series. The game takes place in a strange 2D dimension. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. As [[Nintendo Power]] magazine describes it, the game is the first "2.5D" sidescrolling video game.  
'''''Super Paper Mario''''' is an RPG-type platformer for the [[Wii]], in the vein of the classic [[Mario]] titles, but with the aesthetic qualities of the ''[[Paper Mario (series)|Paper Mario]]'' series. The game takes place in a strange 2D dimension. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. As [[Nintendo Power]] magazine describes it, the game is the first "2.5D" sidescrolling video game. This game will be sucseded by [[Paper Mario 3DS]] for the upcoming [[Nintendo 3DS]]


The player must start out with Mario, as time moves on [[Princess Peach]], [[Luigi]], and even [[Bowser]] will be playable and switched at anytime via the (+) menu. The game also uses a lot of references from ''[[Super Mario Bros.]]'' For example, a certain power-up allows characters to turn into a huge pixelated 8-bit sprites of themselves to destroy virtually everything in their path. They look like they did in Super Mario Bros. when this happens.   
The player must start out with Mario, as time moves on [[Princess Peach]], [[Luigi]], and even [[Bowser]] will be playable and switched at anytime via the (+) menu. The game also uses a lot of references from ''[[Super Mario Bros.]]'' For example, a certain power-up allows characters to turn into a huge pixelated 8-bit sprites of themselves to destroy virtually everything in their path. They look like they did in Super Mario Bros. when this happens.   

Revision as of 13:22, August 6, 2010

Template:Infobox

Super Paper Mario is an RPG-type platformer for the Wii, in the vein of the classic Mario titles, but with the aesthetic qualities of the Paper Mario series. The game takes place in a strange 2D dimension. However, it's not just a 2D side-scroller. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions. As Nintendo Power magazine describes it, the game is the first "2.5D" sidescrolling video game. This game will be sucseded by Paper Mario 3DS for the upcoming Nintendo 3DS

The player must start out with Mario, as time moves on Princess Peach, Luigi, and even Bowser will be playable and switched at anytime via the (+) menu. The game also uses a lot of references from Super Mario Bros. For example, a certain power-up allows characters to turn into a huge pixelated 8-bit sprites of themselves to destroy virtually everything in their path. They look like they did in Super Mario Bros. when this happens.

The game was originally planned for the Nintendo GameCube, but Nintendo changed it to the Wii to accommodate the motion-sensing to control Tippi and the mini-games. Additionally, the game was originally going to be released in 2006, but was pushed back to 2007. All of the graphics in the game also seem to have pixelated effects, including small squares to make up colors of objects and backgrounds; however, they are visible and share a style with Mario's Super Picross. Super Paper Mario was released in North America on April 9, 2007 and in Europe on September 14, 2007.

Story

Template:Spoiler

File:Wedding2.jpg
The inter-dimensional wedding, where the Chaos Heart is being created.

As so many stories start, Princess Peach has been kidnapped and, upon hearing this news, Mario and Luigi set off to Bowser's Castle to save her from Bowser, whom they suspect to be the kidnapper. However, it is not true. Once they arrive and confront the Koopa King, he says that he was just about to do that. That's when the evil Count Bleck, a mastermind who refers to himself and others in third person, appears, along with Peach. He uses his control of black holes to render Mario unconscious, then takes Bowser, the Koopa Troop, Luigi, and Peach to Castle Bleck, which is in another dimension. Mario is the only one left in the keep, still out-cold. Bleck has possession of a book named Dark Prognosticus which tells of a marriage of a powerful king, and a pure-hearted princess, that will open a dimensional rift ("The Void") that will swallow the whole universe.

File:933012 20060509 screen002.jpg
Mario in Chapter 1-1 beta, flipped to the 3-D dimension.

Later on, Peach regains her own consciousness to find herself and Bowser in wedding outfits. It's a wedding that's been arranged by Count Bleck, where Peach is about to get married to Bowser! Bleck, acting as the priest, asks both of them if they will "take each other as their lawfully wedded husband/wife until their games are over". Bowser joyfully says yes, but Peach refuses. She is then put into hypnosis by Bleck's assistant, Nastasia, forcing her to say "I do". Luigi, also in the area, wakes and tries to stop Bleck. But it's too late-because of the the bonding of Bowser and Peach, the Chaos Heart has appeared. Bleck begins laughing evilly and flees the scene with the Heart.

Meanwhile, Mario is awakened by a Pixl named Tippi, who brings him to the town of Flipside (where a small hole, The Void, is found in the sky). Here Mario meets Merlon. Merlon has the opposite of Bleck's book called the Light Prognosticus, and he explains to Mario that the book tells of a hero to stop Bleck, which exactly describes Mario. But before he can do anything, he must find the eight Pure Hearts, one of which Merlon has and gladly offers to Mario. Tippi then guides Mario to the first Heart Pillar where Mario puts the Pure Heart he got from Merlon and a red door appears on top of Flipside Tower leading straight to Lineland. Before Mario starts his journey for the seven other Pure Hearts, Merlon tells him that the hero will meet a flip wizard that will teach him the "dimensional technique" which is a crucial ability to finding the rest of the pure hearts and saving the world. Merlon, being sure this refers to his friend Bestovius, leads Mario to Lineland to seek-out the flip wizard and this technique.

Meanwhile, in Castle Bleck, Nastasia reports to Count Bleck that there has been some "inter-dimensional activities" lately and suspects it's the hero of prophecy that's causing it. Count Bleck then sends O' Chunks to take care of the hero. Dimentio then decides to join O' Chunks in his plans to defeat the hero.

Chapter 1: Lineland

File:SPM Lineland.jpg
Mario proceeding in Lineland.

By going through the red door, Mario starts of his adventure in Lineland, the first world. He manages to find the Flip wizard, Bestovius, and gains the ability to flip between dimensions. He uses this ability quite often, for it helped him proceed through Lineland. After the green lush, Mario and Tippi then go to Mount Lineland where, after a lot of mountain climbing, they eventually reach Yold Town, where he finds another Pixl named Thoreau. This Pixl proves to be very handy later on when Mario goes to Yold Desert and solves many puzzles using his new friend. Here, Mario was greeted by O' Chunks, a minion of Count Bleck with a Scottish accent who attacks him. Mario used Thoreau to beat the thug easily, and proceeded onward to the Yold Ruins. There, Mario went through some tricky traps and puzzles, until he made it to the top of the ruins, where he was greeted by a red serpent-like Wyrm named Fracktail. The robotic leviatan checked his databases, (to which there was the familiar look of the Wii Shop Channel loading symbol, complete with the jingling chimes) and recognized Mario as the legendary hero. The robotic Wyrm was about to let Mario pass, until Dimentio, a jester-like magician, comes and corrupts the great wyrm. He fights Mario, but he said his last words "Save our world!" before dying. Mario then enters the sanctum Fracktail was guarding, and was given a Pure Heart by Merlumina, one of the ancients who wrote the Light Prognosticus.

Interlude

O'Chunks reports back to Castle Bleck in shame, then Count Bleck attempts to defeat Mario by sending Mimi to deal with the problem. Count Bleck is confident of this act as he has given Mimi powers to hopefully defeat Mario. Nastasia then goes in the search of some of the "goons" who still aren't under the Count's control. Peach then wakes up in Castle Bleck where she meets a Koopa Troopa and a Hammer Bro. The Hammer Bro. goes in search for Bowser while Peach and the Koopa Troopa go in search for an exit. The Hammer Bro. is seen getting hypnotized by Nastasia and is now under the Count's control. The duo continue their search for an exit and are then trapped by a dead-end. Nastasia then hypnotizes the Koopa Troopa and right before Peach gets hypnotized, she gets teleported out of Castle Bleck...

Mario returns to Flipside where he goes to Merlon's place with the second Pure Heart he got from Merlumina. The Void is bigger than last time, although still not very big. A citizen of Flipside enters Merlon's place in panic and then guides Merlon to the Third Floor of Flipside. Mario follows them both only to notice Peach lying on the ground unconscious. Merlon requests Mario to go to Saffron's for a dish that can help Peach recover. Saffron cooks some Spicy Soup using a Fire Burst and she then recovers fully. Mario and Peach go to Merlon's Place where he says that the next Pure Heart is most likely held by Merlee, the charmer. Princess Peach who just joined the group, helps Mario find the next Heart Pillar, where they put the Pure Heart they just got and an orange door appears on Flipside Tower leading to Gloam Valley. The heroes then set off for the third Pure Heart.

Chapter 2: Gloam Valley

File:SPM GloamValley.jpg
Peach traveling in Gloam Valley.

They enter Gloam Valley and cross multiple water gaps in the hopes to find Merlee's Mansion. On the way, they find an explosive Pixl named Boomer who helped them defeat Shlurps and clear puzzles. They find Merlee's Mansion where Mimi is disguised as a maid for Merlee. Mimi has set some traps to stall the heroes, but they eventually find a key leading to the locked door guarded by a Gnaw. They enter another room where they break a vase worth one million rubees. The heroes find themselves in a huge debt and are forced to pay it in full, in order to continue the adventure. On the way, they meet a new Pixl called Slim giving them the ability to turn paper thin. After accessing some secret rooms with the help of a couple of imprisoned men, they managed to collect one million rubees and repay the loan, where Mimi then explodes of rage because the heroes decursed the mansion and the imprisoned men in it. Tippi guides the heroes to the basement of the mansion only to find Merlee trying to communicate with them, however the distance is too vast so she shortly loses connection with them. Merlee was able to tell the heroes that she was indeed in the basement of the mansion, but also that they should be careful... Tippi wonders what she could have meant by "be careful", but alas, the heroes continue through the mazelike basement. They reach a room where it appears to have Merlee in it. But the heroes remembering Merlee's words, soon discovered it was actually Mimi using her clone ability on Merlee. Mimi, angry at her failure, transforms into her true from, a spider-like creature. The heroes continue their search for Merlee while still having Mimi on their trail, and eventually end-up in the girls' washroom where Merlee hid. Mimi chooses do turn back into Merlee again to try to fool the heroes into thinking she was really Merlee. The heroes are forced to take on a quiz show determining who is the real Merlee. When Mario and Peach figure-out who the real Merlee is, Mimi attacks them, but the battle shortly ended with the help of Merlee's cheers. Merlee then offers the Third Pure Heart to the duo, however, she mentions that the two will find two more heroes in their quest.

Interlude

With Mimi defeated by the hero, Count Bleck decides to send his third minion, Dimentio, to go after the hero of prophecy. Nastasia goes back at trying to find the rest of the "goons" who still aren't under the Count's control. Meanwhile, Luigi wakes up at Castle Bleck and is shortly greeted by two Goombas who tricked him into finding them an exit out of the castle. They're eventually meeted by a dead-end where one of the Goombas is seen getting hypnotised by Nastasia. The other Goomba simply joins the winning team and Luigi is then held by the other brain-washed goons (and a traitor Goomba) where he then gets hypnotised by Nastasia himself...

The Void is still getting bigger. With the heroes having three Pure Hearts in hand, they go in search for the third Heart Pillar by themselves and with the help of their new Pixls, Boomer and Slim. They managed to find the Heart Pillar and put the third Pure Heart in it making a yellow door appear on Flipside Tower leading to the Bitlands. With Merlee's words of "the other two heroes" in their heads, they carry on their journey in the hopes of eventually finding them.

Chapter 3: The Bitlands

File:SPM Bitlands.jpg
The Bitlands.

After going through the third door, they find themselves in The Bitlands where Tippi is attacked by a creature who seems to be invisible at the moment. A chameleon decloaks itself and takes the butterfly to the geek-looking chameleon's lair. Mario now finds himself Tippiless and must endure this handicap for the rest of the Chapter (this includes Chapter 3-1, 3-2, 3-3 and 3-4.) After the pixelated greenery they run across a panicking Koopa Troopa who hits an Item Block and grabs a Mega Star. The scared Koopa transforms into a pixelated, gigantic Koopa Troopa with the looks a Koopa had in Super Mario Bros. With the Koopa chasing the heroes, the hero must find another Mega Star in order to defeat the giant. After this, they come across a dead-end with only a sign saying: "sepip der eht neewteb ni llaf" which read backwards says "fall in between the red pipes." The sign implies that the hero must jump between the two red pipes back at the main area of the Chapter. After doing so, the five find themselves in an underground area similar to the underground area of Super Mario Bros. (filled with nostalgic music.) After their exit from the underground, they find themselves facing a Soopa Striker who declares war with the heroes. After bypassing the war they blow up Bowser's newly found lair. Angry about the destruction of his lair, Bowser decides to fight Mario one-on-one (without Peach, but with the help of the Pixls.) After Bowser got beaten, Peach convinces Bowser to join them in their adventure (if there's no world, what would Bowser be able to rule?) The three continue on where they're greeted by a large ocean blocking their way. With the ocean in the way, the heroes must now swim across in order to continue. After certain underwater puzzles they meet another pixl named Thudley who will throw his weight around and give the heroes the ability to Ground Pound. They eventually meet a cranky, humongous Blooper where they must burn the red flipper of the colossal squid in order to beat it. After this battle, they are faced with a huge tree, but it is not blocking their way - they must climb it. As they proceed up the tree they eventually meet with Dimentio with the first real battle against him begins. After the trounce, they ride the red wind and enter a warp pipe, ending Chapter 3-3. At the nerd lair, the heroes go through many puzzles and quizzes, in order to enter secret rooms. They finally meet with Francis where he seems to have trapped Tippi in a cage and now wants to talk to Peach via a communicator called Swoon.exe. Peach gets angry and blows up the communicator and fights Francis to get Tippi. After Francis is beaten and Tippi is freed, Tippi's heart collapses in happiness and the fourth Pure Heart is revealed and given to the heroes. Note: A large portion of the underwater level is a copy of world 2-2 of Super Mario Bros. with the cheep-cheeps replaced by a nibbler-like creature.

Interlude

Back to Castle Bleck, Dimentio tells his story of "how the heroes managed to best him." While, all three (O'Chunks, Mimi and Dimentio) have been beaten by Mario, Count Bleck thinks it's time to send "him" to the hero of prophecy.

The Void is not small at all anymore. Back at Flipside the heroes places the fourth Pure Heart in the fourth Heart Pillar where a green door, leading to Outer Space, appears on top of Flipside Tower. The heroes now go through the fourth door with an unexpected surprise about to come...

Chapter 4: Outer Space

File:Outer Space.jpg
Mario, Tippi, Squirps, and Barry check out something unusual.

They used the next Pure Heart to enter Outer Space, but found out they could not breathe here (even though they could in the last game) So they went back and got a helmet from one of the citizens back at Flipside, then went back to Outer Space. Here, they met Squirps, who served as their guide and ray gun to attack the space creatures. They made a pit stop on Planet Blobule so that Squirps could go to the bathroom. They found an outhouse, but had to irradiate the Pixl Fleep out of there first by giving some "toilet" paper first. Fleep thanked the gang by joining their party. After Squirps was done with his business, they went back onward into the Outer Limits. After that, they made their arrival to the Whoa Zone, where the Pure Heart was said to be here (or so said Squirps). After going through all the weirdness of the zone, they found the final path to the Pure Heart being blocked by another one of Bleck's flunkies, Mr. L. He seemed to more fore familiar to the others, as his attacks were of that of someone else they knew very well. The trio triumphed over Mr. L, but that just made him call for backup - his weird space machine, Brobot. Using Squirps, Brobot toppled, and Mr. L ran off. Squirps then led the gang to a statue of his mother, where the Pure Heart lay.

Interlude

Back at Castle Bleck, Nastasia introduces Mr. L to O'Chunks, Mimi and Dimentio. The 3 of them argue after Mr. L says he is unimpressed with them. Once Count Bleck says that the "man in green" (which the minions see as Mr. L) is the one who brings darkness to all, O'Chunks can't believe it and goes mad. Count Bleck settles O'Chunks by sending him on a mission to eliminate the heroes. Mimi is upset that she can't do anything, while Dimentio appears to leave, and Mr. L goes to the "repair shop" to upgrade Brobot. Nastasia then says to Count Bleck that his 4 minions can't stop the hero, and that he may come to him. Count Bleck silences Nastasia when she says that the count wants to destroy the universe, when he once cherished it. Once Nastasia sadly says that if she could have been "that girl", things would be different. Count Bleck tells Nastasia she can't be replaced, and leaves the room.

The Void is still growing. Upon returning to Flipside, Tippi faints, leaving her at Merlon's and the gang finding the way into the next world themselves. Luckily, Fleep revealed a way into the alter-ego of Flipside, Flopside. Here, they manage to reveal the next door (and find Nolrem). They go back to Flipside, get Tippi, and enter the next world.

Chapter 5: Land of the Cragnons

File:Muth.jpg
Mario flees from a raging Muth.

They drop in (literally) to Downtown of Crag, where they are given the job of finding the missing citizens who are being taken away by Floro Sapiens. As the gang tracks down some Floro Sapiens with Cragnons, they end up fighting O'Chunks again (with the assistance of Dimentio's Dimension D). They beat him, and then find another Pixl, Cudge, who helps them enter the Floro Caverns. There, they helped Flint Cragley find his cameramen, and use the key he had to enter into the deeper parts of the Floro Caverns. Eventually, they found out that the Floros have been brainwashing Cragnons with Floro Sprouts to do their bidding. Mario and Co. wandered around the area, until they found another Pixl, Dottie. She used her powers to shrink the gang when needed, and this led to everyone fighting O'Chunks again. This time though, Dimentio put a Floro Sprout on the Scotsman's head, making him look, feel, and sound dumber than he already was. They beat him in Dimension D again, and got the Sprout he dropped off. The Sprout helped Mario get inside the main hall of the Floro Sapien ruler, King Croacus. They met the king himself, then gave him a good beating. Only afterwards did they find out that it was the Cragnons who were doing the wrong-doing by polluting the waters with their garbage, which had driven Croacus mad. After the apologies, Mario and Co. were awarded the next Pure Heart that Croacus had. The Void is now very large.

Interlude

Back at Castle Bleck, Nastasia is punishing O'Chunks by forcing him to sing a song about Count Bleck 1000 times. Mimi is so bored since she hasn't fought yet, while Mr. L appears. After Mr. L and Mimi's argument with Nastasia, Dimentio appears and silently coaxes Mimi and Mr. L to advance to the heroes (by telling them that they get rewarded if they win). Mimi then says she has something to do (obviously sneaking out of the castle to attack), and that Mr. L has to "deflavorize the Brobot's flavorizer", obviously sneaking out to attack too.

Meanwhile, after Mario uses his 2 new Pixl's to unlock the next door to the next world, is told by Nolrem that if he doesn't pass the "ultimate duels" (referring to the duels in Sammer's Kingdom), The Void will defeat all, and their games will end.

Chapter 6: Sammer's Kingdom

File:Sammers Kingdom.jpg
Sammer's Kingdom.

They used the next Pure Heart to open a doorway leading to the Sammer's Kingdom, where the Void is almost at full size. They were "welcomed" by one of the Sammer Guys, Jade Blooper. They fight, and beat him. That's when King Sammer comes with his 99 other Sammer Guys, and explians the rules of his land. Beating all 100 of his men will earn them his treasure: another Pure Heart. So, the gang starts fighting their way though the gates of Sammer Guys. Unfortunately, when they reach the 20th gate and defeat Rolling Thwomp, Count Bleck appears announcing the imminent destruction of the Sammer Kingdom. After Tippi has a brief chat with him, Bleck leaves. Mario and Co. go past the next five Sammer Guys, who are too weak to fight, until they meet up with the king again. he decides that they should have the Pure Heart now instead of later, and shows that it's in the chest on the 26th gate. The gang opens it up to reveal not a Pure Heart, but a bomb that blows up in their face, but nobody is harmed. The king is upset at this, and reveals himself to be Mimi. She fights the crew in her normal form, but gets trashed again. She doesn't care, because she was only trying to stall them. Mimi leaves, and the gang continues to rush to the 100th gate. But by the 30th, they are too late. The Void devours the entire kngdom, and everything in it.

Thankfully, the gang manages to get back to Flipside, unharmed. They see the door to the Sammer Kingdom still there, and decide to go back in. What they find is nothing but a large, white land mass. The Void left the Sammer Kingdom totally blank, leaving only small outlines of the palace, and a really long line for the gang to walk on. Mario and Co. continue to go through the dead world, until they come across the Pure Heart, or what was left of it, as it looked to be nothing more than a dull, heart-shaped rock. But before they could claim it, Mr. L appears and takes it for himself. The gang battles him, and his new Brobot L-Type, and emerge victorious again. They get the Pure Heart from Mr. L, and before leaving, the three heroes can't shake the feeling they've seen Mr. L before.

Interlude

After Mario, Peach and Bowser leave with the stone-like Pure Heart, Dimentio appears and intentionally kills Mr. L.

Meanwhile, at Castle Bleck, Nastasia fills Count Bleck in of Mimi and Mr. L's hero-fighting. After Nastasia leaves, Count Bleck wonders if the Pixl he saw in Sammer's Kindom was really "Timpani". Count Bleck remembers it can't be her, and that the prophecy is now in motion; and it can't be stopped, by anyone. Not even Count Bleck can stop it.

Back at Flipside, the 3 heroes and Merlon are stressed with why the Pure Heart is stone. After Merlon announces that placing it in a Heart Pillar can't help, it becomes apparent that they are, literally, stuck between a rock and a hard place. Dimentio appears, and in the same way as he did to Mr. L, kills the 3 heroes, leaving Merlon and Tippi in total shock.

Chapter 7: The Underwhere

File:Fountain Health.jpg
Mario hanging around in some type of fountain.

Mario wakes up to find himself in The Underwhere- the video game Underworld. Mario looks around trying to find a way out of the place. He comes across a strange fairy-like girl who doesn't seem to like him, then makes his way to Queen Jaydes' palace. Here, he meets Jaydes, who finds herself in a predicament. King Grambi of The Overthere wishes to have his daughter Luvbi back immediately. Jaydes asks Mario to find Luvbi for her, and for doing so, will revive the stone Pure Heart. Mario's search for Luvbi ends up in him finding his own brother Luigi. With Luigi's special jump ability, the Mario Bros. find Luvbi, who goes back to Jaydes after being found again. The brothers return to Jaydes, who is happy to have Luvbi back. She gives back at restored Pure Heart, and sends them back to Flipside.

The brothers head back to Merlon's to get the Pixls, then head to Flipside to activate the next door. The door ironically takes them back to the Underwhere, where Jaydes gives them a new task of escorting Luvbi to the Overthere. They make their way past Underwhere Road, where they find Bowser and get past three Door Guardians (Dorguys the First, Second, and Third) , including fighting a ravenous Underchomp. Then they make their way through Overthere Stair where they manage to get Peach back by waking her up from a deep sleep with a repulsive fruit. Finally, when they reach The Overthere, they end up freeing Nimbis, fighting all sorts of skeletons, and beating up the frozen cannon creature, Bonechill, who was attacking the Overthere. It was later revealed that Luvbi was a Pure Heart, and after a fierce argument with her parents, Luvbi decided to transform back to her Pure Heart form, and was given to Mario and the gang. The Void is now almost full size.

Interlude

Back at Castle Bleck, Count Bleck is very surprised to know the heroes are still alive. Dimentio confirms it, and once O'Chunks and Mimi hear about it, they flee to the parts of Castle Bleck, ready to fight. Before Dimentio leaves, he reminds the Count of the name "Blumiere". Count Bleck demands to know how Dimentio knows this, but he all he says is that it is Mario's Pixl (Tippi), and there's no need to pay attention to one's rambling. He leaves then. Nastasia then tells Bleck that if that Pixl IS Timpani, then he can stop the Dark Prognosticus. After Nastasia loudly exclaims Count Bleck's former name, Lord Blumiere, Count Bleck assures her that "the man known as Blumiere died long ago". Count Bleck refuses to let the Dark Prophecy stop, and exclaims that the man named Blumiere died long ago.

Chapter 8: Castle Bleck

Castle Bleck
The entrance to the castle.

They went back to Flipside. They had to travel to Flopside Tower, since there was no remaining doors in Flipside (after they found the last Heart Pillar. After being sent off with the best of luck by Merlon and Nolrem, they advance past the final door (a huge purple-dark door on Flopside Tower).

Castle Bleck is, quite unfortunately, a relentlessly huge castle filled with enemies and overall simple puzzles (excluding the final one in Chapter 8-4). After traveling through hundreds of white enemies (Moth, Cursya, Squig and more minions of Count Bleck's Army), a large amount of Bowser's brainwashed minions (Boomerang Bro's, Fire Bro's, Koopatrol's and more), they get into the final room of Castle Bleck Entry. They are confronted by O'Chunks. Bowser commands Mario, Luigi and Peach to let him fight the stronger O'Chunks on his own. After defeating the upgraded O'Chunks, Super O'Chunks, the ceiling collapses; only for O'Chunks to hold it up to save the 4. O'Chunks gives the heroes the right to pass and commands them to pass; but Bowser holds up the ceiling along with O'Chunks. After Bowser commands the 4 to leave, O'Chunks and Bowser command each other to leave; but then, the screen skips, leaving no trace of either of them. After Luigi, Mario and Peach can't get past the door to the battleground, they hesitatingly move on without Bowser.

After passing more enemies and puzzles in Castle Bleck Foyer, and after being tricked by Mimi a few times (with the possibility of counter-tricking her), the 3 remaining heroes meet Mimi once and for all. After being scolded for deceiving the 3 heroes (by pretending to be Merlon and Merlee) by Peach, Mimi says that she likes getting what she wants, and does whatever means necessary to get them. Mimi insults Peach by telling her she has a "big mouth while around her boyfriends". Peach, outraged, and just like Bowser, commands Mario and Luigi to let her defeat Mimi on her own. After Mimi becomes "True Mimi", she engages Peach; who successfully defeats her. The whole castle shakes, and Mario and Luigi tell Peach to move on to the next room -- but Peach stays to help Mimi. After the room makes an intenser shake, Mario and Luigi can't re-enter the room; and Peach is holding onto Mimi on a dangerous cliff. Peach tells Mimi she can't leave Mimi to die, because she is a Princess. Mimi and Peach both fall, with no info on where they are.

Now, Luigi/Mario must travel through the 2nd last level in the game and one filled with tons of enemies, platforming challenges, and much more. After finishing all the tough puzzles, challenges and weird Dimentio sprites, they meet up with Dimentio; who immeadietly makes them chase Dimentio around every thing from the game; they go through the simpleness of Lineland, the Slim-requiring area of Merlee's Mansion in Mimi's bank, the Tide Pool within The Bitlands, the little gravity in Outer Space, the Land of Cragnons, the long and boring area of the Destroyed Sammer's Kingdom, and then they must go through a darkened area of The Underwhere; without using Bowser to light torches. They finally return to Dimentio in the castle. After Dimentio and Luigi converse, Dimentio admits a shocking secret; he was helping the heroes all throughout the game! He teleported Peach to Flipside so she could unite with the heroes and be saved from brainwashing, and possibly sent Bowser from Bleck's Castle to The Bitlands to unite him with the heroes; he also sent Luigi and Mario to The Underwhere to unite with each other and restore the broken Pure Heart. He did this so that he could let the heroes unite and get all Pure Hearts to defeat Count Bleck -- because Dimentio said he was betrayed by him, and didn't have the strength to defeat him on his own. Dimentio requests Mario and Luigi to return the favor by defeating Count Bleck and fighting by his side; but Tippi warns them not to (and if the player bothers to agree to help him, Dimentio will brainwash the heroes and result in a Game Over). Afterwards, Dimentio insults Luigi and coaxes him to battle -- without the Pixl's and Tippi. Luigi beats Dimentio; but after that, Dimentio kills both himself and Luigi!

Mario finally makes it to the castle's inner sanctum, all alone, through the final and hardest puzzle in the game; after getting past it, he and Tippi are greeted by Bleck himself, and Nastasia. After his assistant leaves, Bleck attacks Mario with the power of the Chaos Heart, while Mario continuously jumps on him, having no effects. Eventually, Bleck gets bored with Mario and prepares a major attack that will end him. At that moment, Bowser (falling through the floor before the ceiling collasped), Peach (falling through the floor and landing on Bowser), and Luigi (not even knowning what happened to him, but being found out-cold by Peach; all come in to help. It looks like they survived whatever happened to them, and, just like Merlee said in Chapter 2, the "4 Heroes unite, their hope brings Light to shatter the walls of blight". Bleck's Chaos Heart shield is destroyed, letting the real battle begin. The 4 heroes, just like always, triumph over their enemy.

As Bleck pleads for death and Tippi pleads for Bleck to live, Dimentio emerges, seemingly murders Nastasia (who saved Count Bleck), and takes control of the Chaos Heart, and Luigi. He fuses them together to create Super Dimentio. Dimentio then sends Bleck, Nastasia, and Tippi to Dimension D, planning to deal with them later, and combines his power with his jester abomination to make Super Dimentio invincible. Super Dimentio reveals that he's invincible to the heroes and begins to destroy all worlds. As all hope seems lost along with existence itself, Bleck and Tippi argue about the heroes' predicament, until Mimi and O'Chunks come with their support, teleporting to Dimension D with Mimi's help, having received a hint about the location from Nastasia. It is revealed that before Tippi was turned into a Pixl, she was really Timpani, the love of Count Bleck, and that when Timpani vanished, Count Bleck thought the world was meaningless without her and used the Chaos Heart to try to destroy it. Now reunited, their hope makes the Pure Hearts reactivate. Tippi decides to bring the Pure Hearts to Mario and Co. and they teleport her back to Castle Bleck. Tippi gives the Pure Hearts to Mario and the gang, and uses them to render Super Dimentio vulnerable (as well as fully healing Mario and Co.). After an intense battle, Super Dimentio's body explodes leaving only his head. Barely clinging to life, Dimentio has one last trick up his sleeve. He leaves a portion of his power to stay behind even after death to continue controlling the Chaos Heart and wipe out all existence. Uttering his final "Ciao" (representing his psychopathic nature even in the tensest situation), Dimentio explodes and sinks into the ground and obliteration. Luigi is released unharmed, but the Chaos Heart's power continues and the worlds continue to decay. As the worlds begin to deform under the humongous Void, the reformed Bleck and his minions lead Mario and other three heroes to a door that Bleck summons. It's the chapel where Bleck married Bowser and Peach and the Chaos Heart is still on the altar here. Bleck and Tippi come to the podium, where they marry themselves. The Pure Hearts also unite on the altar and counteract the Chaos Heart, using the power of the love between Tippi and Count Bleck. This was enough to get rid of the Chaos Heart and the Void.

Mario, Luigi, Peach, Bowser, Nastasia, O'Chunks, Mimi, and the Pixls return to Flipside, where they are greeted once more by Merlon. They are all curious to what happened to Bleck and Tippi, now known to be Blumiere and Timpani. Until then, they all participate in a victory dinner that Saffron made for them. Mario and the others were sent back to their own dimension after that.

At the end of the credits, two shadowy figures, implied to be Timpani and Blumiere, are seen on top of a hill in a paradise dimension (possibly The Overthere).

Between chapters, an all-dialogue narrative takes place, concerning the story of two lovers named Blumiere and Timpani, which becomes increasingly relevant to the main story of the game. Also, upon completing the final chapter of Castle Bleck, since Tippi ended her game marrying Count Bleck, she is unavailable to use, instead Tiptron can be bought from Francis as a replacment. O'Chunks also appears near the first Flipside Heart Pillar, Nastasia appears near the first Flopside Heart Pillar, and Mimi goes back to Merlee's Mansion. Template:Endspoiler

Gameplay

Playable Characters

The game has 4 playable characters, not counting the Pixl's.

  • Mario – The main character of the game, and the primary/main Hero of Light. He is playable right from the start of game. His purpose is to use his Dimension Flip, learned very early in the game by Bestovius, in order to flip to 3D. Mario's primary Count Bleck's Army rival is Mr. L, a sub-member.
  • Princess Peach – Princess Peach is the 2nd hero in the game, recruited after Chapter 1. After being held captive in Castle Bleck, an unknown force teleported her out. She ends up hurt in Flipside, and after being given some Spicy Soup from Mario, joins him. Her purpose in the overworld is to use her Parasol to not necessarily fly, but to glide. Her primary Count Bleck's Army rival is Mimi, who makes up with her after their final battle.
  • Bowser – Bowser is the 3rd hero in the game, and is recruited after beating him and arguing with him in The Bitlands. Bowser was quite reluctant to travel with Mario, but Princess Peach convinced him to come. Bowser's purpose in the overworld is to use his trademark Fire Breath to burn enemies (some of which are immune to fire). Bowser's primary Count Bleck's Army rival is O'Chunks, though after their final fight, they make up.
  • Luigi – Luigi is the last hero recruited, and is recruited deep into the game (Chapter 7). Prior to Chapter 2's interlude, he spends his time in Castle Bleck. Then, until Chapter 7, he is Mr. L, who fights Mario twice. After finding Luigi in the The Land of Ended Games, Luigi pridefully joined Mario. His purpose in the overworld is to use his Super Jump against enemies and to reach high places. Luigi's primary rival in Count Bleck's Army is Dimentio.

Audience

File:SPM Audience.jpg
Super Paper Mario's audience.

The Audience is a group of generic creatures who will appear whenever Mario, Peach, Bowser or Luigi attacks an enemy and does a stylish move, which is done by shaking the Wii Remote when stomping on an enemy. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. The audience in this game only has a handful of species from the previous game. By doing this, the player can get more points faster.

Boss Battles (in order)

Items

Attack Items

  • Bone-In Cut – Temporarily doubles the player's Attack.
  • Fire Burst – Broils enemies with searing flames.
  • Ghost Shroom – Summons a Ghost Shroom to damage enemies.
  • Hot Sauce – Temporarily doubles the player's Attack.
  • Ice Storm – Pelts enemies with frigid shards of ice.
  • Mighty Tonic – Briefly doubles the player's attack.
  • Pow Block – Rattles enemies on the ground and ceiling.
  • Shell Shock – Rams into enemies when the player kicks the shell.
  • Shooting Star – Showers enemies with a flurry of shooting stars.
  • Thunder Rage – Strikes enemies with lightning.
  • Volt Shroom – Briefly paralyzes enemies the player touches.

Damaging Items

  • Poison Shroom – Poisons the player and makes them lose HP, so the item should be sold rather than used.

Defense Items

Recovery Items

Miscellaneous Items

  • Catch Card – Catches an enemy's soul (if it works).
  • Catch Card SP – Catches an enemy's soul (almost always works).
  • Gold Bar – A bar worth around 100 coins.
  • Gold Bar x3 – A trio of gold bars; worth around 300 coins.
  • Gold Medal – A medal worth 10,000 points.
  • HP Plus – Raises HP by 5 permanently.
  • Mega Star – Makes the player huge and invincible for a short time.
  • Mystery Box – Becomes a random item when used.
  • Pal Pill – Summons little buddies to surround and defend the player.
  • Power Plus – Raises Attack by 1 permanently.
  • Sleepy Sheep – Briefly puts enemies to sleep.
  • Slow Flower – Temporarily slows down time; triples value of coins and points.
  • Speed Flower – Temporarily speeds up time; triples value of coins and points.
  • Star Medal – A medal worth 1,000 points.
  • Stop Watch – Stop enemies in their tracks.

Important Items


Pixls

Pixls are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since Tiptron is only available after Tippi disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Also, an odd ladder pixl was seen in beta versions of the game, but was cut out from the final version for unknown reasons.

Pixl Information
Tippi Tippi is the first Pixl that Mario will find. She resembles a butterfly, and can find secrets and areas previously inaccessible without her. She will also give information on characters and give the crew hints. Tippi is unique because she is always active, so Mario will always have two Pixls out at once (one of which is usually Tippi except in certain parts in the game). Tiptron will get this power at the end of the game when Tippi permanently leaves the player.
Thoreau Thoreau resembles a hand. He grants the characters the ability to pick up enemies, and then throw them. Nintendo Power noted that this ability is probably a reference to the move that the characters could perform in Super Mario Bros. 2 or Doki Doki Panic.
Boomer Boomer possesses the ability to turn into a bomb, and blow up. This will uncover secret areas, and can defeat certain enemies. He is usually the key in many boss battles as well.
Slim Slim will allow Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, if the player stands still he'll become invisible.
Thudley Thudley will give Mario and friends the ability to Ground Pound. It gives double damage.
Carrie Carrie is able to turn into a platform that can carry Mario and Co. through dangerous places, to safety. She can travel over spikes and take no damage. She can also jump over spiked enemies.
Fleep Fleep can flip objects caught in a different dimension back to its original one. Mario and co. should look for shining objects that resemble a lightning bolt. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D, and is the least used of all the required Pixls in the game.
Cudge Cudge lets Mario use a hammer like in previous Paper Mario titles. It can slam down posts, break open areas, and does double damage.
Dottie Dottie has the ability to shrink the main character. The player can then go into little red doors. (They are shops with hard to find items) Enemies will not notice the player, but if Mario and co. touch them they will still take damage.
Barry Barry can surround the main character with a strong barrier that can destroy enemies in its way. He can also shoot sound waves that can hurt enemies when he turns into a barrier. (optional)
Dashell Dashell provides a speed boost for the party. It's useful when walking around. (optional)
Piccolo Piccolo plays music that can cure Mario and team from any status problems (except poison). She can also break blocks with a Piccolo carved in it.(optional)
Tiptron Although not a Pixl, Tiptron can be bought off of Francis for 999 coins as an additional partner. It replaces Tippi at the end of the game and has all of the same powers as her, even her consciousness. (optional)

Image Gallery

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Extra Mini Games and Options

The Flipside Arcade

  • Forget Me Not - A card matching game with familiar characters from the game. Missing three times in one round is a game over.
  • Mansion Patrol - A shooting game that involves the character shooting boos to get points. This game marks one of the only appearances of Toads in the entire game.
  • Tilt Island - The player uses the Wii Remote to tilt a small "island" of sorts while collecting food items and dodging enemies. The more items collected, the higher the player's score is.
  • Hammer Whacker (Unlockable with Golden Card) -The player holds a large hammer and whacks giant shells back at the Koopa Striker, who hits the shells towards the player.

The Pits of 100 Trials

The Sammer Guy Tournament

  • After the player beats the game, they can also do the Sammer Guy Tournament, this time being able to do the entire 100 gates, without the kingdom being destroyed again.

Similarities

As with Paper Mario: The Thousand-Year Door, this game contained many similarities and reused elements from the previous games, such as:

  • All three intros in the Paper Mario series began at at the Mario Brothers' house.
  • The 2D, 8-bit Mario sprites from the original Super Mario Bros. were featured in this game, just as they were in the previous games.
  • All three games featured interludes where the player had to maneveur Peach through the enemy base.
  • Both games feature interludes in which the player can control a character who was captured by the main villian in the beginning of the game, however, in Super Paper Mario, there are only two such interludes, instead of one after every chapter and the characters in the interludes later become playable, unlike in Paper Mario: The Thousand-Year Door, where the interlude characters could only be played during the interludes.
  • A red palm tree was seen in the desert, just as it was in the first Paper Mario. As with that one, something had to be done near it in order to trigger something.
  • This game, too, had its own versions of Merlon, Merlee, and Merluvlee.
  • As with Paper Mario and Paper Mario: The Thousand-Year Door, Super Paper Mario also featured a partner that was used to blow up cracks in walls and reveal hidden areas.
  • This game also contained a partner with the power to evade enemy attacks, as well as getting pass floors with rising spikes.
  • Super Paper Mario also contained a partner that could get Mario over spikes and other dangerous terrain.
  • This game featured a plant boss at the end of Chapter 5, just as the first Paper Mario did.
  • Lady Bow and Parakarry made cameos in this game, just as they did in Paper Mario: The Thousand-Year Door.
  • As with the first and second Paper Mario games, Mario had an ally that knows how to use the Tattle ability.
  • As with Paper Mario: The Thousand-Year Door, this game, too, contained a main villain that was being used as a pawn the entire time, and an ally to get possessed by the game's final boss.
  • Super Paper Mario, just like the first game, featured a cutscene where an enemy asked questions about Mario and company's weakpoints, and the kinds of things they hate.
  • Super Paper Mario has a childish shapeshifting character, just like the previous game.
  • As with Paper Mario, this game had its own Jr. Troopa (meaning the most frequently fought boss).
  • Bowser is fought twice in all three Paper Mario games.
  • All three Paper Mario games had at least one party member that had to be fought first before they become playable.
  • The first chapter of all three Paper Mario games took place in a fortress/dungeon-like setting. And just like in Paper Mario: The Thousand-Year Door, a large dragon was a boss that was fought at the end.
  • Super Paper Mario contains a Pit of 100 Trials, as well; and just as it is in the second game, it is entirely optional, and contains a boss that is supposedly more difficult than this game's final boss, but, in the case of the Flipside pit, is very similar to the first boss.
  • In Chapter 8-2, Mario and company are lured into a trap by Mimi, where she tricks them into hitting a blue ! Block, similar to how Yellow Ninjakoopa set a trap for Mario, where he would hit a fake ? Block that caused him to fall through a trap door, as well as the trap that Lord Crump set in Paper Mario: The Thousand-Year Door, which was activated by placing the Puni Orb in a fake pedestal.
  • The final stages of Paper Mario: The Thousand-Year Door and Super Paper Mario also both involve a shapeshifting villain masquerading as a familiar character who had guided the player throughout the game: Doopliss impersonates Professor Frankly at the Shadow Palace entrance and Mimi mimics Merlon acually within Castle Bleck.
  • The final battles of all three Paper Mario games involve a villain becoming invincible, where the items that were collected throughout the game have to be used against them to remove their invincibility barriers.
  • The final bosses of both Paper Mario: The Thousand-Year Door and Super Paper Mario offered Mario and his allies a chance to join them, and if "yes" is chosen, then the player's game will be over.
  • Although Chapter 7 didn't take place in a snowy region like it did in the first two Paper Mario games, it did, however, contain a boss with power over the ice element, just like the first Paper Mario.
  • Like the other two Paper Mario games, one of Mario's party members is a Koopa.
  • As with the previous game, Super Paper Mario had an ordinary enemy by the name of "Johnson", as well.
  • Super Paper Mario and Paper Mario: The Thousand-Year Door both have legends involving four heroes.
  • All three Paper Mario titles involve battling a giant Blooper at some point in the game.

References to Other Games

  • Game & Watch - The Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
  • Super Mario Bros - When Mario, Luigi, Peach, Bowser or a Koopa Troopa gets a Mega Star they grow big and look identical to how they do in this game. World 1-1 has been recreated in Chapter 1-1, World 1-2 has been recreated in Chapter 3-1, World 2-1 was recreated in Chapter 5-3, and World 2-2 was recreated in Chapter 3-2. Also, whenever Piccolo is in use, she causes the characters to have the exact same sound effects that were in this game. Also, the Koopa Shell item sprite, as well as the ? Block sprites, are both from this game. Also, one of the Sammer Guys says to them, 'Sorry, but your treasure is in another stage,' refering what the Toads say at the end of most Castles. Also, Bowser's base in The Bitlands is a Castle, similar to the castles in Super Mario Bros. Underground rooms filled completely with coins (called coin rooms by some) also reappear. Finally, when Mario is sent to the Underwhere, there is a reference to the Minus World.
  • Super Mario Bros. 2 - Francis's to buy list includes something called Cyborg Wart a reference to Wart, the final boss of this game.
  • Super Mario Bros. 3 - Larry Koopa was mentioned in a video game on Francis' things to buy list, which was called, "Larry Koopa: Zombie Heartbreaker". Also, the theme song that plays when the Blooper mini-boss appears in Chapter 3-2 is a remix of the underwater background music that plays in this game. Also, this game has Boos, Boomerang Brothers, and Fire Brothers, which originated from this game.
  • Paper Mario - Every partner in this game returns as a Catch Card. Francis also has posters of Lady Bow and Bootler. Tubba Blubba was also mentioned by Francis, stating that there's a TV show called "The Blubbening", which stars him. Also, Mimi makes two direct references to this game. The first part is when she shapeshifts into Bowser and yells at Dimentio for reading her diary (which was a reference to Peach and Twink reading Bowser's diary), and the second part is when Mimi shapeshifts into Merlee, asking Mario and company about their weakpoints, just as Bowser and Kammy did to Peach. Also, at the beginning of the game, Mario has a picture with all eight partners from both this game and its sequel. Also, the noise that plays when an enemy is defeated (when it disappears) is the noise that plays in Paper Mario when an enemy disappears, only sped up.
  • Paper Mario: The Thousand-Year Door - Every partner in this game returns as a Catch Card. Francis also has plush toys of the Yoshi Kid, Vivian, Bobbery, and Pennington, along with a poster of Petuni. Sir Grodus and the X-Nauts are also referenced by him when he mentioned the TV shows, "The Grodus Chronicles" and "Starship X-Naut". On Francis' things to buy list, he wants a Ms. Mowz doll with "real smooching action", as well as the DVD, "From Bedrawk: The Rawk Hawk Story". A Magnus von Grapple action figure was also on that list. Additionally, Fracktail and Wracktail are homages to Hooktail and Bonetail. Also, at the beginning of the game, Mario has a picture of all seven partners from this game (with Flurrie being the most noticeable), as well as the partners from the first game.
  • Wii Shop Channel - When Fracktail searches information about Mario (event before Dimentio "hacked" his technology), his pupil changes into the ring-formed loading icon from the Wii Shop Channel, and making the same sounds as well. When done searching, the loading sound stopped, and Fracktail got his previous pupil back.

References in Later Games

  • Super Smash Bros. Brawl - The trophies, Paper Mario, Paper Luigi, Paper Bowser, Paper Peach, Wedding Bowser and Wedding Peach all reference the story of this game in the description. Count Bleck, Tippi, and O'Chunks also appear as Stickers.

Possible Theatrical Adaption

Seth Gordon, director of The King of Kong: A Fistful of Quarters, has considered adapting Super Paper Mario into a film. The movie, he feels, would play off of the popularity of 3D film, using three-dimensional segments to represent flipping. Despite his enthusiasm and experience, however, it is unknown if Gordon, who last mentioned the idea in late 2007, was ever able to contact Nintendo on the possibility.[1] On the subject of an animated Mario in general, Charles Martinet doubts such a project would be greenlighted, although he would support any possibility.[2]

Quotes

Main article: List of Quotes in Super Paper Mario

Beta Elements

Main article: Super Paper Mario/Beta elements

Glitches

Main article: Super Paper Mario/Glitches

Staff

Main article: Super Paper Mario Staff

Trivia

  • Unlike the prequels, "Stars" do not play a major role in the game. It is instead, replaced by "Hearts".
  • There was one change in the game's script in the PAL English version of Super Paper Mario, in which Dimentio insults Luigi by calling him a "Pushover", as opposed to his original insult, in which was to call Luigi's mustache a "shag".
  • At the beginning, in Mario's house, pictures of Mario's partners from the previous two Paper Marios can be seen.
  • Mario's partners are all final bosses in the Paper Mario games: Bowser in Paper Mario, Peach in Paper Mario: The Thousand Year Door (possessed by the Shadow Queen) and Luigi in Super Paper Mario (combined with Dimentio).
  • In Paper Mario: The Thousand-Year Door Mario can breathe in outer space, but in Super Paper Mario, he cannot and uses a Helmet to breathe.

Links

References

  1. ^ Gameworld Network (Accessed on 6-9-09)
  2. ^ Kotaku (Accessed on 6-9-09)


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