Super Mario Land 2: 6 Golden Coins: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (typo)
(Reorganized subsections a bit, similar to organization on Super Mario Galaxy.)
 
(777 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Infobox| title = Super Mario Land 2: 6 Golden Coins
{{Redirect|Super Mario Land 2|the manga of the same name|[[Super Mario Land 2 (manga)]]}}
| image = [[image:Supermarioland2logo.jpg|300px]]
{{italic title}}
| developer = [[Nintendo]]
{{game infobox
| publisher = [[Nintendo]]
|image=[[File:Supermarioland2logo.jpg|250px]]<br>American box art
| designer = [[Gunpei Yokoi]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
| released = {{releasedate|USA|November 1992}}  
|publisher=[[Nintendo]]
| genre = Platformer
|release='''Game Boy:'''<br>{{flag list|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{flag list|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
| modes = 1 player
|languages={{languages|en_us=y|jp=y}}
| ratings = [[ESRB]]: Everybody (E)
|genre=2D [[Genre#Platform|Platformer]]
| platforms = [[Gameboy]]
|modes=1 player
| media =  
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=0|rars=0+|grac=all}}
| requirements =
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
| input =
|format={{format|gb=1|3dsdl=1|switchdl=1}}
|input={{input|gb=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials={{flag list|Japan|DMG-L6J|USA|DMG-MQ-USA|Canada|DMG-MQ-CAN|France|DMG-MQ-FAH|Germany|DMG-MQ-NOE|UK|DMG-MQ-UKV|Australia|DMG-MQ-AUS}}
}}
}}
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8|language=en}}</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{file link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>{{cite|url=www.nintendo.co.jp/character/mario/archives|title=ヒストリー {{!}} マリオポータル {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=May 31, 2024}}</ref><ref>{{cite|url=mario.nintendo.com/history|title=The official home of Super Mario™ – History|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref>
==Story==
'''Story from the instruction booklet'''<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=3-4|date=1992|publisher=Nintendo of America|language=en-us}}</ref>
<blockquote>
<b>DANGER! DANGER!</b><br>While I was away crusading against the mystery alien [[Tatanga]] in [[Sarasaland|Sarasa Land]], an [[Wario|evil creep]] took over [[Mario's castle|my castle]] and put the people of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario.
We must collect the 6 coins, attack Wario in the castle, and save everybody!<br><b><i>IT'S TIME TO SET OUT ON OUR MISSION!!</i></b><br>★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.
</blockquote>
After rescuing [[Princess Daisy]] from [[Tatanga]] in [[Sarasaland]], Mario returns to his own private island, appropriately named [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over [[Mario's castle|his castle]] and cast an evil spell to brainwash the island's inhabitants into serving him against Mario. The [[Golden Coin|6 Golden Coins]] (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these [[coin]]s so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.


'''''Super Mario Land 2: 6 Golden Coins''''' is a popular [[Player's Choice]] [[Game Boy]] video game. It is the sequel to its more popular predecessor, ''[[Super Mario Land]]'',<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Land and Super Mario Land 2 sales comparison]</ref> and also marks the debut of [[Wario]], a character who would quickly become one of the main characters of the Mario series. Like it's predecessor, [[Shigeru Miyamoto]] was not involved in the making of this game.
The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
[[File:Fire Wario.png|left|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
*The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[sewer rat]].
*The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (boss)|Witch]].
*The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]].
*The [[Space Zone]]: Encompassing the [[moon]] and stars, this zone is guarded by the alien Tatanga, the final boss of the original ''Super Mario Land''.
*In addition to the tutorial level, there is also [[Scenic Course|another level that is not part of any specific "zone" or area]], and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
After gathering the 6 Golden Coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to best him with his wits and superior jumping skills. Wario then begins using the same powerups as Mario used during his journey, such as a [[Carrot]] to give him hovering abilities and a [[Fire Flower]] to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario [[Small Wario|shrinks]] and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal and peace is restored to Mario Land.


== Story ==  
==Gameplay==
The plot (which takes place directly after the first Mario Land game) sees Mario returning to his estate after rescuing [[Princess Daisy]] only to find that it has been taken over by an old enemy, Wario while he was in [[Sarasaland]]. The six golden [[Coins]] (Mario's keys to the castle) were spread throughout [[Mario Land]], and the game revolves around Mario traveling across his estate to collect the coins, then defeating Wario and regaining his castle.  
===Overview===
[[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]]
Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Super Mario (franchise)|Super Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with the vehicle levels of ''Super Mario Land''. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Super Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to.


The game begins with a simple "tutorial" level to help the [[player]] learn the controls of the game. After this is completed, the player must travel through seven different "zones" to collect the coins:
Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.


*The [[Tree Zone]]: The Boss of this zone is a giant bird called [[Radonkel]]
===Rewards and setbacks===
*The [[Micro Zone]]: (The North American version of the game mistakingly listed this zone as the Macro Zone) Mario is shrunk and must defeat the giant rat [[Ricky]]
Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. [[Extra life|Extra lives]] are represented as [[1 UP Heart|hearts]] as opposed to [[1-Up Mushroom|green mushrooms]] in this game, due to the grayscale graphics.
*The [[Pumpkin Zone]]: Mario must defeat the witch [[Sabasa]]
*The [[Mario Zone]]: Mario has to journey through a giant statue of himself and face the [[Three Little Pigheads]] at the end.
*The[[Turtle Zone]]: Mario has to go inside of a [[Whale]] and fight an [[Octopus]]
*The [[Space Zone]]: Mario has to don a space suit and journey to the [[Moon]]. The boss of this zone is [[Tatanga]], the final boss of the original Super Mario Land, indicating that Wario may actually have orchestrated Daisy's kidnapping.


And finally, he must enter his own castle and defeat Wario.
Each level has a [[checkpoint]], which is a [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.


Each zone (besides the castle) features multiple levels.
The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives.


[[Image:wariovsmario.jpg|right|thumb|[[Rabbit Mario]] fighting Fire Wario.]]
Collecting 100 coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to enter the [[casino]] in the hill between Mario's castle and the tutorial level for a chance to earn lives. Mario can hold up to 999 coins.


== Gameplay ==
There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.
In many ways this game was closer to the original [[Super Mario Bros.]] than its predecessor. The previous game included a few vehicle levels that put Mario at the wheel of a plane or submarine; these are removed in this game and replaced with the more traditional underwater levels (Mario's space travel is actually a version of the underwater levels, with the same principles). The games power-ups are a bit of a variety: the [[Super Mushroom]] performs its usual ability, but the [[Fire Flower]] gives Mario the ability to shoot [[Superballs]]. There is also a [[Carrot]] which transforms him into [[Rabbit Mario]]. The [[Starman]] turns Mario invincible, but instead of jumping up and down erratically, it stay still on the [[? Block]]. Defeating one-hundred enemies will cause a Starman to fall down to Mario. Collecting coins allows you to play a roulette-type game where you can earn lives; this is different from other games where collecting one-hundred coins earns a [[1-up]]. The graphics are also notably more advanced than Super Mario Land, although all colors are still in black and white. Mario is portrayed by an actual sprite instead of block pixels.  


The game is one of the first Mario games to have two different difficulty levels. The level can be chosen by picking Mario's size with the Select button before picking which file to save to.
===Controls===
In levels, the {{button|gb|A}} allows Mario to jump, while holding the {{button|gb|B}} will make Mario run faster. Holding up on the {{button|gb|Pad}} will make Mario jump a little higher. The {{button|gb|Pad}} controls where Mario walks or runs. The player can pause in a level with the {{button|gb|start}} button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a [[Super Star|Star]], or hitting them with a [[Koopa Shell]]. A Koopa Shell can be picked up by running into it while holding {{button|gb|B}} and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.


If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.
''Super Mario Land 2'' continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping {{button|gb|A}} (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).


The games enemies appear to have been translated much better than the first ''Super Mario Land'', as its enemies include [[Goomba]]s and [[Koopa]]s, as opposed to the first games [[Chibibo]]s and [[Nokobon]]s.
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
<center>
{|class="wikitable" style="width:65%;text-align:center"
|-
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
!width=20% style="background:red;color:white;"|Game Boy
!width=20% style="background:red;color:white;"|Nintendo 3DS
!width=20% style="background:red;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=20% style="background:red;color:white;"|Horizontal Joy-Con
|-
|Move
|{{button|gb|pad}}
|{{button|3ds|pad}}
|{{button|switch|Pad}} / {{button|switch|controlpad}} / {{button|switch|leftstick}}
|{{button|switch|stick}}
|-
|Run, throw [[fireball]] as [[Fire Mario]], pickup item
|{{button|gb|b}}
|{{button|3ds|b}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|[[Jump]], [[swim]]
|{{button|gb|a}}
|{{button|3ds|a}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Pause
|{{button|gb|start}}
|{{button|3ds|start}}
|{{button|switch|plus}}
|{{button|switch|plusminus}} + {{button|switch|SR}}
|}
</center>


Like ''[[Super Mario World]]'', the game's locations can be traveled to and from by an overworld map. This gives rise to a few secrets, including "shortcuts" which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives.
==Worlds==
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:red;color:white;"|Worlds
|-
|colspan="3"style="background:#FF7733"|'''Zones'''
|-
!width=16% style="background:#FFAA50"|[[Tree Zone]]
!colspan=2 width=34% style="background:#FFAA50"|Courses
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 TreeZoneMap.png]]
|width=17%|[[Invincibility!]]
|width=17%|[[In the Trees]]
|-
|[[The Exit]]
|[[Honeybees]]
|-
|[[Final Boss: The Big Bird]]
|[[Secret Course 1]]
|-
|colspan=3 align=center|The courses of this zone occur in a large tree. The base of the tree is inhabited by enemies similar to woodland creatures, such as [[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikeys]] and [[Bopping Toady|Bopping Toadies]]. Once Mario has traversed past the tree's roots and the [[tree sap|sap]]-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of [[Beebee]]s. The boss, a large crow called the [[Big Bird]], nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with [[Mushroom Platform]]s.
|-
!style="background:#FFAA50"|[[Space Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:SpaceZonebeforesecret.png]]
|[[Moon stage]]
|[[Star stage]]
|-
|colspan=2|[[Secret Course 2]]
|-
|colspan=3 align=center|A zone amongst the stars. Courses in the Space Zone have weaker [[gravity]] than the ones on [[earth]], making [[jump]]s higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, [[Tatanga]]. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them.
|-
!style="background:#FFAA50"|[[Macro Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:Macro zone.png]]
|[[The Ant Monsters]]
|[[In the Syrup Sea]]
|-
|[[Fiery Mario–Special Agent]]
|[[Final Boss: One Mighty Mouse!]]
|-
|colspan=2|[[Secret Course 3]]
|-
|colspan=3 align=center|Mario is shrunken to a small size by a pipe in the overworld before accessing the Macro Zone—a house towards the north of Mario Land—with many of the elements of the course resembling giant household items. A colony of [[ant]]s and flowerbed occur outside the house, and the house's attic is occupied by a [[sewer rat]] that possesses the zone's Golden Coin.
|-
!style="background:#FFAA50"|[[Pumpkin Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=3 align=center style="background:#FFFFFF"|[[File:SML2 PumpkinZone.png]]
|[[Bat Course]]
|[[Pumpkin Zone Level 2]]
|-
|[[Pumpkin Zone Level 3]]
|[[Witch's Mansion Course]]
|-
|[[Secret Course 4]]
|[[Secret Course 5]]
|-
|colspan=3 align=center|A great [[pumpkin|jack-o'-lantern]] that contains [[Ghost House]]s, graveyards, and the home of a [[Witch (boss)|Witch]] that has allied with [[Wario]]. The enemies unique to the Pumpkin Zone resemble {{wp|yōkai}} and European monsters like [[Kurokyura|vampires]]. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms.
|-
!style="background:#FFAA50"|[[Mario Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:MarioZone.png]]
|[[Fiery Blocks]]
|[[Mario the Circus Star!]]
|-
|[[Beware: Jagged Spikes]]
|[[Final Bosses: Three Mean Pigs!]]
|-
|colspan=3 align=center|A giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and [[Jack-in-the-Box (enemy)|Jack-in-the-Boxes]] disguised as normal [[Empty Block|blocks]]. The unique enemies of the course resemble toys themselves, including plush-like [[Bear]]s and the tin soldier [[Kiddokatto]]. The boss of the Mario Zone are the [[Three Little Pigheads|Three Little Pigs]], who possess the zone's Golden Coin.
|-
!style="background:#FFAA50"|[[Turtle Zone]]
!colspan=2 style="background:#FFAA50"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:TurtleZone.png]]
|[[Cheep Cheep Course]]
|[[Turtle Zone (level)|Turtle Zone]]
|-
|[[Whale Course]]
|[[Secret Course 6]]
|-
|colspan=3 align=center|This zone occurs in the surrounding sea of Mario Land and is accessed through a giant [[Koopa (species)|Koopa]]-like turtle. The courses entails [[swim]]ming through coastal waters, a sunken submarine, and the belly of a sleeping {{wp|sperm whale}}. The boss of this course, a mothering [[Octopus (boss)|octopus]], occurs in the whale's belly and has the zone's Golden Coin.
|-
|colspan="3"style="background:violet"|'''Other'''
|-
!style="background:#F7BFF7"|[[Mario's castle|Wario Castle]]
!colspan=2 style="background:#F7BFF7"|Course
|-
|align=center style="background:#FFFFFF"|[[File:Wario's Castle SML2 exterior.png]]
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|colspan=3 align=center|The final course. Wario sieged Mario's castle while he was away in [[Sarasaland]], turning it into "Wario Castle." The course entails a long, narrow corridor filled with traps, moving platforms, and [[lava]]. Wario waits for Mario at the end of this course. Wario Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins.
|-
!style="background:#F7BFF7"|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
!colspan=2 style="background:#F7BFF7"|Courses
|-
|rowspan=2 align=center style="background:#FFFFFF"|[[File:Sml2map.png|160x144px]]
|[[Mushroom Zone]]
|[[Hippo (level)|Hippo]]
|-
|[[Scenic Course]]
|[[Casino]]
|-
|colspan=3 align=center|The overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Star Zone; and a casino that contains the game's slot machines. Mario can spend his [[coin]]s here to win [[List of power-ups|power-ups]] and [[extra life|extra lives]].
|}
</center>


== Sequels & Prequels ==
==Characters==
After the introduction of Wario (who quickly became popular) the Mario land series shifted it's attention to him. The next game ''[[Super Mario Land 3: Wario Land]]'' had Wario as the protaganist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]''.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=6%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:Super Mario Land 2 Mario.png]]
|[[Mario]]
|align=left|The game's protagonist and the only playable character. While Mario was in [[Sarasaland]], his longtime rival [[Wario]] took over [[Mario's castle|his castle]] in [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Unlike the game's [[Super Mario Land|predecessor]], Mario looks comparable to his appearance in ''Super Mario World'' and controls similarly. In the [[Space Zone]], he wears an astronaut suit over his overalls.
|-
|style="background:white"|[[File:Owlie.png]]
|[[Heavy Zed]]s
|align=left|Sleepy owls. One stirs when Mario steps on its head and carries him to distant area. Heavy Zeds only occur in the [[Tree Zone]].
|}


Although this game marked the first appearence of Wario, dialouge in the instruction boklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, [[Mario Vs. Wario]], Wario was said to have been one of Mario's friends when they were both children. However beacuse of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both ''Super Mario Land'' and ''Super Mario Land 2: Six Golden Coins'').
==Enemies and obstacles==
===Enemies===
Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.
{|class="wikitable sortable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba-SML2.gif]]
|[[Goomba]]
|align=left|Walks forward aimlessly, can be defeated with one stomp.
|data-sort-value=00|[[Mushroom Zone]]
|data-sort-value=61|[[Cheep Cheep Course]]
|—
|-
|style="background:white"|[[File:SML2Paragoomba.png]]
|[[Paragoomba|Para-Goomba]]
|align=left|Hops around in a small area, having their wings removed with one stomp.
|data-sort-value=00|[[Mushroom Zone]]
|data-sort-value=63|[[Whale Course]]
|—
|-
|style="background:white"|[[File:Maskie.png]]
|[[Masked Ghoul]]
|align=left|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
|data-sort-value=41|[[Bat Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2AquaGoomba.png]]
|[[Aqua Goomba]]
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|colspan=2 data-sort-value=63|[[Whale Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
|[[Koopa Troopa]]
|align=left|Can be knocked into its shell, which can be kicked to hurt other enemies.
|data-sort-value=00|[[Mushroom Zone]]
|data-sort-value=64|[[Secret Course 6]]
|—
|-
|style="background:white"|[[File:PiranhaPlant-SML2.png]]
|[[Piranha Plant]]
|align=left|Periodically emerges from pipes to bite Mario.
|data-sort-value=00|[[Mushroom Zone]]
|data-sort-value=64|[[Secret Course 6]]
|—
|-
|style="background:white"|[[File:VenusFireTrap-SML2.png]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|Periodically emerges from pipes, and shoots a fireball.
|data-sort-value=13|[[The Exit]]
|data-sort-value=43|[[Pumpkin Zone Level 3]]
|—
|-
|style="background:white"|[[File:Ragumo.png]]
|[[Ragumo]]
|align=left|Burrows underground to pop up and damage Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|-
|style="background:white"|[[File:Bopping Toady.png]]
|[[Bopping Toady]]
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Spikey.png]]
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|-
|style="background:white"|[[File:Kyotonbo.png]]
|[[Kyotonbo]]
|align=left|Flies in quick, darting motions to home in on Mario.
|colspan=2 data-sort-value=11|[[Invincibility!]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Mogyo.png]]
|[[Moofish]]
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|colspan=2 data-sort-value=12|[[In the Trees]]
|{{icon|new}}
|-
|style="background:white"|[[File:NokoBombette-SML2.png]]
|[[Noko Bombette]]
|align=left|Patrols an area, and explodes after being stomped.
|colspan=2 data-sort-value=12|[[In the Trees]]
|{{icon|new}}
|-
|style="background:white"|[[File:Ant SML2.png]]
|[[Ant]]
|align=left|Marches back and forth in a small area, damaging Mario if touched.
|data-sort-value=13|[[The Exit]]
|data-sort-value=32|[[In the Syrup Sea]]
|{{icon|new}}
|-
|style="background:white"|[[File:SpikedAnt_SML2.png]]
|[[Chikunto]]
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|-
|style="background:white"|[[File:BazookaAnt-SML2.png]]
|[[Dokanto]]
|align=left|An ant with cannons on their heads that periodically fire pellets.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|-
|style="background:white"|[[File:MinerAnt-SML2.png]]
|[[Goronto]]
|align=left|Digs up rocks and rolls them towards Mario.
|colspan=2 data-sort-value=31|[[The Ant Monsters]]
|{{icon|new}}
|-
|style="background:white"|[[File:Battlebeetle.png]]
|[[Battle Beetle]]
|align=left|Jumps into the air, and flies downwards at an angle.
|data-sort-value=13|[[The Exit]]
|data-sort-value=32|[[In the Syrup Sea]]
|{{icon|new}}
|-
|style="background:white"|[[File:Fly-SML2.png]]
|[[Bee Fly]]
|align=left|Flies away when Mario gets close.
|data-sort-value=13|[[The Exit]]
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|{{icon|new}}
|-
|style="background:white"|[[File:Tamara.png]]
|[[Tamara]]
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:Unera.png]]
|[[Unera]]
|align=left|Crawls slowly while patrolling an area.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:Beelarvaspiked.png]]
|[[Grubby]]
|align=left|A spiky Unera that cannot be jumped on.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Bee.png]]
|[[Beebee]]
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2SkeletonBee.png]]
|[[Skeleton Bee]]
|align=left|A variant of Beebee that can come back to life when stomped.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:Buichi.png]]
|[[Bigbee]]
|align=left|Drops down to crush Mario, then flies back to its position.
|colspan=2 data-sort-value=14|[[Honeybees (level)|Honeybees]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Dondon.png]]
|[[Dondon]]
|align=left|Flies forwards in a straight line.
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=15|[[Final Boss: The Big Bird]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Toriuo.png]]
|[[Birdfish]]
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|colspan=2 data-sort-value=20|[[Hippo (level)|Hippo]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Blurp.png]]
|[[Blurp]]
|align=left|Swims aimlessly in one direction, while occasionally pausing.
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=61|[[Cheep Cheep Course]]
|—
|-
|style="background:white"|[[File:CannonPig-SML2.png]] [[File:SML2 Sprite Bomubomu (Mario Zone 4) 1.png]]
|[[Bomubomu]]
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|data-sort-value=21|[[Moon stage]]
|data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|-
|style="background:white"|[[File:Miniship.png]]
|[[Poro]]
|align=left|Orbits blocks or areas of empty space.
|data-sort-value=21|[[Moon stage]]
|data-sort-value=23|[[Secret Course 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:Alien SML2.png]]
|[[No.48]]
|align=left|Jumps around, and fires arcing, exploding stars.
|colspan=2 data-sort-value=21|[[Moon stage]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Stars.png]]
|[[Star (enemy)|Star]]
|align=left|Floats in space, and cannot be defeated by any means.
|data-sort-value=22|[[Star stage]]
|data-sort-value=23|[[Secret Course 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:Unibo.png]]
|[[Unibo]]
|align=left|Indestructible enemies found in air and water.
|data-sort-value=20|[[Hippo (level)|Hippo]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|{{icon|new}}
|-
|style="background:white"|[[File:Tosenbo.png]]
|[[Tosenbo]]
|align=left|Inflates briefly to block Mario's path.
|colspan=2 data-sort-value=22|[[Star stage]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2CheepCheep.png]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|Swims back and forth in the water.
|data-sort-value=32|[[In the Syrup Sea]]
|data-sort-value=61|[[Cheep Cheep Course]]
|—
|-
|style="background:white"|[[File:SpinyCheepCheep-puff.png]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Occasionally puffs up to float upwards underwater.
|colspan=2 data-sort-value=61|[[Cheep Cheep Course]]
|—
|-
|style="background:white"|[[File:SML2-Fishbone.png]]
|[[Honebon]]
|align=left|Swims underwater in an upside-down V-shape.
|data-sort-value=33|[[Fiery Mario–Special Agent]]
|data-sort-value=63|[[Whale Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:Keipu SML2.png]]
|[[Collector]]
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan=2 data-sort-value=34|[[Final Boss: One Mighty Mouse!]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Tosanboru.png]]
|[[Spiked ball (Pumpkin Zone)|Spiked ball]]
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|data-sort-value=41|[[Bat Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
|[[Falling spike]]
|align=left|Falls from the ceiling to hit Mario.
|colspan=2 data-sort-value=41|[[Bat Course]]
|—
|-
|style="background:white"|[[File:SML2 Boo.png]]
|[[Boo|Boo Buddy]]
|align=left|Chases Mario whenever he is not facing it, but hides when he is.
|data-sort-value=41|[[Bat Course]]
|data-sort-value=44|[[Witch's Mansion Course]]
|—
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|[[Ghost Goomba]]
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2 data-sort-value=43|[[Pumpkin Zone Level 3]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|[[Kurokyura]]
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|colspan=2 data-sort-value=41|[[Bat Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Minikyura.png]]
|[[Minikyura]]
|align=left|Small bats fired at Mario by Kurokyura.
|colspan=2 data-sort-value=41|[[Bat Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:Bero.png]]
|[[Bero]]
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Karakara.png]]
|[[Karakara]]
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Fboi.png]]
|[[Fireball Boy]]
|align=left|Hovers around in a figure-eight area.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Kyororo.png]]
|[[Kyororo]]
|align=left|Waits for Mario to appear before charging at him.
|colspan=2 data-sort-value=42|[[Pumpkin Zone Level 2]]
|{{icon|new}}
|-
|style="background:white"|[[File:Pick-SML2.png]]
|[[Pikku]]
|align=left|Hops back and forth in a small area.
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Rerere.png]]
|[[Rerere]]
|align=left|Bounces back and forth as it sweeps the ground.
|colspan=2 data-sort-value=44|[[Witch's Mansion Course]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Yashichi.png]]
|[[Yashichi]]
|align=left|Spinning blades that move along tracks.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|-
|style="background:white"|[[File:Tatenoko SML2.png]]
|[[Tatenoko]]
|align=left|Sawblades that move horizontally on a set path.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|-
|style="background:white"|[[File:Screwer-SML2.png]]
|[[Screw]]
|align=left|Emerges from the ground, and bounces towards Mario.
|colspan=2 data-sort-value=51|[[Fiery Blocks]]
|{{icon|new}}
|-
|style="background:white"|[[File:Bear SML2 sprite.png]]
|[[Bear (enemy)|Bear]]
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|colspan=2 data-sort-value=52|[[Mario the Circus Star!]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Kiddokatto.png]]
|[[Kiddokatto]]
|align=left|Charges at Mario at high speeds, usually in groups.
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|colspan=2 data-sort-value=53|[[Beware: Jagged Spikes]]
|{{icon|new}}
|-
|style="background:white"|[[File:BulletBill-SML2.png]]
|[[Bullet Bill]]
|align=left|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|data-sort-value=53|[[Beware: Jagged Spikes]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|—
|-
|style="background:white"|[[File:SML2Satellite.png]]
|[[Satellite]]
|align=left|Spins around a point slowly to damage Mario if touched.
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|-
|style="background:white"|[[File:Wakiri.png]]
|[[Wakiri]]
|align=left|Sawblades in the ground that move back and forth.
|colspan=2 data-sort-value=54|[[Final Bosses: Three Mean Pigs!]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2 Shark.png]]
|[[Shark]]
|align=left|Swims slowly in the water, but charges when Mario gets close.
|data-sort-value=61|[[Cheep Cheep Course]]
|data-sort-value=62|[[Turtle Zone (level)|Turtle Zone]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
|[[Furizo]]
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Furiko.png]]
|Furiko
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|-
|style="background:white"|[[File:SML2Genkottsu.png]]
|[[Mechanical fist]]
|align=left|A replica of Wario's fist that crashes down at great speed.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|-
|style="background:white"|[[File:Karamenbo.png]]
|[[Karamenbo]]
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|-
|style="background:white"|[[File:Don Gabamen SML2.png]]
|[[Floating Face]]
|align=left|Bounces around diagonally in small rooms.
|colspan=2 data-sort-value=70|[[Mario's castle|Wario Castle]]
|{{icon|new}}
|}


==Trivia==
===Obstacles===
* There is an easy way to avoid losing all the player's golden coins even if the player lose all of their lives. Simply reset the game before the "[[Game Over]]" screen appears, and the player will restart the game right before she/he entered the level in which the player lost their last life.
{|class="wikitable"style="width:100%;text-align:center"
* On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
|-style="color:white;background:#FF2400"
*The music for this game was done by Kazumi Totaka. If the player wait on the game over screen for 2 minutes and 30 seconds [[Totaka's Song]] will play.
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:SML2 Sprite Light Bulb.png]]
|[[Crystal ball (obstacle)|Crystal ball]]
|align=left|Light fixtures attached to the ceiling in [[Wario]]'s throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact.
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|style="background:white"|[[File:Fire-SML2.gif]]
|Fire
|align=left|Flames that damage the player.
|[[Fiery Mario–Special Agent]]
|[[Witch's Mansion Course]]
|-
|style="background:white"|[[File:SML2 Sprite Lance.png]]
|[[Lance]]
|align=left|Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm.
|[[Turtle Zone (level)|Turtle Zone]]
|[[Whale Course]]
|-
|style="background:white"|[[File:SML2 Sprite Lava.png]]
|[[Lava]]
|align=left|Molten rock that can cause the player to instantly lose a life.
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|style="background:white"|[[File:Piranha Plant Statues.png]]
|[[Piranha Plant (statue)]]
|align=left|Fire large, horizontal fireballs at Mario.
|colspan=2|[[Mario's castle|Wario Castle]]
|-
|style="background:white"|[[File:SML2 Sprite Rib.png]]
|Rib
|align=left|Large pointy obstacles that damage the player.
|colspan=2|[[Whale Course]]
|-
|style="background:white"|[[File:SML2 Sprite Spike Trap.png]]
|[[Spike Trap|Spike]]
|align=left|Pointy obstacles that damage the player.
|[[Mushroom Zone]]
|[[Mario's castle|Wario Castle]]
|-
|style="background:white"|[[File:SML2 Sprite Spike Ball.png]]
|[[Spike Ball|Spiked ball]]
|align=left|Metal orbs covered in damaging spikes. Some line the floor, while others are suspended in the air.
|colspan=2|[[Fiery Blocks]]
|-
|style="background:white"|[[File:SML2BillBlaster.png]]
|[[Bill Blaster|Turtle Cannon]]
|align=left|Periodically fires Bullet Bills at Mario.
|[[Beware: Jagged Spikes]]
|[[Turtle Zone (level)|Turtle Zone]]
|-
|style="background:white"|[[File:SML2 Sprite Witch's Cauldron.png]]
|Witch's Cauldron
|align=left|A cauldron's lid flies into the sky when the fire it sits on is lit. If Mario is standing on the lid when this happens, he is propelled into overhanging spikes.
|colspan=2|[[Witch's Mansion Course]]
|}
 
===Bosses===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=6%|Image
!width=8%|Name
!Description
!width=16%|Level
|-
|style="background:white"|[[File:Kurosu-SML2.png]]
|[[Big Bird]]
|align=left|A large crow that nests at the top of the Tree Zone. It swoops down to strike Mario. Defeating the Big Bird reveals that it has stowed away the zone's Golden Coin in its egg.
|[[Final Boss: The Big Bird]]
|-
|style="background:white"|[[File:Tatanga-SML2.png]]
|[[Tatanga]]
|align=left|A space alien from [[Super Mario Land|Mario's past]]. He pilots a small craft that fires energy beams at Mario. Stomping on the spacecraft damages him.
|[[Star stage]]
|-
|style="background:white"|[[File:Ricky SML2.png]]
|[[Sewer rat]]
|align=left|A drill-nosed rodent that lives in the attic of the Macro Zone. It travels up walls and through pipes in an attempt to drop on Mario.
|[[Final Boss: One Mighty Mouse!]]
|-
|style="background:white"|[[File:Witch-SML2.png]]
|[[Witch (boss)|Witch]]
|align=left|The Witch lives in the Pumpkin Zone. She conjures flames to strike Mario and lite the fire beneath her cauldrons.
|[[Witch's Mansion Course]]
|-
|style="background:white"|[[File:Piggy1.png]] [[File:Piggy2.png]] [[File:Piggy3.png]]
|[[Three Little Pigheads|Three Little Pigs]]
|align=left|Three ball-like pig bosses named Buro, Bucho, and Bupon. Each lives in a house suspended from the ceiling. Each pig has different means of attack, and all three must be defeated to complete the boss battle.
|[[Final Bosses: Three Mean Pigs!]]
|-
|style="background:white"|[[File:Octopus SML2.png]]
|[[Octopus (boss)|Octopus]]
|align=left|A mother octopus in the belly of the [[whale]]. She spits out her children to attack Mario. The battle is completed only when the adult octopus is defeated, which is difficult because the entire battle occurs underwater.
|[[Whale Course]]
|-
|style="background:white"|[[File:SML26GCWarioSprite.png]]
|[[Wario]]
|align=left|Wario is Mario's spiteful rival, who has sieged his castle while he was off in [[Sarasaland]]. There are three phases to the fight against Wario, during which he utilizes some of the same moves and [[List of power-ups|power-ups]] that Mario used during his adventure. Fully defeating Wario reduces him to a [[Tiny Wario|diminutive form]] and completes the game.
|[[Mario's castle|Wario Castle]]
|}
 
==Items and objects==
===Items===
These are collectibles and pickups.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:SML2 Sprite Golden Coin (Tree Zone).png]]
|[[Golden Coin]]s
|align=left|The six keys to Mario's castle. Wario has scattered them across [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Defeating a boss rewards Mario with one. Each zone has a Golden Coin of a different design.
|-
|style="background:white"|[[File:SML2 Coin.png]]
|[[Coin]]s
|align=left|The most common collectible, coins are now used to earn extra lives and items via the [[casino]].
|-
|style="background:white"|[[File:SML2 MoneyBag.png]]
|[[Moneybag (item)|Moneybags]]
|align=left|Moneybags can be found in certain ? Blocks. Collecting one rewards Mario with fifty coins.
|-
|style="background:white"|[[File:Heart 1up.png]]
|[[1 UP Heart|1-Up Hearts]]
|align=left|The 1-Up Heart grants Mario one extra life when collected. They can be collected via ? Blocks and bonus games.
|-
|style="background:white"|[[File:Heart 3up.png]]
|[[3-Up Heart]]s
|align=left|A 3-Up Heart grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.
|}
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Power-up
!width=8%|Form
!Description
|-
|style="background:white"|N/A
|style="background:white"|[[File:Small Mario SML2.png]]<br>[[Small Mario]]
|align=left|Mario is in this small-sized form when the player starts a new game. Small Mario is incapable of breaking bricks and cannot perform the [[Spin Jump]]. He loses a life when he makes contact with an enemy or obstacle.
|-
|style="background:white"|[[File:SML2-SuperMushroom.png]]<br>[[Super Mushroom|Mushroom]]
|style="background:white"|[[File:Super Mario Land 2 Mario.png]]<br>[[Super Mario (form)|Super Mario]]
|align=left|A Mushroom powers Mario into Super Mario. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break [[Brick Block|brick]]s either by jumping underneath them or by performing [[Spin Jump]]s by pressing down {{button|gb|pad}} in midair to break them on top, a technique similar to the one from ''Super Mario World''. Certain enemies, such as [[Koopa (species)|Koopa]]s, which normally require more than one hit to defeat, can be defeated in this manner.
|-
|style="background:white"|[[File:SML2FireFlower.png]]<br>[[Fire Flower]]
|style="background:white"|[[File:Fire Mario SML2 Sprite.png]]<br>[[Fire Mario]]
|align=left|As Fire Mario, Mario can throw [[fireball]]s with {{button|gb|b}}. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break [[fiery block]]s. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.
|-
|style="background:white"|[[File:Carrot.png]]<br>[[Carrot]]
|style="background:white"|[[File:Bunny Mario SML2.png]]<br>[[Bunny Mario]]
|align=left|A new item exclusive to this game, the carrot transforms Mario into Bunny Mario. In this form, he is able to hover briefly by tapping {{button|gb|a}} while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease.
|-
|style="background:white"|[[File:SML2-SuperStar.png]]<br>[[Super Star|Star]]
|style="background:white"|[[File:SML2 Sprite Invincible Mario.gif]]<br>[[Invincible Mario]]
|align=left|Collecting a [[Super Star|Star]] turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the [[? Block]] it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
!colspan=3 style="background:#FF7733"|Blocks
|-
|style="background:white"|[[File:Super Mario Land 2 Block.png]]
|[[? Block]]
|align=left|Contains a coin or item when hit. Some are [[Hidden Block|invisible]] and are only exposed when struck.
|-
|style="background:white"|[[File:ConveyorBelt-SML2.gif]]
|Arrow Block
|align=left|A block that carries Mario in the direction of its arrow.
|-
|style="background:white"|[[File:Super Mario Land 2 Brick Block.png]]
|[[Brick Block]]
|align=left|Breaks or contains coins when hit.
|-
|style="background:white"|[[File:Super Mario Land 2 Empty Block.png]]
|[[Empty Block]]
|align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|style="background:white"|[[File:Super Mario Land 2 Fiery Block.png]]
|[[Fiery block]]
|align=left|A block that can be destroyed by [[Fire Mario]].
|-
|style="background:white"|[[File:InvisBlock-SML2.gif]]
|[[Invisible/flashing block]]
|align=left|A block that continuously flashes in the darkness.
|-
|style="background:white"|[[File:Skull Platform.gif]]
|[[Skull Platform]]
|align=left|Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on.
|-
!colspan=3 style="background:#FF7733"|Transportation objects
|-
|style="background:white"|[[File:SML2 Sprite Crane.png]]
|Crane
|align=left|Cranes that help Mario travel across spikes.
|-
|style="background:white"|[[File:CHB123SML2Pipe2.png]]
|[[Warp Pipe|Pipe]]
|align=left|Pipes going through the ground that transport the player to new areas.
|-
|style="background:white"|[[File:Bubble-SML2.gif]]
|[[Bubble|Soap bubble]]
|align=left|Bubbles that allow Mario to swim in air.
|-
!colspan=3 style="background:#FF7733"|Platforms
|-
|style="background:white"|[[File:SML2 BallOnChains.png]] [[File:SML2 BallOnChains Stationary.png]]
|[[Ball on chains]]
|align=left|Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary.
|-
|style="background:white"|[[File:BeachBall-SML2.gif]]
|[[Beach Ball]]
|align=left|Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces.
|-
|style="background:white"|[[File:HoneLift.png]]
|[[Bone Lift]]
|align=left|Bony platforms with skulls at the end of them that rise once stepped on.
|-
|style="background:white"|[[File:SML2 Sprite Cloud Lift.png]]
|[[Cloud Lift]]
|align=left|Clouds that serve as platforms.
|-
|style="background:white"|[[File:SML2 Sprite Conveyor Belt.png]]
|[[Conveyor Belt]]
|align=left|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|style="background:white"|[[File:SML2 Sprite Cog A.png]]
|[[Cog (obstacle)|Gear]] (A)
|align=left|Gear platform that move Mario if he steps on them. These ones are horizontal and move him left and right.
|-
|style="background:white"|[[File:SML2 Sprite Cog B.png]]
|Gear (B)
|align=left|These gears are vertical, and move Mario up and down.
|-
|style="background:white"|[[File:SML2 Sprite Lift.png]]
|[[Lift]]
|align=left|Moving platforms. Their designs and trajectories vary. [[Flimsy Lift|Some Lifts]] drop once Mario steps on them.
|-
|style="background:white"|[[File:SML2 Mushroom Platform.png]]
|[[Mushroom Platform]]
|align=left|Mushrooms that serve as platforms.
|-
|style="background:white"|[[File:SML2 Sprite Propeller Lift.png]]
|Propeller Lift
|align=left|Block-sized lifts that hover above lava. They move back and forth.
|-
!colspan=3 style="background:#FF7733"|Goals
|-
|style="background:white"|[[File:Bell-SML2.png]]
|[[Bell (Super Mario Land 2: 6 Golden Coins)|Bonus Bell]]
|align=left|Bells that hangs above the stage's goal exit.
|-
|style="background:white"|[[File:SML2 Sprite Goal.png]]
|[[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]
|align=left|Reaching the Goal completes the level. The Bonus Bell hangs above it.
|-
|style="background:white"|[[File:SML2 Sprite Hidden Goal.png]]
|Hidden Goal
|align=left|Exits with stars above them complete the level and brings Mario to a secret, otherwise inaccessible level.
|-
|style="background:white"|[[File:MidwayBell-SML2.png]]
|[[Bell (Super Mario Land 2: 6 Golden Coins)|Midway Bell]]
|align=left|Bells that serve as checkpoints.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|style="background:white"|[[File:Hippo-SML2.png]]
|[[Hippo]]
|align=left|Big, statue-like animal that releases soap bubbles.
|-
|style="background:white"|[[File:SML2 Sprite Tree Sap.png]]
|[[Tree sap]]
|align=left|A gelatinous substance that Mario can swim through to get across spikes. [[Moofish]] swim through tree sap.
|}
 
==Media==
{{main-media}}
{{media table
|file1=SML2 Invincible.oga
|title1=Invincible Theme
|file2=SML2 Space.oga
|title2=Space Theme
|file3=Super Mario Land Tree Zone 1.oga
|title3=Tree Theme
|file4=SML2 Tree Zone 2.oga
|title4=Underground Theme
|file5=SML2 Tree Zone 3.oga
|file6=SML2 Ghost House.oga
|title6=Ghost House Theme
|file7=Super Mario Land 2 Overworld.oga
|title7=Overworld Theme
|file8=SML2 Overworld Map.oga
|title8=Overworld Map Theme
}}
 
==Staff==
{{main|List of Super Mario Land 2: 6 Golden Coins staff}}
The music for this game was composed by [[Kazumi Totaka]]. If the player waits on the [[Game Over]] screen for two minutes and thirty seconds, Totaka's Song will play.
 
==Development==
Development for ''Super Mario Land 2: 6 Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Super Mario'' games.<ref name="Shogakukan guide">{{cite|title=''Super Mario Land 2: 6 Golden Coins'' official Shogakukan game guide|page=106-111|url=shmuplations.com/supermarioland2|publisher=Shmuplations|accessdate=May 31, 2024}}</ref> Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is renowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue [[Princess Peach|the princess]] as seen in most ''Super Mario'' games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit".
 
[[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]]
[[File:SML2 Artwork - Wario Alt 3.png|thumb|Wario, as depicted being sketched by a gloved hand. The glove shows a "K", which presumably signifies [[Hiroji Kiyotake]].]]
It was Kiyotake's idea to introduce [[Wario]] as a new character, with whom he discussed it with the assistant character designer [[Takehiko Hosokawa]], before presenting the idea to the rest of the game's staff. Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap (representing a "W") received immediate, enthusiastic support by the rest of the development staff.<ref name="Shogakukan guide"/> Wario's character was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake compared Mario and Wario to comic book characters {{wp|Popeye}} and {{wp|Bluto}}'s relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests. After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer [[Takahiro Harada]]. As well as Wario, there were many other characters which was proposed by Kiyotake. Many of these were either direct rejects, or characters that did not gain approval from the wider staff team.
 
Kiyotake was very fond of the untouchable [[Bee Fly]] enemies used in [[Tree Zone|Tree]] and [[Macro Zone]]s, even causing him to "burst out laughing" after he first interacted with them after they were programmed. He was eager to see the Bee Fly remain in the final game, as he was amused by how it would likely annoy players. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the [[Game Boy]]'s D-pad to move in a diagonal direction. This was kept in mind while programming how Mario's [[Bunny Mario|Bunny]] and [[Space Mario|Spacesuit]] performed high jumps.
 
[[Kazumi Totaka]], who composed the music for ''Super Mario Land 2: 6 Golden Coins'', acknowledged that the sound effect played when transforming into [[Super Mario (form)|Super Mario]] was originally identical to the one used for ''[[Super Mario World]]'' until about midway through development.<ref name="Shogakukan guide"/> However, he was afraid that the player would be given an impression that they are playing a game that overlaps with ''Super Mario World'', and become "negatively conscious" that they were playing on a small Game Boy screen compared to the television screen used by the [[Super Nintendo Entertainment System]]. Therefore, Totaka chose to use many different sound effects across other past ''Super Mario'' games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa. Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected.<ref name="Shogakukan guide"/>
 
According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>
 
==Pre-release and unused content==
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>{{dead link}}
 
Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the [[font]]s, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.
 
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
 
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
CHB123SML2MarioBeta.png|Early Mario sprites
CHB123SML2MarioFinal.png|Final Mario sprites. The Fireballs are brighter and the sprites are wider.
CHB123SML2Pipe.png|Early pipe graphics
CHB123SML2Pipe2.png|Final pipe graphics. The middle of the pipe is as big as its ends.
SML2OldGoal.png|Early goal graphics
SML2 first level Goal.png|Final goal graphics. A bell was added to the top and the goal sign was set to be lowered.
SML2 Unused Small Swim.gif|Unused animation of Small Mario swimming in his spacesuit
CHB123SML2SpaceSwim.gif|Unused animation of Super Mario swimming in his spacesuit
SML2Castle2.png|Unused overworld tilemap
CHB123Super Mario Land 2 Unused Cloud.png|The unused cloud above Pumpkin Zone
CHB123SML2CastleTiles.png|Unused tiles for Mario's castle on the overworld map
</gallery>
 
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
 
===Pipe entry glitch===
This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses {{button|long|Start}} and {{button|long|Select}} at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.
 
==Educational film==
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{main|Mario Kirby Meisaku Video}}
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
{{br}}
==Color revision==
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|left|The bonus game seen on Game Boy Color]]
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.
 
==Reception==
In ''{{wp|GamePro}}''{{'}}s review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.<ref>{{cite|date=February 1993|title=''GamePro'' issue 43|page=152-153}}</ref> The publication praises the sound to a lesser extent, giving it only a 4.0/5.0 and calls the music "cute".
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Game Boy
|Scary Larry, ''{{wp|GamePro}}''
|18/20
|"''Super Mario Land 2 is the most fun found on the Game Boy in a long time. The game play is not effected by the little screen, and some stages are more challenging than their 8-bit counterparts. Super Mario Land 2 is the kind of game that you'll play again and again. With so many hidden stages and so much awesome action, your battery bill will run as high as the plumber's bill. With everything and the kitchen sink included, this cart makes other Game Boy titles seem like sink sludge.''"
|-
|[[Nintendo 3DS]]
|Corbie Dillard, [https://www.nintendolife.com/reviews/2011/09/super_mario_land_2_6_golden_coins_3dsvc Nintendo Life]
|9/10
|align="left"|"''The original [[Super Mario Land]] was a solid start for the series on Nintendo's Game Boy system, but nothing could prepare gamers for what the developers were able to do with this sequel. They managed to improve every aspect of the game and even made the adventure a much longer and more rewarding experience this time around. The difficulty is perhaps a bit on the easy side, but it's still one of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was, and still is for that matter. If you're a Super Mario fan with a 3DS, you absolutely must take the opportunity to own this game; if you're not, this legendary release is good enough to make you one.''"
|-
|Nintendo 3DS
|Shane Jury, [http://www.cubed3.com/review/1066/1/super-mario-land-2-6-golden-coins-game-boy.html Cubed3]
|8/10
|align="left"|"''Easily one of the early highlights for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]], Super Mario Land 2: 6 Golden Coins brings a pure [[Genre#Platform|platforming]] experience to handheld owners, together with some unique attributes for the game to call its own. Length and toughness issues aside, Mario's second portable endeavour and Wario's introduction is simply a must play.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gameboy/585934-super-mario-land-2-6-golden-coins/index.html 79.56%]
|}
 
==Legacy==
After the introduction of Wario (who quickly became popular) the ''Super Mario Land'' series shifted its attention to him. The next game, ''[[Wario Land: Super Mario Land 3]]'', featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled ''[[Wario Land II]]'', thus making ''Wario Land: Super Mario Land 3'' the final entry in the ''Super Mario Land'' series.
 
Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
 
==References to other games==
*''[[Super Mario Bros.]]'': After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
*''[[Super Mario Bros. 3]]'': The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
*''[[Super Mario Land]]'': It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
*''[[Super Mario World]]'': [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.
 
==References in later games==
*''[[Mario's Tennis]]'': Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
*''[[Super Smash Bros.]]'': One of Mario's alternate costumes is based on Wario's outfit.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'': The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'': The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'': One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'': Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'': The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.


==Gallery==
{{main-gallery}}
<gallery>
Rabbit Mario SML2.png|[[Bunny Mario]]
SML2 Artwork - Wario Alt 2.png|[[Wario]]
Kyororo.png|[[Kyororo]]
Mogyo.png|[[Moofish]]
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
</gallery>


{{Staff}}
==Names in other languages==
{{foreign names
|Jap=スーパーマリオランド2 6つの金貨
|JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka
|JapM=Super Mario Land 2: 6 Golden Coins
|Kor=슈퍼 마리오 랜드 2
|KorR=Syupeo Mario Raendeu 2
|KorM=Super Mario Land 2
|ChiT=超級瑪利歐樂園2 六個金幣
|ChiTR=Chāojí Mǎlìōu Lèyuán 2: Liùgè Jīnbì
|ChiTM=Super Mario Wonderland 2: Six Gold Coins
|ChiS=玛利欧世界 第二集<ref>[[:File:Chinese MANI GameBoy Box(Side).jpg]]</ref>
|ChiSR=Mǎlìōu Shìjiè dì èr jí
|ChiSM=Mario World: Second Episode
}}
 
==Trivia==
*If the player loses a life in a level they have already completed, it is possible to exit the level by pressing {{button|gb|start}} + {{button|gb|select}} (even when the death animation is playing, if done fast enough) without losing any lives.
*On the File Select screen, if the player is deleting a file, Mario will transform into [[Bomb Mario]].
*With Wario as the antagonist, this is the third ''Super Mario'' title to feature a major villain that is not [[Bowser]], the first being ''[[Super Mario Bros. 2]]''{{'}}s [[Wart]], and the second being ''Super Mario Land''{{'}}s Tatanga.


==References==
==References==
<references />
<references/>
<br clear=all>
 
{{SMB}}
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/land2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/land2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/n02/dmg/l6j/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000007606 Japanese Virtual Console site]
*[https://www.nintendo.com/games/detail/B_ybyp7w-wBNmsR_zMlwBQbACdTKZMBH North American site]
*[https://www.nintendo.co.uk/Games/Game-Boy/Super-Mario-Land-2-6-Golden-Coins--275891.html Nintendo UK site]
{{SML2}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{Mario Land}}
{{Virtual Console}}
[[Category: Games]]
{{NSO}}
[[Category: Game Boy Games]]
[[de:Super Mario Land 2: 6 Golden Coins]]
[[Category: Platforming Games]]
[[it:Super Mario Land 2: 6 Golden Coins]]
[[Category:Super Mario Land 2: 6 Golden Coins|*]]
[[Category:Games]]
[[Category:Game Boy games]]
[[Category:Platforming games]]
[[Category:1992 games]]
[[Category:1993 games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]

Latest revision as of 19:50, October 23, 2024

"Super Mario Land 2" redirects here. For the manga of the same name, see Super Mario Land 2 (manga).
Super Mario Land 2: 6 Golden Coins
North American box art for Super Mario Land 2: 6 Golden Coins
American box art
For alternate box art, see the game's gallery.
Developer Nintendo R&D 1
Publisher Nintendo
Platform(s) Game Boy, Virtual Console (Nintendo 3DS), Game Boy - Nintendo Switch Online
Release date Game Boy:
Japan October 21, 1992
USA November 1, 1992
Europe January 28, 1993
Australia 1993[1]
Virtual Console (3DS):
USA September 29, 2011
Europe September 29, 2011
Australia September 29, 2011
Japan October 12, 2011
South Korea June 1, 2016
Game Boy - Nintendo Switch Online:
USA February 8, 2023
Japan February 9, 2023
Europe February 9, 2023
Australia February 9, 2023
South Korea February 9, 2023
HK February 9, 2023
Language(s) English (United States)
Japanese
Genre 2D Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
RARS:0+ - All ages
GRAC:All - All ages
Mode(s) 1 player
Format
Nintendo Switch:
Digital download
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Game Boy:
Nintendo 3DS:
Serial code(s) Japan DMG-L6J
USA DMG-MQ-USA
Canada DMG-MQ-CAN
France DMG-MQ-FAH
Germany DMG-MQ-NOE
UK DMG-MQ-UKV
Australia DMG-MQ-AUS

Super Mario Land 2: 6 Golden Coins is a platforming game for the Game Boy released in 1992 and later for the Nintendo 3DS's Virtual Console in 2011 and the Nintendo Switch's Game Boy - Nintendo Switch Online service as one of its launch titles in 2023. The Virtual Console release requires 44 blocks (5.6 MB) of memory to be installed. This sequel to Super Mario Land is the seventh entry in the Super Mario series[2] and also marks the debut of Mario's self-proclaimed arch rival Wario, who would later become a recurring character in the Super Mario franchise as well as a protagonist in his own series. Like its predecessor, it received a Player's Choice and was produced by the late Gunpei Yokoi rather than the Super Mario franchise creator Shigeru Miyamoto, who was not involved in the development of this game. It is notable for having been the last original side-scrolling Super Mario game until 2006's New Super Mario Bros., 13½ years later (not counting reissues). Like Super Mario Land, this game was originally excluded from the main Super Mario series by Nintendo,[citation needed] but went on to be included alongside the more traditional games for the 30th anniversary of Super Mario Bros.[3] and the history pages from the Mario Portal and "The official home for Mario" websites.[4][5]

Story[edit]

Story from the instruction booklet[6]

DANGER! DANGER!
While I was away crusading against the mystery alien Tatanga in Sarasa Land, an evil creep took over my castle and put the people of Mario Land under his control with a magic spell. The intruder goes by the name of Wario. He has been jealous of my popularity ever since we were boys, and has tried to steal my castle many times. It seems he has succeeded this time. Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell. Without these coins, we can't get into the castle to deal with Wario. We must collect the 6 coins, attack Wario in the castle, and save everybody!
IT'S TIME TO SET OUT ON OUR MISSION!!
★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.

After rescuing Princess Daisy from Tatanga in Sarasaland, Mario returns to his own private island, appropriately named Mario Land. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over his castle and cast an evil spell to brainwash the island's inhabitants into serving him against Mario. The 6 Golden Coins (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these coins so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.

The game begins with a simple "tutorial" level, Mushroom Zone, to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:

Mario fighting Fiery Wario.
  • The Tree Zone: A large tree infested with giant insects, this zone is guarded by the Big Bird.
  • The Turtle Zone: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an octopus located inside of a whale.
  • The Macro Zone: A house-like zone that shrinks those who enter it, this zone is guarded by the sewer rat.
  • The Pumpkin Zone: Located inside a giant jack-o'-lantern containing graveyards and haunted houses, this zone is guarded by the Witch.
  • The Mario Zone: A mechanical version of Mario, this zone is guarded by the Three Little Pigs.
  • The Space Zone: Encompassing the moon and stars, this zone is guarded by the alien Tatanga, the final boss of the original Super Mario Land.
  • In addition to the tutorial level, there is also another level that is not part of any specific "zone" or area, and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.

After gathering the 6 Golden Coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to best him with his wits and superior jumping skills. Wario then begins using the same powerups as Mario used during his journey, such as a Carrot to give him hovering abilities and a Fire Flower to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario shrinks and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal and peace is restored to Mario Land.

Gameplay[edit]

Overview[edit]

Screenshot of Mushroom Zone.
Gameplay screenshot of the tutorial level.

Unlike the gameplay of its predecessor, Super Mario Land 2's gameplay more closely resembles that of past Super Mario franchise titles. Most notably, this game replaces the Superball Mario with a more traditional Fire Mario and does away with the vehicle levels of Super Mario Land. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first Super Mario games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the Select Button button before picking which file to save to.

Like in Super Mario World, the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a casino where Mario can gamble his coins to earn more lives. The worlds do not have to be played linearly without requiring a hidden item or exit, although all of them have to be completed eventually. The player can return to the world map from a completed level by pressing Start Button to pause and then Select Button.

Rewards and setbacks[edit]

Getting hit by an enemy or hazard while Mario is in his Small state, falling to the bottom of the screen or in lava, getting crushed behind the screen in an auto-scrolling level, or running out of time, makes Mario lose a life and get booted out of the level and back to the map. If Mario loses all of his lives, he will also lose all of the six coins he has collected and will have to fight their guardians once again, but he does not have to replay the other levels in their worlds to get there. Extra lives are represented as hearts as opposed to green mushrooms in this game, due to the grayscale graphics.

Each level has a checkpoint, which is a bell hanging from a block. If Mario rings the bell, he starts the level from this location should he lose a life.

The exits of regular levels are marked "GOAL" and consist of a door in the wall and a bell hanging from a post above it. If Mario enters the door, the level immediately ends, and he returns to the map and progresses to the next stage marker, but if he hits the bell first, he gets to play a bonus game which can reward him with power-ups or more lives.

Collecting 100 coins does not immediately reward Mario with an extra life like it does in other titles, but it does allow the player to enter the casino in the hill between Mario's castle and the tutorial level for a chance to earn lives. Mario can hold up to 999 coins.

There is no "score" in the traditional sense that Mario gets in this game for defeating enemies or completing the level with extra time, but he does have an enemy counter for each enemy he defeats, and defeating 100 enemies will cause a Star to fall down to Mario.

Controls[edit]

In levels, the A Button allows Mario to jump, while holding the B Button will make Mario run faster. Holding up on the +Control Pad will make Mario jump a little higher. The +Control Pad controls where Mario walks or runs. The player can pause in a level with the Start Button button. Jumping on most enemies will defeat them, as will attacking them with fireballs, a Star, or hitting them with a Koopa Shell. A Koopa Shell can be picked up by running into it while holding B Button and thrown by letting go, or it can be kicked by walking into it or jumping on top of it.

Super Mario Land 2 continues a tradition established by past games and includes a plethora of level designs. For example, there are water levels through which Mario swims by tapping A Button (Mario can also swim through sap, and movements such as walking and falling are slowed down) and space levels with altered gravity (jump height is increased, as is fall time).

Mario can use Warp Pipes in the same manner as in other games: by holding down on the +Control Pad while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.

Action(s) Input(s)
Game Boy Nintendo 3DS Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite Horizontal Joy-Con
Move +Control Pad +Control Pad Directional Buttons / +Control Pad / Left Stick Control Stick
Run, throw fireball as Fire Mario, pickup item B Button B Button B Button / X Button Single Joy-Con Bottom Button / Single Joy-Con Top Button
Jump, swim A Button A Button A Button Single Joy-Con Right Button
Pause Start Button Start Button Plus Button Plus Button or Minus Button + SR Button

Worlds[edit]

As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.

Worlds
Zones
Tree Zone Courses
A map of Tree Zone in Super Mario Land 2: 6 Golden Coins. Invincibility! In the Trees
The Exit Honeybees
Final Boss: The Big Bird Secret Course 1
The courses of this zone occur in a large tree. The base of the tree is inhabited by enemies similar to woodland creatures, such as Spikeys and Bopping Toadies. Once Mario has traversed past the tree's roots and the sap-filled interior of its trunk, he can access one of two courses in the canopy: one in the branches, the other inside the hive of Beebees. The boss, a large crow called the Big Bird, nests at the top of the tree. The secret course is on the opposite side of the trunk and is dotted with Mushroom Platforms.
Space Zone Courses
Space Zone Moon stage Star stage
Secret Course 2
A zone amongst the stars. Courses in the Space Zone have weaker gravity than the ones on earth, making jumps higher and floatier. The enemies of the Space Zone resemble space aliens, and the Golden Coin is held by the mysterious spaceman, Tatanga. Mario can only access the Space Zone through the Hippo Stage, even if he had completed all three courses and wanted to revisit them.
Macro Zone Courses
Macro zone.png The Ant Monsters In the Syrup Sea
Fiery Mario–Special Agent Final Boss: One Mighty Mouse!
Secret Course 3
Mario is shrunken to a small size by a pipe in the overworld before accessing the Macro Zone—a house towards the north of Mario Land—with many of the elements of the course resembling giant household items. A colony of ants and flowerbed occur outside the house, and the house's attic is occupied by a sewer rat that possesses the zone's Golden Coin.
Pumpkin Zone Courses
SML2 PumpkinZone.png Bat Course Pumpkin Zone Level 2
Pumpkin Zone Level 3 Witch's Mansion Course
Secret Course 4 Secret Course 5
A great jack-o'-lantern that contains Ghost Houses, graveyards, and the home of a Witch that has allied with Wario. The enemies unique to the Pumpkin Zone resemble yōkai and European monsters like vampires. Defeating the Witch rewards Mario with the Pumpkin Zone's Golden Coin. In addition to the normal courses, the secret courses of this zone are athletic courses featuring Mushroom Platforms.
Mario Zone Courses
The Mario Zone from Super Mario Land 2: 6 Golden Coins. Fiery Blocks Mario the Circus Star!
Beware: Jagged Spikes Final Bosses: Three Mean Pigs!
A giant tin toy of Mario. The courses of this zone involve the internal mechanisms of the toy and playroom-styled levels. There are shifting platforms, cranes, and Jack-in-the-Boxes disguised as normal blocks. The unique enemies of the course resemble toys themselves, including plush-like Bears and the tin soldier Kiddokatto. The boss of the Mario Zone are the Three Little Pigs, who possess the zone's Golden Coin.
Turtle Zone Courses
The Turtle Zone from Super Mario Land 2: 6 Golden Coins. Cheep Cheep Course Turtle Zone
Whale Course Secret Course 6
This zone occurs in the surrounding sea of Mario Land and is accessed through a giant Koopa-like turtle. The courses entails swimming through coastal waters, a sunken submarine, and the belly of a sleeping sperm whale. The boss of this course, a mothering octopus, occurs in the whale's belly and has the zone's Golden Coin.
Other
Wario Castle Course
Wario's Castle SML2 exterior.png Wario Castle
The final course. Wario sieged Mario's castle while he was away in Sarasaland, turning it into "Wario Castle." The course entails a long, narrow corridor filled with traps, moving platforms, and lava. Wario waits for Mario at the end of this course. Wario Castle is the most difficult course in the game, and it is sealed behind a gate that only opens once Mario has obtained all six Golden Coins.
Mario Land Courses
The map of Mario Land from Super Mario Land 2: 6 Golden Coins Mushroom Zone Hippo
Scenic Course Casino
The overworld of the game. There are a number of courses in the game not accessible through any of the zones. This includes Mushroom Zone, a level that Mario must complete before gaining access to anything else; the Hippo course needed to access the Star Zone; and a casino that contains the game's slot machines. Mario can spend his coins here to win power-ups and extra lives.

Characters[edit]

Image Name Description
Mario sprite from Super Mario Land 2: 6 Golden Coins. Mario The game's protagonist and the only playable character. While Mario was in Sarasaland, his longtime rival Wario took over his castle in Mario Land. Unlike the game's predecessor, Mario looks comparable to his appearance in Super Mario World and controls similarly. In the Space Zone, he wears an astronaut suit over his overalls.
Owlie.png Heavy Zeds Sleepy owls. One stirs when Mario steps on its head and carries him to distant area. Heavy Zeds only occur in the Tree Zone.

Enemies and obstacles[edit]

Enemies[edit]

Sorting the "level" columns organizes them by occurrence in-game, not alphabetically.

Image Name Description Levels New
First Last
A Goomba, from Super Mario Land 2: 6 Golden Coins. Goomba Walks forward aimlessly, can be defeated with one stomp. Mushroom Zone Cheep Cheep Course
Sprite of Para-Goomba from Super Mario Land 2: 6 Golden Coins Para-Goomba Hops around in a small area, having their wings removed with one stomp. Mushroom Zone Whale Course
Maskie.png Masked Ghoul Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped. Bat Course Witch's Mansion Course New to the franchise
SML2AquaGoomba.png Aqua Goomba Moves like a Goomba and propels Mario high into the air when stomped. Whale Course New to the franchise
Koopa Troopa sprite from Super Mario Land 2: 6 Golden Coins. Koopa Troopa Can be knocked into its shell, which can be kicked to hurt other enemies. Mushroom Zone Secret Course 6
A Piranha Plant, from Super Mario Land 2: 6 Golden Coins. Piranha Plant Periodically emerges from pipes to bite Mario. Mushroom Zone Secret Course 6
Venus Fire Trap Venus Fire Trap Periodically emerges from pipes, and shoots a fireball. The Exit Pumpkin Zone Level 3
Ragumo Ragumo Burrows underground to pop up and damage Mario. Invincibility! New to the franchise
Bopping Toady.png Bopping Toady Hops a small distance before lashing out its tongue for a short-ranged attack. Invincibility! New to the franchise
SML2 Spikey.png Spikey A hedgehog that curls up into a ball and dashes at Mario. Invincibility! New to the franchise
Kyotonbo Kyotonbo Flies in quick, darting motions to home in on Mario. Invincibility! New to the franchise
Moofish Moofish Swims in sap, and charges at Mario horizontally if he gets close. In the Trees New to the franchise
A Noko Bombette, from Super Mario Land 2: 6 Golden Coins. Noko Bombette Patrols an area, and explodes after being stomped. In the Trees New to the franchise
Ant Ant Marches back and forth in a small area, damaging Mario if touched. The Exit In the Syrup Sea New to the franchise
SpikedAnt SML2.png Chikunto Has retractable spikes that can damage Mario if he tries to jump on it. The Ant Monsters New to the franchise
A Dokanto, from Super Mario Land 2: 6 Golden Coins. Dokanto An ant with cannons on their heads that periodically fire pellets. The Ant Monsters New to the franchise
A Goronto, from Super Mario Land 2: 6 Golden Coins. Goronto Digs up rocks and rolls them towards Mario. The Ant Monsters New to the franchise
Battle Beetle Battle Beetle Jumps into the air, and flies downwards at an angle. The Exit In the Syrup Sea New to the franchise
A Bee Fly from Super Mario Land 2: 6 Golden Coins Bee Fly Flies away when Mario gets close. The Exit Fiery Mario–Special Agent New to the franchise
Tamara Tamara Egg-like enemies that emerge from small, plant-like pods and move upwards. Honeybees New to the franchise
Unera.png Unera Crawls slowly while patrolling an area. Honeybees New to the franchise
A Grubby from Super Mario Land 2: 6 Golden Coins. Grubby A spiky Unera that cannot be jumped on. Honeybees New to the franchise
Beebee Beebee Emerges from honeycombs, trying to home in on Mario to sting him. Honeybees New to the franchise
Sprite of Skeleton Bee from Super Mario Land 2: 6 Golden Coins Skeleton Bee A variant of Beebee that can come back to life when stomped. Honeybees New to the franchise
Buichi.png Bigbee Drops down to crush Mario, then flies back to its position. Honeybees New to the franchise
SML2 Dondon.png Dondon Flies forwards in a straight line. Hippo Final Boss: The Big Bird New to the franchise
SML2 Toriuo.png Birdfish Hops out of the water, and glides on the air for a brief period of time. Hippo New to the franchise
SML2 Blurp.png Blurp Swims aimlessly in one direction, while occasionally pausing. Hippo Cheep Cheep Course
A Bomubomu, from Super Mario Land 2: 6 Golden Coins. Sprite of a black Bomubomu from Super Mario Land 2: 6 Golden Coins. These ones appear exclusively in Final Bosses: Three Mean Pigs! Bomubomu Patrols an area, occasionally shooting cannonballs horizontally or diagonally. Moon stage Final Bosses: Three Mean Pigs! New to the franchise
Miniship.png Poro Orbits blocks or areas of empty space. Moon stage Secret Course 2 New to the franchise
No.48 sprite No.48 Jumps around, and fires arcing, exploding stars. Moon stage New to the franchise
Sprite of a mobile star enemy from Super Mario Land 2: 6 Golden Coins Star Floats in space, and cannot be defeated by any means. Star stage Secret Course 2 New to the franchise
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibo Indestructible enemies found in air and water. Hippo Turtle Zone New to the franchise
Tosenbo.png Tosenbo Inflates briefly to block Mario's path. Star stage New to the franchise
Sprite of Cheep-Cheep from Super Mario Land 2: 6 Golden Coins Cheep-Cheep Swims back and forth in the water. In the Syrup Sea Cheep Cheep Course
Spiny Cheep-Cheep puffed up. Spiny Cheep-Cheep Occasionally puffs up to float upwards underwater. Cheep Cheep Course
A Fish Bone as it appears in Super Mario Land 2: 6 Golden Coins. Honebon Swims underwater in an upside-down V-shape. Fiery Mario–Special Agent Whale Course New to the franchise
Keipu SML2.png Collector Runs away carrying a 1-Up Heart. Final Boss: One Mighty Mouse! New to the franchise
Sprite of spiked ball from Super Mario Land 2: 6 Golden Coins Spiked ball Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions. Bat Course Witch's Mansion Course New to the franchise
A falling spike from Super Mario Land 2: 6 Golden Coins Falling spike Falls from the ceiling to hit Mario. Bat Course
Boo Boo Buddy Chases Mario whenever he is not facing it, but hides when he is. Bat Course Witch's Mansion Course
Ghost Goomba Ghost Goomba Moves like a Goomba, but cannot be defeated with a stomp. Pumpkin Zone Level 3 New to the franchise
Sprite of Kurokyura from Super Mario Land 2: 6 Golden Coins Kurokyura Stays in place, sending small bats called Minikyura after Mario. Bat Course New to the franchise
Sprite of Minikyura from Super Mario Land 2: 6 Golden Coins Minikyura Small bats fired at Mario by Kurokyura. Bat Course New to the franchise
Bero.png Bero Stays still, damaging Mario with its tongue. Can be used as a platform. Pumpkin Zone Level 2 New to the franchise
SML2 Karakara.png Karakara Hops into the air, before opening up and floating down, while moving side-to-side. Pumpkin Zone Level 2 New to the franchise
SML2Fboi.png Fireball Boy Hovers around in a figure-eight area. Pumpkin Zone Level 2 New to the franchise
Kyororo Kyororo Waits for Mario to appear before charging at him. Pumpkin Zone Level 2 New to the franchise
A Pick, from Super Mario Land 2: 6 Golden Coins. Pikku Hops back and forth in a small area. Witch's Mansion Course New to the franchise
SML2 Rerere.png Rerere Bounces back and forth as it sweeps the ground. Witch's Mansion Course New to the franchise
Sprite of Yashichi from Super Mario Land 2: 6 Golden Coins Yashichi Spinning blades that move along tracks. Fiery Blocks New to the franchise
Tatenoko SML2.png Tatenoko Sawblades that move horizontally on a set path. Fiery Blocks New to the franchise
A screw from Super Mario Land 2: 6 Golden Coins Screw Emerges from the ground, and bounces towards Mario. Fiery Blocks New to the franchise
A Bear from Super Mario Land 2: 6 Golden Coins Bear Rolls on top of a Beach Ball, which can be used to traverse spiky and dangerous floors. Mario the Circus Star! New to the franchise
SML2 Kiddokatto.png Kiddokatto Charges at Mario at high speeds, usually in groups. Beware: Jagged Spikes New to the franchise
SML2 Jack-in-the-Box.png Jack-in-the-Box Emerges from ? Blocks, then hops around wildly. Beware: Jagged Spikes New to the franchise
A Bullet Bill, from Super Mario Land 2: 6 Golden Coins. Bullet Bill A bullet that is periodically fired out of Turtle Cannons. Beware: Jagged Spikes Turtle Zone
Sprite of satellite from Super Mario Land 2: 6 Golden Coins Satellite Spins around a point slowly to damage Mario if touched. Final Bosses: Three Mean Pigs! New to the franchise
Wakiri Wakiri Sawblades in the ground that move back and forth. Final Bosses: Three Mean Pigs! New to the franchise
SML2 Shark.png Shark Swims slowly in the water, but charges when Mario gets close. Cheep Cheep Course Turtle Zone New to the franchise
Sprite of Furizo from Super Mario Land 2: 6 Golden Coins Furizo Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko. Wario Castle New to the franchise
Sprite of Furiko from Super Mario Land 2: 6 Golden Coins Furiko Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo. Wario Castle New to the franchise
Sprite of mechanical fist from Super Mario Land 2: 6 Golden Coins Mechanical fist A replica of Wario's fist that crashes down at great speed. Wario Castle New to the franchise
A Karamenbo Karamenbo Four spinning pillars that come crashing down from the sky before rising back up. Wario Castle New to the franchise
Don Gabamen SML2.png Floating Face Bounces around diagonally in small rooms. Wario Castle New to the franchise

Obstacles[edit]

Image Name Description Levels
First Last
Sprite of a crystal ball from Super Mario Land 2: 6 Golden Coins. Crystal ball Light fixtures attached to the ceiling in Wario's throne room. During the first two phases of the battle with Wario, a crystal ball drops when he stomps on the ground. It damages Mario on contact. Wario Castle
Fire Fire Flames that damage the player. Fiery Mario–Special Agent Witch's Mansion Course
Sprite of a lance from Super Mario Land 2: 6 Golden Coins. Lance Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm. Turtle Zone Whale Course
Sprite of a lava from Super Mario Land 2: 6 Golden Coins. Lava Molten rock that can cause the player to instantly lose a life. Wario Castle
Piranha Plant statues in Super Mario Land 2: 6 Golden Coins Piranha Plant (statue) Fire large, horizontal fireballs at Mario. Wario Castle
Sprite of a whale's rib bones from Super Mario Land 2: 6 Golden Coins. Rib Large pointy obstacles that damage the player. Whale Course
Sprite of spikes from Super Mario Land 2: 6 Golden Coins. Spike Pointy obstacles that damage the player. Mushroom Zone Wario Castle
Sprite of a true spiked ball from Super Mario Land 2: 6 Golden Coins. It is not to be confused with the similar-looking enemy also localized under the same name. Spiked ball Metal orbs covered in damaging spikes. Some line the floor, while others are suspended in the air. Fiery Blocks
Sprite of Turtle Cannon from Super Mario Land 2: 6 Golden Coins Turtle Cannon Periodically fires Bullet Bills at Mario. Beware: Jagged Spikes Turtle Zone
Sprite of a Witch's Cauldron from Super Mario Land 2: 6 Golden Coins. Witch's Cauldron A cauldron's lid flies into the sky when the fire it sits on is lit. If Mario is standing on the lid when this happens, he is propelled into overhanging spikes. Witch's Mansion Course

Bosses[edit]

Image Name Description Level
The Big Bird in Super Mario Land 2: 6 Golden Coins. Big Bird A large crow that nests at the top of the Tree Zone. It swoops down to strike Mario. Defeating the Big Bird reveals that it has stowed away the zone's Golden Coin in its egg. Final Boss: The Big Bird
Tatanga, from Super Mario Land 2: 6 Golden Coins. Tatanga A space alien from Mario's past. He pilots a small craft that fires energy beams at Mario. Stomping on the spacecraft damages him. Star stage
Ricky SML2.png Sewer rat A drill-nosed rodent that lives in the attic of the Macro Zone. It travels up walls and through pipes in an attempt to drop on Mario. Final Boss: One Mighty Mouse!
The Witch in Super Mario Land 2: 6 Golden Coins Witch The Witch lives in the Pumpkin Zone. She conjures flames to strike Mario and lite the fire beneath her cauldrons. Witch's Mansion Course
Buro Bucho Bupon Three Little Pigs Three ball-like pig bosses named Buro, Bucho, and Bupon. Each lives in a house suspended from the ceiling. Each pig has different means of attack, and all three must be defeated to complete the boss battle. Final Bosses: Three Mean Pigs!
Octopus SML2.png Octopus A mother octopus in the belly of the whale. She spits out her children to attack Mario. The battle is completed only when the adult octopus is defeated, which is difficult because the entire battle occurs underwater. Whale Course
Wario Wario Wario is Mario's spiteful rival, who has sieged his castle while he was off in Sarasaland. There are three phases to the fight against Wario, during which he utilizes some of the same moves and power-ups that Mario used during his adventure. Fully defeating Wario reduces him to a diminutive form and completes the game. Wario Castle

Items and objects[edit]

Items[edit]

These are collectibles and pickups.

Image Name Description
Sprite of the Golden Coin for the Tree Zone from Super Mario Land 2: 6 Golden Coins. Golden Coins The six keys to Mario's castle. Wario has scattered them across Mario Land. Defeating a boss rewards Mario with one. Each zone has a Golden Coin of a different design.
SML2 Coin.png Coins The most common collectible, coins are now used to earn extra lives and items via the casino.
A sprite of the Moneybag item from Super Mario Land 2: 6 Golden Coins. Moneybags Moneybags can be found in certain ? Blocks. Collecting one rewards Mario with fifty coins.
1-Up Heart 1-Up Hearts The 1-Up Heart grants Mario one extra life when collected. They can be collected via ? Blocks and bonus games.
3-Up Heart from Super Mario Land 2: 6 Golden Coins 3-Up Hearts A 3-Up Heart grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.

Power-ups[edit]

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
N/A Small Mario, from Super Mario Land 2: 6 Golden Coins.
Small Mario
Mario is in this small-sized form when the player starts a new game. Small Mario is incapable of breaking bricks and cannot perform the Spin Jump. He loses a life when he makes contact with an enemy or obstacle.
Mushroom
Mushroom
Mario sprite from Super Mario Land 2: 6 Golden Coins.
Super Mario
A Mushroom powers Mario into Super Mario. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break bricks either by jumping underneath them or by performing Spin Jumps by pressing down +Control Pad in midair to break them on top, a technique similar to the one from Super Mario World. Certain enemies, such as Koopas, which normally require more than one hit to defeat, can be defeated in this manner.
Fire Flower
Fire Flower
Fire Mario, from Super Mario Land 2: 6 Golden Coins.
Fire Mario
As Fire Mario, Mario can throw fireballs with B Button. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break fiery blocks. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.
Carrot sprite from Super Mario Land 2: 6 Golden Coins.
Carrot
Bunny Mario, from Super Mario Land 2: 6 Golden Coins.
Bunny Mario
A new item exclusive to this game, the carrot transforms Mario into Bunny Mario. In this form, he is able to hover briefly by tapping A Button while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease.
Star
Star
Sprite of Invincible Mario from Super Mario Land 2: 6 Golden Coins.
Invincible Mario
Collecting a Star turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the ? Block it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.

Objects[edit]

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Blocks
Super Mario Land 2 Block.png ? Block Contains a coin or item when hit. Some are invisible and are only exposed when struck.
Conveyor Belt Arrow Block A block that carries Mario in the direction of its arrow.
A Brick Block in Super Mario Land 2: 6 Golden Coins Brick Block Breaks or contains coins when hit.
An Empty Block in Super Mario Land 2: 6 Golden Coins Empty Block A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
Fiery block from Super Mario Land 2: 6 Golden Coins Fiery block A block that can be destroyed by Fire Mario.
Invisible/flashing block Invisible/flashing block A block that continuously flashes in the darkness.
Skull Platform Skull Platform Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on.
Transportation objects
Sprite of a crane from Super Mario Land 2: 6 Golden Coins. Crane Cranes that help Mario travel across spikes.
CHB123SML2Pipe2.png Pipe Pipes going through the ground that transport the player to new areas.
Bubble Soap bubble Bubbles that allow Mario to swim in air.
Platforms
Ball on chains sprite Ball on chains sprite (stationary) Ball on chains Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary.
Beach Ball Beach Ball Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces.
A Bone Lift in Super Mario Land 2: 6 Golden Coins Bone Lift Bony platforms with skulls at the end of them that rise once stepped on.
Sprite of a cloud from Super Mario Land 2: 6 Golden Coins. Cloud Lift Clouds that serve as platforms.
Sprite of a Conveyor Belt from Super Mario Land 2: 6 Golden Coins. Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Sprite of a cog from Super Mario Land 2: 6 Golden Coins. Gear (A) Gear platform that move Mario if he steps on them. These ones are horizontal and move him left and right.
Sprite of a cog from Super Mario Land 2: 6 Golden Coins. Gear (B) These gears are vertical, and move Mario up and down.
Sprite of a Lift from Super Mario Land 2: 6 Golden Coins. Lift Moving platforms. Their designs and trajectories vary. Some Lifts drop once Mario steps on them.
A Mushroom Platform in Super Mario Land 2: 6 Golden Coins. The whitespace is due to it being built from tiles accurately to how it appears in-game. Mushroom Platform Mushrooms that serve as platforms.
Sprite of a Propeller Lift from Super Mario Land 2: 6 Golden Coins. Propeller Lift Block-sized lifts that hover above lava. They move back and forth.
Goals
A bell from Super Mario Land 2: 6 Golden Coins. Bonus Bell Bells that hangs above the stage's goal exit.
Sprite of a Goal from Super Mario Land 2: 6 Golden Coins. Goal Reaching the Goal completes the level. The Bonus Bell hangs above it.
Sprite of a Hidden Goal from Super Mario Land 2: 6 Golden Coins. Hidden Goal Exits with stars above them complete the level and brings Mario to a secret, otherwise inaccessible level.
Midway Bell Midway Bell Bells that serve as checkpoints.
Other objects
A Hippo, from Super Mario Land 2: 6 Golden Coins. Hippo Big, statue-like animal that releases soap bubbles.
Sprite of a tree sap from Super Mario Land 2: 6 Golden Coins. Tree sap A gelatinous substance that Mario can swim through to get across spikes. Moofish swim through tree sap.

Media[edit]

For a complete list of media for this subject, see List of Super Mario Land 2: 6 Golden Coins media.
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Super Mario Land 2: 6 Golden Coins staff

The music for this game was composed by Kazumi Totaka. If the player waits on the Game Over screen for two minutes and thirty seconds, Totaka's Song will play.

Development[edit]

Development for Super Mario Land 2: 6 Golden Coins began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer Hiroji Kiyotake discussed that the team originally wanted to divert from the conventional ideas established by the past Super Mario games.[7] Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is renowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue the princess as seen in most Super Mario games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit".

Photographs showing members of the Super Mario Land 2: 6 Golden Coins development staff. Clockwise from the top-left: Takahiro Harada, Kazumi Totaka, Takehiko Hosokawa and Hiroji Kiyotake.
Various members of development staff, who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: Takahiro Harada, Kazumi Totaka, Takehiko Hosokawa and Hiroji Kiyotake, with their respective ages at the time.
Artwork of Wario, from Super Mario Land 2: 6 Golden Coins.
Wario, as depicted being sketched by a gloved hand. The glove shows a "K", which presumably signifies Hiroji Kiyotake.

It was Kiyotake's idea to introduce Wario as a new character, with whom he discussed it with the assistant character designer Takehiko Hosokawa, before presenting the idea to the rest of the game's staff. Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap (representing a "W") received immediate, enthusiastic support by the rest of the development staff.[7] Wario's character was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake compared Mario and Wario to comic book characters Popeye and Bluto's relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests. After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer Takahiro Harada. As well as Wario, there were many other characters which was proposed by Kiyotake. Many of these were either direct rejects, or characters that did not gain approval from the wider staff team.

Kiyotake was very fond of the untouchable Bee Fly enemies used in Tree and Macro Zones, even causing him to "burst out laughing" after he first interacted with them after they were programmed. He was eager to see the Bee Fly remain in the final game, as he was amused by how it would likely annoy players. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the Game Boy's D-pad to move in a diagonal direction. This was kept in mind while programming how Mario's Bunny and Spacesuit performed high jumps.

Kazumi Totaka, who composed the music for Super Mario Land 2: 6 Golden Coins, acknowledged that the sound effect played when transforming into Super Mario was originally identical to the one used for Super Mario World until about midway through development.[7] However, he was afraid that the player would be given an impression that they are playing a game that overlaps with Super Mario World, and become "negatively conscious" that they were playing on a small Game Boy screen compared to the television screen used by the Super Nintendo Entertainment System. Therefore, Totaka chose to use many different sound effects across other past Super Mario games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa. Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected.[7]

According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.[7]

Pre-release and unused content[edit]

A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from Super Mario Land.[8][dead link]

Early variations of certain graphics exist and may be found within the data of the game. Mario’s front poses in his different forms appear slightly different and thinner, with darker fireballs. Shadows were added to the fonts, while a time font used to indicate time remaining was removed. Pipes were made thicker, likely so that Mario could pass through completely. The goal had no bell and the goal sign was raised all the way up, likely indicating that the goal sign would lower down once Mario completed the level. On the other hand, platforms became thinner, with a cracked variety of platform remaining unused.

Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from Super Mario World may also be found.

Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding Scenic Course is missing.

Glitches[edit]

Main article: List of Super Mario Land 2: 6 Golden Coins glitches

Out-of-bounds glitch[edit]

In area 4 of Tree Zone, the player can lure a Skeleton Bee to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).

Pipe entry glitch[edit]

This glitch only works for ROM versions v1.0 and v1.1. In any level with a pipe in it, if the player presses Start and Select at the same time they leave a stage or enter a pipe and return to that level, they can then move through the floor. If there is nothing underneath the stage, the player can see a number of glitchy tiles. These tiles are actually the entire game's code and Game Boy's code being displayed as graphics.

Educational film[edit]

A battle between Bunny Mario and Wario
Mario battling Wario, from the Japanese video based on the game.
Main article: Mario Kirby Meisaku Video

An educational Japanese-only video, called Mario Kirby Meisaku Video, was produced in 1995 based on the game. It featured a segment based off Super Mario Land 2, and another one featuring Kirby and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by Princess Peach, Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children kanji.

Color revision[edit]

bonus room
The bonus game seen on Game Boy Color

When playing Super Mario Land 2: 6 Golden Coins on a Game Boy Color, the game will display colors using a unique hardware-coded color palette.

Reception[edit]

In GamePro's review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.[9] The publication praises the sound to a lesser extent, giving it only a 4.0/5.0 and calls the music "cute".

Reviews
Release Reviewer, Publication Score Comment
Game Boy Scary Larry, GamePro 18/20 "Super Mario Land 2 is the most fun found on the Game Boy in a long time. The game play is not effected by the little screen, and some stages are more challenging than their 8-bit counterparts. Super Mario Land 2 is the kind of game that you'll play again and again. With so many hidden stages and so much awesome action, your battery bill will run as high as the plumber's bill. With everything and the kitchen sink included, this cart makes other Game Boy titles seem like sink sludge."
Nintendo 3DS Corbie Dillard, Nintendo Life 9/10 "The original Super Mario Land was a solid start for the series on Nintendo's Game Boy system, but nothing could prepare gamers for what the developers were able to do with this sequel. They managed to improve every aspect of the game and even made the adventure a much longer and more rewarding experience this time around. The difficulty is perhaps a bit on the easy side, but it's still one of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was, and still is for that matter. If you're a Super Mario fan with a 3DS, you absolutely must take the opportunity to own this game; if you're not, this legendary release is good enough to make you one."
Nintendo 3DS Shane Jury, Cubed3 8/10 "Easily one of the early highlights for the 3DS eShop, Super Mario Land 2: 6 Golden Coins brings a pure platforming experience to handheld owners, together with some unique attributes for the game to call its own. Length and toughness issues aside, Mario's second portable endeavour and Wario's introduction is simply a must play."
Aggregators
Compiler Platform / Score
GameRankings 79.56%

Legacy[edit]

After the introduction of Wario (who quickly became popular) the Super Mario Land series shifted its attention to him. The next game, Wario Land: Super Mario Land 3, featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled Wario Land II, thus making Wario Land: Super Mario Land 3 the final entry in the Super Mario Land series.

Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, Mario vs. Wario, Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both Super Mario Land and Super Mario Land 2: 6 Golden Coins).

References to other games[edit]

  • Super Mario Bros.: After Mario defeats Wario, the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in Super Mario Bros.
  • Super Mario Bros. 3: The music for Water Land can be heard in the background of the music for the Mario Zone and stage 3 of Tree Zone.
  • Super Mario Land: It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the Space Zone, implying a connection between the two. Part of the Ghost House music is an arrangement of the coin room music from this game.
  • Super Mario World: Super Mario's sprite in this game is the basis of his Super Mario Land 2: 6 Golden Coins sprite. Blurps return from this game, alongside enemies inspired by Monty Moles and Fishbones, while Cheep-Cheeps use a design inspired from their appearance in this game. Also, the spin jump returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of Dinosaur Land from this game, as can be seen from official maps. Mushrooms and Fire Flowers also use their designs from this game.

References in later games[edit]

  • Mario's Tennis: Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
  • Super Smash Bros.: One of Mario's alternate costumes is based on Wario's outfit.
  • Mario Golf: One of Wario's costumes is based on his in-game sprite.
  • Wario World: The castle shown on the title graphic bears a striking resemblance to Mario's castle.
  • Mario & Luigi: Superstar Saga: The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
  • Super Smash Bros. Brawl: One of Wario's alternate costumes is based on his in-game sprite.
  • Fortune Street: Wario has a quote where he says that if he flips the "M" of Starship Mario upside-down, it would be his.
  • Paper Mario: Sticker Star: The Space Zone level theme is remixed when the Boom Box Thing is used.
  • WarioWare: Get It Together!: The music in this game's credits plays the level entry jingle right before it transitions to 9-Volt's portion of the credits.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Land 2: 6 Golden Coins.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオランド2 6つの金貨[?]
Sūpā Mario Rando Tsū: Muttsu no Kinka
Super Mario Land 2: 6 Golden Coins
Chinese (simplified) 玛利欧世界 第二集[10]
Mǎlìōu Shìjiè dì èr jí
Mario World: Second Episode
Chinese (traditional) 超級瑪利歐樂園2 六個金幣[?]
Chāojí Mǎlìōu Lèyuán 2: Liùgè Jīnbì
Super Mario Wonderland 2: Six Gold Coins
Korean 슈퍼 마리오 랜드 2[?]
Syupeo Mario Raendeu 2
Super Mario Land 2

Trivia[edit]

  • If the player loses a life in a level they have already completed, it is possible to exit the level by pressing Start Button + Select Button (even when the death animation is playing, if done fast enough) without losing any lives.
  • On the File Select screen, if the player is deleting a file, Mario will transform into Bomb Mario.
  • With Wario as the antagonist, this is the third Super Mario title to feature a major villain that is not Bowser, the first being Super Mario Bros. 2's Wart, and the second being Super Mario Land's Tatanga.

References[edit]

  1. ^ https://www.nintendo.com.au/mario/see-the-timeline
  2. ^ Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan) (ed.) (2018). Encyclopedia Super Mario Bros.. Milwaulkie: Dark Horse Books (English). ISBN 978-4-09-106569-8.
  3. ^ Official Japanese artwork for the 30th Anniversary of Super Mario Bros. illustrating the games part of the Super Mario seriesMedia:Super Mario Bros 30th Anniversary - JP Artwork.jpg
  4. ^ ヒストリー | マリオポータル | Nintendo. Nintendo (Japanese). Retrieved May 31, 2024.
  5. ^ The official home of Super Mario™ – History. Nintendo of America (American English). Retrieved May 31, 2024.
  6. ^ 1992. Super Mario Land 2: 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 3-4.
  7. ^ a b c d e Super Mario Land 2: 6 Golden Coins official Shogakukan game guide. Shmuplations. Page 106-111. Retrieved May 31, 2024.
  8. ^ Source
  9. ^ February 1993. GamePro issue 43. Page 152-153.
  10. ^ File:Chinese MANI GameBoy Box(Side).jpg

External links[edit]