Underground BGM: Difference between revisions
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{{media missing|more=yes|Add samples for all new arrangements that currently do not have one below}} | {{media missing|more=yes|Add samples for all new arrangements that currently do not have one below}} | ||
{{Theme infobox | {{Theme infobox | ||
|composer=[[Koji Kondo]] | |composer=[[Koji Kondo]] | ||
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.'' | |file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.'' | ||
|first_appearance=''[[Super Mario Bros.]]'' | |first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
"'''Underground BGM''',"<ref name="NMusic">[[Nintendo Music]]</ref> also known as the "'''Underground Theme''',"<ref>''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series Sound Tests</ref> is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>{{cite|author=Nutt, Christian|date=December 10, 2014|url=www.gamedeveloper.com/audio/the-i-mario-i-maestro-speaks-koji-kondo-on-composing-classics|title=The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics|language=en|publisher=Game Developer|accessdate=August 18, 2024}}</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/4/4|title=Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory|language=en-us|publisher=Nintendo|accessdate=August 18, 2024}}</ref> Like "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM" has seen many reuses and arrangements in later ''Super Mario'' games and media. | |||
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979. | The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979. | ||
==Reuses== | ==Reuses== | ||
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') | The following list does not count ports and remakes of ''Super Mario Bros.'' (such as ''[[Super Mario Bros. Deluxe]]''). | ||
{| | {|class=wikitable style="width:100%" | ||
!width=20%|Game | !width=20%|Game | ||
!width=80%|Description | !width=80%|Description | ||
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|- | |- | ||
|''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]'' | |''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]'' | ||
| | |"Underground BGM" plays in the second level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing. | ||
|- | |- | ||
|''[[WarioWare: Touched!]]'' | |''[[WarioWare: Touched!]]'' | ||
|An excerpt of | |An excerpt of "Underground BGM" plays in the [[Super Mario Bros. (Grab coins!)|Super Mario Bros.]] microgame where the player is required to collect [[coin]]s. | ||
|- | |- | ||
|''[[Itadaki Street DS]]'' | |''[[Itadaki Street DS]]'' | ||
| | |"Underground BGM" plays in the [[Amida Dokan]] minigame. | ||
|- | |- | ||
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]]) | |''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]]) | ||
| | |"Underground BGM" is playable in the gallery. | ||
|- | |- | ||
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]'' | |''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]'' | ||
| | |"Underground BGM" plays in Underground-themed levels of the ''Super Mario Bros.'' style. | ||
|- | |- | ||
|''[[Super Mario Odyssey]]'' | |''[[Super Mario Odyssey]]'' | ||
| | |"Underground BGM", titled "'''Projection Room: Underground'''" in the in-game [[Super Mario Odyssey sound test|Music List]] and in the [[Nintendo Music]] app, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]]. This version has a slight echo, but is otherwise identical to the original. | ||
|} | |} | ||
==Arrangements== | ==Arrangements== | ||
{{stub|section=y|[[Super Nintendo World]] information}} | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. Special''==== | ====''Super Mario Bros. Special''==== | ||
In ''[[Super Mario Bros. Special]]'', | In ''[[Super Mario Bros. Special]]'', an arrangement of "Underground BGM" plays in underground levels at a slower tempo than the original similar to "[[Ground BGM (Super Mario Bros.)|Ground BGM]]. | ||
{{media table | {{media table | ||
|file=SMBS Underground.oga | |file=SMBS Underground.oga | ||
|title=Underground Theme | |title={{conjectural|Underground Theme}} | ||
|length=0:30 | |length=0:30 | ||
}} | }} | ||
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====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
In ''[[Super Mario Bros. 3]]'', an arrangement of | In ''[[Super Mario Bros. 3]]'', an arrangement of "Underground BGM" plays in underground areas and bonus rooms. It also plays in the main levels of [[Dark Land]], with the game's "[[Ground BGM (Super Mario Bros. 3)|Ground Theme]]" being completely absent from that world. This version is the first to use a 4/4 time signature and add a percussion beat at the start of the theme (which carries through the rest of the theme), both traits which would go on to be reused in many of the later arrangements. | ||
This | This arrangement is reused in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' in ''Super Mario Bros. 3''-styled Underground levels, as well as in ''[[Paper Mario: Color Splash]]'' in the ''Super Mario Bros. 3'' portion of [[Green Energy Plant]], though it is given an echo effect if Mario [[flip]]s into 3D. | ||
{{media table | {{media table | ||
|file1=Underground Theme Super Mario Bros 3.oga | |file1=Underground Theme Super Mario Bros 3.oga | ||
|title1=Underground | |title1=Underground BGM | ||
|length1=0:30 | |length1=0:30 | ||
}} | }} | ||
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====''Super Mario 64''==== | ====''Super Mario 64''==== | ||
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations. | In ''[[Super Mario 64]]'', an extended arrangement of "Underground BGM" plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations. It is reused in ''[[Mario Net Quest]]. | ||
In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], albeit with some of the instrumentation altered. | In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], albeit with some of the instrumentation altered. | ||
{{media table | {{media table | ||
|file1=SM64-Hazy Maze Cave.oga | |file1=SM64-Hazy Maze Cave.oga | ||
|title1= | |title1=Cave Dungeon (N64) | ||
|length1=0:30 | |length1=0:30 | ||
|file2=SM64 DS Cave Dungeon.oga | |file2=SM64 DS Cave Dungeon.oga | ||
|title2= | |title2=Cave Dungeon (DS) | ||
|length2=0:30 | |length2=0:30 | ||
}} | }} | ||
====''Super Mario Advance''==== | ====''Super Mario Advance''==== | ||
In the ''[[Mario Bros. (game)|Mario Bros.]]'' remake featured in ''[[Super Mario Advance]]'', a fast-paced arrangement appears as one of the two regular stage themes, first playing in Phase 5. | In the ''[[Mario Bros. (game)|Mario Bros.]]'' remake featured in ''[[Super Mario Advance]]'', a fast-paced arrangement of "Underground BGM" appears as one of the two regular stage themes, first playing in Phase 5. This arrangement uses the NES bass sound for the main melody. The ''Mario Bros.'' remake and its arranged music return in all three of the later ''[[Super Mario Advance (series)|Super Mario Advance]]'' games. | ||
{{media table | {{media table | ||
|file1=SMA MB Stage Theme 2.oga | |file1=SMA MB Stage Theme 2.oga | ||
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====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
''[[Super Mario Sunshine]]'' features multiple arrangements of "Underground BGM". The first is heard on [[Delfino Airstrip]] when Mario first arrives, played on strings and piano. A techno arrangement plays when Mario chases down [[Shadow Mario]]. The first six notes played on an electric guitar can be heard when Shadow Mario reveals his face during the cutscene where the [[Grand Pianta Statue]] appears. Another arrangement plays when using [[manhole]]s. | |||
{{media table | {{media table | ||
|file1=Delfino Airstrip Super Mario Sunshine.oga | |file1=Delfino Airstrip Super Mario Sunshine.oga | ||
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====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
An updated version of ''Super Mario Bros. 3''{{'}}s arrangement was created for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', having less reverberation and more bass guitar-sounding instrumentation for the main melody. | An updated version of ''Super Mario Bros. 3''{{'}}s arrangement of "Underground BGM" was created for ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', having less reverberation and more bass guitar-sounding instrumentation for the main melody. | ||
{{media table | {{media table | ||
|file1=SMA4 Underground Theme.oga | |file1=SMA4 Underground Theme.oga | ||
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====''Super Mario 64 DS''==== | ====''Super Mario 64 DS''==== | ||
In ''[[Super Mario 64 DS]]'', an arrangement | In ''[[Super Mario 64 DS]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" (albeit without the introduction) plays in the minigames [[Coincentration]], [[Intense Coincentration]], and [[Hide and Boo Seek]], which returns in ''[[New Super Mario Bros.]]'' for the same minigames as well as [[Whack-a-Monty]], and in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the same name as the former minigame. The main melody is again played on bass guitar. | ||
{{media table | {{media table | ||
|file1=SM64DS Music Coincentration.oga | |file1=SM64DS Music Coincentration.oga | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
In | In ''[[New Super Mario Bros.]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" plays in underground levels. It includes additional percussion, as well as vocals that cause enemies to hop slightly when played. A chiptune version of "Underground BGM" can also be heard approximately three minutes into the credits music. | ||
{{media table | {{media table | ||
|file1=NSMB Music Underground Theme.oga | |file1=NSMB Music Underground Theme.oga | ||
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====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
In ''[[Super Mario Galaxy]]'', three arrangements were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]]. | In ''[[Super Mario Galaxy]]'', three arrangements of "Underground BGM" were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]]. | ||
The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Dino Piranha|Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures. | The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Dino Piranha|Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures. | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
In ''[[New Super Mario Bros. Wii]]'', an arrangement of ''Super Mario Bros. 3''{{'}}s version of "Underground BGM" plays in underground levels, which also resembles ''New Super Mario Bros.''{{'}}s version, incorporating vocals. Additional percussion can be heard if a player is riding [[Yoshi]]. This arrangement is reused in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', and ''Super Mario Maker'' and ''Super Mario Maker 2'' in ''New Super Mario Bros. U''-styled Underground levels. In ''New Super Mario Bros. 2'', a woodblock is added if Mario/[[Luigi]] is in his [[Raccoon Mario|Raccoon form]], and chimes are added if Mario/Luigi touches a [[Gold Ring]]. In ''New Super Mario Bros. U'' and ''New Super Luigi U'', the [[Baby Yoshi]]s vocalize to the theme if players are carrying them. | |||
An arrangement also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''. | An arrangement of "Underground BGM" also plays in underground volcano levels in [[World 8 (New Super Mario Bros. Wii)|World 8]]. This rendition also returns in ''New Super Mario Bros. 2'' in [[World 6-A (New Super Mario Bros. 2)|World 6-A]], ''New Super Mario Bros. U'' and ''New Super Luigi U'' in [[Soda Jungle-5]] and [[Peach's Castle-3]], and in ''Puzzle & Dragons: Super Mario Bros. Edition''. | ||
{{media table | {{media table | ||
|file1=UndergroundNSMBW.oga | |file1=UndergroundNSMBW.oga | ||
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====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
In ''[[Super Mario Galaxy 2]]'', a techno arrangement of | In ''[[Super Mario Galaxy 2]]'', a techno arrangement of "Underground BGM" plays on rhythm-based galaxies and planets, including [[Beat Block Galaxy]] (the song's namesake in the [[Super Mario Galaxy 2 Original Soundtrack|official soundtrack]]), [[Flash Black Galaxy]], the gravity-shifting room of [[Flipsville Galaxy]], the final area of [[Upside Dizzy Galaxy]], and the interior of the [[Undergrunt]] planet of [[Battle Belt Galaxy]]; with elements of the level (such as the [[Blinking Block|Beat Block]]s and gravity) changing in time with the music. | ||
A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in [[Flip-Swap Galaxy]] and [[Flip-Out Galaxy]], alongside the leading melody. | A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in [[Flip-Swap Galaxy]] and [[Flip-Out Galaxy]], alongside the leading melody. | ||
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====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
''[[Super Mario 3D Land]]'' | In ''[[Super Mario 3D Land]]'', an arrangement of "Space Athletic" from ''Super Mario Galaxy'' plays in underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed. | ||
{{media table | {{media table | ||
|file1=SM3DL-Underground Theme.oga | |file1=SM3DL-Underground Theme.oga | ||
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====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
In ''[[New Super Mario Bros. 2]]'', a snippet of | In ''[[New Super Mario Bros. 2]]'', a snippet of "Underground BGM" is incorporated into the credits music. | ||
====''Super Mario 3D World''==== | ====''Super Mario 3D World''==== | ||
''[[Super Mario 3D World]]'' | In ''[[Super Mario 3D World]]'', an arrangement of "Underground BGM" plays in underground levels. It is directly based on ''Super Mario 3D Land''{{'}}s rendition, except with descending notes at the start instead of ascending, and additional drums. | ||
This arrangement is reused in ''[[Super Mario Maker 2]]'' for ''Super Mario 3D World''-style underground levels. | |||
{{media table | {{media table | ||
|file1=SM3DW Underground Theme.oga | |file1=SM3DW Underground Theme.oga | ||
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====''Super Mario Maker''==== | ====''Super Mario Maker''==== | ||
In ''[[Super Mario Maker]]'', in addition to the Underground | In ''[[Super Mario Maker]]'', in addition to the original "Underground BGM" and its respective arrangements reappearing as the default background music of the Underground course theme in all styles except ''[[Super Mario World]]'', the music for editing such a course in the Course Maker are original, more ambient arrangements, each using multiple tracks that fade in and out randomly to create a dynamic mix. All of these arrangements return in ''[[Super Mario Maker 2]]''. | ||
{{media table | {{media table | ||
|file1=SMM SMB Underground Edit.oga | |file1=SMM SMB Underground Edit.oga | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
In ''[[Super Mario Run]]'', an arrangement of "Underground BGM" plays in underground levels. | |||
{{media table | {{media table | ||
|file1=SMR Underground Theme.oga | |file1=SMR Underground Theme.oga | ||
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In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas. | In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas. | ||
A quieter arrangement of "Underground BGM" based on its ''[[Captain Toad: Treasure Tracker]]'' rendition, titled "'''Subterranean 2'''" in the Music List, plays in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]]. | |||
{{media table | {{media table | ||
|file1=OST Subterranean 1 Super Mario Odyssey.oga | |file1=OST Subterranean 1 Super Mario Odyssey.oga | ||
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====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
In ''[[Super Mario Maker 2]]'', like in ''Super Mario Maker'', the ''Super Mario 3D World''-style underground level theme, which uses | In ''[[Super Mario Maker 2]]'', like in ''Super Mario Maker'', the ''Super Mario 3D World''-style underground level theme, which uses its arrangement of "Underground BGM" from that game, features a more ambient version of the arrangement with multiple fading tracks while in editing mode. In addition, music box versions of the respective Underground Themes play during [[Moon (Super Mario Maker 2)|nighttime]] levels of underground-themed levels in the ''Super Mario Bros.'', ''Super Mario Bros. 3'', and ''New Super Mario Bros. U'' styles. | ||
{{media table | {{media table | ||
|file1=SMM2 SM3DW Underground Edit.oga | |file1=SMM2 SM3DW Underground Edit.oga | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate | In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate "Underground BGM"'s main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting. | ||
The last few notes of | The last few notes of "Underground BGM" can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]]. | ||
===''Super Mario'' DIC cartoons=== | ===''Super Mario'' DIC cartoons=== | ||
Various arrangements of | Various arrangements of "Underground BGM" can occasionally be heard in episodes throughout ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''. | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
''[[Super Mario RPG: Legend of the Seven Stars]]'' features two arrangements of "Underground BGM". The first arrangement, titled "'''Greetings from the Pipes'''", plays in the [[Pipe Vault]]. The second arrangement, titled "'''The Axem Rangers Burst In'''", plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]]. Both arrangements were composed by [[Yoko Shimomura]]. | |||
{{media table | {{media table | ||
|file1=SMRPG From Inside the Earthen Pipe.oga | |file1=SMRPG From Inside the Earthen Pipe.oga | ||
|title1= | |title1=Greetings from the Pipes | ||
|length1=0:30 | |length1=0:30 | ||
|file2=SMRPG The Axem Rangers Drop in.oga | |||
|title2=The Axem Rangers Burst In | |||
}} | }} | ||
===''Mario Party'' series=== | ===''Mario Party'' series=== | ||
====''Mario Party''==== | ====''Mario Party''==== | ||
The | The first ''[[Mario Party]]'' features two arrangements of "Underground BGM". The first arrangement, titled "'''Option House Theme'''", plays in the [[Option House]]. The second arrangement, titled "'''The Room Underground'''", plays in the minigames [[Bombsketball]], [[Pipe Maze (minigame)|Pipe Maze]], [[Whack-a-Plant]], and [[Key-pa-Way]]. | ||
{{media table | {{media table | ||
|file1=MP Option House Theme.oga | |file1=MP Option House Theme.oga | ||
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====''Mario Party 3''==== | ====''Mario Party 3''==== | ||
In ''[[Mario Party 3]]'', the music that plays in [[Creepy Cavern]] features an arrangement of "Underground BGM". | |||
{{media table | |||
|file1=MP3 Creepy Cavern Underground Theme.oga | |||
|title1=Creepy Cavern | |||
|description1=20 second snippet of Creepy Cavern, featuring an arrangement of the Underground Theme | |||
|length1=0:20 | |||
}} | |||
====''Mario Party 6''==== | ====''Mario Party 6''==== | ||
In ''[[Mario Party 6]]'', an arrangement of | In ''[[Mario Party 6]]'', an arrangement of "Underground BGM", titled "'''Really Long Road'''", plays in [[Endurance Alley]] between the first 30 mini-games. | ||
{{media table | {{media table | ||
|file1=MP6 Really Long Road.oga | |file1=MP6 Really Long Road.oga | ||
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====''Mario Party 8''==== | ====''Mario Party 8''==== | ||
In ''[[Mario Party 8]]'', a techno arrangement of "Underground BGM"'s first six notes can be heard during the introduction of minigame [[Grabby Gridiron]]. In [[King Boo's Haunted Hideaway]], the pianos on the board will sometimes play "Underground BGM". | |||
====''Mario Party DS''==== | ====''Mario Party DS''==== | ||
In | In ''[[Mario Party DS]]'', an arrangement of "Underground BGM"'s first six notes, titled "'''Strike a Pose'''", plays in the minigame [[Boogie Beam]]. The music that plays in [[Bowser's Pinball Machine]] features an arrangement of "Underground BGM". | ||
{{media table | {{media table | ||
|file1=MPDS Strike a Pose.oga | |file1=MPDS Strike a Pose.oga | ||
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====''Mario Party: Island Tour''==== | ====''Mario Party: Island Tour''==== | ||
An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz. | An arrangement known as "'''Basement Battle'''" plays in the ''[[Mario Party: Island Tour]]'' minigame [[Amp My Style]]/Beat the Buzz. | ||
{{media table | |||
|file1=MPIT Basement Battle.wav | |||
|title1=Basement Battle | |||
|length1=0:30 | |||
}} | |||
====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
In ''[[Mario Party 10]]'', an arrangement of | In ''[[Mario Party 10]]'', an arrangement of "Underground BGM", titled "'''Going Deep'''", plays in the minigames [[Blooper Blastoff]], [[Bouncy Bounty]], and [[Pipe Sniper]]. An arrangement of "Underground BGM" can be heard in the song "'''First Come, First Served'''", which plays in the minigames [[Magma Meltdown]] and [[Platform Push]]. | ||
{{media table | {{media table | ||
|file1=MP10 Going Deep.oga | |file1=MP10 Going Deep.oga | ||
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====''Super Mario Party''==== | ====''Super Mario Party''==== | ||
In ''[[Super Mario Party]]'', during a game of Sound Stage, an arrangement of | In ''[[Super Mario Party]]'', during a game of Sound Stage, an arrangement of "Underground BGM" plays during the tutorials of all the minigames. | ||
====''Mario Party Superstars''==== | ====''Mario Party Superstars''==== | ||
The Option House from ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of | The Option House from the first ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of "Underground BGM", titled "'''Setting the Scene'''". | ||
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|file1=MPS Setting the Scene.oga | |file1=MPS Setting the Scene.oga | ||
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===''Mario Golf'' series=== | ===''Mario Golf'' series=== | ||
[[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], [[Mario Golf (Game Boy Color)|''Mario Golf'' for the Game Boy Color]], ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' all have arrangements of | [[Mario Golf (Nintendo 64)|''Mario Golf'' for the Nintendo 64]], [[Mario Golf (Game Boy Color)|''Mario Golf'' for the Game Boy Color]], ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' all have arrangements of "Underground BGM" that play when on the green with an under-par putt. | ||
{{media table | {{media table | ||
|file1=MGTTUnderPar.oga | |file1=MGTTUnderPar.oga | ||
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}} | }} | ||
====''Mario Golf: World Tour''==== | ====''Mario Golf: World Tour''==== | ||
In ''[[Mario Golf: World Tour]]'', an arrangement plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of ''[[Mario Sports Superstars]]'' for the same purpose. | In ''[[Mario Golf: World Tour]]'', an arrangement of "Underground BGM" plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of ''[[Mario Sports Superstars]]'' for the same purpose. | ||
{{media table | {{media table | ||
|file1=MGWT Near Hole On Par.oga | |file1=MGWT Near Hole On Par.oga | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
In | In ''[[Paper Mario]]'', an arrangement of "Underground BGM" plays in [[Toad Town Tunnels]]. This arrangement is played on sine synthesizer. | ||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
The music | In ''[[Paper Mario: The Thousand-Year Door]]'', the music that plays in the [[Palace of Shadow]] features an arrangement of "Underground BGM", as well as "[[Castle BGM (Super Mario World)|Castle BGM]]'' from ''[[Super Mario World]]''. | ||
{{media table | |||
|file1=PMTTYD Palace of Shadow.oga | |||
|title1=Palace of Shadow | |||
|file2=PMTTYD Palace of Shadow - Depths.oga | |||
|title2=Palace of Shadow - Depths | |||
}} | |||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', | In ''[[Super Paper Mario]]'', a techno arrangement of "Underground BGM", titled "'''Nostalgic Underground'''", plays in the underground portion of [[The Bitlands|Chapter 3-1]], which in itself is based on World 1-2 of ''[[Super Mario Bros.]]''. This arrangement samples the original theme and the percussion from "Underground Room". | ||
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|file1=SPM Nostalgic Underground.oga | |file1=SPM Nostalgic Underground.oga | ||
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====''Paper Mario: Sticker Star''==== | ====''Paper Mario: Sticker Star''==== | ||
In ''[[Paper Mario: Sticker Star]]'', an arrangement of "Underground BGM" plays in underground areas. The theme is played on saxophone and accordion, while an oboe can be heard in the background. | |||
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|file1=PMSS Underground.oga | |file1=PMSS Underground.oga | ||
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====''Paper Mario: Color Splash''==== | ====''Paper Mario: Color Splash''==== | ||
In ''[[Paper Mario: Color Splash]]'', an arrangement plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. | In ''[[Paper Mario: Color Splash]]'', an arrangement of "Underground BGM" plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. A sitar arrangement of "Underground BGM", titled "'''Snifit Hideout'''" in the [[Prisma Museum]]'s music gallery, plays in the underground section of [[Mustard Café]]. In the ''Super Mario Bros. 3'' section of [[Green Energy Plant]], if Mario [[flip]]s into 3D in an underground section, the music is given an echo effect. | ||
{{media table | {{media table | ||
|file1=PMCS Indigo Underground.oga | |file1=PMCS Indigo Underground.oga | ||
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|file1=PMTOK Graffiti Underground.oga | |file1=PMTOK Graffiti Underground.oga | ||
|title1=Graffiti Underground | |title1=Graffiti Underground | ||
|length1=0: | |length1=0:30 | ||
|file2=PMTOK Peach's Castle Underground.oga | |file2=PMTOK Peach's Castle Underground.oga | ||
|title2=Peach's Castle - Underground | |title2=Peach's Castle - Underground | ||
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====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)==== | ====''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)==== | ||
In ''Paper Mario: The Thousand-Year Door | In the [[Nintendo Switch]] remake of ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'', the first few bars of "Underground BGM" can be heard being played on xylophone<!-- is this right? --> throughout the "[[Shhwonk Fortress]] - Part Three" variation. The Underground Theme is also incorporated into the dynamic variations of the Palace of Shadow themes. | ||
{{media table | |||
|file1=PMTTYDNS Shhwonk Fortress - Part Three.oga | |||
|title1=Shhwonk Fortress - Part Three | |||
|file2=PMTTYDNS Palace of Shadow - Part 1.oga | |||
|title2=Palace of Shadow - Part 1 | |||
|file3=PMTTYDNS Palace of Shadow - Part 2.oga | |||
|title3=Palace of Shadow - Part 2 | |||
|file4=PMTTYDNS Palace of Shadow - Depths.oga | |||
|title4=Palace of Shadow - Depths | |||
|file5=PMTTYDNS Palace of Shadow - Grand Staircase.oga | |||
|title5=Palace of Shadow - Grand Staircase | |||
|file6=PMTTYDNS Palace of Shadow - Path to the Throne.oga | |||
|title6=Palace of Shadow - Path to the Throne | |||
}} | |||
===''Luigi's Mansion''=== | ===''Luigi's Mansion''=== | ||
In ''[[Luigi's Mansion]]'', a portion of "Underground BGM" plays when Mario tries to recover from being launched by the [[Ghost Portrificationizer]]. The first six notes can also be heard partway through the game's credits music. | |||
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|file1=LM Dazed Mario.oga | |file1=LM Dazed Mario.oga | ||
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
====''Super Smash Bros. Melee''==== | ====''Super Smash Bros. Melee''==== | ||
In ''[[Super Smash Bros. Melee]]'', | In ''[[Super Smash Bros. Melee]]'', "Underground BGM" is interspersed throughout the music for [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]], which in itself is an arrangement of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]" from ''[[Super Mario Bros.]]''. The first six notes play in the introduction and bassline, and the final notes play towards the end of the song. The song was arranged by [[HAL Laboratory]] composer Shogo Sakai, and returns in ''[[Super Smash Bros. Brawl]]'' for [[Rainbow Cruise]], in ''Super Smash Bros. for Wii U'' for [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]], and in ''[[Super Smash Bros. Ultimate]]'' for every ''Super Smash Bros.''-series and ''Super Mario''-series stage. | ||
====''Super Smash Bros. Brawl''==== | ====''Super Smash Bros. Brawl''==== | ||
In ''[[Super Smash Bros. Brawl]]'', | In ''[[Super Smash Bros. Brawl]]'', "Underground BGM" receives its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of [[Mushroomy Kingdom]]. This arrangement returns in ''[[Super Smash Bros. for Nintendo 3DS]]'', where it plays in the same stage, and in ''[[Super Smash Bros. Ultimate]]'', where it plays in any ''Super Smash Bros.''-series and ''Super Mario''-series stage. For the latter, it is also featured in [[Piranha Plant]]'s character trailer. | ||
A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments. | A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments. | ||
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====''Mario & Luigi: Superstar Saga''==== | ====''Mario & Luigi: Superstar Saga''==== | ||
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of | In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of "Underground BGM" plays in cave areas, including the [[Mysterious Mine Carts]] minigame, the [[Beanbean Castle Sewer]]s and [[Guffawha Ruins]]. This version adds a beat after the theme's first iteration, and the first four bars are repeated once each time. | ||
{{media table | {{media table | ||
|file1=M&LSS Climbing.oga | |file1=M&LSS Climbing.oga | ||
|title1=Underground | |title1=Underground | ||
|length1=0: | |length1=0:30 | ||
}} | }} | ||
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====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
In ''[[Mario & Luigi: Paper Jam]]'', | In ''[[Mario & Luigi: Paper Jam]]'', "Underground BGM"'s first six notes are arranged into the song "'''Holding Hands in the Darkness'''", which plays in [[Doop Doop Dunes Grotto]] and the [[Mount Brrr]] caves. The melody is played on piano. | ||
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|file1=M&LPJ Holding Hands in the Darkness.oga | |file1=M&LPJ Holding Hands in the Darkness.oga | ||
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===''Donkey Konga''=== | ===''Donkey Konga''=== | ||
In ''[[Donkey Konga]]'', part of "'''Super Mario Theme'''" is a jazz arrangement of | In ''[[Donkey Konga]]'', part of "'''Super Mario Theme'''" is a jazz arrangement of "Underground BGM". | ||
{{media table | {{media table | ||
|file1=Donkey Konga Super Mario Theme Underground.oga | |file1=Donkey Konga Super Mario Theme Underground.oga | ||
|title1="Super Mario Theme" | |title1="Super Mario Theme" | ||
|description1=11 second snippet of "Super Mario Theme," featuring an arrangement of | |description1=11 second snippet of "Super Mario Theme," featuring an arrangement of "Underground BGM" | ||
|length1=0:11 | |length1=0:11 | ||
}} | }} | ||
===''Dance Dance Revolution: Mario Mix''=== | ===''Dance Dance Revolution: Mario Mix''=== | ||
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of | In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of "Underground BGM". Additionally, the music heard when Mario and Toad are inside the cavern of the mountain in [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], as well as the minigame [[Note Pickup]] has the theme's main motif played on bass guitar. | ||
{{media table | {{media table | ||
|file1=DDRMM Wheres The Exit.oga | |file1=DDRMM Wheres The Exit.oga | ||
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===''Tetris DS''=== | ===''Tetris DS''=== | ||
In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original Underground | In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original "Underground BGM" (retaining its 3/4 time signature), titled "'''Basement Tetris'''" in the music menu, plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from ''[[Super Mario Bros.]]'' | ||
{{media table | {{media table | ||
|file=Tetris DS Basement Tetris.oga | |file=Tetris DS Basement Tetris.oga | ||
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===''Mario vs. Donkey Kong'' series=== | ===''Mario vs. Donkey Kong'' series=== | ||
====''Mario vs. Donkey Kong 2: March of the Minis''==== | ====''Mario vs. Donkey Kong 2: March of the Minis''==== | ||
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' | In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of "Underground BGM" plays in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]'s levels. While the [[Mini Mario (toy)|Mini Mario]]s are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]'s levels in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' | ||
{{media table | |||
|file1=MVDK2 Magnet Mania Intro.mp3 | |||
|title1={{conjectural|Magnet Mania Preview}} | |||
|file2=MVDK2 Magnet Mania A.wav | |||
|title2={{conjectural|Magnet Mania A}} | |||
|file3=MVDK2 Magnet Mania B.wav | |||
|title3={{conjectural|Magnet Mania B}} | |||
|file4=MVDK2 Magnet Mania C.wav | |||
|title4={{conjectural|Magnet Mania C}} | |||
}} | |||
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''==== | ====''Mario vs. Donkey Kong: Mini-Land Mayhem!''==== | ||
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', two | In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', two arrangements of "Underground BGM" based on the previous installments' version play in [[Secret Storage]]'s levels. The first one uses the same tempo and plays in [[Area X-1]] and every second level after it, while the second one is slightly uptempo and plays in every other level. | ||
Both arrangements return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' for [[Crumbling Cavern]]'s levels, though they have less reverberation. The first plays in [[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-1]] and every third level after it, while the second plays in [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-3]], [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]], and [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]]. | Both arrangements return in ''[[Mario vs. Donkey Kong: Tipping Stars]]'' for [[Crumbling Cavern]]'s levels, though they have less reverberation. The first plays in [[Level 4-1 (Mario vs. Donkey Kong: Tipping Stars)|Level 4-1]] and every third level after it, while the second plays in [[Level 4-3 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-3]], [[Level 4-6 (Mario vs. Donkey Kong: Tipping Stars)|4-6]], and [[Level 4-8 (Mario vs. Donkey Kong: Tipping Stars)|4-8]]. | ||
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====''Mario vs. Donkey Kong: Tipping Stars''==== | ====''Mario vs. Donkey Kong: Tipping Stars''==== | ||
A third arrangement was | A third arrangement of "Underground BGM" was created for ''Mario vs. Donkey Kong: Tipping Stars'', playing in [[Level 4-2 (Mario vs. Donkey Kong: Tipping Stars)|Levels 4-2]] and [[Level 4-5 (Mario vs. Donkey Kong: Tipping Stars)|4-5]]. This arrangement uses double bass for the main melody and cowbell for percussion. | ||
{{media table | {{media table | ||
|file1=MvDKTS CrumblingCavernC.oga | |file1=MvDKTS CrumblingCavernC.oga | ||
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===''Mario Strikers Charged''=== | ===''Mario Strikers Charged''=== | ||
In ''[[Mario Strikers Charged]]'', part of the song for the stage [[The Vice]] features | In ''[[Mario Strikers Charged]]'', part of the song for the stage [[The Vice]] features "Underground BGM" as part of its bassline. | ||
{{media table | {{media table | ||
|file1=The_Vice_(Underground_Motif_Section).mp3 | |file1=The_Vice_(Underground_Motif_Section).mp3 | ||
|title1=The Vice | |title1=The Vice | ||
|length1=0: | |length1=0:30 | ||
}} | }} | ||
===''Mario Super Sluggers''=== | ===''Mario Super Sluggers''=== | ||
In ''[[Mario Super Sluggers]]'', a portion of "Underground BGM" is sampled as part of the bass throughout the staff credits music. | |||
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|file1=StaffMSS.oga | |file1=StaffMSS.oga | ||
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===''Wario Land: Shake It!''=== | ===''Wario Land: Shake It!''=== | ||
A cut track exists in pre-release versions of ''[[Wario Land: Shake It!]]'' for a level known as "Plumber's Cave" | A cut track exists in pre-release versions of ''[[Wario Land: Shake It!]]'' for a level known as "Plumber's Cave". It was also posted on the official site as a soundtrack sample. The track is a disco-inspired arrangement of "Underground BGM", played on acoustic bass and featuring samples of retro sound effects. | ||
===''Art Style: PiCTOBiTS''=== | ===''Art Style: PiCTOBiTS''=== | ||
''[[Art Style: PiCTOBiTS]]'' features an arrangement of "Underground BGM", titled "'''Super Mario Bros. Part 2'''". This melody is initially incomplete but builds itself as the puzzle is completed. This arrangement was composed by chiptune band {{wp|YMCK}}. | |||
An arranged excerpt of it is also featured in the game's credits. | |||
{{media table | {{media table | ||
|file1=PiCTOBiTS SMB Part 2.oga | |file1=PiCTOBiTS SMB Part 2.oga | ||
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===''WarioWare'' series=== | ===''WarioWare'' series=== | ||
====''WarioWare: D.I.Y.''==== | ====''WarioWare: D.I.Y.''==== | ||
In ''[[WarioWare: D.I.Y.]]'', a short arrangement in 4/4 time without percussion plays in the microgame [[Paratroopa (microgame)|Paratroopa]]. | In ''[[WarioWare: D.I.Y.]]'', a short arrangement of "Underground BGM" in 4/4 time without percussion plays in the microgame [[Paratroopa (microgame)|Paratroopa]]. | ||
====''WarioWare: D.I.Y. Showcase''==== | ====''WarioWare: D.I.Y. Showcase''==== | ||
In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement in 4/4 time resembling that of ''Super Mario Bros. 3'', albeit with the first six notes repeated three times in the same key, plays in the downloadable Weekly Games microgame [[1-UP (microgame)|1-UP]]. | In ''[[WarioWare: D.I.Y. Showcase]]'', an arrangement of "Underground BGM" in 4/4 time resembling that of ''[[Super Mario Bros. 3]]'', albeit with the first six notes repeated three times in the same key, plays in the downloadable Weekly Games microgame [[1-UP (microgame)|1-UP]]. | ||
====''WarioWare Gold''==== | ====''WarioWare Gold''==== | ||
In ''[[WarioWare Gold]]'', a slightly uptempo version of one of | In ''[[WarioWare Gold]]'', a slightly uptempo version of one of "Underground BGM"'s Course Maker tracks in ''Super Mario Maker'' plays in the [[Super Mario Maker (microgame)|Super Mario Maker]] [[microgame]] in levels taking place underground. Additionally, in [[Gamer|Sneaky Gamer]], [[5-Volt]] may hum the Underground Theme if she is nearby. | ||
===''Mario & Sonic at the London 2012 Olympic Games''=== | ===''Mario & Sonic at the London 2012 Olympic Games''=== | ||
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of | ''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of "Underground BGM" with electric guitar, arranged by the [[Sega]] Sound Team. This arrangement returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''. Despite being based on the original version from ''Super Mario Bros.'' version, it is labeled in-game as being the music for [[Coincentration]] from ''[[Super Mario 64 DS]]''. | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Mario Kart 7''==== | ====''Mario Kart 7''==== | ||
In ''[[Mario Kart 7]]'', | In ''[[Mario Kart 7]]'', "Underground BGM" is interspersed into the music for [[Piranha Plant Slide]], which also incorporates "[[Ground BGM (Super Mario Bros.)|Ground BGM]] from ''[[Super Mario Bros.]]'' The course and arrangement return in ''[[Mario Kart Tour]]''. | ||
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|file1=PP Pipeway.oga | |file1=PP Pipeway.oga | ||
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====''Mario Kart 8''==== | ====''Mario Kart 8''==== | ||
In ''[[Mario Kart 8]]'', | In ''[[Mario Kart 8]]'', "Underground BGM"'s main motif can be heard on bass guitar in the music for the underground portion of [[Super Bell Subway]] (titled "Super Bell Subway (Underground)" in the [[Mario Kart 8 Original Soundtrack|official soundtrack]] and arranged by Atsuko Asahi). Piranha Plant Slide and its music also return, though with slight alterations and rearranged by [[Ryo Nagamatsu]].<ref>''[[Mario Kart 8 Original Soundtrack]]'' credits</ref> | ||
{{media table | {{media table | ||
|file1=MK8-Music-SuperBellSubway Underground.oga | |file1=MK8-Music-SuperBellSubway Underground.oga | ||
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===''Captain Toad: Treasure Tracker''=== | ===''Captain Toad: Treasure Tracker''=== | ||
In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of | In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of "Underground BGM", somewhat resembling "Interlude" from ''[[Super Mario Galax]]y'', plays before and after the [[Mine Cart|mine cart]] ride in [[Mine Cart Tunnel Throwdown]], as well as in the room the player enters when they get a [[Game Over]]. A version of this arrangement was used for ''Super Mario Odyssey'', titled "'''Subterranean 2'''" in that game's [[List of Super Mario Odyssey media|Music List]]. | ||
===''The Super Mario Bros. Movie''=== | ===''The Super Mario Bros. Movie''=== | ||
In ''[[The Super Mario Bros. Movie]]'', | In ''[[The Super Mario Bros. Movie]]'', "Underground BGM" is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays "Underground BGM" on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>{{cite|language=en-us|author=Illumination|date=March 9, 2023|url=youtu.be/RjNcTBXTk4I|title=''The Super Mario Bros. Movie'' {{!}} Final Trailer|publisher=YouTube|accessdate=March 10, 2023}}</ref> | ||
On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of | On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of "Underground BGM".<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref> | ||
===Other arrangements=== | ===Other arrangements=== | ||
An advertisement for the | An advertisement for the [[Nintendo Cereal System]] in 1989 featured a version of "Underground BGM".<ref>{{cite|language=en-us|author=VHSDemos|date=October 15, 2017|url=youtube.com/watch?v=i5m6dRBb4uA|title=Nintendo Cereal System Commercial (1989)|publisher=YouTube|accessdate=August 18, 2024}}</ref> | ||
==Appearances in other media== | ==Appearances in other media== | ||
In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{ | In the Japan-exclusive ''Just Dance Wii'' and the [[Wii]] version of ''{{iw|wikipedia|Just Dance 3}}'' (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "[[Ubisoft]] meets Nintendo") is a medley of remixes of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "[[Invincibility BGM]]", and "Underground BGM" from ''[[Super Mario Bros.]]'' The song returns in the [[Nintendo Switch]] version of ''{{wp|Just Dance 2018}}'', albeit with the themes fully arranged instead of remixed. | ||
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles. | In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement of "Underground BGM" plays in Mushroom Battles. | ||
''{{ | ''{{iw|nwiki|Pushmo World}}'' contains a medley consisting of "[[Ground BGM (Super Mario Bros.)|Ground BGM]]", "Underground BGM", and "[[Underwater BGM]]" from ''[[Super Mario Bros.]]'' | ||
==List of | ==List of appearances== | ||
{|class=sortable | {|class="wikitable sortable" style="width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
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|1990 | |1990 | ||
|Arrangement | |Arrangement | ||
|Michael Tavera | |[[Michael Tavera]] | ||
|- | |- | ||
|''[[Super Mario All-Stars]]'' | |''[[Super Mario All-Stars]]'' | ||
Line 1,196: | Line 1,251: | ||
| | | | ||
|- | |- | ||
|rowspan=2|''[[Super Mario RPG (Nintendo Switch)]]'' | |rowspan=2|''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) | ||
|rowspan=2|2023 | |rowspan=2|2023 | ||
|Arrangement | |Arrangement | ||
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|Past arrangement (''Super Mario RPG: Legend of the Seven Stars'') | |Past arrangement (''Super Mario RPG: Legend of the Seven Stars'') | ||
|- | |- | ||
|''[[Nintendo World Championships: NES Edition]]'' | |||
|2024 | |||
|Original | |||
|Koji Kondo | |||
|} | |} | ||
{{footnote|note|1|Added as downloadable content}} | {{footnote|note|1|Added as downloadable content}} | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=地下BGM | ||
| | |JpnR=Chika BGM | ||
| | |JpnM=Underground BGM | ||
}} | }} | ||
Latest revision as of 16:54, March 13, 2025
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"Underground BGM" | |
---|---|
The Underground Theme from Super Mario Bros. | |
Composed by: Koji Kondo | |
First appearance | Super Mario Bros. (1985) |
Latest appearance | Nintendo World Championships: NES Edition (2024) |
"Underground BGM,"[1] also known as the "Underground Theme,"[2] is a recurring musical theme in the Super Mario franchise composed by Koji Kondo, first heard in underground areas in Super Mario Bros. The original theme is a short, looping tune played in 3/4 time and lasting about 11 seconds, and it plays in every underground level in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."[3] Super Mario Bros. designer Shigeru Miyamoto has stated that the theme was an "even more perfect fit" than the Ground Theme.[4] Like "Ground BGM", "Underground BGM" has seen many reuses and arrangements in later Super Mario games and media.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from Lee Ritenour's second Friendship album, released in 1979.
Reuses[edit]
The following list does not count ports and remakes of Super Mario Bros. (such as Super Mario Bros. Deluxe).
Game | Description |
---|---|
Super Mario Bros.: The Lost Levels | This game reuses the soundtrack from Super Mario Bros. |
WarioWare: Twisted! / WarioWare Gold | "Underground BGM" plays in the second level of the Super Mario Bros. boss microgame, which changes tempo depending on how fast the player is playing. |
WarioWare: Touched! | An excerpt of "Underground BGM" plays in the Super Mario Bros. microgame where the player is required to collect coins. |
Itadaki Street DS | "Underground BGM" plays in the Amida Dokan minigame. |
Mario & Sonic at the Olympic Games (Wii) | "Underground BGM" is playable in the gallery. |
Super Mario Maker / Super Mario Maker 2 | "Underground BGM" plays in Underground-themed levels of the Super Mario Bros. style. |
Super Mario Odyssey | "Underground BGM", titled "Projection Room: Underground" in the in-game Music List and in the Nintendo Music app, plays in the secret area of the replica of World 1-1 from Super Mario Bros. found inside New Donk City's Projection Room. This version has a slight echo, but is otherwise identical to the original. |
Arrangements[edit]
This section is a stub. Please consider expanding it to include any missing information. Specifics: Super Nintendo World information
Super Mario series[edit]
Super Mario Bros. Special[edit]
In Super Mario Bros. Special, an arrangement of "Underground BGM" plays in underground levels at a slower tempo than the original similar to "Ground BGM.
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Super Mario Bros. (Game & Watch)[edit]
In 1986, a short arrangement of the theme was made for Super Mario Bros. (Game & Watch, Crystal Screen series). This arrangement would reappear unchanged for the Special Edition (1987) and New Wide Screen (1988) versions.
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Super Mario Bros. 3[edit]
In Super Mario Bros. 3, an arrangement of "Underground BGM" plays in underground areas and bonus rooms. It also plays in the main levels of Dark Land, with the game's "Ground Theme" being completely absent from that world. This version is the first to use a 4/4 time signature and add a percussion beat at the start of the theme (which carries through the rest of the theme), both traits which would go on to be reused in many of the later arrangements.
This arrangement is reused in Super Mario Maker and Super Mario Maker 2 in Super Mario Bros. 3-styled Underground levels, as well as in Paper Mario: Color Splash in the Super Mario Bros. 3 portion of Green Energy Plant, though it is given an echo effect if Mario flips into 3D.
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Super Mario All-Stars[edit]
For the respective underground levels in Super Mario All-Stars, rather than both the original and Super Mario Bros. 3 versions receiving 16-bit arrangements, a single arrangement of the latter is instead used for Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Bros. 3.
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Super Mario 64[edit]
In Super Mario 64, an extended arrangement of "Underground BGM" plays in cave areas, including Hazy Maze Cave, Wet-Dry World, Wiggler's cave of Tiny-Huge Island, Behind the Waterfall, the pyramid in Shifting Sand Land, and the igloo in Snowman's Land. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations. It is reused in Mario Net Quest.
In Super Mario 64 DS, this arrangement returns in all areas in which it was present in the original game, and is also used in Goomboss Battle, albeit with some of the instrumentation altered.
Super Mario Advance[edit]
In the Mario Bros. remake featured in Super Mario Advance, a fast-paced arrangement of "Underground BGM" appears as one of the two regular stage themes, first playing in Phase 5. This arrangement uses the NES bass sound for the main melody. The Mario Bros. remake and its arranged music return in all three of the later Super Mario Advance games.
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Super Mario Sunshine[edit]
Super Mario Sunshine features multiple arrangements of "Underground BGM". The first is heard on Delfino Airstrip when Mario first arrives, played on strings and piano. A techno arrangement plays when Mario chases down Shadow Mario. The first six notes played on an electric guitar can be heard when Shadow Mario reveals his face during the cutscene where the Grand Pianta Statue appears. Another arrangement plays when using manholes.
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Super Mario Advance 4: Super Mario Bros. 3[edit]
An updated version of Super Mario Bros. 3's arrangement of "Underground BGM" was created for Super Mario Advance 4: Super Mario Bros. 3, having less reverberation and more bass guitar-sounding instrumentation for the main melody.
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Super Mario 64 DS[edit]
In Super Mario 64 DS, an arrangement of Super Mario Bros. 3's version of "Underground BGM" (albeit without the introduction) plays in the minigames Coincentration, Intense Coincentration, and Hide and Boo Seek, which returns in New Super Mario Bros. for the same minigames as well as Whack-a-Monty, and in the Nintendo DS version of Mario & Sonic at the Olympic Games in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.
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New Super Mario Bros.[edit]
In New Super Mario Bros., an arrangement of Super Mario Bros. 3's version of "Underground BGM" plays in underground levels. It includes additional percussion, as well as vocals that cause enemies to hop slightly when played. A chiptune version of "Underground BGM" can also be heard approximately three minutes into the credits music.
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Super Mario Galaxy[edit]
In Super Mario Galaxy, three arrangements of "Underground BGM" were arranged by the game's main composer Mahito Yokota. The first, titled "Space Athletic" in the game's original soundtrack, is a slower-paced, techno arrangement that plays on several galaxies and planets, including Flipswitch Galaxy, Sand Spiral Galaxy, and the interiors of Battlerock Galaxy, Dusty Dune Galaxy's pyramid, and Dreadnought Galaxy.
The second, officially titled "Interlude", is a much slower-paced, eerie arrangement that plays in areas such as the first area of Ghostly Galaxy and Deep Dark Galaxy, as well as before the boss fight with Dino Piranha and Fiery Dino Piranha after breaking their eggs. This version only uses the theme's first four measures.
The third, titled "Cosmic Comet", is a fast-paced techno arrangement that mixes in the Ground Theme from Super Mario Bros. and Shadow Mario's theme from Super Mario Sunshine. The Underground Theme is used as the bassline for the song, which plays in Cosmic Comet and Fast-Foe Comet missions.
New Super Mario Bros. Wii[edit]
In New Super Mario Bros. Wii, an arrangement of Super Mario Bros. 3's version of "Underground BGM" plays in underground levels, which also resembles New Super Mario Bros.'s version, incorporating vocals. Additional percussion can be heard if a player is riding Yoshi. This arrangement is reused in New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, Puzzle & Dragons: Super Mario Bros. Edition, and Super Mario Maker and Super Mario Maker 2 in New Super Mario Bros. U-styled Underground levels. In New Super Mario Bros. 2, a woodblock is added if Mario/Luigi is in his Raccoon form, and chimes are added if Mario/Luigi touches a Gold Ring. In New Super Mario Bros. U and New Super Luigi U, the Baby Yoshis vocalize to the theme if players are carrying them.
An arrangement of "Underground BGM" also plays in underground volcano levels in World 8. This rendition also returns in New Super Mario Bros. 2 in World 6-A, New Super Mario Bros. U and New Super Luigi U in Soda Jungle-5 and Peach's Castle-3, and in Puzzle & Dragons: Super Mario Bros. Edition.
Super Mario Galaxy 2[edit]
In Super Mario Galaxy 2, a techno arrangement of "Underground BGM" plays on rhythm-based galaxies and planets, including Beat Block Galaxy (the song's namesake in the official soundtrack), Flash Black Galaxy, the gravity-shifting room of Flipsville Galaxy, the final area of Upside Dizzy Galaxy, and the interior of the Undergrunt planet of Battle Belt Galaxy; with elements of the level (such as the Beat Blocks and gravity) changing in time with the music.
A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in Flip-Swap Galaxy and Flip-Out Galaxy, alongside the leading melody.
The "Cosmic Comet" arrangement also returns, this time being slightly higher-key with additional notes at the start of the song. It plays during the Clone Comet mission "The Shadow Lining" and the Double Time Comet mission "Turning Turning Double Time".
Super Mario 3D Land[edit]
In Super Mario 3D Land, an arrangement of "Space Athletic" from Super Mario Galaxy plays in underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a Cosmic Clone is encountered. It is mostly unchanged from its Super Mario Galaxy 2 rendition, albeit with most of the fading cosmic synth pads removed.
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New Super Mario Bros. 2[edit]
In New Super Mario Bros. 2, a snippet of "Underground BGM" is incorporated into the credits music.
Super Mario 3D World[edit]
In Super Mario 3D World, an arrangement of "Underground BGM" plays in underground levels. It is directly based on Super Mario 3D Land's rendition, except with descending notes at the start instead of ascending, and additional drums.
This arrangement is reused in Super Mario Maker 2 for Super Mario 3D World-style underground levels.
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Super Mario Maker[edit]
In Super Mario Maker, in addition to the original "Underground BGM" and its respective arrangements reappearing as the default background music of the Underground course theme in all styles except Super Mario World, the music for editing such a course in the Course Maker are original, more ambient arrangements, each using multiple tracks that fade in and out randomly to create a dynamic mix. All of these arrangements return in Super Mario Maker 2.
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Super Mario Run[edit]
In Super Mario Run, an arrangement of "Underground BGM" plays in underground levels.
Super Mario Odyssey[edit]
In Super Mario Odyssey, another arrangement based on "Space Athletic", titled "Subterranean 1" in the Music List and "Underground Power Plant" in the official soundtrack, plays in several secret areas as well as in the Underground Power Plant in the Metro Kingdom. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.
A quieter arrangement of "Underground BGM" based on its Captain Toad: Treasure Tracker rendition, titled "Subterranean 2" in the Music List, plays in the underground area of Jaxi Ruins in the Sand Kingdom, the secret Puzzle Part room in the Lake Kingdom, and the secret wooden block room in the Snow Kingdom.
Super Mario Maker 2[edit]
In Super Mario Maker 2, like in Super Mario Maker, the Super Mario 3D World-style underground level theme, which uses its arrangement of "Underground BGM" from that game, features a more ambient version of the arrangement with multiple fading tracks while in editing mode. In addition, music box versions of the respective Underground Themes play during nighttime levels of underground-themed levels in the Super Mario Bros., Super Mario Bros. 3, and New Super Mario Bros. U styles.
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Super Mario Bros. Wonder[edit]
In Super Mario Bros. Wonder, two arrangements that incorporate "Underground BGM"'s main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from Super Mario Sunshine. The other, quieter arrangement plays in darker levels such as Swamp Pipe Crawl, Light-Switch Mansion, and Another Uncharted Area: Swaying Ruins. For both themes, if the player character is in their Elephant form, the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.
The last few notes of "Underground BGM" can also be heard mixed into one of the Wonder Effect themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a dark clone.
Super Mario DIC cartoons[edit]
Various arrangements of "Underground BGM" can occasionally be heard in episodes throughout The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3.
Super Mario RPG: Legend of the Seven Stars[edit]
Super Mario RPG: Legend of the Seven Stars features two arrangements of "Underground BGM". The first arrangement, titled "Greetings from the Pipes", plays in the Pipe Vault. The second arrangement, titled "The Axem Rangers Burst In", plays as Mario chases the Axem Rangers through Barrel Volcano. Both arrangements were composed by Yoko Shimomura.
Mario Party series[edit]
Mario Party[edit]
The first Mario Party features two arrangements of "Underground BGM". The first arrangement, titled "Option House Theme", plays in the Option House. The second arrangement, titled "The Room Underground", plays in the minigames Bombsketball, Pipe Maze, Whack-a-Plant, and Key-pa-Way.
Mario Party 3[edit]
In Mario Party 3, the music that plays in Creepy Cavern features an arrangement of "Underground BGM".
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Mario Party 6[edit]
In Mario Party 6, an arrangement of "Underground BGM", titled "Really Long Road", plays in Endurance Alley between the first 30 mini-games.
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Mario Party Advance[edit]
In Mario Party Advance, an arrangement plays in the minigames Bob-OOOM!, Floor It!, Switch Way?, Go-go Pogo, and Sort Stack.
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Mario Party 7[edit]
In Mario Party 7, three different arrangements titled "Tough Luck", "Tough Luck Reprise", and "The Tough Luck Remix" play in King of the River; they are themselves arrangements of the Mario Party 6 arrangement. Additionally, the first six notes can be heard in the Neon Heights theme.
Mario Party 8[edit]
In Mario Party 8, a techno arrangement of "Underground BGM"'s first six notes can be heard during the introduction of minigame Grabby Gridiron. In King Boo's Haunted Hideaway, the pianos on the board will sometimes play "Underground BGM".
Mario Party DS[edit]
In Mario Party DS, an arrangement of "Underground BGM"'s first six notes, titled "Strike a Pose", plays in the minigame Boogie Beam. The music that plays in Bowser's Pinball Machine features an arrangement of "Underground BGM".
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Mario Party 9[edit]
In Mario Party 9, an arrangement plays in Choice Challenge.
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Mario Party: Island Tour[edit]
An arrangement known as "Basement Battle" plays in the Mario Party: Island Tour minigame Amp My Style/Beat the Buzz.
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Mario Party 10[edit]
In Mario Party 10, an arrangement of "Underground BGM", titled "Going Deep", plays in the minigames Blooper Blastoff, Bouncy Bounty, and Pipe Sniper. An arrangement of "Underground BGM" can be heard in the song "First Come, First Served", which plays in the minigames Magma Meltdown and Platform Push.
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Super Mario Party[edit]
In Super Mario Party, during a game of Sound Stage, an arrangement of "Underground BGM" plays during the tutorials of all the minigames.
Mario Party Superstars[edit]
The Option House from the first Mario Party returns in Mario Party Superstars, along with a new rendition of "Underground BGM", titled "Setting the Scene".
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Mario Golf series[edit]
Mario Golf for the Nintendo 64, Mario Golf for the Game Boy Color, Mario Golf: Toadstool Tour, and Mario Golf: Advance Tour all have arrangements of "Underground BGM" that play when on the green with an under-par putt.
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Mario Golf: World Tour[edit]
In Mario Golf: World Tour, an arrangement of "Underground BGM" plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of Mario Sports Superstars for the same purpose.
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Paper Mario series[edit]
Paper Mario[edit]
In Paper Mario, an arrangement of "Underground BGM" plays in Toad Town Tunnels. This arrangement is played on sine synthesizer.
Paper Mario: The Thousand-Year Door[edit]
In Paper Mario: The Thousand-Year Door, the music that plays in the Palace of Shadow features an arrangement of "Underground BGM", as well as "Castle BGM from Super Mario World.
Super Paper Mario[edit]
In Super Paper Mario, a techno arrangement of "Underground BGM", titled "Nostalgic Underground", plays in the underground portion of Chapter 3-1, which in itself is based on World 1-2 of Super Mario Bros.. This arrangement samples the original theme and the percussion from "Underground Room".
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Paper Mario: Sticker Star[edit]
In Paper Mario: Sticker Star, an arrangement of "Underground BGM" plays in underground areas. The theme is played on saxophone and accordion, while an oboe can be heard in the background.
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Paper Mario: Color Splash[edit]
In Paper Mario: Color Splash, an arrangement of "Underground BGM" plays in Indigo Underground. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. A sitar arrangement of "Underground BGM", titled "Snifit Hideout" in the Prisma Museum's music gallery, plays in the underground section of Mustard Café. In the Super Mario Bros. 3 section of Green Energy Plant, if Mario flips into 3D in an underground section, the music is given an echo effect.
Paper Mario: The Origami King[edit]
In Paper Mario: The Origami King, an arrangement plays in Graffiti Underground. Another is heard earlier in the game, while in the dungeon of Peach's Castle.
Paper Mario: The Thousand-Year Door (Nintendo Switch)[edit]
In the Nintendo Switch remake of Paper Mario: The Thousand-Year Door, the first few bars of "Underground BGM" can be heard being played on xylophone throughout the "Shhwonk Fortress - Part Three" variation. The Underground Theme is also incorporated into the dynamic variations of the Palace of Shadow themes.
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Luigi's Mansion[edit]
In Luigi's Mansion, a portion of "Underground BGM" plays when Mario tries to recover from being launched by the Ghost Portrificationizer. The first six notes can also be heard partway through the game's credits music.
Super Smash Bros. series[edit]
Super Smash Bros. Melee[edit]
In Super Smash Bros. Melee, "Underground BGM" is interspersed throughout the music for Princess Peach's Castle, which in itself is an arrangement of "Ground BGM" from Super Mario Bros.. The first six notes play in the introduction and bassline, and the final notes play towards the end of the song. The song was arranged by HAL Laboratory composer Shogo Sakai, and returns in Super Smash Bros. Brawl for Rainbow Cruise, in Super Smash Bros. for Wii U for Mushroom Kingdom U and Super Mario Maker, and in Super Smash Bros. Ultimate for every Super Smash Bros.-series and Super Mario-series stage.
Super Smash Bros. Brawl[edit]
In Super Smash Bros. Brawl, "Underground BGM" receives its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of Mushroomy Kingdom. This arrangement returns in Super Smash Bros. for Nintendo 3DS, where it plays in the same stage, and in Super Smash Bros. Ultimate, where it plays in any Super Smash Bros.-series and Super Mario-series stage. For the latter, it is also featured in Piranha Plant's character trailer.
A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.
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Super Smash Bros. for Nintendo 3DS / Wii U[edit]
An arrangement of the Ground Theme, Underground Theme, and castle music from Super Mario Bros., arranged by Tetsuya Shibata and titled "Ground Theme / Underground Theme", appears in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, playing on Golden Plains and Mushroom Kingdom U respectively. The Underground Theme is heard during the song's latter half, and is played on electric guitar. This arrangement returns in Super Smash Bros. Ultimate.
In Super Smash Bros. for Wii U, the Underground Theme can be heard at the end of the arrangement "Super Mario Bros. Medley" (arranged by Kondo), and halfway through the arrangements "Super Mario Bros.: The Lost Levels Medley" (arranged by Bandai Namco composer Katsuro Tajima) and "Egg Planet" (arranged by Nobuko Toda).
Mario & Luigi series[edit]
All arrangements in the Mario & Luigi series were arranged by Yoko Shimomura.
Mario & Luigi: Superstar Saga[edit]
In Mario & Luigi: Superstar Saga, an arrangement of "Underground BGM" plays in cave areas, including the Mysterious Mine Carts minigame, the Beanbean Castle Sewers and Guffawha Ruins. This version adds a beat after the theme's first iteration, and the first four bars are repeated once each time.
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Mario & Luigi: Partners in Time[edit]
In Mario & Luigi: Partners in Time, another arrangement plays in Peach's Castle Dungeon as well as in Gritzy Caves.
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Mario & Luigi: Paper Jam[edit]
In Mario & Luigi: Paper Jam, "Underground BGM"'s first six notes are arranged into the song "Holding Hands in the Darkness", which plays in Doop Doop Dunes Grotto and the Mount Brrr caves. The melody is played on piano.
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Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
The arrangement from the original game received an updated arrangement in Mario & Luigi: Superstar Saga + Bowser's Minions, and is now known as "Climbing" in the Music List.
Donkey Konga[edit]
In Donkey Konga, part of "Super Mario Theme" is a jazz arrangement of "Underground BGM".
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Dance Dance Revolution: Mario Mix[edit]
In Dance Dance Revolution: Mario Mix, the song "Where's the Exit?" is an arrangement of "Underground BGM". Additionally, the music heard when Mario and Toad are inside the cavern of the mountain in World 4, as well as the minigame Note Pickup has the theme's main motif played on bass guitar.
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Tetris DS[edit]
In Tetris DS, a slightly uptempo arrangement of the original "Underground BGM" (retaining its 3/4 time signature), titled "Basement Tetris" in the music menu, plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from Super Mario Bros.
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Mario vs. Donkey Kong series[edit]
Mario vs. Donkey Kong 2: March of the Minis[edit]
In Mario vs. Donkey Kong 2: March of the Minis, an arrangement of "Underground BGM" plays in Magnet Mania's levels. While the Mini Marios are inactive, only the percussion is audible; after they begin to move, the music plays in full. This arrangement is reused for Magnet Mania's levels in Mario vs. Donkey Kong: Minis March Again!
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Mario vs. Donkey Kong: Mini-Land Mayhem![edit]
In Mario vs. Donkey Kong: Mini-Land Mayhem!, two arrangements of "Underground BGM" based on the previous installments' version play in Secret Storage's levels. The first one uses the same tempo and plays in Area X-1 and every second level after it, while the second one is slightly uptempo and plays in every other level.
Both arrangements return in Mario vs. Donkey Kong: Tipping Stars for Crumbling Cavern's levels, though they have less reverberation. The first plays in Level 4-1 and every third level after it, while the second plays in Levels 4-3, 4-6, and 4-8.
Mario vs. Donkey Kong: Tipping Stars[edit]
A third arrangement of "Underground BGM" was created for Mario vs. Donkey Kong: Tipping Stars, playing in Levels 4-2 and 4-5. This arrangement uses double bass for the main melody and cowbell for percussion.
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Mario Strikers Charged[edit]
In Mario Strikers Charged, part of the song for the stage The Vice features "Underground BGM" as part of its bassline.
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Mario Super Sluggers[edit]
In Mario Super Sluggers, a portion of "Underground BGM" is sampled as part of the bass throughout the staff credits music.
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Wario Land: Shake It![edit]
A cut track exists in pre-release versions of Wario Land: Shake It! for a level known as "Plumber's Cave". It was also posted on the official site as a soundtrack sample. The track is a disco-inspired arrangement of "Underground BGM", played on acoustic bass and featuring samples of retro sound effects.
Art Style: PiCTOBiTS[edit]
Art Style: PiCTOBiTS features an arrangement of "Underground BGM", titled "Super Mario Bros. Part 2". This melody is initially incomplete but builds itself as the puzzle is completed. This arrangement was composed by chiptune band YMCK.
An arranged excerpt of it is also featured in the game's credits.
WarioWare series[edit]
WarioWare: D.I.Y.[edit]
In WarioWare: D.I.Y., a short arrangement of "Underground BGM" in 4/4 time without percussion plays in the microgame Paratroopa.
WarioWare: D.I.Y. Showcase[edit]
In WarioWare: D.I.Y. Showcase, an arrangement of "Underground BGM" in 4/4 time resembling that of Super Mario Bros. 3, albeit with the first six notes repeated three times in the same key, plays in the downloadable Weekly Games microgame 1-UP.
WarioWare Gold[edit]
In WarioWare Gold, a slightly uptempo version of one of "Underground BGM"'s Course Maker tracks in Super Mario Maker plays in the Super Mario Maker microgame in levels taking place underground. Additionally, in Sneaky Gamer, 5-Volt may hum the Underground Theme if she is nearby.
Mario & Sonic at the London 2012 Olympic Games[edit]
Mario & Sonic at the London 2012 Olympic Games features a techno arrangement of "Underground BGM" with electric guitar, arranged by the Sega Sound Team. This arrangement returns in Mario & Sonic at the Sochi 2014 Olympic Winter Games and Mario & Sonic at the Rio 2016 Olympic Games. Despite being based on the original version from Super Mario Bros. version, it is labeled in-game as being the music for Coincentration from Super Mario 64 DS.
Mario Kart series[edit]
Mario Kart 7[edit]
In Mario Kart 7, "Underground BGM" is interspersed into the music for Piranha Plant Slide, which also incorporates "Ground BGM from Super Mario Bros. The course and arrangement return in Mario Kart Tour.
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Mario Kart 8[edit]
In Mario Kart 8, "Underground BGM"'s main motif can be heard on bass guitar in the music for the underground portion of Super Bell Subway (titled "Super Bell Subway (Underground)" in the official soundtrack and arranged by Atsuko Asahi). Piranha Plant Slide and its music also return, though with slight alterations and rearranged by Ryo Nagamatsu.[5]
Captain Toad: Treasure Tracker[edit]
In Captain Toad: Treasure Tracker, a slow-paced, ambient arrangement of "Underground BGM", somewhat resembling "Interlude" from Super Mario Galaxy, plays before and after the mine cart ride in Mine Cart Tunnel Throwdown, as well as in the room the player enters when they get a Game Over. A version of this arrangement was used for Super Mario Odyssey, titled "Subterranean 2" in that game's Music List.
The Super Mario Bros. Movie[edit]
In The Super Mario Bros. Movie, "Underground BGM" is arranged multiple times in the score, which was composed by Brian Tyler. A slow arrangement at a similar tempo to "Interlude" from Super Mario Galaxy plays in the track "The Warp Pipe" when Mario and Luigi investigate Brooklyn's sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the Brick Block bridge while on his way with Toad to Peach's Castle. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other Super Mario themes; this arrangement incorporates the whistle heard in the Toad Brigade's theme from Super Mario Galaxy. Bowser also plays "Underground BGM" on his piano with Kamek after the latter interrupts his song. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.[6]
On the Super Mario Bros. Plumbing website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of "Underground BGM".[7]
Other arrangements[edit]
An advertisement for the Nintendo Cereal System in 1989 featured a version of "Underground BGM".[8]
Appearances in other media[edit]
In the Japan-exclusive Just Dance Wii and the Wii version of Just Dance 3 (in which the song is downloadable content), the song "Just Mario" (whose artist is simply credited as "Ubisoft meets Nintendo") is a medley of remixes of "Ground BGM", "Invincibility BGM", and "Underground BGM" from Super Mario Bros. The song returns in the Nintendo Switch version of Just Dance 2018, albeit with the themes fully arranged instead of remixed.
In Tekken Tag Tournament 2: Wii U Edition, a techno arrangement of "Underground BGM" plays in Mushroom Battles.
Pushmo World contains a medley consisting of "Ground BGM", "Underground BGM", and "Underwater BGM" from Super Mario Bros.
List of appearances[edit]
Work | Year | Type | Credits |
---|---|---|---|
Super Mario Bros. | 1985 | Original | Koji Kondo |
Super Mario Bros. Special | 1986 | Arrangement | |
Super Mario Bros.: The Lost Levels | 1986 | Original | Koji Kondo |
VS. Super Mario Bros. | 1986 | Original | Koji Kondo |
Super Mario Bros. 3 | 1988 | Arrangement | Koji Kondo |
The Adventures of Super Mario Bros. 3 | 1990 | Arrangement | Michael Tavera |
Super Mario All-Stars | 1993 | Arrangement | Soyo Oka |
Super Mario RPG: Legend of the Seven Stars | 1996 | Arrangement | Yoko Shimomura |
Super Mario 64 | 1996 | Arrangement | Koji Kondo |
Mario Party | 1998 | Arrangement | Yasunori Mitsuda |
Super Mario Bros. Deluxe | 1999 | Original | Koji Kondo |
Mario Golf (Nintendo 64) | 1999 | Arrangement | Motoi Sakuraba |
Mario Golf (Game Boy Color) | 1999 | Arrangement | Motoi Sakuraba |
Paper Mario | 2000 | Arrangement | Yuka Tsujiyoko |
Mario Party 3 | 2000 | Arrangement | Ichiro Shimakura |
Super Mario Advance | 2001 | Arrangement | |
Luigi's Mansion | 2001 | Arrangement | |
Super Smash Bros. Melee | 2001 | Arrangement | Shogo Sakai |
Super Mario World: Super Mario Advance 2 | 2001 | Past arrangement (Super Mario Advance) | |
Super Mario Sunshine | 2002 | Arrangement | |
Yoshi's Island: Super Mario Advance 3 | 2002 | Past arrangement (Super Mario Advance) | |
Super Mario Advance 4: Super Mario Bros. 3 | 2003 | Arrangement | Taiju Suzuki |
Past arrangement (Super Mario Advance) | |||
Mario Golf: Toadstool Tour | 2003 | Arrangement | Motoi Sakuraba |
Mario & Luigi: Superstar Saga | 2003 | Arrangement | Yoko Shimomura |
Donkey Konga | 2003 | Arrangement | |
Mario Golf: Advance Tour | 2004 | Arrangement | Motoi Sakuraba |
WarioWare: Twisted! | 2004 | Original | Koji Kondo |
Mario Party 6 | 2004 | Arrangement | |
Super Mario 64 DS | 2004 | Past arrangement (Super Mario 64) | Koji Kondo |
Arrangement | Kenta Nagata | ||
WarioWare: Touched! | 2004 | Original | Koji Kondo |
Mario Party Advance | 2005 | Arrangement | |
Dance Dance Revolution: Mario Mix | 2005 | Arrangement | |
Mario Party 7 | 2005 | Arrangement | |
Mario & Luigi: Partners in Time | 2005 | Arrangement | Yoko Shimomura |
Tetris DS | 2006 | Arrangement | |
New Super Mario Bros. | 2006 | Arrangement | |
Past arrangement (Super Mario 64 DS) | Kenta Nagata | ||
Mario vs. Donkey Kong 2: March of the Minis | 2006 | Arrangement | Lawrence Schwedler |
Super Paper Mario | 2007 | Arrangement | |
Mario Strikers Charged | 2007 | Arrangement | |
Mario Party 8 | 2007 | Arrangement | Yoshihiro Tsukahara |
Super Mario Galaxy | 2007 | Arrangement | Mahito Yokota |
Mario & Sonic at the Olympic Games (Wii) | 2007 | Original | Koji Kondo |
Mario Party DS | 2007 | Arrangement | |
Mario & Sonic at the Olympic Games (Nintendo DS) | 2008 | Past arrangement (Super Mario 64 DS) | Kenta Nagata |
Super Smash Bros. Brawl | 2008 | Arrangement | Kentaro Ishizaka ("Underground Theme (Super Mario Bros.)") Masaaki Iwasaki ("Ground Theme 2 (Super Mario Bros.)") |
Past arrangement (Super Smash Bros. Melee) | Shogo Sakai | ||
Mario Super Sluggers | 2008 | Sampled in an arrangement | BANDAI NAMCO Entertainment |
WarioWare: D.I.Y. | 2009 | Arrangement | |
WarioWare: D.I.Y. Showcase | 2009 | Arrangement | |
New Super Mario Bros. Wii | 2009 | Arrangement | |
Super Mario Galaxy 2 | 2010 | Arrangement | Mahito Yokota |
Mario vs. Donkey Kong: Mini-Land Mayhem! | 2010 | Arrangement | Lawrence Schwedler |
Super Mario 3D Land | 2011 | Arrangement | |
Mario & Sonic at the London 2012 Olympic Games | 2011 | Arrangement | |
Mario Kart 7 | 2011 | Arrangement | |
New Super Mario Bros. 2 | 2012 | Past arrangement (New Super Mario Bros. Wii) | |
Paper Mario: Sticker Star | 2012 | Arrangement | |
New Super Mario Bros. U | 2012 | Past arrangement (New Super Mario Bros. Wii) | |
New Super Luigi U | 2013 | Past arrangement (New Super Mario Bros. Wii) | |
Mario & Sonic at the Sochi 2014 Olympic Winter Games | 2013 | Past arrangement (Mario & Sonic at the London 2012 Olympic Games) | |
Super Mario 3D World | 2013 | Arrangement | |
NES Remix | 2013 | Original | Koji Kondo |
NES Remix 2 | 2014 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
NES Remix Pack | 2014 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
Mario Golf: World Tour | 2014 | Arrangement | Motoi Sakuraba |
Mario Kart 8 | 2014 | Arrangement | Ryo Nagamatsu ("Piranha Plant Slide") Atsuko Asahi ("Super Bell Subway (Underground)") |
Super Smash Bros. for Nintendo 3DS | 2014 | Arrangement | Tetsuya Shibata |
Past arrangement (Super Smash Bros. Brawl) | Kentaro Ishizaka | ||
Ultimate NES Remix | 2014 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
Super Smash Bros. for Wii U | 2014 | Arrangement | Koji Kondo ("Super Mario Bros. Medley") Katsuro Tajima ("Super Mario Bros.: The Lost Levels Medley") Nobuko Toda ("Egg Planet") |
Past arrangement (Super Smash Bros. for Nintendo 3DS) | Tetsuya Shibata | ||
Past arrangement (Super Smash Bros. Melee) | Shogo Sakai | ||
Captain Toad: Treasure Tracker | 2014 | Arrangement | |
Mario vs. Donkey Kong: Tipping Stars | 2015 | Past arrangement (Mario vs. Donkey Kong: Mini-Land Mayhem!) | Lawrence Schwedler |
Arrangement | James Phillipsen | ||
Mario Party 10 | 2015 | Arrangement | |
Puzzle & Dragons: Super Mario Bros. Edition | 2015 | Past arrangement (New Super Mario Bros. Wii) | |
Super Mario Maker | 2015 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
Past arrangement (New Super Mario Bros. Wii) | |||
Arrangement | |||
Mario & Luigi: Paper Jam | 2015 | Arrangement | Yoko Shimomura |
Mario & Sonic at the Rio 2016 Olympic Games | 2016 | Past arrangement (Mario & Sonic at the London 2012 Olympic Games) | |
Paper Mario: Color Splash | 2016 | Arrangement | |
Past arrangement (Super Mario Bros. 3) | Koji Kondo | ||
Super Mario Maker for Nintendo 3DS | 2016 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
Past arrangement (New Super Mario Bros. Wii) | |||
Past arrangement (Super Mario Maker) | |||
Super Mario Run | 2016 | Arrangement | |
Mario Kart 8 Deluxe | 2017 | Past arrangement (Mario Kart 8) | Ryo Nagamatsu ("Piranha Plant Slide") Atsuko Asahi ("Super Bell Subway (Underground)") |
Mario & Luigi: Superstar Saga + Bowser's Minions | 2017 | Arrangement | Yoko Shimomura |
Super Mario Odyssey | 2017 | Arrangement | Naoto Kubo |
Past arrangement (Captain Toad: Treasure Tracker) | |||
Original | Koji Kondo | ||
Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS) | 2018 | Past arrangement (Captain Toad: Treasure Tracker) | |
WarioWare Gold | 2018 | Original | Koji Kondo |
Arrangement | |||
Vocalization | Cristina Vee | ||
Luigi's Mansion (Nintendo 3DS) | 2018 | Past arrangement (Luigi's Mansion) | |
Super Smash Bros. Ultimate | 2018 | Past arrangement (Super Smash Bros. Melee) | Shogo Sakai |
Past arrangement (Super Smash Bros. Brawl) | Kentaro Ishizaka | ||
Past arrangement (Super Smash Bros. for Nintendo 3DS) | Tetsuya Shibata | ||
Past arrangement (Super Smash Bros. for Wii U) | Koji Kondo ("Super Mario Bros. Medley") Katsuro Tajima ("Super Mario Bros.: The Lost Levels Medley") Nobuko Toda ("Egg Planet") | ||
New Super Mario Bros. U Deluxe | 2019 | Past arrangement (New Super Mario Bros. Wii) | |
Super Mario Maker 2 | 2019 | Original | Koji Kondo |
Past arrangement (Super Mario Bros. 3) | |||
Past arrangement (New Super Mario Bros. Wii) | |||
Past arrangement (Super Mario 3D World) | |||
Past arrangement (Super Mario Maker) | |||
Paper Mario: The Origami King | 2020 | Arrangement | |
Super Mario 3D All-Stars | 2020 | Past arrangement (Super Mario 64) | Koji Kondo |
Past arrangement (Super Mario Sunshine) | |||
Past arrangement (Super Mario Galaxy) | Mahito Yokota | ||
Super Mario Bros. 35 | 2020 | Original | Koji Kondo |
Game & Watch: Super Mario Bros. | 2020 | Original | Koji Kondo |
Super Mario 3D World + Bowser's Fury | 2021 | Past arrangement (Super Mario 3D World) | |
Mario Party Superstars | 2021 | Arrangement | |
Mario Kart Tour | 20221 | Past arrangement (Mario Kart 7) | |
The Super Mario Bros. Movie | 2023 | Arrangement | Brian Tyler |
Super Mario Bros. Wonder | 2023 | Arrangement | |
Super Mario RPG (Nintendo Switch) | 2023 | Arrangement | Yoko Shimomura |
Past arrangement (Super Mario RPG: Legend of the Seven Stars) | |||
Nintendo World Championships: NES Edition | 2024 | Original | Koji Kondo |
1 - Added as downloadable content
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 地下BGM[?] Chika BGM |
Underground BGM |
References[edit]
- ^ Nintendo Music
- ^ Super Smash Bros. series Sound Tests
- ^ Nutt, Christian (December 10, 2014). The Super Mario Maestro speaks: Koji Kondo on composing classics. Game Developer (English). Retrieved August 18, 2024.
- ^ Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory. Nintendo (American English). Retrieved August 18, 2024.
- ^ Mario Kart 8 Original Soundtrack credits
- ^ Illumination (March 9, 2023). The Super Mario Bros. Movie | Final Trailer. YouTube (American English). Retrieved March 10, 2023.
- ^ Super Mario Bros. Plumbing
- ^ VHSDemos (October 15, 2017). Nintendo Cereal System Commercial (1989). YouTube (American English). Retrieved August 18, 2024.