Wii Wario's Gold Mine: Difference between revisions

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|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])<br>''[[Mario Kart 8]]'' ([[The Legend of Zelda x Mario Kart 8|DLC Pack 1]]) ([[List of games by date#2014|2014]]) <br> ''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])<br>''[[Mario Kart 8]]'' ([[The Legend of Zelda x Mario Kart 8|DLC Pack 1]]) ([[List of games by date#2014|2014]]) <br> ''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|cups=[[Flower Cup]] (''Wii'')<br>[[Triforce Cup]] (''8'', ''8 Deluxe'')
|cups=[[Flower Cup]] (''Wii'')<br>[[Triforce Cup]] (''8'', ''8 Deluxe'')
|online_play=No longer available ([[Wii]])<br>Available ([[Wii U]], [[Nintendo Switch|Switch]])
|online_play=No longer available ([[Wii]], [[Wii U]])<br>Available ([[Nintendo Switch|Switch]])
|sample='''''Mario Kart Wii'''''<br>(Asuka Ota, Ryo Nagamatsu)<br>[[File:MKW-Warios-Gold-Mine.oga]]<br><br>'''''Mario Kart 8''''' / '''''Mario Kart 8 Deluxe'''''<br>(Kenta Nagata)<br>Normal<br>[[File:MK8-DLC-Music-Wii-WariosGoldMine.oga]]<br>Shy Guy miners<br>[[File:WiiU_Wii_WarioGoldMine_Miner.oga]]<br>Frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Frontrunning_2.oga]]<br>Shy Guy miners/frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Miner_Frontrunning.oga]]
|sample='''''Mario Kart Wii'''''<br>(Asuka Ota, Ryo Nagamatsu)<br>[[File:MKW-Warios-Gold-Mine.oga]]<br>'''''Mario Kart 8''''' / '''''Mario Kart 8 Deluxe'''''<br>(Kenta Nagata)<br>Normal<br>[[File:MK8-DLC-Music-Wii-WariosGoldMine.oga]]<br>Shy Guy miners<br>[[File:WiiU_Wii_WarioGoldMine_Miner.oga]]<br>Frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Frontrunning_2.oga]]<br>Shy Guy miners/frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Miner_Frontrunning.oga]]
|map=''Mario Kart Wii''<br>[[File:Wario Gold Mine MKWii layout.png|140px]]<br>
|map=''Mario Kart Wii''<br>[[File:Wario Gold Mine MKWii layout.png|140px]]<br>
''Mario Kart 8'' / ''Mario Kart 8 Deluxe''
''Mario Kart 8'' / ''Mario Kart 8 Deluxe''
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An arrangement of this course's music is available to select for events in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
An arrangement of this course's music is available to select for events in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
==''Mario Kart Wii''==
==''Mario Kart Wii''==
===Course layout===
===Course layout===
[[File:Wario's Gold Mine MKW Toad Screenshot.png|thumb|Entering the mine]]
[[File:Wario's Gold Mine MKW Toad Screenshot.png|thumb|Entering the mine]]
The track begins with a slight curve to the right, hooking left until taking Dash Panels into an extreme dive downhill into the first line of [[Item Box]]es. The dip immediately evens out with an uphill climb back up, leading into a left turn. Next are two right turns, during which players can deviate outward to a [[half-pipe]]. A small ramp lines the inner corner of these turns, and a small straight then leads into the mine's entrance, where players can run into Swoops that fly in the opposite direction. Upon entering the mine, the track takes a slight left into a long right turn and another extreme dip. Coming up from the dip sends the racers flying off a trick jump onto a wider railway being held in the air by suspension cables. [[Mine Cart|Minecarts]] travel along the rails on a set path in the same direction as the racers, some towing Item Boxes. After a left turn and a lengthy right turn, the track veers left into a split path. Going right leads into a small dip and exits the mine, but following the carts towards the left will lead to a narrower path within the rocky walls, containing Dash Panels and a jump out onto the ground. Next, a brief straight brings the racers into a wide right turn, which features a half-pipe along the wall, as the track ends at the finish line.
The course begins with a slight right turn where the track immediately narrows and racers must begin driving on a track made of wooden planks and rails. After a slight left turn, the track quickly curves downward and racers drive downhill while using a [[Dash Panel|dash panel]]. The track then curves upwards and racers drive uphill until it evens out. The first set of [[Item Box]]es can be found on this part between the downhill and uphill track. After a left turn, racers encounter a U-turn where they can either stay on the track as normal, use a small ramp to cut off part of the turn, or go to the outside of the turn where there is a [[Half-pipe (object)|half-pipe]] with three Item Boxes above it. The track then goes through a tunnel where racers must avoid swarms of [[Swoop]]s while making two slight turns. After the tunnel, racers enter a huge cavern where the mine is located. A more techno-styled variation of the music plays while racers are inside the mine. They then turn right once again before the track curves downward and then upward as it did at the beginning of the track, ending with a dash panel ramp and another item set floating above.  


A more techno-styled variation of the music plays when the player is inside the mine.
The track that racers land on is now wider than before, but one of the rails on the track is actively being used by [[Mine Cart|minecarts]] that travel in the same direction as racers and will make them flip over when hit. However, every other minecart has an Item Box trailing close behind. The minecart rail starts on the left side of the track but then briefly goes down the middle and then onto the right side as the track narrows, before quickly curving back over to the left side. As this happens racers must make a few slight turns, and are then encouraged to turn right as the minecart rail separates from the track. At this part, there is a picture of Wario above the track; if a player is racing as a [[Mii]], Wario's head on the picture will be replaced with a random Mii's head. When turning right they immediately encounter another item set before driving on a shortened version of the downhill-uphill shape found earlier in the track. When the track evens out, racers return outside and must take a slight left turn followed by a slight right turn before driving straight. Below the brief straight there are some [[Warp Pipe|pipes]] which will occasionally produce exhaust that partially blocks racers' vision. After this, a 90° turn to the right brings racers to the finish line. To the left of the finish line there is another half-pipe and two more Item Boxes.


If a player is racing as a [[Mii]], Wario's face on the exit of the mine will be replaced with a random Mii's head.
There is also an alternate route: If racers follow the minecart rail instead of turning right when it separates from the track, they can enter an alternate route that is much more narrow but contains two dash panels. At the first dash panel is a pair of Item Boxes. Taking this route requires racers to make a right turn and then a slight left turn before reaching a dash panel ramp that will lead them outside to the brief straight at the end.
{{br}}


===Shortcuts===
===Glitches===
There is a large glitchy shortcut on this path. The player must turn around shortly after the finish line, use a mushroom, and jump onto a pipe within a few frames. If the player is not respawned by Lakitu, he will bounce off the pipe and get back on track just before the last corner. Then he should go back to the cave exit and then proceed normally. If the glitch is done correctly, the spin will count.
There is a large glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a [[Dash Mushroom|Mushroom]], and jump onto a pipe below the brief straight at the end of the track. If the player is not counted out of bounds, they will bounce off the pipe and onto the track by passing through its underside. They should then go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count.<ref>July (July 19, 2023). [https://youtu.be/4ODt97y8-DA MKWii Wario's Gold Mine glitch]. ''YouTube''. Retrieved July 19, 2023.</ref> Alternatively, if the player goes out of bounds, they can still perform the glitch so long as they respawn before the final turn.


===Tournaments===
===Tournaments===
[[File:TournamentDecember1.jpg|thumb|left|Racing against Wiggler]]
[[File:TournamentDecember1.jpg|thumb|left|Racing against Wiggler]]
In [[List_of_Mario_Kart_Wii_tournaments#December 2008 Tournament 1|the first tournament of December 2008]], players were challenged to race against a [[Big Wiggler]] on this course. Item Boxes would grant only [[Triple Mushroom]]s and [[Super Star|Star]]s. The tournament was later repeated as [[List_of_Mario_Kart_Wii_tournaments#September_2010_Tournament_2|September 2010's second tournament]].
[[List_of_Mario_Kart_Wii_tournaments#December 2008 Tournament 1|December 2008's first tournament]] required players to complete a race against a [[Mega Wiggler|Big Wiggler]] on Wario's Gold Mine. Item Boxes would contain only [[Triple Mushroom]]s and [[Super Star|Star]]s. The tournament was later repeated as September 2010's second tournament.
{{br}}
{{br}}


==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:MK8-DLC-Course-Wii Wario'sGoldMine.jpg|250px|thumb|Wario's Gold Mine in ''Mario Kart 8'']]
[[File:MK8-DLC-Course-Wii Wario'sGoldMine.jpg|250px|thumb|right|{{classic|Wii|Wario's Gold Mine}} in ''Mario Kart 8'']]
Wario's Gold Mine makes its classic course debut in ''[[Mario Kart 8]]'' as the first course of the [[Triforce Cup]], part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] downloadable content package and the base content of ''[[Mario Kart 8 Deluxe]]''. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern ''Mario Kart'' logo. Unlike in ''Mario Kart Wii'', the Dash Panel at the start of the first slope cannot be seen from the other side. The extreme downhill section is actually treated as anti-gravity, even though the wheels do not transform into their anti-gravity state; without it, players would not stick to the track and would fly off. The half-pipes have been removed, but in the place of the one after the first slope is an outer path with a [[Dash Panel]] at the end. The track inside the mine is noticeably darker and is now a lengthy anti-gravity segment, tilting its first few turns, and the second dip inside the mine shaft has been removed. Additionally, the mine carts have been redesigned and now function as [[Spin Boost Pillar]]s. At the end of the track, a small shortcut ramp has been added to the inner bend of the turn leading to the finish line, similar to the one at the turn right before entering the mine. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in [[Shy Guy Falls]].  
Wario's Gold Mine makes its classic course debut in ''[[Mario Kart 8]]'' as the first course of the [[Triforce Cup]], part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] downloadable content package and the base content of ''[[Mario Kart 8 Deluxe]]''. The layout has undergone quite a few major changes. The starting line is now fully covered on the right side by guard rails. The outside of the U-turn near the beginning has been completely changed; the half-pipe and Item Boxes are gone and the outside of the turn is instead slightly lower than the main track, and ends in a dash panel. At the end of the subsequent tunnel, racers pass over an [[Antigravity Panel]]. The segment between the tunnel and the dash panel ramp has been completely changed to immediately have a set of Item Boxes followed by a right turn and a left turn, with no downhill. It still ends in a dash panel ramp but does not have Item Boxes above the ramp. In the minecart section, the minecarts behave as [[Spin Boost Pillar]]s instead of obstacles, and do not have Item Boxes trailing behind. Along the subsequent alternate route, a fence now prevents racers from falling off the right side. As racers return outside, they exit [[Anti-gravity]] mode. Along the brief straight at the end, the left side is fully covered by guard rails and the pipes below the track are gone. A small ramp now lines the inside of the final turn similar to the U-turn near the beginning. The second half-pipe and Item Boxes to the left of the finish line are gone. Lastly, Double Item Boxes appear at the second and last item sets in ''Mario Kart 8 Deluxe''.
 
The course has also received numerous visual and auditory changes. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern ''Mario Kart'' logo. The track inside the mine is noticeably darker, though all rails on the track are a light blue during the anti-gravity section. The minecarts have also received visual redesigns to reflect their anti-gravity state and new functionality. A proper arch bridge now supports the brief straight at the end of the track. The techno-styled variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in [[Shy Guy Falls]].  
{{br}}
{{br}}


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</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>truck_course</tt>
|meaning1=Truck course, referring to the mine carts
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ワリオこうざん
|Jap=ワリオこうざん
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|Spa=Mina de Wario
|Spa=Mina de Wario
|SpaM=Wario's Mine
|SpaM=Wario's Mine
|FraA=Mine d'Or de Wario
|FreA=Mine d'Or de Wario
|FraAM=Wario's Gold Mine
|FreAM=Wario's Gold Mine
|FraE=Mine Wario
|FreE=Mine Wario
|FraEM=Wario Mine
|FreEM=Wario Mine
|Dut=Wario's Goudmijn
|Dut=Wario's Goudmijn
|DutM=Wario's Gold Mine
|DutM=Wario's Gold Mine
|Ger=Warios Goldmine
|Ger=Warios Goldmine
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==Trivia==
==Trivia==
*In ''Mario Kart Wii'', the banners of Wario use his artwork from ''[[Super Mario 64 DS]]''. In ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', these banners instead use his artwork from ''[[Mario Party 8]]''.
*In ''Mario Kart Wii'', the banners of Wario use his artwork from ''[[Super Mario 64 DS]]''. In ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', these banners instead use his artwork from ''[[Mario Party 8]]''.
*The overall aesthetic and setting of the track seems to be inspired by the mining town in the {{wp|Studio Ghibli}} film ''{{wp|Castle in the Sky}}''.
==References==
<references/>


{{MK race courses}}
{{MK race courses}}

Latest revision as of 10:28, October 20, 2024

Wario's Gold Mine
Wario's Gold Mine in Mario Kart Wii
Information
Appears in Mario Kart Wii (2008)
Mario Kart 8 (DLC Pack 1) (2014)
Mario Kart 8 Deluxe (2017)
Cup(s) Flower Cup (Wii)
Triforce Cup (8, 8 Deluxe)
Online play No longer available (Wii, Wii U)
Available (Switch)
Music sample
Mario Kart Wii
(Asuka Ota, Ryo Nagamatsu)

Mario Kart 8 / Mario Kart 8 Deluxe
(Kenta Nagata)
Normal

Shy Guy miners

Frontrunning

Shy Guy miners/frontrunning
Course map
Mario Kart Wii
Mario Kart Wii

Mario Kart 8 / Mario Kart 8 Deluxe

Map of Wii Wario's Gold Mine in Mario Kart 8.Map of Wii Wario's Gold Mine in Mario Kart 8 Deluxe.
Staff ghost(s)
Wii Nin★morimo
2:19.585 WarioWario Bike
Wii Expert Nin★♪Ryo
2:04.800 WarioFlame Flyer
8 Nin★Pit
2:19.782 WarioStandard KartMonsterSuper Glider
8DX 150cc Nin★Pit
2:22.119 WarioStandard KartMonsterSuper Glider
8DX 200cc Nin★Alice
1:41.168 WaluigiStandard BikeRetro Off-RoadWario Wing

Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine, there are mine carts which act as obstacles.

Wario's Gold Mine returns as a classic course as the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe.

An arrangement of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Mario Kart Wii[edit]

Course layout[edit]

Toad racing in the mines portion of Wario's Gold Mine in Mario Kart Wii.
Entering the mine

The course begins with a slight right turn where the track immediately narrows and racers must begin driving on a track made of wooden planks and rails. After a slight left turn, the track quickly curves downward and racers drive downhill while using a dash panel. The track then curves upwards and racers drive uphill until it evens out. The first set of Item Boxes can be found on this part between the downhill and uphill track. After a left turn, racers encounter a U-turn where they can either stay on the track as normal, use a small ramp to cut off part of the turn, or go to the outside of the turn where there is a half-pipe with three Item Boxes above it. The track then goes through a tunnel where racers must avoid swarms of Swoops while making two slight turns. After the tunnel, racers enter a huge cavern where the mine is located. A more techno-styled variation of the music plays while racers are inside the mine. They then turn right once again before the track curves downward and then upward as it did at the beginning of the track, ending with a dash panel ramp and another item set floating above.

The track that racers land on is now wider than before, but one of the rails on the track is actively being used by minecarts that travel in the same direction as racers and will make them flip over when hit. However, every other minecart has an Item Box trailing close behind. The minecart rail starts on the left side of the track but then briefly goes down the middle and then onto the right side as the track narrows, before quickly curving back over to the left side. As this happens racers must make a few slight turns, and are then encouraged to turn right as the minecart rail separates from the track. At this part, there is a picture of Wario above the track; if a player is racing as a Mii, Wario's head on the picture will be replaced with a random Mii's head. When turning right they immediately encounter another item set before driving on a shortened version of the downhill-uphill shape found earlier in the track. When the track evens out, racers return outside and must take a slight left turn followed by a slight right turn before driving straight. Below the brief straight there are some pipes which will occasionally produce exhaust that partially blocks racers' vision. After this, a 90° turn to the right brings racers to the finish line. To the left of the finish line there is another half-pipe and two more Item Boxes.

There is also an alternate route: If racers follow the minecart rail instead of turning right when it separates from the track, they can enter an alternate route that is much more narrow but contains two dash panels. At the first dash panel is a pair of Item Boxes. Taking this route requires racers to make a right turn and then a slight left turn before reaching a dash panel ramp that will lead them outside to the brief straight at the end.

Glitches[edit]

There is a large glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a Mushroom, and jump onto a pipe below the brief straight at the end of the track. If the player is not counted out of bounds, they will bounce off the pipe and onto the track by passing through its underside. They should then go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count.[1] Alternatively, if the player goes out of bounds, they can still perform the glitch so long as they respawn before the final turn.

Tournaments[edit]

Racing against Wiggler

December 2008's first tournament required players to complete a race against a Big Wiggler on Wario's Gold Mine. Item Boxes would contain only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Wii Wario's Gold Mine from Mario Kart 8 - The Legend of Zelda × Mario Kart 8.
Wii Wario's Gold Mine in Mario Kart 8

Wario's Gold Mine makes its classic course debut in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The layout has undergone quite a few major changes. The starting line is now fully covered on the right side by guard rails. The outside of the U-turn near the beginning has been completely changed; the half-pipe and Item Boxes are gone and the outside of the turn is instead slightly lower than the main track, and ends in a dash panel. At the end of the subsequent tunnel, racers pass over an Antigravity Panel. The segment between the tunnel and the dash panel ramp has been completely changed to immediately have a set of Item Boxes followed by a right turn and a left turn, with no downhill. It still ends in a dash panel ramp but does not have Item Boxes above the ramp. In the minecart section, the minecarts behave as Spin Boost Pillars instead of obstacles, and do not have Item Boxes trailing behind. Along the subsequent alternate route, a fence now prevents racers from falling off the right side. As racers return outside, they exit Anti-gravity mode. Along the brief straight at the end, the left side is fully covered by guard rails and the pipes below the track are gone. A small ramp now lines the inside of the final turn similar to the U-turn near the beginning. The second half-pipe and Item Boxes to the left of the finish line are gone. Lastly, Double Item Boxes appear at the second and last item sets in Mario Kart 8 Deluxe.

The course has also received numerous visual and auditory changes. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern Mario Kart logo. The track inside the mine is noticeably darker, though all rails on the track are a light blue during the anti-gravity section. The minecarts have also received visual redesigns to reflect their anti-gravity state and new functionality. A proper arch bridge now supports the brief straight at the end of the track. The techno-styled variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.

Profiles[edit]

Mario Kart Wii[edit]

The Wario's Gold Mine card from the Mario Kart Wii trading cards
  • Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
  • Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."

Mario Kart 8 Original Soundtrack liner notes[edit]

"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."

Gallery[edit]

Mario Kart Wii[edit]

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario Kart Wii truck_course Truck course, referring to the mine carts

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワリオこうざん[?]
Wario Kōzan
Wario Mine
Chinese (simplified) 瓦力欧矿山[?]
Wǎlìōu Kuàngshān
Wario Mine
Chinese (traditional) 瓦利歐礦山[?]
Wǎlìōu Kuàngshān
Wario Mine
Dutch Wario's Goudmijn[?] Wario's Gold Mine
French (NOA) Mine d'Or de Wario[?] Wario's Gold Mine
French (NOE) Mine Wario[?] Wario Mine
German Warios Goldmine[?] Wario's Gold Mine
Italian Miniera d'oro di Wario[?] Wario's Gold Mine
Korean 와리오 광산[?]
Wario Gwangsan
Wario Mine
Portuguese Mina de Ouro do Wario[?] Wario's Gold Mine
Russian Золотой прииск Варио[?]
Zolotoy priisk Vario
Wario's Gold Mine
Spanish Mina de Wario[?] Wario's Mine

Trivia[edit]

  • In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.
  • The overall aesthetic and setting of the track seems to be inspired by the mining town in the Studio Ghibli film Castle in the Sky.

References[edit]

  1. ^ July (July 19, 2023). MKWii Wario's Gold Mine glitch. YouTube. Retrieved July 19, 2023.