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|image=[[File:SMM2-SMB-MasterSword.gif|100px]]<br>The Master Sword as seen in ''[[Super Mario Maker 2]]''
|image=[[File:SMM2-SMB-MasterSword.gif|100px]]<br>The Master Sword as seen in ''[[Super Mario Maker 2]]''
|first_appearance=''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (1991, ''The Legend of Zelda'' series)<br>''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]], ''Super Mario''-related media)
|first_appearance=''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (1991, ''The Legend of Zelda'' series)<br>''[[Super Smash Bros.]]'' ([[List of games by date#1999|1999]], ''Super Mario''-related media)
|latest_appearance=''[[zeldawiki:The Legend of Zelda: Tears of the Kingdom|The Legend of Zelda: Tears of the Kingdom]]'' (2023, ''The Legend of Zelda'' series) <br> ''[[Super Mario Maker 2]]'' (version 2.0) ([[List of games by date#2019|2019]], ''Super Mario''-related media)
|latest_appearance=''[[zeldawiki:The Legend of Zelda: Tears of the Kingdom|The Legend of Zelda: Tears of the Kingdom]]'' (2023, ''The Legend of Zelda'' series) <br> ''[[Super Mario Maker 2]]'' (version 2.0) ([[List of games by date#2019|2019]], ''Super Mario'' franchise)
|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
}}
}}
The '''Master Sword''' is a recurring weapon originating from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise. It is the legendary sword capable of repelling and sealing evil ones who will try to steal and use the Triforce for their designs. Waiting to be pulled out of its pedestal, only a hero who has proven their worth can use it, with the sword choosing and accepting the wielder as its master.
{{quote|It's dangerous to go alone, take this!|Narrator|Super Mario Maker 2 - A Legendary Update - Nintendo Switch}}
 
The '''Master Sword''' is a weapon from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise that sometimes appears in the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is commonly wielded by [[Link]], the only character who can pull it from its [[zeldawiki:Pedestal of the Master Sword|pedestal]] in his home series. The Master Sword is seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  
In crossovers with the ''[[Super Mario (franchise)|Super Mario]]'' franchise, the Master Sword appears along with its wielder, [[Link]], in games such as the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  


==History==
==History==
Line 14: Line 13:


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Link wields the Master Sword in all ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, along with [[Toon Link]] in ''[[Super Smash Bros. Brawl]]'' and up. They use the sword in a multitude of moves, mostly those that are standard attacks. As of ''[[Super Smash Bros. Ultimate]]'', Link's Master Sword is able to fire [[zeldawiki:Sword Beam|Sword Beams]] when Link uses his forward smash at 0%.
The adult and toon versions of Link wield the Master Sword in every game of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. They use the sword in a multitude of moves, mostly those that are standard attacks. As of ''[[Super Smash Bros. Ultimate]]'', Link's Master Sword is able to fire [[zeldawiki:Sword Beam|Sword Beams]] when Link uses his forward smash at 0%.


====''Super Smash Bros. Melee''====
In ''[[Super Smash Bros. Ultimate]]'', the Master Sword appears in [[smashwiki:Adventure Mode: World of Light|Adventure Mode: World of Light]], awaiting the player in a pedestal at the center of the [[smashwiki:Sacred Land|Sacred Land]], though [[Cloud Strife|Cloud]] must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.
The Master Sword appears in ''[[Super Smash Bros. Melee]]'' as a [[Trophy (Super Smash Bros. series)|trophy]], which can be obtained when it appears at random in one of the game's single-player modes.
 
====''Super Smash Bros. Ultimate''====
The Master Sword plays a small role during the [[Super Smash Bros. Ultimate#Adventure|Adventure]] mode of ''[[Super Smash Bros. Ultimate]]''. It awaits the player in a pedestal at the center of the [[smashwiki:Sacred Land|Sacred Land]], though [[Cloud Strife|Cloud]] must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.


===''WarioWare'' series===
===''WarioWare'' series===
The Master Sword appears as the focus of the [[Ocarina of Time]] [[microgame]] in ''[[WarioWare: Smooth Moves]]''. To win the microgame, the player must make [[Young Link]] pull the Master Sword from its pedestal in the Temple of Time. If the microgame is won, Young Link will either turn into his adult form, an old man, or a [[Cucco]]. This microgame returns in ''[[WarioWare Gold]]''.
The Master Sword is the focus of the [[Ocarina of Time]] [[microgame]] in ''[[WarioWare: Smooth Moves]]'' and ''[[WarioWare Gold]]'', and the goal is for Link to pull the Master Sword from its pedestal in the [[zeldawiki:Temple of Time|Temple of Time]]. If the microgame is won, Link will either turn into a young adult, an elderly adult, or a [[zeldawiki:Cucco|Cucco]].


===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', the Master Sword rests in a pedestal at a crossroad inside the Hyrule Castle in [[Hyrule Circuit]]. It acts as a [[Spin Boost Pillar]], but is initially inaccessible. On the track leading to the sword, there are three Spin Boost Pillars with crystals inside that, when all three are activated, cause the sword to rise up from the pedestal along with a [[Dash Panel]] ramp that allows racers to go through it and receive a [[Spin Boost]]. Additionally, in his ''Skyward Sword'' costume, Link pulls out the Master Sword during two of his [[Jump Boost]] animations and his animation for being selected. The design of the [[Master Cycle]] bike is based on that of the Master Sword.
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', the Master Sword rests in the [[zeldawiki:Pedestal of Time|Pedestal of Time]] at a crossroad inside [[Hyrule Castle]] in [[Hyrule Circuit]]. It acts as a [[Spin Boost Pillar]], but it is initially inaccessible. On the track leading to the sword, there are three Spin Boost Pillars with crystals inside that, when all three are activated, cause the sword to rise up from the pedestal along with a [[Dash Panel]] [[ramp]] appearing that allows racers to go through the sword and receive a [[Spin Boost]]. Additionally, in his ''Skyward Sword'' costume, Link pulls out the Master Sword during two of his [[Jump Boost]] animations and his animation for being selected. The design of the [[Master Cycle]] bike is based on that of the Master Sword.


===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and arrow to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer mode, Mario turns into red Link, Luigi turns into green Link, Toad turns into blue Link and Toadette turns into purple Link, matching the Link colors from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and [[zeldawiki:Silver Arrow|Silver Arrows]] to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer, [[Mario]]'s Link form is red, [[Luigi]]'s is green, [[Toad]]'s is blue, and [[Toadette]]'s is pink, resembling the colored [[zeldawiki:Links|Links]] from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.


In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''Zelda II: The Adventure of Link'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the Peaceful theme uses an 8-bit remix of the Great Fairy music from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and onward (also used in many ''The Legend of Zelda'' games in the file selection menu).
In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).


Once Link beats a level, it plays [[Princess Zelda|Zelda]]'s rescue theme from the original game with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]] with the "Triforce collected" theme playing from the original game. The death theme from the original game plays when Link falls in a pit, however Link lacks a "defeated" sprite (if crushed/falls in lava) similar to the Mystery Mushroom costumes of the previous installment. Several sound effects are also modified when playing as Link.
Once Link beats a level, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]'s rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]], with the "Triforce collected" theme from the original game playing. The death theme from the Disk System version of the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to [[Costume Mario]] from ''[[Super Mario Maker]]''.
{{br|right}}
{{br|right}}
====Music====
{{media table
|file1=SMM2 Link Overworld.oga
|title1=Ground Theme
|description1=used in the Ground, Underwater, Desert, Snow, Forest and Sky themes
|length1=0:30
|file2=SMM2 Link Underground and Ghost House Theme.oga
|title2=Underground Theme
|description2=used in the Underground and Ghost House themes
|length2=0:30
|file3=SMM2 Link Airship and Castle Theme.oga
|title3=Castle Theme
|description3=used in the Castle and Airship themes
|length3=0:30
|file4=SMM2 Link Bonus Music.oga
|title4=Bonus Music
|length4=0:30
|file5=SMM2 Link Boss.oga
|title5=Boss
|length5=0:30
|file6=SMM2 Link Final Boss.oga
|title6=Final Boss
|length6=0:30
|file7=SMM2 Link Peaceful.oga
|title7=Peaceful
|length7=0:30
}}


==Profiles==
==Profiles==
===''Super Smash Bros. Melee'' trophy===
===''Super Smash Bros. Melee''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{{SSBM trophy
! width=11% | Name
|name=Master Sword
!Image
|image=[[File:trophy174.png|100px]]
! width=20% | Game
|game=''The Legend of Zelda: Ocarina of Time<br>11/98
!Description
|unlock=Randomly obtainable in single-player modes only
|-
|desc=The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal.
|Master Sword
}}
|[[File:trophy174.png|100px]]
|''The Legend of Zelda: Ocarina of Time<br>11/98
|align=left|''The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal.
|}


==Gallery==
==Gallery==
Line 72: Line 91:
|ChiTR=Dàshī zhī Jiàn
|ChiTR=Dàshī zhī Jiàn
|ChiTM=Sword of Master
|ChiTM=Sword of Master
|Spa=Espada Maestra
|SpaM=Master Sword
|Dut=Meesterzwaard
|Dut=Meesterzwaard
|DutM=Master Sword
|DutM=Master Sword
|Fra=Épée de légende
|Fre=Épée de légende
|FraM=Legend's Sword
|FreM=Legendary Sword
|Ger=Master-Schwert
|Ger=Master-Schwert
|GerM=Master Sword
|GerM=Master Sword
|Ita=Spada suprema
|Ita=Spada suprema
|ItaM=Supreme Sword
|ItaM=Supreme Sword
|PorE=Master Sword<ref>Nintendo Portugal. (December 2, 2019). [https://www.youtube.com/watch?v=TfgPovS3eh0 Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)]. ''YouTube''. Retrieved January 10, 2021.</ref>
|Kor=마스터소드<ref>{{cite|language=ko|author=한국닌텐도 공식 채널|date=December 3, 2019|url=youtu.be/X58myLVPPT8|title=슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0|publisher=YouTube|accessdate=November 11, 2022}}</ref>
|PorEM=-
|Kor=마스터소드<ref>한국닌텐도 공식 채널 (December 3, 2019). [https://youtu.be/X58myLVPPT8 슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0]. ''YouTube''. Retrieved November 11, 2022.</ref>
|KorR=Maseuteo Sodeu
|KorR=Maseuteo Sodeu
|KorM=Master Sword
|KorM=Master Sword
|Por=Espada Mestre
|PorM=Master Sword
|PorE=Master Sword<ref>{{cite|author=Nintendo Portugal|language=pt-pt|date=December 2, 2019|url=www.youtube.com/watch?v=TfgPovS3eh0|title=Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)|publisher=YouTube|accessdate=January 10, 2021}}</ref>
|Spa=Espada Maestra
|SpaM=Master Sword
|Rus=Высший Меч
|RusR=Vysshiy Mech
|RusM=Supreme Sword
}}
}}


==External links==
==External links==
{{NIWA|ZeldaWiki=1|SmashWiki=List of swords#Master Sword}}
*[https://zeldadungeon.net/wiki/Master_Sword Master Sword on Zelda Dungeon Wiki]
*[https://zeldadungeon.net/wiki/Master_Sword Master Sword on Zelda Dungeon Wiki]
*[https://triforcewiki.com/wiki/Master_Sword Master Sword on Triforce Wiki]
*[https://triforcewiki.com/wiki/Master_Sword Master Sword on Triforce Wiki]


==References==
==References==
{{NIWA|ZeldaWiki=1|SmashWiki=List of swords#Master Sword}}
<references/>
<references/>



Latest revision as of 11:45, September 24, 2024

Master Sword
A Master Sword in Super Mario Maker 2
The Master Sword as seen in Super Mario Maker 2
First appearance The Legend of Zelda: A Link to the Past (1991, The Legend of Zelda series)
Super Smash Bros. (1999, Super Mario-related media)
Latest appearance The Legend of Zelda: Tears of the Kingdom (2023, The Legend of Zelda series)
Super Mario Maker 2 (version 2.0) (2019, Super Mario franchise)
Effect Turns Mario into Link. (Super Mario Maker 2)
“It's dangerous to go alone, take this!”
Narrator, Super Mario Maker 2 - A Legendary Update - Nintendo Switch

The Master Sword is a weapon from the The Legend of Zelda franchise that sometimes appears in the Super Mario franchise. It is commonly wielded by Link, the only character who can pull it from its pedestal in his home series. The Master Sword is seen in the Super Smash Bros. titles and Mario Kart 8, in addition to appearing as a standalone power-up in Super Mario Maker 2.

History[edit]

Super Mario-kun[edit]

While the Master Sword itself does not appear in Super Mario-kun, a Mushroom-themed sword that parodies the Master Sword appears instead.

Super Smash Bros. series[edit]

The adult and toon versions of Link wield the Master Sword in every game of the Super Smash Bros. series. They use the sword in a multitude of moves, mostly those that are standard attacks. As of Super Smash Bros. Ultimate, Link's Master Sword is able to fire Sword Beams when Link uses his forward smash at 0%.

In Super Smash Bros. Ultimate, the Master Sword appears in Adventure Mode: World of Light, awaiting the player in a pedestal at the center of the Sacred Land, though Cloud must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.

WarioWare series[edit]

The Master Sword is the focus of the Ocarina of Time microgame in WarioWare: Smooth Moves and WarioWare Gold, and the goal is for Link to pull the Master Sword from its pedestal in the Temple of Time. If the microgame is won, Link will either turn into a young adult, an elderly adult, or a Cucco.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

In Mario Kart 8 and Mario Kart 8 Deluxe, the Master Sword rests in the Pedestal of Time at a crossroad inside Hyrule Castle in Hyrule Circuit. It acts as a Spin Boost Pillar, but it is initially inaccessible. On the track leading to the sword, there are three Spin Boost Pillars with crystals inside that, when all three are activated, cause the sword to rise up from the pedestal along with a Dash Panel ramp appearing that allows racers to go through the sword and receive a Spin Boost. Additionally, in his Skyward Sword costume, Link pulls out the Master Sword during two of his Jump Boost animations and his animation for being selected. The design of the Master Cycle bike is based on that of the Master Sword.

Super Mario Maker 2[edit]

The Master Sword as it appears in Super Mario Maker 2

The Master Sword was added in the version 2.0 update in Super Mario Maker 2, where it serves as a power-up only available in the Super Mario Bros. style, obtainable as an alternate form of the Super Mushroom. When the item comes out of a ? Block, it plays the "item appear" sound effect from the Disk System version of the original game. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, bombs to hit switches and blow up blocks, and a bow and Silver Arrows to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a dash attack with said sword and a down thrust in similar fashion to a Ground Pound. Unlike most power-ups, Link cannot break Brick Blocks except when using bombs for unknown reasons. In multiplayer, Mario's Link form is red, Luigi's is green, Toad's is blue, and Toadette's is pink, resembling the colored Links from The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Adventures. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the White Sword from the original game.

In a similar vein to Superball Mario and SMB2 Mario, when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from The Legend of Zelda; in the underground and Ghost House themes, the game's dungeon theme plays; and in the airship and castle themes, the game's Death Mountain theme plays. Several sound effects are also replaced with those from The Legend of Zelda. The boss theme sound effect while under the Master Sword's effect is the battle theme from the Disk System version of Zelda II: The Adventure of Link, while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from The Legend of Zelda: Ocarina of Time, and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in The Legend of Zelda: A Link to the Past (also used in many The Legend of Zelda games in the file selection menu).

Once Link beats a level, Zelda's rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the Axe, with the "Triforce collected" theme from the original game playing. The death theme from the Disk System version of the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to Costume Mario from Super Mario Maker.

Music[edit]

Audio.svg Ground Theme - used in the Ground, Underwater, Desert, Snow, Forest and Sky themes
File infoMedia:SMM2 Link Overworld.oga
0:30
Audio.svg Underground Theme - used in the Underground and Ghost House themes
File infoMedia:SMM2 Link Underground and Ghost House Theme.oga
0:30
Audio.svg Castle Theme - used in the Castle and Airship themes
File infoMedia:SMM2 Link Airship and Castle Theme.oga
0:30
Audio.svg Bonus Music
File infoMedia:SMM2 Link Bonus Music.oga
0:30
Audio.svg Boss
File infoMedia:SMM2 Link Boss.oga
0:30
Audio.svg Final Boss
File infoMedia:SMM2 Link Final Boss.oga
0:30
Audio.svg Peaceful
File infoMedia:SMM2 Link Peaceful.oga
0:30
Help:MediaHaving trouble playing?

Profiles[edit]

Super Smash Bros. Melee[edit]

Trophy
Master Sword
Master Sword
Game/move:
The Legend of Zelda: Ocarina of Time
11/98
How to unlock: Randomly obtainable in single-player modes only
The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マスターソード[?]
Masutā Sōdo
Master Sword
Chinese (simplified) 大师之剑[?]
Dàshī zhī Jiàn
Sword of Master
Chinese (traditional) 大師之劍[?]
Dàshī zhī Jiàn
Sword of Master
Dutch Meesterzwaard[?] Master Sword
French Épée de légende[?] Legendary Sword
German Master-Schwert[?] Master Sword
Italian Spada suprema[?] Supreme Sword
Korean 마스터소드[1]
Maseuteo Sodeu
Master Sword
Portuguese Espada Mestre[?] Master Sword
Portuguese (NOE) Master Sword[2] -
Russian Высший Меч[?]
Vysshiy Mech
Supreme Sword
Spanish Espada Maestra[?] Master Sword

External links[edit]

References[edit]

  1. ^ 한국닌텐도 공식 채널 (December 3, 2019). 슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0. YouTube (Korean). Retrieved November 11, 2022.
  2. ^ Nintendo Portugal (December 2, 2019). Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch). YouTube (European Portuguese). Retrieved January 10, 2021.