Mario Party 10: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 3751498 by Hosni (talk) Mario Party Advance, Mario Party the Top 100, etc.)
Tag: Undo
(Undo revision 4444201 by 114.10.29.0 (talk) not the right place to add this)
Tag: Undo
 
(104 intermediate revisions by 51 users not shown)
Line 2: Line 2:
{{game infobox
{{game infobox
|image=[[File:Mario Party 10 box.png|250px]]
|image=[[File:Mario Party 10 box.png|250px]]
|developer=[[NDcube]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Nintendo Cube|NDcube]]<br>[[CAProduction]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|March 12, 2015<ref>https://www.youtube.com/watch?v=sizap1jvoI8</ref>|USA|March 20, 2015<ref>https://www.youtube.com/watch?v=L69Z39bgdU4</ref>|Europe|March 20, 2015<ref>https://www.youtube.com/watch?v=_IHnPB6m4Mk</ref>|Australia|March 21, 2015<ref>[http://www.nintendo.com.au/index.php?action=news&nid=3587&pageID=6]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{flag list|Japan|March 12, 2015<ref>https://www.youtube.com/watch?v=sizap1jvoI8</ref>|USA|March 20, 2015<ref>https://www.youtube.com/watch?v=L69Z39bgdU4</ref>|Europe|March 20, 2015<ref>https://www.youtube.com/watch?v=_IHnPB6m4Mk</ref>|Australia|March 21, 2015<ref>[http://www.nintendo.com.au/index.php?action=news&nid=3587&pageID=6]</ref>}}'''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|Europe|September 30, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|ratings={{ratings|esrb=E|pegi=7|usk=6|acb=G|cero=A}}
|ratings={{ratings|esrb=E|pegi=7|usk=6|acb=G|cero=A|fpb=pg}}
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|media={{media|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiumote=1}}
|input={{input|wiiu=1|wiiumote=1}}
|serials={{flag list|Japan|WUP-ABAJ-JPN}}
}}
}}
'''''Mario Party 10''''' is a game for the [[Wii U]]. It is the tenth home console installment in the [[Mario Party (series)|''Mario Party'' series]] and the twentieth installment overall, and features many reused gameplay elements from [[Mario Party 9|its predecessor]]. The game features a standard Party Mode (similar in gameplay to the Party Mode from ''[[Mario Party 9]]''), and a new mode called Bowser Party, in which one player controls [[Bowser]] using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with [[amiibo]].
'''''Mario Party 10''''' is a game for the [[Wii U]]. It is the tenth home console installment in the [[Mario Party (series)|''Mario Party'' series]], the twentieth installment overall, and the only installment for the Wii U, and features many reused gameplay elements from [[Mario Party 9|its predecessor]]. The game features a standard Party Mode (similar in gameplay to the Party Mode from ''[[Mario Party 9]]''), and a new mode called Bowser Party, in which one player controls [[Bowser]] using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with [[amiibo]].


==Gameplay==
==Gameplay==
Line 20: Line 22:
{{construction|section=yes}}
{{construction|section=yes}}
====Mario Party====
====Mario Party====
{{quote2|Everyone plays board events or minigames!|Mario Party menu description}}
{{quote|Everyone plays board events or minigames!|Mario Party menu description}}
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser isn't free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], [[Yellow Toad (character)|Yellow Toad]] takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser is not free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], a yellow [[Toad (species)|Toad]] takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.


====Bowser Party====
====Bowser Party====
{{quote2|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
{{Redirect|Bowser Party|the event in [[Mario Party 7]] known as "Bowser Party" in PAL regions|[[Bowser Time]]}}
{{quote|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can get Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario or if Team Mario is sent backwards to him, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. This can also happen if Team Mario cannot move away from Bowser because some players towards the end of the turn order are already eliminated, in which case Bowser will immediately initiate the Bowser Battle minigame selection as his turn begins. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can receive Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to deplete a heart from any Team Mario player, all of the team members perform their victory animations while Bowser roars in anger. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.


At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.
At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces. If Team Mario makes it to the goal after being knocked back twice, they automatically win.


Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star.
Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him stomping his foot in anger.


====amiibo Party====
====amiibo Party====
{{quote2|Play board games with amiibo!|amiibo Party menu description}}
{{quote|Play board games with amiibo!|amiibo Party menu description}}
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete in a 10-turn game for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Also, if the player has ''[[Mario Party: Star Rush]]'', they can scan their amiibo that has ''Mario Party 10'' data and receive a Dice Block that matches the token in Toad Scramble.  Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.


====Coin Challenge====
====Coin Challenge====
[[File:CoinChallenge.jpg|thumb|200px|Toadette wins Coin Challenge.]]
[[File:CoinChallenge.jpg|thumb|200px|Toadette wins Coin Challenge.]]
Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the ''Mario Party'' mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in three, five, or seven rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position: 1st place earns 15 coins, 2nd place earns 10 coins, 3rd place earns 5 coins, and 4th place earns 0 coins. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three question marks. When playing a five- or seven- round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once three, five, or seven minigames have been completed, depending on how many rounds the player has decided to play for, the game ends. The maximum number of coins is 45 for three rounds, 105 for five, and 135 for seven.
Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the Mario Party mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in three, five, or seven rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position: 1st place earns 15 coins, 2nd place earns 10 coins, 3rd place earns 5 coins, and 4th place earns 0 coins. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three question marks. When playing a five- or seven- round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once three, five, or seven minigames have been completed, depending on how many rounds the player has decided to play for, the game ends. The maximum number of coins is 45 for three rounds, 105 for five, and 135 for seven.


[[File:CoinChallengeResultScreen.jpg|thumb|The Rankings screen that shows after a Coin Challenge game is complete, showing each player's position and coin count.]]
[[File:CoinChallengeResultScreen.jpg|thumb|The Rankings screen that shows after a Coin Challenge game is complete, showing each player's position and coin count.]]
Line 54: Line 57:
====Minigame Tournament====
====Minigame Tournament====
[[File:MinigameTournament MP10.png|thumb|250px|The Minigame Tournament]]
[[File:MinigameTournament MP10.png|thumb|250px|The Minigame Tournament]]
Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Because only four Wii Remotes can be connected to the [[Wii U]] at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the {{button|wii|wiimote}} for their character and press the {{button|wii|A}} button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the {{button|wii|wiimote}} to the other players.
Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Despite the fact that ''[[Super Smash Bros. for Wii U]]'' allows seven Wii Remotes to be connected to the Wii U at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the {{button|wii|wiimote}} for their character and press the {{button|wii|A}} button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the {{button|wii|wiimote}} to the other players.


After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.
After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.
Line 68: Line 71:
*Music: Players can listen to the songs bought on the shop.
*Music: Players can listen to the songs bought on the shop.
*[[List of Mario Party 10 staff|Staff credits]]: Players can view the Staff Credits here.
*[[List of Mario Party 10 staff|Staff credits]]: Players can view the Staff Credits here.
*[[Miiverse]]: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen.
*[[Miiverse]]: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen. Due to the discontinuation of Miiverse on November 7, 2017, this option is no longer available.


==Characters==
==Characters==
===Playable characters===
===Playable characters===
There are a total of thirteen playable characters in ''Mario Party 10''. Of these characters, two ([[Rosalina]] and [[Spike]]) are playable for the first time in the series. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in ''[[Mario Party 4]]''{{'}}s [[Beach Volley Folly]] minigame, he is considered to be a new playable character<ref>https://www.nintendo.com/games/detail/mario-party-10-wii-u</ref>. [[Toadette]] and Spike are unlockable through the Shop in Toad's Room. Also, [[Donkey Kong]] makes his first full playable appearance in the series since ''Mario Party 4''. In addition, Toadette returns after being the first, and currently only, character to be in one numbered ''[[Mario Party (series)|Mario Party]]'' installment, removed from a future numbered installment, and then re-added in a later numbered installment.
There are a total of thirteen playable characters in ''Mario Party 10''. Of these characters, two, [[Rosalina]] and [[Spike]], are playable for the first time in the series, with Spike also being playable for the first time in any game. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in ''[[Mario Party 4]]''{{'}}s [[Beach Volley Folly]] minigame, he is considered to be a new playable character to the series.<ref>https://www.nintendo.com/games/detail/mario-party-10-wii-u</ref> [[Toadette]] and Spike are unlockable through the Shop in Toad's Room. Also, [[Donkey Kong]] makes his first full playable appearance in the series since ''Mario Party 4'', and Toadette is playable for the first time in the series since ''[[Mario Party 8]]''.
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"}
!{{Color-link|Mario|red}}
!{{Color-link|red|Mario}}
!{{Color-link|Luigi|darkgreen}}
!{{Color-link|darkgreen|Luigi}}
!{{Color-link|Peach|hotpink}}
!{{Color-link|hotpink|Peach}}
!{{Color-link|Toad|skyblue}}
!{{Color-link|skyblue|Toad}}
!{{Color-link|Yoshi|limegreen}}
!{{Color-link|limegreen|Yoshi}}
|-
|-
|[[File:Mario - Mario Party 10.png|center|100x100px]]
|[[File:Mario - Mario Party 10.png|center|100x100px]]
Line 92: Line 95:
|The green gobbler has attended every Mario Party to date, and [[Flutter Jump]]s back into the fun this time around.
|The green gobbler has attended every Mario Party to date, and [[Flutter Jump]]s back into the fun this time around.
|-
|-
!{{Color-link|Wario|purple}}
!{{Color-link|purple|Wario}}
!{{Color-link|Waluigi|black}}
!{{Color-link|black|Waluigi}}
!{{Color-link|Daisy|orange}}
!{{Color-link|orange|Daisy}}
!{{Color-link|Rosalina|mediumturquoise}} '''(new)'''
!{{Color-link|mediumturquoise|Rosalina}} '''(new)'''
!{{Color-link|Donkey Kong|#783F04}}
!{{Color-link|#783F04|Donkey Kong}}
|-
|-
|[[File:Wario MP10.png|center|100x100px]]
|[[File:Wario MP10.png|center|100x100px]]
Line 110: Line 113:
|[[DK Rap|He's finally back to kick some tail!]] After a break on the sidelines, the swinging king of the jungle is rolling out the barrel as a playable character once again.
|[[DK Rap|He's finally back to kick some tail!]] After a break on the sidelines, the swinging king of the jungle is rolling out the barrel as a playable character once again.
|-
|-
!{{Color-link|Bowser|gold}} '''(new)'''
!{{Color-link|gold|Bowser}} '''(new)'''
!{{Color-link|Toadette|magenta}}
!{{Color-link|magenta|Toadette}}
!{{Color-link|Spike|green}} '''(new)'''
!{{Color-link|green|Spike}} '''(new)'''
|-
|-
|[[File:Bowser - Mario Party 10.png|center|100x100px]]
|[[File:Bowser - Mario Party 10.png|center|100x100px]]
Line 194: Line 197:
!rowspan=2|First boss
!rowspan=2|First boss
|[[Big Goomba|Mega Goomba]]<br>[[File:Mega Goomba's Ladder Leap MP10.png|200px]]
|[[Big Goomba|Mega Goomba]]<br>[[File:Mega Goomba's Ladder Leap MP10.png|200px]]
|[[Sledge Bro|Mega Sledge Bro]]<br>[[File:Mega Sledge Bro's Card Chaos MP10.png|200px]]
|[[Sledge Bro#Mario Party 10|Sledge Bro]]<br>[[File:Sledge Bro's Card Chaos MP10.png|200px]]
|[[Cheep Chomp|Mega Cheep Chomp]]<br>[[File:Mega Cheep Chomp's Shell Shock MP10.png|200px]]
|[[Cheep Chomp|Mega Cheep Chomp]]<br>[[File:Mega Cheep Chomp's Shell Shock MP10.png|200px]]
|[[Big Monty Mole|Mega Monty Mole]]<br>[[File:Mega Monty Mole's Maze Mischief MP10.png|200px]]
|[[Big Monty Mole|Mega Monty Mole]]<br>[[File:Mega Monty Mole's Maze Mischief MP10.png|200px]]
Line 200: Line 203:
|-
|-
|[[Mega Goomba's Ladder Leap]]
|[[Mega Goomba's Ladder Leap]]
|[[Mega Sledge Bro's Card Chaos]]
|[[Sledge Bro's Card Chaos]]
|[[Mega Cheep Chomp's Shell Shock]]
|[[Mega Cheep Chomp's Shell Shock]]
|[[Mega Monty Mole's Maze Mischief]]
|[[Mega Monty Mole's Maze Mischief]]
Line 226: Line 229:
|-
|-
![[Amp]]
![[Amp]]
![[Banzai Bill]]
![[Bomber Bill|Banzai Bill]]
![[Bee]]
![[Bee]]
![[Big Amp]]
![[Big Amp]]
Line 317: Line 320:
*[[Kamek's Rocket Rampage]]
*[[Kamek's Rocket Rampage]]
*[[Meanie Match]]
*[[Meanie Match]]
*[[Mega Sledge Bro's Card Chaos]]
*[[Sledge Bro's Card Chaos]]
*Appears as a board feature in [[Airship Central]].
*Appears as a board feature in [[Airship Central]].
|align=left|
|align=left|
Line 495: Line 498:
|[[File:MP10-ShyGuyShuffle.png|250px]]
|[[File:MP10-ShyGuyShuffle.png|250px]]
|[[File:Skewer Scurry.png|250px]]
|[[File:Skewer Scurry.png|250px]]
|[[File:Mega Sledge Bro's Card Chaos MP10.png|250px]]
|[[File:Sledge Bro's Card Chaos MP10.png|250px]]
|[[File:Bowser Painball.png|250px]]
|[[File:Bowser Painball.png|250px]]
|-
|-
Line 512: Line 515:
*Appears as a board feature in [[Chaos Castle]] in Mario Party mode only.
*Appears as a board feature in [[Chaos Castle]] in Mario Party mode only.
|align=left|
|align=left|
*[[Mega Sledge Bro's Card Chaos]]
*[[Sledge Bro's Card Chaos]]
*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
*Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
|align=left|
|align=left|
Line 587: Line 590:
|''This amusement-park board is suitable for everyone!''
|''This amusement-park board is suitable for everyone!''
{|align=center
{|align=center
|[[File:MP10 TraditionalTrain.jpg|100px]]
|[[File:MP10 TraditionalTrain.png|100px]]
|[[File:MP10 ToyTrain.jpg|100px]]
|[[File:MP10 ToyTrain.png|100px]]
|[[File:MP10 PeteyPiranhaTrain.jpg|100px]]
|[[File:MP10 PeteyPiranhaTrain.png|100px]]
|-
|-
!align=center|<small>Traditional Train
!align=center|<small>Traditional Train
Line 603: Line 606:
{|align=center
{|align=center
|-
|-
|[[File:MP10 MagicalSleigh.jpg|100px]]
|[[File:MP10 MagicalSleigh.png|100px]]
|[[File:MP10 LovelySleigh.jpg|100px]]
|[[File:MP10 LovelySleigh.png|100px]]
|[[File:MP10 KingBooSleigh.jpg|100px]]
|[[File:MP10 KingBooSleigh.png|100px]]
|-
|-
!align=center|<small>Magical Sleigh
!align=center|<small>Magical Sleigh
Line 611: Line 614:
!align=center|<small>King Boo Sleigh
!align=center|<small>King Boo Sleigh
|}
|}
|Miniboss - Mega Sledge Bro<br>Boss - King Boo
|Miniboss - Sledge Bro<br>Boss - King Boo
|align=center|[[File:X mark.svg|17px|link=]]
|align=center|[[File:X mark.svg|17px|link=]]
|-
|-
Line 619: Line 622:
{|align=center
{|align=center
|-
|-
|[[File:MP10 SimpleSubmarine.jpg|100px]]
|[[File:MP10 SimpleSubmarine.png|100px]]
|[[File:MP10 WhaleSubmarine.jpg|100px]]
|[[File:MP10 WhaleSubmarine.png|100px]]
|[[File:MP10 BlooperSubmarine.jpg|100px]]
|[[File:MP10 BlooperSubmarine.png|100px]]
|-
|-
!align=center|<small>Simple Submarine
!align=center|<small>Simple Submarine
Line 635: Line 638:
{|align=center
{|align=center
|-
|-
|[[File:MP10 PlanePlain.jpg|100px]]
|[[File:MP10 PlanePlain.png|100px]]
|[[File:MP10 AntiquePlane.jpg|100px]]
|[[File:MP10 AntiquePlane.png|100px]]
|[[File:MP10 BanzaiBillJet.jpg|100px]]
|[[File:MP10 BanzaiBillJet.png|100px]]
|-
|-
!align=center|<small>Plain Plane
!align=center|<small>Plain Plane
Line 651: Line 654:
{|align=center
{|align=center
|-
|-
|[[File:MP10 StarStomper.jpg|100px]]
|[[File:MP10 StarStomper.png|100px]]
|[[File:MP10 CastleClomper.jpg|100px]]
|[[File:MP10 CastleClomper.png|100px]]
|[[File:MP10 BowserBasher.jpg|100px]]
|[[File:MP10 BowserBonker.png|100px]]
|-
|-
!align=center|<small>Star Stomper
!align=center|<small>Star Stomper
!align=center|<small>Castle Clomper
!align=center|<small>Castle Clomper
!align=center|<small>Bowser Basher
!align=center|<small>Bowser Bonker<br>''Bowser Basher''
|}
|}
|Miniboss - Mega Mechakoopa<br>Boss - Bowser / Dry Bowser
|Miniboss - Mega Mechakoopa<br>Boss - Bowser / Dry Bowser
Line 684: Line 687:


==Spaces==
==Spaces==
{|class="wikitable"style="width: 75%; margin: 0 auto;text-align:center"
{|class="wikitable"style="width: 100%; margin: 0 auto;text-align:center"
!rowspan=3|Space
!rowspan=3|Space
!rowspan=3|Image
!rowspan=3|Effect
!rowspan=3|Effect
!colspan=9|Appears in...
!colspan=9|Appears in...
Line 702: Line 706:
!style=background:#DDFFDD|[[Chaos Castle]]
!style=background:#DDFFDD|[[Chaos Castle]]
|-
|-
|???<br>[[File:MP10 Space---.png]]
|???
|[[File:MP10 Space---.png|128px]]
|''Covered with ink...''
|''Covered with ink...''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 714: Line 719:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Advance Space]]<br>[[File:MP10 SpaceAdvance.png|104px]]
|[[Advance Space]]
|[[File:MP10 SpaceAdvance.png|128px]]
|''Move forward (2, 3, 4) spaces.''
|''Move forward (2, 3, 4) spaces.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 726: Line 732:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Back Space (random)|Back Space]] (Mario Party mode)<br>[[File:MP10 SpaceBack.png|104px]]
|[[Back Space (random)|Back Space]] (Mario Party mode)
|[[File:MP10 SpaceBack.png|128px]]
|''Hit the Dice Block again, and go back.''
|''Hit the Dice Block again, and go back.''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 738: Line 745:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Back Space (fixed)|Back Space]] (Bowser Party mode)<br>[[File:MP10 SpaceBackArrow.png|104px]]
|[[Back Space (fixed)|Back Space]] (Bowser Party mode)
|[[File:MP10 SpaceBackArrow.png|128px]]
|''Move back (2, 3, 4) spaces.''
|''Move back (2, 3, 4) spaces.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 750: Line 758:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Blooper-Go-Round]]<br>[[File:MP10 SpaceBlooper-Go-Round.png|108px]]
|[[Blooper-Go-Round]]
|[[File:MP10 SpaceBlooper-Go-Round.png|128px]]
|''Jump on the carousel, and try to get some Mini Stars!'' (Mario Party mode)<br>''Jump on the carousel, and try to get some hearts!'' (Bowser Party mode)
|''Jump on the carousel, and try to get some Mini Stars!'' (Mario Party mode)<br>''Jump on the carousel, and try to get some hearts!'' (Bowser Party mode)
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 762: Line 771:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Boo (area)|Boo]]<br>[[File:MP10 Boo.png|107px]]
|[[Boo (area)|Boo]]
|[[File:MP10 Boo.png|128px]]
|''Get haunted by a Boo!''
|''Get haunted by a Boo!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 774: Line 784:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Boo Space]]<br>[[File:MP10 SpaceBoo.png|104px]]
|[[Boo Space]]
|[[File:MP10 SpaceBoo.png|128px]]
|''Make the Boo haunt someone else!''
|''Make the Boo haunt someone else!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 786: Line 797:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Boss Battle Space]]<br>[[File:MP10 SpaceBossBattle.png|104px]]
|[[Boss Battle Space]]
|[[File:MP10 SpaceBossBattle.png|128px]]
|''Battle a miniboss to get past this space!'' (first boss)<br>''Stop here for a final showdown!'' (second boss)
|''Battle a miniboss to get past this space!'' (first boss)<br>''Stop here for a final showdown!'' (second boss)
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 798: Line 810:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Bowser Space]]<br>[[File:MP10 SpaceBowser.png|104px]]
|[[Bowser Space]]
|[[File:MP10 SpaceBowser.png|128px]]<br>[[File:MP10 SpaceBowser Amiibo.png|128px]]
|''Bowser will do something really nasty!'' (Mario Party mode)<br>''Bowser will pull a dirty trick!'' (amiibo Party mode)
|''Bowser will do something really nasty!'' (Mario Party mode)<br>''Bowser will pull a dirty trick!'' (amiibo Party mode)
|style=background:#FFDDDD|[[File:Question.svg|17px]]{{footnote|main|1}}
|style=background:#FFDDDD|[[File:Question.svg|17px]]{{footnote|main|1}}
Line 810: Line 823:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Bowser Block Space]]<br>[[File:MP10 SpaceBowserBlockRed.png|104px]]<br>[[File:MP10 SpaceBowserBlockBlue.png|104px]]
|[[Bowser Block Space]]
|[[File:MP10 SpaceBowserBlockRed.png|128px]]<br>[[File:MP10 SpaceBowserBlockBlue.png|128px]]
|''Bowser gets an extra Dice Block.'' (Adding a Bowser Dice Block)<br>''Bowser loses one of his Dice Blocks.'' (Subtracting a Bowser Dice Block)
|''Bowser gets an extra Dice Block.'' (Adding a Bowser Dice Block)<br>''Bowser loses one of his Dice Blocks.'' (Subtracting a Bowser Dice Block)
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 822: Line 836:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Bowser Jr. Space]]<br>[[File:MP10 SpaceBowserJr.png|104px]]
|[[Bowser Jr. Space]]
|[[File:MP10 SpaceBowserJr.png|128px]]
|''Bowser Jr. will come and cause some trouble!''
|''Bowser Jr. will come and cause some trouble!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 834: Line 849:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Cannon Space (Mario Party 10)|Cannon Space]]<br>[[File:MP10 SpaceCannon2.png|104px]]<br>[[File:MP10 SpaceCannon4.png|104px]]
|[[Cannon Space (Mario Party 10)|Cannon Space]]
|[[File:MP10 SpaceCannon2.png|128px]]<br>[[File:MP10 SpaceCannon4.png|128px]]
|''Attack the Bowser ship!''
|''Attack the Bowser ship!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 846: Line 862:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Change Space]]<br>[[File:MP10 SpaceChange.png|104px]]
|[[Change Space]]
|[[File:MP10 SpaceChange.png|128px]]
|''Rearrange the turn order!''
|''Rearrange the turn order!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 858: Line 875:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Cheep Cheep Branch]]<br>[[File:MP10 SpaceCheepCheepBranch.png|104px]]
|[[Cheep Cheep Branch]]
|[[File:MP10 SpaceCheepCheepBranch.png|128px]]
|''Which way you go depends on the Cheep Cheep.''
|''Which way you go depends on the Cheep Cheep.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 870: Line 888:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Blue Space|Coin Space]]<br>[[File:MP10 SpaceCoin.png|104px]]
|[[Blue Space|Coin Space]]
|[[File:MP10 SpaceCoin.png|128px]]
|''Get coins!''
|''Get coins!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 882: Line 901:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Dash Space]]<br>[[File:MP10 SpaceDash.png|104px]]
|[[Dash Space]]
|[[File:MP10 SpaceDash.png|128px]]
|''Hit the Dice Block again, and advance.''
|''Hit the Dice Block again, and advance.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 894: Line 914:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Dragoneel Space]]<br>[[File:MP10 SpaceDragoneel.png|104px]]
|[[Dragoneel Space]]
|[[File:MP10 SpaceDragoneel.png|128px]]
|''Get treasure from the Dragoneel!''
|''Get treasure from the Dragoneel!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 906: Line 927:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Dragoneel Treasure]]<br>[[File:MP10 SpaceDragoneelTreasure.png|95px]]
|[[Dragoneel Treasure]]
|[[File:MP10 SpaceDragoneelTreasure.png|128px]]
|''Stop and get some Dragoneel Treasure!''
|''Stop and get some Dragoneel Treasure!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 918: Line 940:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Event Space]]<br>[[File:MP10 SpaceEvent.png|104px]]
|[[Event Space]]
|[[File:MP10 SpaceEvent.png|128px]]
|''A spin decides your fate!''
|''A spin decides your fate!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 930: Line 953:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Gate Space]]<br>[[File:MP10 SpaceBossBattle.png|104px]]
|[[Gate Space]]
|[[File:MP10 SpaceBossBattle.png|128px]]
|''Defeat the Whomp to move forward.'' (First occurrence)<br>''Stop and get the Super Star from an enemy!'' (Second occurrence)
|''Defeat the Whomp to move forward.'' (First occurrence)<br>''Stop and get the Super Star from an enemy!'' (Second occurrence)
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 942: Line 966:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Green Space]]<br>[[File:MP10 SpaceGreen.png|104px]]
|[[Green Space]]
|[[File:MP10 SpaceGreen.png|128px]]
|''You're safe here!''
|''You're safe here!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 954: Line 979:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Heart Space]]<br>[[File:MP10 SpaceHeart.png|104px]]
|[[Heart Space]]
|[[File:MP10 SpaceHeart.png|128px]]
|''Everyone's hearts increase.''
|''Everyone's hearts increase.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 966: Line 992:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Homestretch!]]<br>[[File:MP10 SpaceHomestretch.png|104px]]
|[[Homestretch!]]
|[[File:MP10 SpaceHomestretch.png|128px]]
|''Size up the situation as you head into the final stretch!'' (Mario Party mode)<br>''Checkpoint before the goal...'' (Bowser Party mode)
|''Size up the situation as you head into the final stretch!'' (Mario Party mode)<br>''Checkpoint before the goal...'' (Bowser Party mode)
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 978: Line 1,005:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Red Space|Lose Coins Space]]<br>[[File:MP10 SpaceLoseCoins.png|104px]]
|[[Red Space|Lose Coins Space]]
|[[File:MP10 SpaceLoseCoins.png|128px]]
|''Lose coins!''
|''Lose coins!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 990: Line 1,018:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Lucky Space]]<br>[[File:MP10 SpaceLucky.png|104px]]<br>[[File:MP10 SpaceLuckyHeart.png|104px]]
|[[Lucky Space]]
|[[File:MP10 SpaceLucky.png|128px]]<br>[[File:MP10 SpaceLuckyHeart.png|128px]]
|''Get Mini Stars in a special event!'' (Mario Party mode)<br>''Hit one of the blocks to get some hearts for everyone!'' (Bowser Party mode)<br>''Everyone participates in the event that starts here.'' (Mushroom Park attractions in Mario Party mode only)<br>''Jump to get Mini Stars!'' (Special event in Haunted Trail)
|''Get Mini Stars in a special event!'' (Mario Party mode)<br>''Hit one of the blocks to get some hearts for everyone!'' (Bowser Party mode)<br>''Everyone participates in the event that starts here.'' (Mushroom Park attractions in Mario Party mode only)<br>''Jump to get Mini Stars!'' (Special event in Haunted Trail)
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,002: Line 1,031:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Mini Star]]<br>[[File:MP10 Mini Star Sprite.png|104px]]
|[[Mini Star]]
|[[File:MP10 Mini Star Sprite.png|128px]]
|''Get some Mini Stars!''
|''Get some Mini Stars!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,014: Line 1,044:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Mini Ztar]]<br>[[File:MP10 MiniZtar.png|104px]]
|[[Mini Ztar]]
|[[File:MP10 MiniZtar.png|128px]]
|''Lose Mini Stars!''
|''Lose Mini Stars!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,026: Line 1,057:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Minigame Space]]<br>[[File:MP10 SpaceMinigame.png|104px]]
|[[Minigame Space]]
|[[File:MP10 SpaceMinigame.png|128px]]
|''Do battle in a minigame!''
|''Do battle in a minigame!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,038: Line 1,070:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Risky Route]]<br>[[File:MP10 SpaceRiskyRoute.png|104px]]
|[[Risky Route]]
|[[File:MP10 SpaceRiskyRoute.png|128px]]
|''Only Bowser can see through the ink.''
|''Only Bowser can see through the ink.''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 1,050: Line 1,083:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Special Dice Block Space]]<br>[[File:MP10 SpaceSpecialDiceBlock.png|104px]]<br>[[File:MP10 SpaceSpecialDiceBlock - amiiboParty.png|104px]]
|[[Special Dice Block Space]]
|[[File:MP10 SpaceSpecialDiceBlock.png|128px]]<br>[[File:MP10 SpaceSpecialDiceBlock - amiiboParty.png|128px]]
|''Get a Special Dice Block!''
|''Get a Special Dice Block!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,062: Line 1,096:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Special Event Space]]<br>[[File:MP10 SpaceSpecialEvent.png|104px]]
|[[Special Event Space]]
|[[File:MP10 SpaceSpecialEvent.png|128px]]
|''A homestretch event starts here!''
|''A homestretch event starts here!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 1,074: Line 1,109:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Star Space|Star]]<br>[[File:MP10 SpaceStar.png|110px]]
|[[Star Space|Star]]
|[[File:MP10 SpaceStar.png|128px]]
|''Trade 20 coins for a Star!''
|''Trade 20 coins for a Star!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 1,086: Line 1,122:
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|style=background:#DDDDFF|[[File:Check mark.svg|17px]]
|-
|-
|[[Steal Space]]<br>[[File:MP10 SpaceSteal.png|104px]]
|[[Steal Space]]
|[[File:MP10 SpaceSteal.png|128px]]
|''Steal Mini Stars!''
|''Steal Mini Stars!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,098: Line 1,135:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Streetlight]]<br>[[File:MP10 SpaceStreetlight.png|104px]]
|[[Streetlight]]
|[[File:MP10 SpaceStreetlight.png|128px]]
|''The Boo will get scared of the light here and run away!''
|''The Boo will get scared of the light here and run away!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 1,110: Line 1,148:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Toad House]]<br>[[File:MP10 SpaceToadHouse.png|104px]]
|[[Toad House]]
|[[File:MP10 SpaceToadHouse.png|128px]]
|''If you pass here, everyone gets a Special Dice Block!''
|''If you pass here, everyone gets a Special Dice Block!''
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,122: Line 1,161:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Unlucky Space]]<br>[[File:MP10 SpaceUnlucky.png|104px]]
|[[Unlucky Space]]
|[[File:MP10 SpaceUnlucky.png|128px]]
|''Lose Mini Stars!'' (The player loses Mini Stars)<br>''Blooper's ink prevents you from using Special Dice Blocks.'' (Whimsical Waters in Mario Party Mode)<br>''Mini Stars are reduced by half due to an enemy attack!'' (Fighting Bowser's airship in Airship Central)<br>''Lose 5 Mini Stars due to an enemy attack!'' (First segment in Chaos Castle's Mario Party Mode with Charvaarghs)<br>''Fall, and lose 10 Mini Stars!''<br>(Second segment in Chaos Castle's Mario Party Mode with Skewers)<br>''Something bad will happen here!'' (All other Unlucky Space events)
|''Lose Mini Stars!'' (The player loses Mini Stars)<br>''Blooper's ink prevents you from using Special Dice Blocks.'' (Whimsical Waters in Mario Party Mode)<br>''Mini Stars are reduced by half due to an enemy attack!'' (Fighting Bowser's airship in Airship Central)<br>''Lose 5 Mini Stars due to an enemy attack!'' (First segment in Chaos Castle's Mario Party Mode with Charvaarghs)<br>''Fall, and lose 10 Mini Stars!''<br>(Second segment in Chaos Castle's Mario Party Mode with Skewers)<br>''Something bad will happen here!'' (All other Unlucky Space events)
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
|style=background:#FFDDDD|[[File:Check mark.svg|17px]]
Line 1,134: Line 1,174:
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|style=background:#DDDDFF|[[File:X mark.svg|17px]]
|-
|-
|[[Warp Space (Mario Party 10)|Warp Space]]<br>[[File:MP10 SpaceWarp.png|104px]]
|[[Warp Space (Mario Party 10)|Warp Space]]
|[[File:MP10 SpaceWarp.png|128px]]
|''Warp to another Warp Space!''
|''Warp to another Warp Space!''
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
|style=background:#FFDDDD|[[File:X mark.svg|17px]]
Line 1,210: Line 1,251:


Samuel Claiborn of IGN gave the game a 6.5/10, criticizing the return of the concepts from ''Mario Party 9'', the board layouts in amiibo Party mode, and the game playing its target audience too safe, but was otherwise praising of the minigames and the Bowser Party mode, the latter of which he called "a blast", claiming "Whether you are Bowser or not, this five-person modification of ''Mario Party'' is [''Mario Party''] ''10''{{'}}s greatest achievement – and one of the best uses of the Wii U GamePad yet."<ref>[http://www.ign.com/articles/2015/03/17/mario-party-10-review ''Mario Party 10'' Review]. ''IGN''. Retrieved August 15, 2018.</ref> In a similar review, Mark Walton of GameSpot gave the game a 6/10, praising the visuals and the minigames, but criticized the amiibo Party boards, the overreliance on luck, and a poor implementation of the GamePad, stating "Ah, ''Mario Party'', the game that, on paper at least, should be a rollicking good time filled with joyful minigames and all your favourite Nintendo characters. It's hard not be suckered in by that classic Nintendo charm, the bright colours, the jangly music, Mario yelling "it's-a-me!" If games were fun based on nostalgia value alone, then ''Mario Party 10'' would be a wonderful creation. But they're not, and once you're over the sight of Mario and friends riding along in a Boo-inspired ghost train, the game's mildly amusing take on a family board game wears thin."<ref>[http://www.gamespot.com/reviews/mario-party-10-review/1900-6416064 ''Mario Party 10'' Review]. ''GameSpot''. Retrieved August 15, 2018.</ref> Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars, praising only the concept of the Bowser Party mode and being critical of practically everything else, including the Mario Party and amiibo Party modes and some minigames he deemed "want[ing] to see what your wrist action is like".<ref>[http://www.digitalspy.com/gaming/wii-u/review/a635702/mario-party-10-review-wii-u-the-fun-is-fleeting-in-this-party-game ''Mario Party 10'' review (Wii U): The fun is fleeting in this party game]. ''Digital Spy''. Retrieved August 15, 2018.</ref>
Samuel Claiborn of IGN gave the game a 6.5/10, criticizing the return of the concepts from ''Mario Party 9'', the board layouts in amiibo Party mode, and the game playing its target audience too safe, but was otherwise praising of the minigames and the Bowser Party mode, the latter of which he called "a blast", claiming "Whether you are Bowser or not, this five-person modification of ''Mario Party'' is [''Mario Party''] ''10''{{'}}s greatest achievement – and one of the best uses of the Wii U GamePad yet."<ref>[http://www.ign.com/articles/2015/03/17/mario-party-10-review ''Mario Party 10'' Review]. ''IGN''. Retrieved August 15, 2018.</ref> In a similar review, Mark Walton of GameSpot gave the game a 6/10, praising the visuals and the minigames, but criticized the amiibo Party boards, the overreliance on luck, and a poor implementation of the GamePad, stating "Ah, ''Mario Party'', the game that, on paper at least, should be a rollicking good time filled with joyful minigames and all your favourite Nintendo characters. It's hard not be suckered in by that classic Nintendo charm, the bright colours, the jangly music, Mario yelling "it's-a-me!" If games were fun based on nostalgia value alone, then ''Mario Party 10'' would be a wonderful creation. But they're not, and once you're over the sight of Mario and friends riding along in a Boo-inspired ghost train, the game's mildly amusing take on a family board game wears thin."<ref>[http://www.gamespot.com/reviews/mario-party-10-review/1900-6416064 ''Mario Party 10'' Review]. ''GameSpot''. Retrieved August 15, 2018.</ref> Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars, praising only the concept of the Bowser Party mode and being critical of practically everything else, including the Mario Party and amiibo Party modes and some minigames he deemed "want[ing] to see what your wrist action is like".<ref>[http://www.digitalspy.com/gaming/wii-u/review/a635702/mario-party-10-review-wii-u-the-fun-is-fleeting-in-this-party-game ''Mario Party 10'' review (Wii U): The fun is fleeting in this party game]. ''Digital Spy''. Retrieved August 15, 2018.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 1,250: Line 1,291:


==Pre-release and unused content==
==Pre-release and unused content==
During the Nintendo Treehouse Event at {{wp|E3 2014}}, it was claimed that [[Nabbit]] would appear to give Bowser extra dice blocks during Bowser Party. However, this was likely an early idea, as only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser.
{{unreferenced|section=y|Information on pre-release content should be corroborated by external sources.}}
Also in the E3 demo of ''Mario Party 10'', the characters used ''Mario Party 9'' winning and losing animations.
During the Nintendo Treehouse Event at {{wp|E3 2014}}, it was claimed that [[Nabbit]] would appear to give Bowser extra dice blocks during Bowser Party. However, in the final game, only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser. Also in the E3 demo of ''Mario Party 10'', the characters used ''Mario Party 9'' winning and losing animations, as well as their voice clips and the announcer. The final version of the game does not feature an announcer, making it the only mainline ''Mario Party'' game with this distinction.


The fireballs in [[Bowser's Bad Breath]] had a different appearance. Additionally, the controls for Bowser in [[Bowser's High Dive]] were originally made to have the [[Wii U#Wii U GamePad|GamePad]] tilt left and right, though the final game instead uses the touch screen. Additionally, in an early gameplay of Bowser Party, the meter that showed the amount of spaces Bowser was from catching up with the Mario Team, and the bar that showed Team Mario's health both had a different appearance.
The fireballs in [[Bowser's Bad Breath]] had a different appearance. Additionally, the controls for Bowser in [[Bowser's High Dive]] were originally made to have the [[Wii U#Wii U GamePad|GamePad]] tilt left and right, though the final game instead uses the touch screen. Additionally, in an early gameplay of Bowser Party, the meter that showed the amount of spaces Bowser was from catching up with the Mario Team, and the bar that showed Team Mario's health both had a different appearance.
==Promotion==
===''Mario Party 10'' Virtual Launch Party===
The '''''Mario Party 10'' Virtual Launch Party''' was an online event organized by Nintendo of America on March 18, 2015, two days before the game's launch date in North America. The event comprised activities posted via the company's accounts on Facebook, Instagram, and Twitter between 13:00 and 17:00 PDT. Users of these social networks were encouraged to participate in these activities.<ref name="MP10LaunchParty Facebook">{{cite|author=NintendoAmerica|url=www.facebook.com/events/1432201473739750/|title=Mario Party 10 Virtual Launch Party|publisher=Facebook|accessdate=August 4, 2024}}</ref>
The activities were as follows:
*a trivia question asking participants which of four options is not a board in ''Mario Party 10''.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578287257066610689|title=Which of these is NOT a board in #MP10? Answer with #MP10LaunchParty #SweepsEntry to enter our sweepstakes!|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232215/https://twitter.com/NintendoAmerica/status/578287257066610689}}</ref> The options are "Mushroom Park", "Magma Mountain", "Airship Central", and "Chaos Castle", with "[[Bowser's Magma Mountain|Magma Mountain]]" being the correct answer.
*a trivia question asking participants whether it is true or false that Waluigi is playable in ''Mario Party 10''.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578289773799993345|title=True or false: Waluigi is one of the playable characters in #MP10 for #WiiU. Answer w/ #MP10LaunchParty #SweepsEntry|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232214/https://twitter.com/NintendoAmerica/status/578289773799993345}}</ref> The correct answer is "true".
*a request to set one's profile picture to Bowser's emblem, provided in the corresponding post.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578303617062559744|title=Join my #BowserParty and change your profile pic to this… OR ELSE! Prove it by tweeting #MP10LaunchParty #SweepsEntry|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232205/https://twitter.com/NintendoAmerica/status/578303617062559744}}</ref>
*a request to communicate one's "favorite Mario Party moment", potentially through a picture or video clip. The appended image shows the box art of every previous ''Mario Party'' title officially released on home consoles.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578325006985347072|title=Share with us your favorite Mario Party moment! Include a pic or video, if possible! #MP10LaunchParty #SweepsEntry|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232155/https://twitter.com/NintendoAmerica/status/578325006985347072}}</ref>
*a question gauging interest in the game's three party modes.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578330049411158016|title=Poll: Which of these parties are you most excited to play in #MP10? Answer with #MP10LaunchParty #SweepsEntry|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232153/https://twitter.com/NintendoAmerica/status/578330049411158016}}</ref>
*a question asking participants which of nine amiibo figures shown in the appended picture they intend to use first with the game. The amiibo figures are Yoshi, Mario, Bowser, Peach, Wario, Rosalina, Toad, Donkey Kong, and Luigi.<ref>{{cite|author=NintendoAmerica|date=March 18, 2015|url=x.com/NintendoAmerica/status/578337592405557248|title=Which of these nine #amiibo will you use first in #MP10 for #WiiU? Tell us with #MP10LaunchParty #SweepsEntry|publisher=X|accessdate=August 4, 2024|archive=web.archive.org/web/20200518232150/https://twitter.com/NintendoAmerica/status/578337592405557248}}</ref> Most of them are shown in their variants from the ''Super Mario'' line, while Wario, Rosalina, and Donkey Kong are shown in their variants from the ''Super Smash Bros.'' line, as their ''Super Mario'' line counterparts had not been announced yet at the time of this event.
Exclusively on Twitter, users who engaged with these posts using the [[List of hashtags|hashtags]] "#MP10LaunchParty" and "#SweepsEntry" became eligible for a sweepstake involving five prize packs, each consisting of a Wii U system and a ''Mario Party 10'' + amiibo bundle. A number of participating Twitter users were also selected at the end of every hour in this event to receive a prize involving a Gold Mario amiibo.<ref name="MP10LaunchParty Facebook"/>


==Gallery==
==Gallery==
Line 1,296: Line 1,351:
==Staff==
==Staff==
{{main|List of Mario Party 10 staff}}
{{main|List of Mario Party 10 staff}}
''Mario Party 10'' was developed by [[NDcube]], the same development team who worked on ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''. In addition, several staff members who previously developed ''Mario Party: Island Tour'' returned to develop ''Mario Party 10'', including director Yukio Umematsu and composer Rei Kondoh.
''Mario Party 10'' was developed by [[Nintendo Cube|NDcube]], the same development team who worked on ''[[Mario Party 9]]'' and ''[[Mario Party: Island Tour]]''. In addition, several staff members who previously developed ''Mario Party: Island Tour'' returned to develop ''Mario Party 10'', including director Yukio Umematsu and composer Rei Kondoh.


While Rosalina's former voice actress, [[Kerri Kane]], was listed in the voice credits (misspelled as Kerry Kane), this was a mistake, as [[Laura Faye Smith]] provided the clips used in ''Mario Party 10''.<ref>While the credits of ''Mario Party 10'' listed "Kerry Kane"{{sic}} as providing vocal work for the game, in an email, [[Kerri Kane]] explained that it was not in fact her work: "''I do know it's not me in this game however, as when I recorded for Miss Rosalina my script contained mostly "sounds" Like when you throw an object or when you are hit by one. Lots of Hoo's and Ha's, Yeahs and Yahs, things like that, some Alrights. I think the only long [...] sentence I recorded was something like "Hmmm, Not bad" So again a sound, but with a couple words. My script didn’t have a "Here I go" or the "Let's go" that I hear from Rosalina in MP10.''" (March 17, 2015)</ref>
While Rosalina's former voice actress, [[Kerri Kane]], was listed in the voice credits (misspelled as Kerry Kane), this was a mistake, as [[Laura Faye Smith]] provided the clips used in ''Mario Party 10''.<ref>While the credits of ''Mario Party 10'' listed "Kerry Kane"{{sic}} as providing vocal work for the game, in an email, [[Kerri Kane]] explained that it was not in fact her work: "''I do know it's not me in this game however, as when I recorded for Miss Rosalina my script contained mostly "sounds" Like when you throw an object or when you are hit by one. Lots of Hoo's and Ha's, Yeahs and Yahs, things like that, some Alrights. I think the only long [...] sentence I recorded was something like "Hmmm, Not bad" So again a sound, but with a couple words. My script didn’t have a "Here I go" or the "Let's go" that I hear from Rosalina in MP10.''" (March 17, 2015)</ref>
Line 1,304: Line 1,359:
|image1=Mario Party 10 box.png
|image1=Mario Party 10 box.png
|image2=Mario Party 10 box JP.jpg
|image2=Mario Party 10 box JP.jpg
|footer=The Western (left) and Japanese (right) cover art differences
|footer=The international (left) and Japanese (right) cover art differences
|align=right
|align=right
|direction=horizontal
|direction=horizontal
Line 1,310: Line 1,365:
}}
}}
*Several minigames have different names between the American and British releases; for example, [[Found it? Pound it!]] is named "Ground Pound Prowl" in the British version.
*Several minigames have different names between the American and British releases; for example, [[Found it? Pound it!]] is named "Ground Pound Prowl" in the British version.
*On the Western cover for the game, the [[Wii U#Wii U GamePad|Wii U GamePad]] that [[Bowser]] is holding is black, matching the color for the Wii U Deluxe Set. On the Japanese cover, however, the GamePad is white, matching the color used for the Wii U Basic Set.
*On the international cover for the game, the [[Wii U#Wii U GamePad|Wii U GamePad]] that [[Bowser]] is holding is black, matching the color for the Wii U Deluxe Set. On the Japanese cover, however, the GamePad is white, matching the color used for the Wii U Basic Set.
{{br}}
{{br}}


Line 1,324: Line 1,379:
*''[[Luigi's Mansion]]'': Luigi's amiibo Party theme is an arrangement of this game's main theme.
*''[[Luigi's Mansion]]'': Luigi's amiibo Party theme is an arrangement of this game's main theme.
*''[[WarioWare (series)|WarioWare]]'' series: The left half of the Wario amiibo board features many elements from the ''WarioWare'' series, such as Wario's biker helmet and the [[Wario Bike]].
*''[[WarioWare (series)|WarioWare]]'' series: The left half of the Wario amiibo board features many elements from the ''WarioWare'' series, such as Wario's biker helmet and the [[Wario Bike]].
*''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series: The  fortresses and castles on the boards are based on their appearance in the games from this series. [[Stone-Eye]]s and [[Nabbit]] return from ''[[New Super Mario Bros. U]]'', the former in the minigame [[Fruit Scoot Scurry]] and the latter as an ally to Team Mario in Bowser Party. The airship design from this game also appears in the sky board. In the minigame Bowser's Tank Terror, Bowser falls in the lava which makes him reduced into [[Dry Bowser]], resembling how he falls in lava and is reduced to his skeletal version in [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]] of the first game of this series. A few of the minigames take place in the worlds from ''New Super Mario Bros. U''. The start of the Ground Theme and part of its melody are arranged in [[Steal the Beat]].
*''[[Mario Party 6]]'': When determining the winner, the playable characters fly through an endless void until the winner is left, like what happens in this game, followed by voice clips that are also reused here.
*''[[Mario Party 6]]'': When determining the winner, the playable characters fly through an endless void until three of them fall and the winner is left, like what happens in this game.
*''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series: The  fortresses and castles on the boards are based on their appearance in the games from this series. [[Jumbo Ray]]s from ''[[New Super Mario Bros. Wii]]'' appear in the minigames [[Bouncy Brawl]] and [[Bubble Squabble]] as background characters. [[Stone-Eye]]s and [[Nabbit]] return from ''[[New Super Mario Bros. U]]'', the former in the minigame [[Fruit Scoot Scurry]] and the latter as an ally to Team Mario in Bowser Party. The airship design from this game also appears in the sky board. In the minigame Bowser's Tank Terror, Bowser falls in the lava which makes him reduced into [[Dry Bowser]], resembling how he falls in lava and is reduced to his skeletal version in [[World 1-Castle (New Super Mario Bros.)|World 1-Castle]] of the first game of this series. A few of the minigames take place in the worlds from ''New Super Mario Bros. U''. The start of the Ground Theme from ''New Super Mario Bros. Wii'' and part of its melody are arranged in [[Steal the Beat]].
*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Mario Kart Wii]]'': Some of [[Dry Bowser]]'s voice clips are recycled from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
*''[[Luigi's Mansion: Dark Moon]]'': The [[Luigi Board|Luigi amiibo board]] appears based on this game, having a model of the [[Gloomy Manor]] and a sign with a [[Greenie]] on it on the board.
*''[[Luigi's Mansion: Dark Moon]]'': The [[Luigi Board|Luigi amiibo board]] appears based on this game, having a model of the [[Gloomy Manor]] and a sign with a [[Greenie]] on it on the board.
*''[[Mario Party: Island Tour]]'': After a battle minigame or a boss battle in the event of a tie the player fights for the position with a Dice Block. Also, in Bowser Party the player has to roll a Dice to defeat the [[Whomp]] blocking the path.
*''[[Mario Party: Island Tour]]'': After a battle minigame or a boss battle in the event of a tie the player fights for the position with a Dice Block. Also, in Bowser Party the player has to roll a Dice to defeat the [[Whomp]] blocking the path.
*''[[Super Mario 3D World]]'': Many of the Bowser minigames are placed in [[World Bowser]]. [[Clear Pipe]]s appear in the Minigame Tournament mode.
*''[[Super Mario 3D World]]'': Many of the Bowser minigames are placed in [[World Bowser]]. [[Clear Pipe]]s appear in the Minigame Tournament mode. Some voice clips are reused.
*''[[Mario Kart 8]]'': Some of [[Princess Daisy|Daisy]] and [[Toadette]]'s voice clips are recycled from this game.
*''[[Mario Kart 8]]'': Some of [[Princess Daisy|Daisy]] and [[Toadette]]'s voice clips are recycled from this game.


Line 1,341: Line 1,397:
*''[[Super Mario Party]]'': The majority of the returning characters' victory and losing animations are reused in this game.
*''[[Super Mario Party]]'': The majority of the returning characters' victory and losing animations are reused in this game.
*''[[Super Smash Bros. Ultimate]]'': Daisy's unique running animation resembles her unique running animation introduced in ''Mario Party 10''. Mario, Rosalina, and Waluigi appear as spirits, using their artwork from ''Mario Party 10''.
*''[[Super Smash Bros. Ultimate]]'': Daisy's unique running animation resembles her unique running animation introduced in ''Mario Party 10''. Mario, Rosalina, and Waluigi appear as spirits, using their artwork from ''Mario Party 10''.
*''[[Mario Kart Tour]]'': Yoshi, Bowser, Toad, Waluigi, and Toadette reuse their artwork, and the artwork for Red Yoshi, Blue Yoshi, Pink Yoshi, Orange Yoshi, Black Yoshi, White Yoshi, and Yellow Yoshi is based on Yoshi's artwork.
*''[[Mario Party Superstars]]'': Several minigames from ''Mario Party 10'' return in this game.
*''[[Mario Party Superstars]]'': Several minigames from ''Mario Party 10'' return in this game.
*''[[Super Mario Party Jamboree]]'': [[Toadette]] and Spike's artwork are reused in this game.
==Trivia==
*''Mario Party 10'' is the first game in the ''Mario Party'' series to be given a 7+ age rating by {{wp|Pan European Game Information|PEGI}} as opposed to a 3+ rating, although this game was provisionally rated 3+ when announced at E3 2014. This was also the only ''Mario Party'' game to be given the "Violence" icon by PEGI.
*During Bowser's turn in a Bowser Party, while he is moving toward the other players, pressing the {{button|wiiu|A}} button causes him to roar.


==Names in other languages==
==Names in other languages==
Line 1,355: Line 1,417:
|ChiTM=Mario Party 10
|ChiTM=Mario Party 10
}}
}}
==Trivia==
*''Mario Party 10'' is the first game in the ''Mario Party'' series to be given a 7+ age rating by {{wp|Pan European Game Information|PEGI}} as opposed to a 3+ rating, although this game was provisionally rated 3+ when announced at E3 2014. This was also the only ''Mario Party'' game to be given the "Violence" icon by PEGI.
*During Bowser's turn in a Bowser Party, while he is moving toward the other players, pressing the {{button|wiiu|A}} button causes him to roar.


==References==
==References==
Line 1,365: Line 1,423:
==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[http://marioparty10.nintendo.com/ Official North American website]
*[http://marioparty10.nintendo.com/ Official North American website]
*[https://www.nintendo.co.jp/wiiu/abaj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/wiiu/abaj/index.html Official Japanese website]
Line 1,370: Line 1,429:


{{MP10}}
{{MP10}}
{{Mario games}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:Mario Party 10]]
[[de:Mario Party 10]]
Line 1,378: Line 1,437:
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with Nintendo Network]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]

Latest revision as of 00:54, November 26, 2024

Mario Party 10
North American cover art of Mario Party 10.
For alternate box art, see the game's gallery.
Developer NDcube
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Wii U
Release date Original release:
Japan March 12, 2015[1]
USA March 20, 2015[2]
Europe March 20, 2015[3]
Australia March 21, 2015[4]
Nintendo Selects:
Europe September 30, 2016[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
FPB:PG - Parental guidance
Mode(s) Single-player, multiplayer
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Serial code(s) Japan WUP-ABAJ-JPN

Mario Party 10 is a game for the Wii U. It is the tenth home console installment in the Mario Party series, the twentieth installment overall, and the only installment for the Wii U, and features many reused gameplay elements from its predecessor. The game features a standard Party Mode (similar in gameplay to the Party Mode from Mario Party 9), and a new mode called Bowser Party, in which one player controls Bowser using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with amiibo.

Gameplay[edit]

Mario Party 10 offers three basic modes of play: Mario Party, Bowser Party, and amiibo Party each with their own unique styles of play. Other modes include Minigames and Toad's Room - the former has players simply playing minigames while the latter is where players can access a shop, a photo booth, and other items.

Game modes[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario Party[edit]

“Everyone plays board events or minigames!”
Mario Party menu description
Gameplay for the Mario Party mode

Mario Party is the central mode of Mario Party 10. Similar to Mario Party 9, players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the dice. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add Bowser Spaces on the board. If Bowser is not free by the time the "Homestretch!" space is reached, he will be sealed away and his son will add Bowser Jr. Spaces instead. When in Chaos Castle, a yellow Toad takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of Toad Houses, where a Special Dice Block is given to all players.

Bowser Party[edit]

"Bowser Party" redirects here. For the event in Mario Party 7 known as "Bowser Party" in PAL regions, see Bowser Time.
“Bowser chases Team Mario and wreaks havoc!”
Bowser Party menu description
A minigame in Mario Party 10 involving Bowser
Bowser catching up to the four players

Bowser Party is a new mode of gameplay featuring Bowser. One player controls Bowser using the GamePad, and up to four others use Wii Remotes to play against him as Team Mario. Mini Stars are replaced by Hearts, and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the Super Star at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four Bowser Dice Blocks by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario or if Team Mario is sent backwards to him, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. This can also happen if Team Mario cannot move away from Bowser because some players towards the end of the turn order are already eliminated, in which case Bowser will immediately initiate the Bowser Battle minigame selection as his turn begins. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can receive Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to deplete a heart from any Team Mario player, all of the team members perform their victory animations while Bowser roars in anger. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.

At the Homestretches of Mushroom Park and Whimsical Waters, Bowser Jr. appears with a roulette for Bowser to help him. In Chaos Castle's Homestretch, Bowser instead fuses the Bowser Dice Blocks into the Super Bowser Dice Block. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces. If Team Mario makes it to the goal after being knocked back twice, they automatically win.

Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him stomping his foot in anger.

amiibo Party[edit]

“Play board games with amiibo!”
amiibo Party menu description
amiibos in Mario Party 10, amiibo Party mode. Note that Rosalina amiibo is in the same pose that her Mario Kart 7 artwork.
Mario Board in amiibo Party

In amiibo Party, players can scan a playable character's amiibo and play on small boards designed for that character with up to three other amiibo figurines. Players compete in a 10-turn game for the most stars, which can be bought by coins, similar to the gameplay in previous Mario Party games prior to Mario Party 9. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Also, if the player has Mario Party: Star Rush, they can scan their amiibo that has Mario Party 10 data and receive a Dice Block that matches the token in Toad Scramble. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.

Coin Challenge[edit]

Coin Challenge
Toadette wins Coin Challenge.

Coin Challenge is a bonus game mode for 2-4 players. Rather than being found in the "Bonus Games" section, it is instead found in the Mario Party mode, at the very end of the game selection screen. Player compete to earn coins based off their minigame results in three, five, or seven rounds of competition. The game starts with the characters competing in a minigame to earn coins based on their position: 1st place earns 15 coins, 2nd place earns 10 coins, 3rd place earns 5 coins, and 4th place earns 0 coins. Each round, a minigame is picked from the minigame wheel that contains six random minigames. The minigame is picked randomly for the first round and by the last place player for subsequent rounds. If the difference between first and last is 30 coins or more at the start of a round, the minigame wheel spins slower, making selecting a specific minigame easier. One minigame equals one round, and at the end of each round, players will be able to see how many coins they earned in that minigame and how much they possess after each round, with the exception of the final round, where all there is in each coin counter are three question marks. When playing a five- or seven- round game, the last two rounds have two Chance Minigames; if one of them is selected, the players earn double the amount of coins normally earned in that round. Once three, five, or seven minigames have been completed, depending on how many rounds the player has decided to play for, the game ends. The maximum number of coins is 45 for three rounds, 105 for five, and 135 for seven.

Coin Challenge Result Screen. This is captured directly from the Wii U via the web browser functionality
The Rankings screen that shows after a Coin Challenge game is complete, showing each player's position and coin count.

The players enter their colored pipes and the camera rises in height to each pipe corresponding to the ranking. Rankings are revealed from last to first based off who had the most or least coins in the game. If there is a tie for a position, the position in which no one takes that spot is skipped, and the characters that tie will exit the pipe next to each other, doing their respective poses simultaneously based on if they placed first or not. The number of coins that will come out of a pipe is based on the number of coins the player in that place had, and after the last coin comes out, the character will jump out of the pipe and do a victory animation (if placed 1st) or a failure animation (if placed outside 1st). Once the camera reaches the gold pipe and the character jumps out, the words "Congratulations!" appear on the screen; the music used for the result screen is shared with Minigame Tournament.

The Ranking screen in this mode is displayed the same way as the Mario Party mode in a board and in amiibo Party mode, except that they lack Coin, Star or Mini Star symbols altogether and that the player labels that say P1, P2, etc. are merged closer to the character icon. The "View Details" button replaces the "View Graph" button from the other modes, and pressing that button changes the screen to another page that displays how many coins each player won in a specific round; if the respective minigame was a Chance Minigame, the values shown here will be twice as normal for that round.

No matter how many rounds are set, 20 Mario Party Points are always awarded at the end of each Coin Challenge game.

amiibo Bonus[edit]

Players can also tap an amiibo to get bases and bonus Mario Party Points with a scratch card. However, only amiibo with Mario Party 10 data can earn bases, while others can only earn Mario Party Points. Once all of the bases are collected for an amiibo, the amiibo also gets scratch cards for the amiibo Bonus.

Minigame Tournament[edit]

The Minigame Tournament

Minigame Tournament is a bonus game mode for up to eight players, the only mode in the game to allow that many players. Despite the fact that Super Smash Bros. for Wii U allows seven Wii Remotes to be connected to the Wii U at once, pass and play is enforced when playing with five or more human players. The game starts with eight players divided into two groups of four. The first group consists of odd player numbers, and the second group consists of even player numbers. This is decided based on the order the characters are picked. The players in each respective group face off in a minigame, with first and second advancing to the next round and third and fourth being eliminated. If a minigame is only between CPU contestants, the minigame will be skipped and results will be simulated. Ties are decided by dice rolls unless the tie is between two players in 3rd place. Before a minigame begins, each player must grab the Wii Remote for their character and press the A Button button to confirm. When playing with five or more human players, after the first group plays, the players who played that minigame must hand over the Wii Remote to the other players.

After both groups have finished their minigames, the game moves on to the second round, and another minigame is played. Like with the first round, the top two players advance to the final round and the bottom two are eliminated. In the final round, the top two competitors must play one last minigame; the victor player then wins the tournament.

Bowser Challenge[edit]

Bowser Challenge is a bonus single-player game mode. The single player plays all ten Bowser minigames, attempting to make the four computer players lose as many hearts as possible. Computer players always have six hearts to start each minigame. For every computer player that is knocked out by losing all six hearts, the player receives three bonus hearts. The total number of hearts lost by the computer players in all ten minigames, plus the bonus hearts for knocking out computer players, is the player's score. Once the player completes all of the minigames, Bowser gets a new throne, with the design of the throne depending on how many hearts are in the total.

Toad's Room[edit]

Toad's Room is an extra mode, featuring a shop, a photo booth and a challenges mode.

  • Shop: Players can buy unlockable characters, CPU Master Difficulty, vehicles for the boards, and music. Models of characters and backgrounds can be bought to be used in the Photo Booth.
  • Challenge List: Players can see the challenges they completed and challenges yet to be completed. There are 49 challenges in all.
  • Photo Studio: Players can take photos with the models of characters and backgrounds bought on the shop. One can also send their photos to Miiverse.
  • Music: Players can listen to the songs bought on the shop.
  • Staff credits: Players can view the Staff Credits here.
  • Miiverse: This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen. Due to the discontinuation of Miiverse on November 7, 2017, this option is no longer available.

Characters[edit]

Playable characters[edit]

There are a total of thirteen playable characters in Mario Party 10. Of these characters, two, Rosalina and Spike, are playable for the first time in the series, with Spike also being playable for the first time in any game. Bowser is not playable in Mario Party mode, but is playable in other modes, and, despite previously being playable in Mario Party 4's Beach Volley Folly minigame, he is considered to be a new playable character to the series.[5] Toadette and Spike are unlockable through the Shop in Toad's Room. Also, Donkey Kong makes his first full playable appearance in the series since Mario Party 4, and Toadette is playable for the first time in the series since Mario Party 8.

Mario Luigi Peach Toad Yoshi
Artwork of Mario in Mario Party 10
Artwork of Luigi in Mario Party 10
Artwork of Peach for Mario Party 10
Artwork of Toad from Mario Party 10 (also used in Super Mario Run, Mario Party: The Top 100 and Mario Kart Tour)
Artwork of Yoshi for Mario Party 10 (reused for Super Mario Party and Mario Kart Tour)
The hero of the Mushroom Kingdom, Mario never hesitates to jump into action – especially when there's a party happening! He may have spent his fair share of time in his brother Mario's shadow, but Luigi's never one to shy from the shining spotlight. This regal ruler of the Mushroom Kingdom always throws her crown into the ring when Mini-Stars are at stake! Loyal, lovable, lively: Toad's list of qualities is longer than he is tall, and he'll use every one of his abilities to come out on top. The green gobbler has attended every Mario Party to date, and Flutter Jumps back into the fun this time around.
Wario Waluigi Daisy Rosalina (new) Donkey Kong
Artwork of Wario for Mario Party 10 (reused for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition)
Artwork of Waluigi for Mario Party 10 (reused for Mario Kart Tour)
Artwork of Princess Daisy in Mario & Sonic at the London 2012 Olympic Games (later used in Mario Kart 7, Mario Party 10, Super Mario Run and Mario Party: The Top 100)
Artwork of Rosalina in Mario Party 10 (also used in Super Mario Party and Mario Party Superstars)
DKMP10.png
Driven by a greed for all things shiny and valuable, Wario can't wait to get his hands on more Mini-Stars and Coins. Wild of moustache and every bit as devious as his accomplice Wario, the purple-garbed Waluigi returns for more mischief. Never one to turn down an invitation, this Sarasaland princess's tomboyish streak stands her in good stead for the hustle and bustle of Mario Party. With all her experience in the Comet Observatory, Rosalina's sure to have her eye on those Mini-Stars in her Mario Party debut. He's finally back to kick some tail! After a break on the sidelines, the swinging king of the jungle is rolling out the barrel as a playable character once again.
Bowser (new) Toadette Spike (new)
Artwork of Bowser in Mario Party 10 (later reused for Mario Party: Star Rush, Super Mario Party and Mario Kart Tour)
Artwork of Toadette for Mario Party 10 (reused for Super Mario Run, Mario Party: The Top 100, Mario Kart Tour, Mario & Sonic at the Olympic Games Tokyo 2020, and Super Mario Party Jamboree)
Spike
The big, bruising king of the Koopas makes his playable Mario Party debut, wreaking havoc on Team Mario in the brand new Bowser Party mode! Unlockable character
This character must be bought in Toad's Room with 600 Mario Party Points.
Unlockable character
This character must be bought in Toad's Room with 600 Mario Party Points.

amiibo Party[edit]

Character Compatible amiibo
Super Mario Super Smash Bros. Other
Artwork of Mario in Mario Party 10
Mario
Amiibo of Mario, concept art Mario amiibo.png Gold Mario AmiiboThe Silver edition of the Mario amiibo8-Bit Classic Mario.png8-Bit Modern Mario.pngMario Wedding Amiibo Artwork.pngCat Mario amiibo
Artwork of Luigi in Mario Party 10
Luigi
amiibo of Luigi, concept art Luigi amiibo.png X mark.svg
Artwork of Peach for Mario Party 10
Peach
Amiibo of Princess Peach, concept art Peach amiibo.png Peach Wedding Amiibo Artwork.pngCat Peach amiibo
Artwork of Toad from Mario Party 10 (also used in Super Mario Run, Mario Party: The Top 100 and Mario Kart Tour)
Toad
amiibo of Toad, concept art X mark.svg X mark.svg
Artwork of Yoshi for Mario Party 10 (reused for Super Mario Party and Mario Kart Tour)
Yoshi
amiibo of Yoshi, concept art Yoshi amiibo.png YarnYoshiamiiboMega.jpg
Artwork of Wario for Mario Party 10 (reused for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition)
Wario
Amiibo of Wario, concept art Wario amiibo.png X mark.svg
Artwork of Rosalina in Mario Party 10 (also used in Super Mario Party and Mario Party Superstars)
Rosalina
Amiibo of Rosalina, concept art Rosalina amiibo.png X mark.svg
DKMP10.png
Donkey Kong
Amiibo of Donkey Kong, concept art Donkey Kong amiibo.png Turbo Charge Donkey Kong figurineDark Turbo Charge Donkey Kong figurine
Artwork of Bowser in Mario Party 10 (later reused for Mario Party: Star Rush, Super Mario Party and Mario Kart Tour)
Bowser*
Amiibo of Bowser, concept art Bowser amiibo.png Hammer Slam Bowser figurineDark Hammer Slam Bowser figurineBowser Wedding Amiibo Artwork.png
*Use of the Bowser amiibo will cause his minigames to be played instead of the normal minigames. Bowser Spaces also will not cause negative effects on this amiibo.
Note: Use of the golden edition Mario amiibo will turn the Mario figure that appears on the board into Gold Mario, although he is not present in the minigames. The same happens when the silver edition Mario amiibo is scanned, but with Silver Mario rather than Gold Mario.

Bosses[edit]

  Bosses and minigames
Board Mushroom Park Haunted Trail Whimsical Waters Airship Central Chaos Castle
First boss Mega Goomba
Boss minigame from Mario Party 10; Mega Goomba's Ladder Leap.
Sledge Bro
Boss minigame from Mario Party 10; Sledge Bro's Card Chaos.
Mega Cheep Chomp
Boss minigame from Mario Party 10; Mega Cheep Chomp's Shell Shock.
Mega Monty Mole
Boss minigame from Mario Party 10; Mega Monty Mole's Maze Mischief.
Mega Mechakoopa
Boss minigame from Mario Party 10; Mega Mechakoopa's Swing & Stomp
Mega Goomba's Ladder Leap Sledge Bro's Card Chaos Mega Cheep Chomp's Shell Shock Mega Monty Mole's Maze Mischief Mega Mechakoopa's Swing & Stomp
Second boss Petey Piranha
Boss minigame from Mario Party 10; Petey's Bomb Battle.
King Boo
Boss minigame from Mario Party 10; King Boo's Tricky Tiles.
Mega Blooper
Boss minigame from Mario Party 10; Mega Blooper's Bubble Battle.
Kamek
Boss minigame from Mario Party 10; Kamek's Rocket Rampage.
Bowser / Dry Bowser
Boss minigame from Mario Party 10; Bowser's Tank Terror 1st phase.
Boss minigame from Mario Party 10; Bowser's Tank Terror 2nd phase.
Petey's Bomb Battle King Boo's Tricky Tiles Mega Blooper's Bubble Battle Kamek's Rocket Rampage Bowser's Tank Terror

Other characters and objects[edit]

These characters are various minor NPCs that appear in boards and minigames.

Character/Object
Amp Banzai Bill Bee Big Amp
Bowser's Wicked Wheel from Mario Party 10. Kamek summons a Banzai Bill in Kamek's Rocket Rampage in Mario Party 10. Beeline Shrine from Mario Party 10 Kamek summons a Big Amp in Kamek's Rocket Rampage in Mario Party 10.
Big Cheep Cheep Big Fuzzy Big Urchin Blooper
Cheep Cheep Leap with a Big Cheep Cheep and a Gold Cheep Cheep from Mario Party 10 Fuzzy Fliers, from Mario Party 10. Fruit of the Doom, from Mario Party 10. Boss minigame from Mario Party 10; Mega Blooper's Bubble Battle.
Bob-omb Bomp Boo Bowser Jr.
Bob-omb Combo, from Mario Party 10. Cliffside Crisis, from Mario Party 10. Boo Burglars, from Mario Party 10. Bowser Jr. from Mario Party 10
Bullet Bill Burner Chain Chomp Charvaargh
Bullet Bill Bullies, from Mario Party 10. Burner from Mario Party 10 Chain Chomp from Mario Party 10 Charvaargh from Mario Party 10
  • Appears as a board feature in Chaos Castle in Bowser Party mode only.
Cheep Cheep Clampy Dragoneel Dry Bones
Cheep Cheep Leap Cheep Cheep Check, from Mario Party 10. Dragoneel Treasure space in Mario Party 10 Meanie Match, from Mario Party 10.
  • Meanie Match
  • Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
  • Appears as a background element in the Bowser Board.
Fire Bar Fish Bone Fliprus Foo
Bowser's Fire Bar Fury Fish Bone from Mario Party 10 Ice Slide, You Slide, from Mario Party 10. Foo Me Once, from Mario Party 10.
  • Appears as multiple board features in Whimsical Waters: one each in the Mario Party and Bowser Party modes.
Fuzzy Galoomba Gold Cheep Cheep Gold Piranha Plant
Fuzzy Fliers, from Mario Party 10. Goomba Gallop, from Mario Party 10. Cheep Cheep Leap with a Big Cheep Cheep and a Gold Cheep Cheep from Mario Party 10 Pipe Sniper, from Mario Party 10.
Goomba Goomba Tower Goombrat Greenie
Goomba Gallop, from Mario Party 10. amiibos in Mario Party 10, amiibo Party mode. Note that Rosalina amiibo is in the same pose that her Mario Kart 7 artwork. Goomba Gallop, from Mario Party 10. Greenie cameo from Mario Party 10
  • Appears on a placard hanging from a dead tree in the Luigi Board.
Grrrol Hammer Bro Huckit Crab Jumbo Ray
Hop, Drop, and Roll, from Mario Party 10. Hammer Bro battle minigame appearance from Mario Party 10 Watermelon Whalin', from Mario Party 10. Bouncy Brawl, from Mario Party 10.
King Boo Koopa Troopa Lava Bubble Luma
Boss minigame from Mario Party 10; King Boo's Tricky Tiles. Koopa Troopa at the final stage of a Chaos Castle Bowser Party from Mario Party 10 Lava Bubble from Mario Party 10 Lumas from Mario Party 10
  • Bowser's Bogus Bingo
  • Meanie Match
  • Appears as a spectator in various minigames.
  • Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
  • Appears as a background element in the Mario Board.
Nabbit Peepa Petey Piranha Piranha Plant
Nabbit from Mario Party 10 MP10-PeepaPanic.png Boss minigame from Mario Party 10; Petey's Bomb Battle. Pipe Sniper, from Mario Party 10.
  • Petey's Bomb Battle
  • Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
Shy Guy Skewer Sledge Bro Spiked Ball
Shy Guy Shuffle, from Mario Party 10. Skewer Scurry, from Mario Party 10. Boss minigame from Mario Party 10; Sledge Bro's Card Chaos. Bowser Painball from Mario Party 10.
  • Sledge Bro's Card Chaos
  • Appears as a selectable character when Team Mario attempts to get the Super Star in Bowser Party mode.
Spinner Star Bunny Swoop Toads
Spiked Ball Scramble from Mario Party 10. Star Bunnies from Mario Party 10 Pipe Sniper with a Swoop from Mario Party 10 Toads from Mario Party 10
  • Appears as a spectator in various minigames.
  • Appears as a background element in the Peach Board.
  • Appears as a background element in the Toad Board.
  • Colored members appear as hosts in Mario Party and Bowser Party (for Team Mario only).
  • Appears as an audience that congratulates the player in Mario Party mode and Team Mario in Bowser Party mode.
Torpedo Ted Urchin Waddlewing Whomp
Blooper Blast-Off, from Mario Party 10. Fruit of the Doom, from Mario Party 10. Meanie Match, from Mario Party 10. Whomp from Mario Party 10
  • Appears at the first Gate Space of any given board in Bowser Party mode.
Yoshi
Yoshis from Mario Party 10

Boards[edit]

Main boards[edit]

Note: There are three different exclusive vehicles in each board, one available from the start and the other two purchasable from Toad's Room for 300 Mario Party Points each. They all have the same purpose of carrying the characters around a board, but their type depends on the board's theme (for example, submarines are used in Whimsical Waters while aircraft-like vehicles are used in Airship Central).

Name Image In-game description and vehicles Bosses Playable in Bowser Party?
Mushroom Park Board from Mario Party 10 This amusement-park board is suitable for everyone!
Vehicle from Mario Party 10 Vehicle from Mario Party 10 Vehicle from Mario Party 10
Traditional Train Toy Train Petey Piranha Train
Miniboss - Mega Goomba
Boss - Petey Piranha
Check mark.svg
Haunted Trail Board from Mario Party 10 Boo awaits on this dark forest board!
Vehicle from Mario Party 10 Vehicle from Mario Party 10 Vehicle from Mario Party 10
Magical Sleigh Lovely Sleigh King Boo Sleigh
Miniboss - Sledge Bro
Boss - King Boo
X mark.svg
Whimsical Waters Board from Mario Party 10 A Dragoneel lives here and may decide your fate!
Vehicle from Mario Party 10 Vehicle from Mario Party 10 Vehicle from Mario Party 10
Simple Submarine Whale Submarine Blooper Submarine
Miniboss - Mega Cheep Chomp
Boss - Mega Blooper
Check mark.svg
Airship Central Board from Mario Party 10 Bowser's ship is ready to attack on this sky board!
Vehicle from Mario Party 10 Vehicle from Mario Party 10 Vehicle from Mario Party 10
Plain Plane Antique Plane Banzai Bill Jet
Miniboss - Mega Monty Mole
Boss - Kamek
X mark.svg
Chaos Castle Board from Mario Party 10 Traps abound on this chaotic board!
Vehicle from Mario Party 10 Vehicle from Mario Party 10 Vehicle from Mario Party 10
Star Stomper Castle Clomper Bowser Bonker
Bowser Basher
Miniboss - Mega Mechakoopa
Boss - Bowser / Dry Bowser
Check mark.svg

amiibo Boards[edit]

Minigames[edit]

Cheep Cheep Leap
Cheep Cheep Leap, one of the minigames in Mario Party 10
Main article: List of Mario Party 10 minigames

Mario Party 10 features a grand total of 75 minigames, which is only slightly less than the 81 each in both Mario Party 9 and Mario Party: Island Tour. The minigame categories are much the same as in previous Mario Party installments: free-for-all minigames pit all four players against each other, 1 vs. 3 pits one player against the remaining three, and 2 vs. 2 pits two groups against one another. Boss minigames from Mario Party 9 also return with no changes to the basic formula; players compete against each other to defeat a boss. Yet also returning from Mario Party 9 are Bowser Jr. minigames, in which one player attempts to best Bowser Jr. in a wager for coins; however, only two of these minigames appear, and they are only fully playable in amiibo Party mode. A new category of minigames known as "Bowser Battles" are exclusive to Bowser Party mode, and involve Bowser attacking up to four other players in an attempt to deplete as many hearts as possible. Lastly, extra minigames are minigames which do not fit into any of the general categories and thus have their own sections in the Bonus Games; Badminton Bash and Jewel Drop are the only two extra minigames.

Spaces[edit]

Space Image Effect Appears in...
Mario Party Bowser Party amiibo Party
Mushroom Park Haunted Trail Whimsical Waters Airship Central Chaos Castle Mushroom Park Whimsical Waters Chaos Castle
??? ??? from Mario Party 10 Covered with ink... X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Advance Space Advance Space from Mario Party 10 Move forward (2, 3, 4) spaces. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Back Space (Mario Party mode) Back Space from Mario Party 10 Hit the Dice Block again, and go back. Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Back Space (Bowser Party mode) Back Space from Mario Party 10 Move back (2, 3, 4) spaces. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Blooper-Go-Round Blooper-Go-Round from Mario Party 10 Jump on the carousel, and try to get some Mini Stars! (Mario Party mode)
Jump on the carousel, and try to get some hearts! (Bowser Party mode)
Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg
Boo Boo area from Mario Party 10 Get haunted by a Boo! X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Boo Space MP10 SpaceBoo.png Make the Boo haunt someone else! X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Boss Battle Space Boss Battle Space / Gate Space from Mario Party 10 Battle a miniboss to get past this space! (first boss)
Stop here for a final showdown! (second boss)
Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Bowser Space Bowser Space from Mario Party 10
Bowser Space (Amiibo Party) from Mario Party 10
Bowser will do something really nasty! (Mario Party mode)
Bowser will pull a dirty trick! (amiibo Party mode)
Question.svg1 Question.svg1 Question.svg1 Question.svg1 Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Bowser Block Space Bowser Block Space from Mario Party 10
Bowser Block Space from Mario Party 10
Bowser gets an extra Dice Block. (Adding a Bowser Dice Block)
Bowser loses one of his Dice Blocks. (Subtracting a Bowser Dice Block)
X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg2 Check mark.svg Check mark.svg X mark.svg
Bowser Jr. Space Bowser Jr. Space from Mario Party 10 Bowser Jr. will come and cause some trouble! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Cannon Space Cannon Space from Mario Party 10
Cannon Space from Mario Party 10
Attack the Bowser ship! X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Change Space Change Space from Mario Party 10 Rearrange the turn order! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Cheep Cheep Branch Cheep Cheep Branch from Mario Party 10 Which way you go depends on the Cheep Cheep. X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Coin Space Coin Space from Mario Party 10 Get coins! X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Dash Space Dash Space from Mario Party 10 Hit the Dice Block again, and advance. X mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Dragoneel Space Dragoneel Space from Mario Party 10 Get treasure from the Dragoneel! X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Dragoneel Treasure Dragoneel Treasure from Mario Party 10 Stop and get some Dragoneel Treasure! X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Event Space Event Space from Mario Party 10 A spin decides your fate! X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Gate Space Boss Battle Space / Gate Space from Mario Party 10 Defeat the Whomp to move forward. (First occurrence)
Stop and get the Super Star from an enemy! (Second occurrence)
X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Green Space Green Space from Mario Party 10 You're safe here! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Heart Space MP10 SpaceHeart.png Everyone's hearts increase. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Homestretch! Homestretch! from Mario Party 10 Size up the situation as you head into the final stretch! (Mario Party mode)
Checkpoint before the goal... (Bowser Party mode)
Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg
Lose Coins Space Lose Coins Space from Mario Party 10 Lose coins! X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Lucky Space Lucky Space from Mario Party 10
Heart version of the Lucky Space from Mario Party 10
Get Mini Stars in a special event! (Mario Party mode)
Hit one of the blocks to get some hearts for everyone! (Bowser Party mode)
Everyone participates in the event that starts here. (Mushroom Park attractions in Mario Party mode only)
Jump to get Mini Stars! (Special event in Haunted Trail)
Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg
Mini Star Mini Star from Mario Party 10 Get some Mini Stars! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Mini Ztar Mini Ztar from Mario Party 10 Lose Mini Stars! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Minigame Space Minigame Space from Mario Party 10 Do battle in a minigame! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Risky Route Risky Route from Mario Party 10 Only Bowser can see through the ink. X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg X mark.svg
Special Dice Block Space Special Dice Block Space from Mario Party 10
Special Dice Block Space from Mario Party 10
Get a Special Dice Block! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg
Special Event Space Special Event Space from Mario Party 10 A homestretch event starts here! X mark.svg X mark.svg X mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg
Star Star from Mario Party 10 Trade 20 coins for a Star! X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg
Steal Space MP10 SpaceSteal.png Steal Mini Stars! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Streetlight Streetlight from Mario Party 10 The Boo will get scared of the light here and run away! X mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Toad House Toad House from Mario Party 10 If you pass here, everyone gets a Special Dice Block! Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg X mark.svg X mark.svg
Unlucky Space Unlucky Space from Mario Party 10 Lose Mini Stars! (The player loses Mini Stars)
Blooper's ink prevents you from using Special Dice Blocks. (Whimsical Waters in Mario Party Mode)
Mini Stars are reduced by half due to an enemy attack! (Fighting Bowser's airship in Airship Central)
Lose 5 Mini Stars due to an enemy attack! (First segment in Chaos Castle's Mario Party Mode with Charvaarghs)
Fall, and lose 10 Mini Stars!
(Second segment in Chaos Castle's Mario Party Mode with Skewers)
Something bad will happen here! (All other Unlucky Space events)
Check mark.svg Check mark.svg Check mark.svg Check mark.svg Check mark.svg X mark.svg X mark.svg Check mark.svg X mark.svg
Warp Space MP10 SpaceWarp.png Warp to another Warp Space! X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg Check mark.svg

1 - The player(s) must free Bowser by rolling all numbers on the Dice Block for this space to occupy existing spaces on the board.
2 - Only the +1 Bowser Dice Block Space appears on Mushroom Park; the -1 Space is absent.

Items[edit]

Dice Blocks[edit]

Other/Mode-Exclusive Items[edit]

Tokens[edit]

Main article: amiibo Token

In amiibo Party, Tokens can be used. The player can save them to their amiibo to use at the start of another party. Tokens spawn on the board after a star is collected, and disappear after a few turns. The player can only hold one, they can be used once each turn, and each one will have a different effect. There is a total of 34 Tokens:

  • Mario Jump: All this does is change the movement sound? At least you can win with style!
  • Luigi Jump: This just changes character movement? At least you can win with style!
  • P Switch: You can change to a different minigame. (Can't be used when Bowser is playing.)
  • Bowser Jr.: Bowser Jr. gets in the way. For when you want to land on the same space again!
  • Plus 1: Roll and move the number shown on the Dice Block, plus 1 additional space.
  • 1-2-3 Dice Block: Only numbers 1, 2 and 3 appear.
  • 4-5-6 Dice Block: Only numbers 4, 5 and 6 appear.
  • Reverse Dice Block: You move in the opposite direction.
  • Slow Dice Block: It's easier to hit the number you want. For when you really need to reach a certain space!
  • Double Dice Block: You use two Dice Blocks. For when you need to get a move on!
  • Bronze: A rare Token awarded for having collected all bronze Tokens.
  • POW Block: You can steal coins from rivals by shaking things up with a POW Block.
  • Pipe: All players change places via pipes!
  • ? Block: Double minigame coins. For when you're really serious about winning! (Can't be used when Bowser is playing.)
  • Bowser Space: Move to a Bowser Space. For when you really want to pick something up along the way!
  • Plus 5: Roll and move the number shown on the Dice Block, plus 5 additional spaces.
  • Silver: A rare Token awarded for having collected all silver Tokens.
  • Dash Special: Roll 5 Normal Dice Blocks for a quick dash!
  • Reverse Special: You can roll 5 Reverse Dice Blocks and move backward.
  • Jump Special: Jump closer to a Star!
  • Coin Special: Greatly increase the number of coins on the board.
  • Star Special: Greatly increase the number of Stars on the board.
  • Gold: A rare Token awarded for having collected all gold Tokens. Great work!
  • Normal Board: You can play on the normal board.
  • Mario Board: You can play on the Mario Board.
  • Luigi Board: You can play on the Luigi Board.
  • Peach Board: You can play on the Peach Board.
  • Toad Board: You can play on the Toad Board.
  • Yoshi Board: You can play on the Yoshi Board.
  • Wario Board: You can play on the Wario Board.
  • Rosalina Board: You can play on the Rosalina Board.
  • Donkey Kong Board: You can play on the Donkey Kong Board.
  • Bowser Board: You can play on the Bowser Board.

Reception[edit]

Critical reception[edit]

Mario Party 10 received largely mixed reviews. Most criticism was directed towards the Mario Party mode as being too luck-based and the amiibo Party mode as being too bare-bones, though praise was directed towards the minigame varieties and the Bowser Party mode. It currently holds a score of 64.49% on GameRankings based on 47 reviews,[6] and a score of 66 on Metacritic based on 66 reviews.[7]

Samuel Claiborn of IGN gave the game a 6.5/10, criticizing the return of the concepts from Mario Party 9, the board layouts in amiibo Party mode, and the game playing its target audience too safe, but was otherwise praising of the minigames and the Bowser Party mode, the latter of which he called "a blast", claiming "Whether you are Bowser or not, this five-person modification of Mario Party is [Mario Party] 10's greatest achievement – and one of the best uses of the Wii U GamePad yet."[8] In a similar review, Mark Walton of GameSpot gave the game a 6/10, praising the visuals and the minigames, but criticized the amiibo Party boards, the overreliance on luck, and a poor implementation of the GamePad, stating "Ah, Mario Party, the game that, on paper at least, should be a rollicking good time filled with joyful minigames and all your favourite Nintendo characters. It's hard not be suckered in by that classic Nintendo charm, the bright colours, the jangly music, Mario yelling "it's-a-me!" If games were fun based on nostalgia value alone, then Mario Party 10 would be a wonderful creation. But they're not, and once you're over the sight of Mario and friends riding along in a Boo-inspired ghost train, the game's mildly amusing take on a family board game wears thin."[9] Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars, praising only the concept of the Bowser Party mode and being critical of practically everything else, including the Mario Party and amiibo Party modes and some minigames he deemed "want[ing] to see what your wrist action is like".[10]

Reviews
Release Reviewer, Publication Score Comment
Wii U Samuel Claiborn, IGN 6.5/10 "After 17 years, Mario Party 10 needs more than GamePad antics and amiibo support to keep the party going."
Wii U Mark Walton, GameSpot 6/10 "Despite the amiibo additions and GamePad Bowser games, as well as a delightfully bright and colourful aesthetic, it's hard to ignore just how similar this game is to its predecessors. But even if you could overlook it, the fact remains that even with some fun minigames in tow and a good group of friends to enjoy it with, Mario Party 10 just doesn't have the depth or the challenge to hold your attention for long."
Wii U Kirk McKeand, Digital Spy 2/5 "When playing a good skill-based minigame it can be a blast, but these moments are far too fleeting. It's a fun game to stick on when you've got company round from time to time, but don't overdo it or it won't be long before people stop accepting your party invites."
Aggregators
Compiler Platform / Score
Metacritic 66
GameRankings 64.49%

Sales[edit]

Mario Party 10 is the tenth best-selling game for the Wii U with 2.26 million copies sold worldwide as of September 30, 2021.[11]

Pre-release and unused content[edit]

This section does not cite any sources. Unsourced material may be challenged and removed. Specific(s): Information on pre-release content should be corroborated by external sources.
Please help improve this section by adding citations from reliable sources.

During the Nintendo Treehouse Event at E3 2014, it was claimed that Nabbit would appear to give Bowser extra dice blocks during Bowser Party. However, in the final game, only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser. Also in the E3 demo of Mario Party 10, the characters used Mario Party 9 winning and losing animations, as well as their voice clips and the announcer. The final version of the game does not feature an announcer, making it the only mainline Mario Party game with this distinction.

The fireballs in Bowser's Bad Breath had a different appearance. Additionally, the controls for Bowser in Bowser's High Dive were originally made to have the GamePad tilt left and right, though the final game instead uses the touch screen. Additionally, in an early gameplay of Bowser Party, the meter that showed the amount of spaces Bowser was from catching up with the Mario Team, and the bar that showed Team Mario's health both had a different appearance.

Promotion[edit]

Mario Party 10 Virtual Launch Party[edit]

The Mario Party 10 Virtual Launch Party was an online event organized by Nintendo of America on March 18, 2015, two days before the game's launch date in North America. The event comprised activities posted via the company's accounts on Facebook, Instagram, and Twitter between 13:00 and 17:00 PDT. Users of these social networks were encouraged to participate in these activities.[12]

The activities were as follows:

  • a trivia question asking participants which of four options is not a board in Mario Party 10.[13] The options are "Mushroom Park", "Magma Mountain", "Airship Central", and "Chaos Castle", with "Magma Mountain" being the correct answer.
  • a trivia question asking participants whether it is true or false that Waluigi is playable in Mario Party 10.[14] The correct answer is "true".
  • a request to set one's profile picture to Bowser's emblem, provided in the corresponding post.[15]
  • a request to communicate one's "favorite Mario Party moment", potentially through a picture or video clip. The appended image shows the box art of every previous Mario Party title officially released on home consoles.[16]
  • a question gauging interest in the game's three party modes.[17]
  • a question asking participants which of nine amiibo figures shown in the appended picture they intend to use first with the game. The amiibo figures are Yoshi, Mario, Bowser, Peach, Wario, Rosalina, Toad, Donkey Kong, and Luigi.[18] Most of them are shown in their variants from the Super Mario line, while Wario, Rosalina, and Donkey Kong are shown in their variants from the Super Smash Bros. line, as their Super Mario line counterparts had not been announced yet at the time of this event.

Exclusively on Twitter, users who engaged with these posts using the hashtags "#MP10LaunchParty" and "#SweepsEntry" became eligible for a sweepstake involving five prize packs, each consisting of a Wii U system and a Mario Party 10 + amiibo bundle. A number of participating Twitter users were also selected at the end of every hour in this event to receive a prize involving a Gold Mario amiibo.[12]

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 10.

Media[edit]

For a complete list of media for this subject, see List of Mario Party 10 media. For this subject's sound test, see Mario Party 10 sound test.
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Mario Party 10 staff

Mario Party 10 was developed by NDcube, the same development team who worked on Mario Party 9 and Mario Party: Island Tour. In addition, several staff members who previously developed Mario Party: Island Tour returned to develop Mario Party 10, including director Yukio Umematsu and composer Rei Kondoh.

While Rosalina's former voice actress, Kerri Kane, was listed in the voice credits (misspelled as Kerry Kane), this was a mistake, as Laura Faye Smith provided the clips used in Mario Party 10.[19]

Regional differences[edit]

The international (left) and Japanese (right) cover art differences
The international (left) and Japanese (right) cover art differences
The international (left) and Japanese (right) cover art differences
  • Several minigames have different names between the American and British releases; for example, Found it? Pound it! is named "Ground Pound Prowl" in the British version.
  • On the international cover for the game, the Wii U GamePad that Bowser is holding is black, matching the color for the Wii U Deluxe Set. On the Japanese cover, however, the GamePad is white, matching the color used for the Wii U Basic Set.

References to other games[edit]

  • Donkey Kong: Donkey Kong's sprite form from this game appears on his amiibo board.
  • Super Mario Bros.: In the Mushroom Park board, sprites of Goombas and Koopa Troopas from this game appear as merry-go-round carriages. Additionally, Mario's amiibo Party theme is an arrangement of the Super Mario Bros. ground theme and Peach's sprite from this game appears in her amiibo board. The third theme for Chaos Castle contains an arrangement of the castle theme from this game.
  • Super Mario Bros. 3: Toad's amiibo Party theme is an arrangement of the Toad House music from this game. After a Bowser Party is finished, the results music is the lullaby that makes the Hammer, Boomerang, Fire, and Sledge Bros. fall asleep.
  • Wario Land series: The right half of the Wario amiibo board displays many elements from the Wario Land series, such as Wario's hard hat and the Wario Car. Also, Wario's amiibo Party theme is an arrangement of the Stonecarving City music from Wario Land: Shake It!.
  • Donkey Kong Country series: Various elements from the series appear on Donkey Kong's amiibo board, including a Barrel Cannon, bananas, and a Mine Cart and rails. Also, Donkey Kong's amiibo Party theme is an arrangement of the Jungle Hijinxs music from Donkey Kong Country and Donkey Kong Country Returns. The sprite form of Donkey Kong is based on its cameo in Donkey Kong Country Returns, though it now lacks the Wii Remote it held in that game.
  • Super Mario 64: Peach's amiibo Party theme is an arrangement of the Peach's Castle music from this game, and Bowser's amiibo Party theme is an arrangement of the "Bowser's Road" music from this game.
  • Yoshi's Story: Yoshi's amiibo Party theme is an arrangement of music originating from this game.
  • Donkey Kong 64: A verse from the DK Rap, originating from the said game, is used for Donkey Kong's description on the Mario Party 10 official website (see the description above, in the "Playable characters" section).
  • Luigi's Mansion: Luigi's amiibo Party theme is an arrangement of this game's main theme.
  • WarioWare series: The left half of the Wario amiibo board features many elements from the WarioWare series, such as Wario's biker helmet and the Wario Bike.
  • Mario Party 6: When determining the winner, the playable characters fly through an endless void until the winner is left, like what happens in this game, followed by voice clips that are also reused here.
  • New Super Mario Bros. series: The fortresses and castles on the boards are based on their appearance in the games from this series. Jumbo Rays from New Super Mario Bros. Wii appear in the minigames Bouncy Brawl and Bubble Squabble as background characters. Stone-Eyes and Nabbit return from New Super Mario Bros. U, the former in the minigame Fruit Scoot Scurry and the latter as an ally to Team Mario in Bowser Party. The airship design from this game also appears in the sky board. In the minigame Bowser's Tank Terror, Bowser falls in the lava which makes him reduced into Dry Bowser, resembling how he falls in lava and is reduced to his skeletal version in World 1-Castle of the first game of this series. A few of the minigames take place in the worlds from New Super Mario Bros. U. The start of the Ground Theme from New Super Mario Bros. Wii and part of its melody are arranged in Steal the Beat.
  • Mario Party 8: Donkey Kong's artwork is taken from this game.
  • Super Mario Galaxy: Rosalina's amiibo board features several elements from this game and its sequel, including a Launch Star, Lumas, the red Starshroom, Star Bits, and several planetoids. Some of Mario's voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the Comet Observatory theme.
  • Mario Kart Wii: Some of Dry Bowser's voice clips are recycled from this game.
  • Mario Kart 7: Daisy's artwork is taken from this game.
  • Mario Party 9: The core gameplay mechanics in this game: Mini Stars and Mini Ztars, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
  • Luigi's Mansion: Dark Moon: The Luigi amiibo board appears based on this game, having a model of the Gloomy Manor and a sign with a Greenie on it on the board.
  • Mario Party: Island Tour: After a battle minigame or a boss battle in the event of a tie the player fights for the position with a Dice Block. Also, in Bowser Party the player has to roll a Dice to defeat the Whomp blocking the path.
  • Super Mario 3D World: Many of the Bowser minigames are placed in World Bowser. Clear Pipes appear in the Minigame Tournament mode. Some voice clips are reused.
  • Mario Kart 8: Some of Daisy and Toadette's voice clips are recycled from this game.

References in later games[edit]

  • Mario Party: Star Rush: Artwork and character animations are reused in this game.
  • Mario Party: The Top 100: Several minigames from Mario Party 10 return in this game.
  • Mario + Rabbids Kingdom Battle: Some of Luigi's animations are reused in this game.
  • Super Mario Party: The majority of the returning characters' victory and losing animations are reused in this game.
  • Super Smash Bros. Ultimate: Daisy's unique running animation resembles her unique running animation introduced in Mario Party 10. Mario, Rosalina, and Waluigi appear as spirits, using their artwork from Mario Party 10.
  • Mario Kart Tour: Yoshi, Bowser, Toad, Waluigi, and Toadette reuse their artwork, and the artwork for Red Yoshi, Blue Yoshi, Pink Yoshi, Orange Yoshi, Black Yoshi, White Yoshi, and Yellow Yoshi is based on Yoshi's artwork.
  • Mario Party Superstars: Several minigames from Mario Party 10 return in this game.
  • Super Mario Party Jamboree: Toadette and Spike's artwork are reused in this game.

Trivia[edit]

  • Mario Party 10 is the first game in the Mario Party series to be given a 7+ age rating by PEGI as opposed to a 3+ rating, although this game was provisionally rated 3+ when announced at E3 2014. This was also the only Mario Party game to be given the "Violence" icon by PEGI.
  • During Bowser's turn in a Bowser Party, while he is moving toward the other players, pressing the A Button button causes him to roar.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオパーティ10[?]
Mario Pāti 10
Mario Party 10
Chinese (simplified) 马力欧派对10[20]
Mǎlì'ōu Pàiduì 10
Mario Party 10
Chinese (traditional) 瑪利歐派對10[21]
Mǎlì'ōu Pàiduì 10
Mario Party 10

References[edit]

  1. ^ https://www.youtube.com/watch?v=sizap1jvoI8
  2. ^ https://www.youtube.com/watch?v=L69Z39bgdU4
  3. ^ https://www.youtube.com/watch?v=_IHnPB6m4Mk
  4. ^ [1]
  5. ^ https://www.nintendo.com/games/detail/mario-party-10-wii-u
  6. ^ GameRankings score for Mario Party 10. GameRankings. Retrieved August 15, 2018.
  7. ^ Metacritic score for Mario Party 10. Metacritic. Retrieved August 15, 2018.
  8. ^ Mario Party 10 Review. IGN. Retrieved August 15, 2018.
  9. ^ Mario Party 10 Review. GameSpot. Retrieved August 15, 2018.
  10. ^ Mario Party 10 review (Wii U): The fun is fleeting in this party game. Digital Spy. Retrieved August 15, 2018.
  11. ^ https://www.nintendo.co.jp/ir/en/sales/software/wiiu.html
  12. ^ a b NintendoAmerica. Mario Party 10 Virtual Launch Party. Facebook. Retrieved August 4, 2024.
  13. ^ NintendoAmerica (March 18, 2015). Which of these is NOT a board in #MP10? Answer with #MP10LaunchParty #SweepsEntry to enter our sweepstakes!. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:22:15 UTC via Wayback Machine.)
  14. ^ NintendoAmerica (March 18, 2015). True or false: Waluigi is one of the playable characters in #MP10 for #WiiU. Answer w/ #MP10LaunchParty #SweepsEntry. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:22:14 UTC via Wayback Machine.)
  15. ^ NintendoAmerica (March 18, 2015). Join my #BowserParty and change your profile pic to this… OR ELSE! Prove it by tweeting #MP10LaunchParty #SweepsEntry. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:22:05 UTC via Wayback Machine.)
  16. ^ NintendoAmerica (March 18, 2015). Share with us your favorite Mario Party moment! Include a pic or video, if possible! #MP10LaunchParty #SweepsEntry. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:21:55 UTC via Wayback Machine.)
  17. ^ NintendoAmerica (March 18, 2015). Poll: Which of these parties are you most excited to play in #MP10? Answer with #MP10LaunchParty #SweepsEntry. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:21:53 UTC via Wayback Machine.)
  18. ^ NintendoAmerica (March 18, 2015). Which of these nine #amiibo will you use first in #MP10 for #WiiU? Tell us with #MP10LaunchParty #SweepsEntry. X. Retrieved August 4, 2024. (Archived May 18, 2020, 23:21:50 UTC via Wayback Machine.)
  19. ^ While the credits of Mario Party 10 listed "Kerry Kane"[sic] as providing vocal work for the game, in an email, Kerri Kane explained that it was not in fact her work: "I do know it's not me in this game however, as when I recorded for Miss Rosalina my script contained mostly "sounds" Like when you throw an object or when you are hit by one. Lots of Hoo's and Ha's, Yeahs and Yahs, things like that, some Alrights. I think the only long [...] sentence I recorded was something like "Hmmm, Not bad" So again a sound, but with a couple words. My script didn’t have a "Here I go" or the "Let's go" that I hear from Rosalina in MP10." (March 17, 2015)
  20. ^ (June 16, 2021). E3发表的Nintendo Switch游戏软件最新资讯公开! 多款支持中文作品预定发售! Nintendo HK. Retrieved June 16, 2021.
  21. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.

External links[edit]