Alarm Bob-omb: Difference between revisions
No edit summary |
Technetium (talk | contribs) No edit summary |
||
(27 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{:Mario & Luigi: | {{species infobox | ||
|image=[[File:MLBISBJJAlarmBobomb.png]]<br>Sprite from ''Mario & Luigi: Bowser Jr.'s Journey'' | |||
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] | |first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]]) | ||
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]]) | |||
|variant_of=[[Bob-omb]] | |||
}} | |||
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi]] cannot [[jump]] on it, even though they are safe to jump on in battle. | |||
Alarm Bob-ombs only appear in battle alongside [[Naplock]]s in [[Peach's Castle]], while it is under [[Fawful]]'s control. | |||
==Battle== | |||
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake. | |||
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since there are no Naplocks to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi. | |||
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s. | |||
Alarm Bob- | ==Profiles and statistics== | ||
===''Mario & Luigi: Bowser's Inside Story''=== | |||
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Alarm Bob-omb|image=[[File:Alarm Bob-omb.gif]]|align=horizontal}} | |||
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | |||
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Alarm Bob-omb|align=horizontal}} | |||
*'''''Bowser Jr.'s Journey'' profile:''' ''Mechanical creatures that cause trouble when they explode. It seems they're easy to break with <font color=Blue>Broozer's</font> punches. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ウルヘイ | |Jap=ウルヘイ | ||
|JapR= | |JapR=Uruhei | ||
|JapM= | |JapM=Play on「うるさい」(''urusai'', meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(''Bomuhei'', [[Bob-omb]]) | ||
|SpaA={{ | |SpaA={{nw|Bob-omba de T.}} | ||
|SpaAM= | |SpaAM=From "tiempo" (time) and "Bob-omb" | ||
|SpaE=Bob-ombalarmo | |SpaE=Bob-ombalarmo | ||
|SpaEM=From Bob-omb and | |SpaEM=From "Bob-omb" and "alarma" (alarm) | ||
| | |FreE=Bob-oucan | ||
| | |FreEM=Pun on "Bob-omb" and "boucan" (racket) | ||
| | |FreA=Bob-omb à retardement | ||
| | |FreAM=Time Bob-Omb | ||
|Ger=Weck-omb | |Ger=Weck-omb | ||
|GerM= | |GerM=From "wecker" (alarm clock) and "Bob-omb" | ||
|Ita=Crono Bob-omba | |Ita=Crono Bob-omba | ||
|ItaM=Chrono Bob-omb | |ItaM=Chrono Bob-omb | ||
}} | }} | ||
{{Bob-ombs}} | {{Bob-ombs}} | ||
{{M&LBIS}} | {{M&LBIS}} | ||
[[Category:Bob-ombs]] | [[Category:Bob-ombs]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story | [[Category:Bowser Jr.'s Journey enemies]] | ||
[[Category:Mario & Luigi: Bowser's Inside Story enemies]] | |||
[[de:Weck-omb]] | [[de:Weck-omb]] | ||
[[it:Crono Bob-omba]] | [[it:Crono Bob-omba]] |
Latest revision as of 16:28, July 17, 2024
Alarm Bob-omb | |
---|---|
Sprite from Mario & Luigi: Bowser Jr.'s Journey | |
First appearance | Mario & Luigi: Bowser's Inside Story (2009) |
Latest appearance | Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018) |
Variant of | Bob-omb |
Alarm Bob-ombs are a species of Bob-omb that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. The remake's shading also shows they have flat faces. Prima Games' strategy guide for Bowser's Inside Story erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that Mario and Luigi cannot jump on it, even though they are safe to jump on in battle.
Alarm Bob-ombs only appear in battle alongside Naplocks in Peach's Castle, while it is under Fawful's control.
Battle[edit]
Their only form of attack is to dash back and forth across the screen in front of Bowser, hopping in place often and making an irritating beeping noise. Bowser must punch them when they line up with him to damage them and stop the attack; the explosion can damage and dizzy him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the POW-Up status in the original game, or the Dizzy status in the remake.
Bowser can inhale Alarm Bob-ombs via Vacuum Block. Inside Bowser's body, they use the same attack on the Mario Bros., who must counter with their hammers. Since there are no Naplocks to turn it off here, they must land the counterattack quickly before it turns red and runs into them; the explosion will do significant damage and dizzy Mario or Luigi.
Alarm Bob-ombs return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they additionally appear as enemies in the Bowser Jr.'s Journey mode. They only appear in the level Explosive Troops for one battle. Alarm Bob-ombs are melee troopers and are weak against Broozers.
Profiles and statistics[edit]
Mario & Luigi: Bowser's Inside Story[edit]
Mario & Luigi: Bowser's Inside Story enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Alarm Bob-omb | ||||||||
HP | 123 (185) | POW | 112 (280) | DEF | 146 (219) | SPEED | 112 (168) | |
Coins | 50 (75) | Level | 27 | Fire | Normal | Burn? | Normal | |
Role | Common | Battled by | Anyone | Location(s) | Peach's Castle | Dizzy? | Normal | |
Stat down? | Normal | KO? | Normal | Experience | 170 | Item drop | Ultra Nut - 5% Max Nut - 25% | |
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW. |
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Alarm Bob-omb | ||||||||||
HP | 123 | POW | 112 | DEF | 146 | SPEED | 112 | Experience | 170 | |
Fire | Normal | Jump | Normal | Hammer | Normal | Battled by | Anyone | Coins | 50 | |
Burn | 1x | Dizzy | 1x | Stat down | 1x | Speed down | 1x | Item drop | Ultra Nut - 10% Max Nut - 25% | |
Level 24 | Location(s) | Peach's Castle |
- Bowser Jr.'s Journey profile: Mechanical creatures that cause trouble when they explode. It seems they're easy to break with Broozer's punches.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウルヘイ[?] Uruhei |
Play on「うるさい」(urusai, meaning "noisy" and the Japanese interjection "be quiet!") and「ボム兵」(Bomuhei, Bob-omb) | |
French (NOA) | Bob-omb à retardement[?] | Time Bob-Omb | |
French (NOE) | Bob-oucan[?] | Pun on "Bob-omb" and "boucan" (racket) | |
German | Weck-omb[?] | From "wecker" (alarm clock) and "Bob-omb" | |
Italian | Crono Bob-omba[?] | Chrono Bob-omb | |
Spanish (NOA) | Bob-omba de T.[?] | From "tiempo" (time) and "Bob-omb" | |
Spanish (NOE) | Bob-ombalarmo[?] | From "Bob-omb" and "alarma" (alarm) |
Bob-ombs | |
---|---|
Characters | Bobbery • Bobolink • Bob-omb (Paper Mario: The Origami King) • Bob-omb gang • Bob-omba • Bomberto • Bombette • Bruce • Bub • Fahr Outpost mayor • Fred • Gattai monster • General White • Gob • Goldbob • Jerry • King Bob-omb • Lucky • Master Crash • Mecha King Bob-omb • Nob • Pa-Patch • Proto Mecha King Bob-omb • Red Bob-omb • Rob • Scarlette • Swob • Sylvia • The Bob-omb Squad |
Species and variants | Alarm Bob-omb • Baboom • Black Pit Bob-Omb • Bob-omb • Bob-omb Buddy • Bob-omb Car • Bob-omb Fish • Bob-ulk • Bomb Bud • Bomb Net • Bomb Plant • Bombite • Bulky Bob-omb • Buzz-Bomb • Chuckya • Dark Fawful Bomb • Designbomb • Dreamy Bob-omb • Fly Bomb • Giga Bob-omb • Glad Bob-omb • Glad Parabomb • Goombomb • Kab-omb • King Bomb • Lethal Bob-omb • Lob-omb • Lob-omb R • Mega Bob-omb • Mezzo Bomb • Microbomb • Onpu Bomu • Paper Bob-omb • Paper Macho Bob-omb • Parabomb • Rob-omb • Shiny Bob-omb • Shroob-omb • Smell Bob-omb • Tail Bob-omb • Time Bob-omb |