Super Mario Bros. (WarioWare: Twisted!): Difference between revisions

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{{italic title|Super Mario Bros. (''WarioWare: Twisted!'')}}
{{italic title|id=yes}}
{{minigame-infobox
{{minigame infobox
|title=Super Mario Bros.
|image=[[File:Super Mario Bros. WWT.png]]<br>''WarioWare: Twisted!''<br>[[File:SuperMarioBros WarioWareGold.png|250px]]<br>''WarioWare Gold''
|image=[[File:SMBWWT.PNG]]
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|type=[[9-Volt]]
|intro=''To the castle!''
|info=''"It's Super Mario: Twisted! But... this is MY game!"''
|info="''It's Super Mario: Twisted! But... this is MY game!''" (''Twisted!'')<br>"''This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! <font color=green>Super Mario Bros. was released for the NES in 1985.</font>''" (''Gold'')
|controls={{button|gba|Tilt}} &ndash; Move<br>{{button|gba|A}} &ndash; Jump
|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} &ndash; Move<br>{{button|gba|A}} / {{button|3ds|A}} &ndash; Jump
|clear=5
|clear=5 (''Twisted!'')<br>8 (''Gold'')
}}
}}
'''Super Mario Bros.''' is [[9-Volt]]'s boss stage [[microgame]] in ''[[WarioWare: Twisted!]]'' It is set in [[Super Mario Bros.|the game of the same name]]. The microgame reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame.
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]], though the visuals are distorted to make it appear that  the game is taking place on a circular surface.
==Gameplay==
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s. Instead of [[dash]]ing by holding down a button, the degree that the system is tilted determines how fast Mario moves. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. While Mario can stomp enemies, enemies do not provide him the high bounce when {{button|GBA|A}} is held. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).  


==Gameplay==
''WarioWare Gold'' adds an introduction cutscene on the Top Screen where Mario drops into the level from a [[Warp Pipe]] with a tightened lower portion. This cutscene always takes place in a ground environment, with the logo from the basis's title screen present. The remainder of the microgame is exclusively on the Touch Screen. Note that there is no exit pipe, as Mario drops in from the sky. ''WarioWare Gold'''s version replaces the layouts of the originals, though some areas are very similar between both games.
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks.
 
*'''Level 1:''' World 1-1 (ground), with few enemies. The ''Gold'' version adds a [[bottomless pit|pit]].
*'''Level 2:''' World 1-2 (underground), with pits and more enemies. The ''Gold'' version adds [[Piranha Plant]]s.
*'''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubble]]s.
 
==Mission (''WarioWare Gold'')==
*'''[[List of WarioWare Gold missions|Eye on the Clock]]''': The player has set off fireworks when passing the goal.


*'''Level 1:''' World 1-1 (above-ground), with few enemies and [[pit]]s.
==Names in other languages==
*'''Level 2:''' World 1-2 (underground), with more enemies and pits.
{{foreign names
*'''Level 3:''' World 1-3 (castle), with many enemies and pits.
|Jpn=スーパーマリオブラザーズ
{{WarioWare: Twisted! Microgames}}
|JpnR=Sūpā Mario Burazāzu
[[Category:WarioWare: Twisted! Microgames]]
|JpnM=Super Mario Bros.
[[Category:WarioWare Gold Microgames]]
|Fre=Super Mario Bros.
}}
{{9-Volt & 18-Volt's microgames}}
{{WarioWare: Twisted! microgames}}
{{WWG microgames}}
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Super Mario Bros.]]

Latest revision as of 17:08, January 16, 2025

Super Mario Bros.
Super Mario Bros. WWT.png
WarioWare: Twisted!
SuperMarioBros WarioWareGold.png
WarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command(s) To the castle!
Info "It's Super Mario: Twisted! But... this is MY game!" (Twisted!)
"This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! Super Mario Bros. was released for the NES in 1985." (Gold)
Controls Tilt motion control / Tilt motion control – Move
A Button / A Button – Jump
Points to clear 5 (Twisted!)
8 (Gold)

Super Mario Bros. is 9-Volt's boss microgame in WarioWare: Twisted! and reappears in WarioWare Gold as 18-Volt's boss microgame. It is set in the game of the same name, though the visuals are distorted to make it appear that the game is taking place on a circular surface.

Gameplay[edit]

The player must get Mario to the end-of-level castle while avoiding Goombas. Instead of dashing by holding down a button, the degree that the system is tilted determines how fast Mario moves. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. While Mario can stomp enemies, enemies do not provide him the high bounce when A Button is held. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).

WarioWare Gold adds an introduction cutscene on the Top Screen where Mario drops into the level from a Warp Pipe with a tightened lower portion. This cutscene always takes place in a ground environment, with the logo from the basis's title screen present. The remainder of the microgame is exclusively on the Touch Screen. Note that there is no exit pipe, as Mario drops in from the sky. WarioWare Gold's version replaces the layouts of the originals, though some areas are very similar between both games.

  • Level 1: World 1-1 (ground), with few enemies. The Gold version adds a pit.
  • Level 2: World 1-2 (underground), with pits and more enemies. The Gold version adds Piranha Plants.
  • Level 3: World 1-3 (castle), with many enemies and pits. The Gold version adds Piranha Plants and Lava Bubbles.

Mission (WarioWare Gold)[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ[?]
Sūpā Mario Burazāzu
Super Mario Bros.
French Super Mario Bros.[?] -