Clawing for More

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Clawing for More
The microgame Clawing for More from WarioWare: Touched!
WarioWare: Touched!
The microgame Clawing for More
WarioWare Gold
Appears in WarioWare: Touched!
WarioWare Gold
Type Retro Action (Touched!)
9-Volt (Gold)
Command(s) Grab! (Touched!)
Grab fish! (Gold)
Info "Pull the claw handles together to stretch the arm and grab the ball! Fear the claw!" (Touched!)
"The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966." (Gold)
Controls Stylus – Move handles (Touched!)
Stylus – Move handles
Shoo crab / Move fish (Gold)
Points to clear 20 (Touched!)
8 (Gold)

Clawing For More is one of the microgames in 9-Volt and 18-Volt's Retro Action stage in WarioWare: Touched!, and is 9-Volt's Boss Game in WarioWare Gold. It is centered around Nintendo's Ultra Hand toy.

Gameplay[edit]

WarioWare: Touched![edit]

The objective is to use the Ultra Hand on the Touch Screen to grab the ball from the Top Screen and bring it to the Touch Screen. The player extends the Ultra Hand by swipe the stylus down on the handle, then can retract the Ultra Hand by swiping upward on the handle. The distance stretched being proportional to the distance of the swipe. The ball is automatically grabbed when the Ultra Hand is extended to its maximum When the ball is taken to the bottom screen, it disappears and various sprites from NES games appear. These sprites include depictions of Fighter Flies from Mario Bros., Red Koopa Paratroopas, Lakitus and Bullet Bills from Super Mario Bros., Cheep Cheeps from Super Mario Bros. 3 or ducks from Duck Hunt.

  • 1st level difficulty: There are no obstacles.
  • 2nd level difficulty: A bomb on the Top Screen moves left and right, reversing direction when it gets close to the edges of the screen .
  • 3rd level difficulty: There are two bombs at different elevations, moving in the same way as in the 2nd level difficulty though they are not placed in a vertical line.

WarioWare Gold[edit]

As a Boss Game, the microgame is substantially more complex. It has also been rethemed. The player now has to extend the Ultra Hand from bushes on the Touch Screen and across a sidewalk on the Top Screen, where it can grab a fish from from a man's pocket. The man originates from the boxart for the toy. When the Ultra Hand is fully retracted with a fish grabbed it releases the fish and stops moving. Once done, the fish has to be dragged to one of the three hungry cats on bottom edge of the Touch Screen, causing that one to eat the fish and leave. While the fish is on the Touch Screen the cats mew more frequently than otherwise. The Ultra Hand cannot be extended until the fish is eaten, and dragging the fish partway will cause it to move back to the Ultra Hand. After feeding one cat, the microgame loops: a fish falls from the sky into the man's pocket, at which point the Ultra Hand regains its ability to extend, and the player must repeat the process for the two remaining cats.

However, there are several factors confounding this goal. There is a crab that comes from one side of the Touch Screen. It inches toward the Ultra Hand, and if it gets too close it winds up and slaps the Ultra Hand off the screen. This ends the microgame on a loss. To prevent this, the player can tap on the crab to knock it all back to the edge of the screen it came from. The player must also watch out for the man's gaze. Sometimes, the man briefly turns around to look at the Touch Screen. There is a pose between the state the man's normal state and the state where he is looking at the Touch Screen, and the fish cannot be grabbed during it. If the man sees the Ultra Hand, he calls it out and the microgame ends on a failure. The cats will be shocked. There is a fake out version of the in-between state where the man only checks his watch; the fish can still be grabbed. The border between the Top Screen and the Touch Screen has bricks indicating the end of the bushes, and as long as the Ultra Hand is completely behind the bricks the man is unable to see the Ultra Hand. Note that a fish is only allowed to fall into the man's pocket while he is in his neutral state.

  • 1st level difficulty: One crab is present, coming from the left edge of the Touch Screen. The man will turn around slowly. The man does not turn around to look for the Ultra Hand until the player has retracted it past the bricks in front of the bushes while holding a fish for the first time.
  • 2nd level difficulty: One crab is present, coming from the right edge of the Touch Screen, and the man will turn around a bit faster. He gains the ability to cancel returning to normal to take a second look behind him. This level adds a dog who occasionally runs from one side of the Top Screen to the other, starting from either the left or right side. If the dog bumps into the Ultra Hand, the Ultra Hand gets knocked away and the microgame is lost. The dog's appearance is telegraphed by a soccer ball bouncing across the Top Screen starting from the same side the dog will start from.
  • 3rd level difficulty: Both the crabs from level 1 and level 2 are present. Two dogs run across the screen, starting from around the same time but at different heights on the Top Screen. Only one soccer ball serves to telegraph the duo. The man will turn around faster. After two cats are fed, the man starts to move from left and right across the Top Screen, bouncing off the edges. Everything about the man's gaze remains true no matter where on the Top Screen he is, but the Ultra Hand is only able to extend directly upward. This means the player now has to have the Ultra Hand fully extended while the man is in the center of the Top Screen to grab the final fish.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウルトラハンド[?]
Urutora Hando
Ultra Hand
French Main à rallonge[?] Extension hand
Italian Magic Hand (Touched!)
I gatti hanno fame (Gold)
[?]
The cats are hungry (Gold)
Spanish Pinzas multiusos[?] Multipurpose clamps