Pro Bowling
Pro Bowling | |
---|---|
![]() WarioWare: Touched! ![]() WarioWare Gold | |
Appears in | WarioWare: Touched! WarioWare Gold |
Type | Cute Cuts (Touched!) Young Cricket & Master Mantis (Gold) |
Command(s) | Bowl! |
Info | "Bowl like you've never bowled before!" (Touched!) "To succeed you must get the ball rolling and knock down all the pins. If you're having trouble, do not be concerned! You have four balls to get the job done." (Gold) |
Controls | |
Points to clear | 7 (Touched!) 8 (Gold) |
Pro Bowling is Mona's boss microgame in WarioWare: Touched! and Young Cricket & Master Mantis's Boss Game in WarioWare Gold. In WarioWare Gold, there is a minigame based on this microgame called Pro Bowl, which uses the controls for ordinary bowling.
Gameplay[edit]
The microgame takes place in a bowling alley. The player has to use the stylus to swipe a bowling ball up across the Touch Screen, rolling it at the ten bowling pins on the Top Screen to knock all of them down. In WarioWare Touched!, the bowling ball cannot move past the white line near the bottom of the Touch Screen unless it is rolling. The restriction is removed in WarioWare Gold, though the nature of the system means the ball cannot leave the Touch Screen unless it is rolling. Bowling balls do not roll unless they are moving upward at a high enough speed, though there is a range of allowed angles. Applying spin to the ball is not a mechanic; balls only ever move in straight lines. If a ball hits a pin, the pin falls over based on a physics engine. If the pin hits other pins as it falls, then those pins may be knocked down as well. If not every pin is knocked down, the pins that are knocked over get removed from play. If the ball enters the gutters on the side of the bowling alley, it will be magnetized in and roll past the pins to no effect.
The player can use up to three bowling balls in WarioWare Touched! and four balls in WarioWare Gold. Each ball has a small countdown clock lasting approximately 11 seconds at normal speed in the lower left of the bottom screen. If the clock runs out, there is a short timeframe where the clock will glow as a warning, after which the player loses the ball. In WarioWare: Touched!, the ball explodes. In WarioWare Gold, the ball shrinks and disappears. Either way, the game skips to the next ball.
If the player knocks over every pin, different animations play depending on the game. In WarioWare: Touched!, confetti comes from the top of the Top Screen. In WarioWare Gold, lights appear from the sides of the screen and a big sign where a ball hits three pins drops down over the Top Screen. If the player runs out of balls, then nothing happens except that they lose.
In the WarioWatch challenge the player has an infinite supply of balls and the countdown for throwing a ball is removed. However, the player has to contend with the overall WarioWatch timer, which means the length of the animation for getting a new ball is relevant and dangerous.
- 1st level difficulty: The bowling pins are set up normally, as a pyramid formation with the four pins serving as the base being the farthest away. Thus, there is no random component.
- 2nd level difficulty: The bowling pins are set up in an odd way, but always such that each set of five pins is contiguous and the layout is symmetrical over an arbitrary line.
- 3rd level difficulty: The bowling pins are set up an odd way, such that that the layout is symmetrical over an arbitrary line. With the removed restriction, there are more possible layouts.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボウリング[?] Bouringu |
Bowling | |
Chinese (simplified) | 保龄球[?] Bǎolíngqiú |
Bowling | |
French (NOA) | Pro Bowl[?] | - | |
French (NOE) | Bowling[?] | - | |
German | Bowling (Touched!)[?] | - | |
Pro Bowling (Gold)[?] | |||
Italian | Pro bowling[?] | - | |
Korean | 볼링[?] Bolling |
Bowling | |
Spanish | Bolos[?] | Bowling |