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[[File:SMO Art - Goomba Capture.png|thumb|200px|Artwork of Mario capturing a Goomba]]
[[File:SMO Art - Goomba Capture.png|thumb|200px|Artwork of Mario '''capturing''' a Goomba.]]
'''Capture''' is an ability that [[Mario]] gains in ''[[Super Mario Odyssey]]''. His [[Bonneter]] friend, [[Cappy]], grants him this power when they team up in the [[Cap Kingdom]]. The name itself is a wordplay on "[[cap]]." When [[Cap Throw|Cappy is thrown]] at certain enemies, creatures, or objects, such as [[Goomba]]s, Cappy pulls Mario into the enemy, creature, or object. Once the action is complete, Mario is able to take control of it and use its abilities. Many of these are new to the [[Super Mario (franchise)|''Super Mario'' franchise]]. Captured entities are still "Mario," in that they can collect items and take damage. The latter depletes Mario's [[Health Meter]]. When Mario captures something, that thing gains his hat and usually his mustache, as well as blue pupils or his irises (if it has eyes). Mario can also "de-capture" his host at will when the player presses {{button|switch|zl}}/{{button|switch|zr}}. (In-game, this is written as '''Release Capture'''.) If he was capturing an enemy, it is stunned for a while, with some exceptions. Some scenarios prevent Mario from releasing a captured entity.
'''Capture''' is a unique ability [[Mario]] gains in the upcoming title ''[[Super Mario Odyssey]]''. His newfound hat friend, [[Cappy]], grants him this power<ref>http://nintendo.e3press.com/Users/LogIn?ReturnUrl=%2fEvent</ref> somewhere in the [[Cap Kingdom]],<ref>https://www.youtube.com/watch?v=wGQHQc_3ycE</ref> where he is presumably found. When Cappy is thrown at an enemy, creature, or object, such as a [[Goomba]], Mario is able to take control of said enemy, creature, or object. This allows Mario to use new abilities, many of which he has never previously had, and collect [[Power Moon]]s which would normally be out of his reach. When capturing something, that thing will gain Mario's hat and mustache, as well as his blue irises (if it has eyes). Mario can also "de-capture" his host at will, stunning them for a while. However, if an enemy or other being wears a hat or something similar on its head, Mario can only capture it after knocking the hat by jumping onto it or throwing Cappy.
==Capturable enemies, creatures, and objects==
[[File:SMO-E32017-scrn04.jpg|thumb|250px|left|A captured T-Rex.]]
The following is a list of everything Mario can capture (and their known abilities), as has been evidenced so far:


*[[T-Rex]]: Not much is known, but from one video clip, it appears that capturing this dinosaur will allow Mario to run and smash through large, normally unbreakable blocks.<ref name=Direct>https://m.youtube.com/watch?v=EKWBv-djiKk</ref>
The warp involved for capturing can occur over any distance. Time is frozen for the animation's duration. While Cappy is on the captured entity, the hat is shown to be [[Mario Cap|Mario's cap]] and does not correspond to any [[Crazy Cap|hats]] Mario wears. When Mario collects [[Power Moon]]s not tied to [[mission|objective]]s, he is shown outside the entity for the cutscene. When gameplay resumes, Mario is still capturing the entity.


*[[Frog]]: The frog is the first thing Mario captures in-game, and is accompanied by a special cutscene. The frog is necessary to reaching very tall platforms. The frog can do extremely high hops, and is also a good swimmer. Micro Goombas still target Mario after he captures a frog.<ref>https://m.youtube.com/watch?v=tUaCAwWh1RY</ref> In addition, by jumping on frogs, Mario can get coins - reminiscent of a [[Coin Coffer]].<ref>https://www.youtube.com/watch?time_continue=88&v=Mh3B8d0Mrpo</ref>
Mario can capture only entities or objects that are not wearing hats (or similar headgear). Sometimes, he is able to remove such a hat by [[jump]]ing or hitting it with Cappy. Other times, the hat cannot be removed, and capturing is not possible at all. If an instance of an object can be captured when most other versions of it are not, a pin with a question mark icon on it usually sticks out of the top of the object. The pin is usually green, but it has some color variation depending on the object. Certain unique objects, such as [[Puzzle Part]]s, have these pins.


*[[Uproot]]: Once one is captured, Mario can stretch the Uproot's long, thorny legs to reach areas normally too high for him and then retract his legs quickly to spring back down.<ref>https://youtu.be/2NDihsmDN0Q?t=1002</ref> The Uproot's head can also be used to smash through large [[Rock Block]]s. However, Uproots in their normal state wear flowerpots on their head, so before Mario can capture them to do any of the above actions, he must knock the flowerpot off their head using Cappy.<ref>https://youtu.be/2NDihsmDN0Q?t=1283</ref>
Many captures of characters allow Mario to move around freely as them. Even still, there are some restrictions placed. A captured character cannot move into a separate map: They disappear if Mario goes through a [[Warp Pipe|Pipe]], including [[8-bit pipe]]s, and Mario appears on the other side of any transition without the captured character. Only [[Cheep Cheep]] and [[Gushen]] can touch deep [[water]], so all other characters disappear on contact with it. This means Mario stops capturing the character and pops up as though he released them. This also happens if any character touches [[lava]] or [[Poison (obstacle)|posion]] that defeats Mario instantly. Captured characters cannot start conversations or read [[sign|Travel Tip]]s. They cannot ride [[motor scooter]]s or the [[Jaxi]]. Non-player characters are usually scared of enemies, having a different animation and differing text compared to their normal state. Captured characters vanish when collecting any Power Moon that completes an objective because of the resulting cutscene.


*[[Goomba]]: As a Goomba, Mario will be able to run around and jump on top of other Goombas to form [[Goomba Tower]]s.<ref>https://twitter.com/mario_odysseyJP/status/874677931825446912</ref> It is worth noting that if Mario the Goomba jumps on top of another Goomba who is wearing a hat, that Goomba's hat will simply pop off.<ref name=Direct/>
In single-player mode, Mario cannot use the [[Cap Throw]] while capturing another entity. Therefore, he cannot capture other entities until he releases the first entity. [[Spark pylon]]s are a exception; if Mario touches one while capturing some characters, he swaps over to the spark pylon. In two-player mode, Cappy is capable of taking off while something is captured, and he can capture another entity. This releases what Mario is currently capturing and swaps to the second entity. However, captured characters cannot [[Cap Jump|cap-jump]]. Cappy cannot capture other things while Mario is on a [[motor scooter]]. He instead lands then pops back off.


*[[Hammer Bro]]: Nothing is definitively known, as no gameplay at all has been shown of Mario capturing a Hammer Bro, although [[#Gallery|official artwork]] shows that Mario can do so in the game.
When Mario captures something for the first time, that thing is added to the '''Capture List''', in addition to the '''Capture Actions''' section of the Action Guide. The Capture List has a complete list of all 52 of the game's capturable entities, while the Capture Actions list includes only 24 of them. Both menus list out that character's or item's basic actions, but the Capture Actions menu shows a short video of those moves.


*Frying pan-throwing Hammer Bro: As this new variation of the Hammer Bro, Mario will be able to throw frying pans at other enemies by pressing {{button|Y}}, and can do so faster and farther by shaking the Joy-Cons. These will break upon impact with the ground or with another Bro's pans. These enemies' frying pans are needed for breaking the Cheese Rocks scattered around the Luncheon Kingdom.<ref>https://m.youtube.com/watch?v=ZzTSa0P58eY</ref>
Capturing can have a lingering effect on the user, as the first time Cappy and Mario used a spark pylon, Cappy noted that he still felt amped afterward. Capturing is something that all Bonneters are implied to be able to perform. The Power Moons with names featuring the recurring phrase "[[Bonneter|Hat and Seek]]" all involve finding Bonneters hidden on people. Dialogue implies they are capturing those people. Two Bonneters in the Cap Kingdom reference capturing. One wishes there was something for them to capture; the other questions if capturing will become popular.
{{br|toc=1}}


*[[Fire Bro]]: As a Fire Bro, Mario is able to throw fireballs to light torches and campfires, like [[Fire Mario]]. However, much like the Fire Bros. in this game, he can only move by hopping, similar to [[Frog Mario]].<ref>https://youtu.be/2NDihsmDN0Q?t=1041</ref> Mario must knock off their helmets before he can capture them, revealing their fiery red sprigs of hair.
==Capture List==
{|class="wikitable"
|-
!#
!width=1%|Capture
!Description
!Controls
!Has Pin?
!Is in Capture Actions?
|-
!01
|style="text-align:center;"|[[File:SMO Frog Capture.png|100x100px]]<br>[[Frog]]
|Mario can capture a frog to jump extremely high and reach high platforms and places that he could otherwise not reach.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to High Jump.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!02
|style="text-align:center;"|[[File:SMO Spark pylon Capture.png|100x100px]]<br>[[Spark pylon]]
|Mario can capture spark pylons in order to become electricity and zip across power lines. He can also "de-capture" the pylons at any point, allowing him to drop onto objects below him and reach some otherwise unreachable areas. If there are collectible objects like [[Coin]]s or a [[Power Moon]] close to a power line, Mario can leave the power line to collect them; this is done by pressing the {{button|switch|y}} button or shaking the controller at the right time.
|{{button|switch|leftstick}} Move <br> ''You can also shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to move.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!03
|style="text-align:center;"|[[File:SMO Paragoomba Capture.png|100x100px]]<br>[[Paragoomba]]
|Mario can capture a Paragoomba and use it to fly over bottomless pits of fog.
|{{button|switch|B}} Fly <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to fly faster.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!04
|style="text-align:center;"|[[File:SMO Chain Chomp Capture.png|100x100px]]<br>[[Chain Chomp]]
|Mario can capture a Chain Chomp and pull back on its chain in order to have it fly off in the opposite direction. This allows him to destroy rocks and other obstacles that Mario could otherwise not destroy himself.
|Pull {{button|switch|leftstick}} to Wind Up <br> Release {{button|switch|leftstick}} to Send Flying
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!05
|style="text-align:center;"|[[File:SMO Big Chain Chomp Capture.png|100x100px]]<br>[[Big Chain Chomp]]
|The Big Chain Chomps behave the same as the Chain Chomps; however, they have a longer chain, allowing them to fly further than their smaller counterparts.
|Pull {{button|switch|leftstick}} to Wind Up <br> Release {{button|switch|leftstick}} to Send Flying
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!06
|style="text-align:center;"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Broode's Chain Chomp]]
|Mario can capture Madame Broode's Chain Chomp during his encounter with her. It behaves the same as the Big Chain Chomp, and it is used to defeat Madame Broode.
|Pull {{button|switch|leftstick}} to Wind Up <br> Release {{button|switch|leftstick}} to Send Flying
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!07
|style="text-align:center;"|[[File:SMO T-Rex Capture.png|100x100px]]<br>[[T-Rex]]
|Mario can capture a T-Rex in order to destroy stone rocks and enemies. However, Mario can only stay as a T-Rex for a short time, as it is too big for Cappy to hold on to for a long time.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash <br> {{button|switch|B}} Attack <br> ''You can also shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to attack.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!08
|style="text-align:center;"|[[File:SMO Binoculars Capture.png|100x100px]]<br>[[Binoculars]]
|Mario can capture a pair of binoculars and use them to look around the area and examine his surroundings. This is vital for collecting Power Moons from zooming into floating taxis or Sphynx.
|{{button|switch|rightstick}} Look Around <br> {{button|switch|Y}} Zoom <br> ''You can also look around with the {{button|switch|joy-con-r}} Joy-Con (R)/{{button|switch|pro}} Pro Controller. <br> {{button|switch|R}} Reset''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!09
|style="text-align:center;"|[[File:SMO Bullet Bill Capture.png|100x100px]]<br>[[Bullet Bill]]
|Mario can capture a Bullet Bill and use it to fly around and destroy stone blocks or other objects that he could otherwise not destroy. After a short time, however, the Bullet Bill will explode, releasing Mario and dropping him off where ever it exploded.
|Hold {{button|switch|Y}} to Accelerate <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to accelerate more.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!10
|style="text-align:center;"|[[File:SMO Moe-Eye Capture.png|100x100px]]<br>[[Moe-Eye]]
|Mario can capture Moe-Eyes in order to put on their shades, which allows him to see invisible platforms, Coins, and blocks that he could otherwise not see. Wearing the shades causes the Moe-Eyes to move slower than they do without their shades.
|{{button|switch|Y}} Put On / Take Off Shades
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!11
|style="text-align:center;"|[[File:SMO Cactus Capture.png|100x100px]]<br>[[Cactus]]
|Mario can capture a cactus (in the [[Sand Kingdom]]) in order to move it out of the way of a glowing spot on the ground, which hides a [[Power Moon]].
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!12
|style="text-align:center;"|[[File:SMO Goomba Capture.png|100x100px]]<br>[[Goomba]]
|Mario can capture Goombas in order to stack them into Goomba Towers, which allows him to reach high spots that he could otherwise not reach. As a Goomba, Mario can also interact with [[Goombette]], who will award Mario with a Power Moon as a sign of affection. If Mario approaches the female Goomba in his normal form, it will instead disappear in fear. Goombas' feet are also able to walk across icy surfaces without slipping around.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to High Jump.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!13
|style="text-align:center;"|[[File:SMO Knucklotec's Fist Capture.png|100x100px]]<br>[[Knucklotec|Knucklotec's Fist]]
|During the battle against Knucklotec in the Sand Kingdom (and during the rematch in the Mushroom Kingdom), Mario can capture Knucklotec's Fist, which he can use to punch the foe in order to damage him. They control identically to Bullet Bills, though Knucklotec's Fist does not explode and instead forces Mario out when it runs out of time
|Hold {{button|switch|Y}} to Accelerate <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to accelerate more.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!14
|style="text-align:center;"|[[File:SMO Mini Rocket Capture.png|100x100px]]<br>[[Mini Rocket]]
|Mario can capture a Mini Rocket in order to blast off into the sky, where he can find a platforming challenge that awards a Power Moon when completed. He can also capture the Mini Rocket in the sky area in order to return to the main level he came from.
|Hold {{button|switch|B}} to Launch
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!15
|style="text-align:center;"|[[File:SMO Glydon Capture.png|100x100px]]<br>[[Glydon]]
|Mario can capture Glydon in order to glide across the Kingdoms and reach high areas that are too far for Mario to reach otherwise.
|Hold {{button|switch|B}} to Glide
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!16
|style="text-align:center;"|[[File:SMO Lakitu Capture.png|100x100px]]<br>[[Lakitu]]
|Mario can capture Lakitu and use him to fish for Cheep Cheeps (which award coins or hearts) and Big Cheep Cheeps (which award Power Moons).
|{{button|switch|Y}} Lower / Raise Line
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!17
|style="text-align:center;"|[[File:SMO Zipper Capture.png|100x100px]]<br>[[Zipper (Super Mario Odyssey)|Zipper]]
|Mario can capture zippers in order to un-zip sections of the level and reveal hidden passages to Coins and Power Moons.
|{{button|switch|leftstick}} Move
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!18
|style="text-align:center;"|[[File:SMO Cheep Cheep Capture.png|100x100px]]<br>[[Cheep Cheep]]
|Mario can capture a Cheep Cheep in order to swim faster and better while in the water. If the Cheep Cheep leaves the water, it will bounce around until it re-enters water. As a Cheep Cheep, Mario will not need to come to the water's surface for air.
|{{button|switch|Y}} Dive <br> {{button|switch|B}} Surface <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to attack.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!19
|style="text-align:center;"|[[File:SMO Puzzle Part (Lake Kingdom) Capture.png|100x100px]]<br>[[Puzzle Part|Puzzle Part (Lake Kingdom)]]
|Mario can capture a large stone rock in the [[Lake Kingdom]] in order to solve a puzzle for a [[Lochlady]], who will award Mario with a Power Moon once the puzzle is solved.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!20
|style="text-align:center;"|[[File:SMO Piranha Plant Capture.png|100x100px]]<br>[[Poison Piranha Plant]]
|To capture a Poison Piranha Plant, Mario must first kick a rock into its mouth, which will then allow Cappy to land on top of the Plant's head (rather than the Piranha Plant eating Cappy). As a Poison Piranha Plant, Mario can spit balls of poison at other enemies or at the ground.
|{{button|switch|Y}} Spit <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to spit farther and faster.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!21
|style="text-align:center;"|[[File:SMO Uproot Capture.png|100x100px]]<br>[[Uproot]]
|Mario can capture Uproots in order to stretch their legs and reach high places that he could otherwise not reach. Mario can also use the Uproot to break otherwise unreachable [[Rock Block]]s located high off the ground.
|Hold {{button|switch|B}} to Stretch <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to stretch farther.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!22
|style="text-align:center;"|[[File:SMO Fire Bro Capture.png|100x100px]]<br>[[Fire Bro]]
|Mario can capture a Fire Bro to fire fireballs at enemies and objects, which will award Mario with Coins and, rarely, Power Moons.
|{{button|switch|Y}} Throw <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to throw faster.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!23
|style="text-align:center;"|[[File:SMO Sherm Capture.png|100x100px]]<br>[[Sherm]]
|Mario can capture Sherms and use them to fire rockets at enemies and mounds of dirt, which can open up the path to new areas.
|{{button|switch|rightstick}} Aim <br> {{button|switch|Y}} Shoot <br> ''You can also aim with the {{button|switch|joy-con-r}} Joy-Con (R)/{{button|switch|pro}} Pro Controller.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!24
|style="text-align:center;"|[[File:SMO Coin Coffer Capture.png|100x100px]]<br>[[Coin Coffer]]
|Mario can capture a Coin Coffer and use it to fire his Coins at enemies and objects.  Mario will also gain 30 free coins for capturing a Coin Coffer.
|{{button|switch|Y}} Shoot <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to scatter coins.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!25
|style="text-align:center;"|[[File:SMO Tree Capture.png|100x100px]]<br>[[Tree]]
|Mario can capture a tree (in the [[Wooded Kingdom]]) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!26
|style="text-align:center;"|[[File:SMO Boulder Capture.png|100x100px]]<br>[[Boulder]]
|Mario can capture a rock (in the Wooded Kingdom) in order to move it out of the way of an alcove on the adjacent tree, which hides some [[regional coin]]s.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!27
|style="text-align:center;"|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part (Goomba)]]
|Mario can capture a piece of a Goomba picture during the Picture Match mini-game in the [[Cloud Kingdom]].
|{{button|switch|Y}} Rotate Left <br> {{button|switch|B}} Rotate Right <br> {{button|switch|ZL}} Place
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!28
|style="text-align:center;"|[[File:SMO Tropical Wiggler Capture.png|100x100px]]<br>[[Tropical Wiggler]]
|Mario can capture Tropical Wigglers and use them to stretch out and reach small platforms and alcoves that he could otherwise not reach.
|{{button|switch|leftstick}} + {{button|switch|Y}} Stretch <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to stretch faster.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!29
|style="text-align:center;"|[[File:SMO Pole Capture.png|100x100px]]<br>[[Pole (bollard)|Pole]]
|Mario can capture Poles (in the [[Metro Kingdom]]) to fling himself large distances and reach high or far areas.
|{{button|switch|leftstick}} Flick <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to flick farther.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!30
|style="text-align:center;"|[[File:SMO Manhole Capture.png|100x100px]]<br>[[Manhole]]
|Mario can capture the smaller manhole cover (in the Metro Kingdom) to move it out of the way and access a secret area containing two Power Moons and the bigger manhole cover (in the Metro Kingdom) to move it out of the way and access the Underground Power Plant.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!31
|style="text-align:center;"|[[File:SMO Taxi Capture.png|100x100px]]<br>[[Taxi]]
|Mario can capture a taxi (in the Metro Kingdom), which will take him to a secret night-time area in the Kingdom filled with Sherms and Moon Shards, which Mario must collect to receive a Power Moon.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!32
|style="text-align:center;"|[[File:SMO RC Car Capture.png|100x100px]]<br>[[RC Car]]
|Mario can capture a [[New Donker]] (in the Metro Kingdom) to control a small RC Car and drive it into a small cage holding a Power Moon.
|{{button|switch|leftstick}} Accelerate <br> {{button|switch|rightstick}} Steer
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]  
|-
!33
|style="text-align:center;"|[[File:SMO Ty-foo Capture.png|100x100px]]<br>[[Ty-foo]]
|Mario can capture Ty-foos and use them to blow away enemies or blocks, which can open access to secret areas.
|Hold {{button|switch|Y}} to Exhale <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to blow harder.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!34
|style="text-align:center;"|[[File:SMO Shiverian Racer Capture.png|100x100px]]<br>[[Shiverian Racer]]
|Mario can capture a Shiverian Racer in order to participate in the Bound Bowl Grand Prix (in the Snow Kingdom).
|{{button|switch|B}} Bound <br> ''You can also shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to bound.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!35
|style="text-align:center;"|[[File:SMO Cheep Cheep (Snow Kingdom) Capture.png|100x100px]]<br>[[Cheep Cheep#Super Mario Odyssey|Cheep Cheep (Snow Kingdom)]]
|Mario can capture purple Cheep Cheeps (in the Snow Kingdom), which behave exactly the same as the regular Cheep Cheeps, with the addition of not being hurt from freezing.
|{{button|switch|Y}} Dive <br> {{button|switch|B}} Surface <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to attack.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!36
|style="text-align:center;"|[[File:SMO Gushen Capture.png|100x100px]]<br>[[Gushen]]
|Mario can capture Gushens and use them to spray jets of water, which can be used to reach high ledges where Power Moons can be found.
|Hold {{button|switch|Y}} to Jet Forward <br> Hold {{button|switch|B}} to Jet Upward <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to spray in all directions.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!37
|style="text-align:center;"|[[File:SMO Lava Bubble Capture.png|100x100px]]<br>[[Lava Bubble]]
|Mario can capture Lava Bubbles and use them to swim around lava and reach otherwise unreachable areas across the lava sea.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to dash faster.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!38
|style="text-align:center;"|[[File:SMO Volbonan Capture.png|100x100px]]<br>[[Volbonan]]
|Mario can capture Volbonans and use them to fling to high places that he could otherwise not reach.
|{{button|switch|leftstick}} Flick <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to flick farther.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!39
|style="text-align:center;"|[[File:SMO Hammer Bro Capture.png|100x100px]]<br>[[Hammer Bro]]
|Mario can capture a Hammer Bro and use them to throw hammers (or frying pans in the [[Luncheon Kingdom]]), which can break mounds of dirt (mounds of cheese rocks in the Luncheon Kingdom) and reveal hidden objects underneath.
|{{button|switch|Y}} Throw <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to throw farther.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!40
|style="text-align:center;"|[[File:SMO Meat Capture.png|100x100px]]<br>[[Meat]]
|Mario can capture a large slab of meat (in the Luncheon Kingdom) and use it to lure [[Cookatiel]] to pick it up and drop it in the large pot atop Mount Volbono, where a Multi Moon awaits. It cannot be captured again after defeating Cookatiel on the same save file.
|{{button|switch|b}} Twitch
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!41
|style="text-align:center;"|[[File:SMO Piranha Plant Capture.png|100x100px]]<br>[[Fire Piranha Plant]]
|Mario can capture a Fire Piranha Plant and use it to spit fireballs at enemies or unlit torches, which can award the player with a Power Moon.
|{{button|switch|Y}} Spit <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to spit farther and faster.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!42
|style="text-align:center;"|[[File:SMO Pokio Capture.png|100x100px]]<br>[[Pokio]]
|Mario can capture a Pokio and use it to poke into a non-metal wall and fling himself upwards to reach higher areas that he could otherwise not reach.
|{{button|switch|Y}} Poke <br> {{button|switch|B}} Jump
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!43
|style="text-align:center;"|[[File:SMO Jizo Capture.png|100x100px]]<br>[[Jizo]]
|Mario can capture a Jizo statue and use it to line up with other Jizo statue rows, earn coins or Hearts from glowing spots on the ground, break cracked blocks, and weigh down certain [[P Switch]]es.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!44
|style="text-align:center;"|[[File:SMO Bowser statue Capture.png|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|Mario can capture a Bowser statue (in the [[Moon Kingdom]]) in order to move it out of the way of a small ditch containing a Power Moon.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!45
|style="text-align:center;"|[[File:SMO Parabones Capture.png|100x100px]]<br>[[Parabones]]
|Mario can capture a Parabones and use it to fly across large pits of lava and reach distant platforms that he could otherwise not reach.
|{{button|switch|B}} Fly <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to fly faster.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!46
|style="text-align:center;"|[[File:SMO Banzai Bill Capture.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|Mario can capture a Banzai Bill, which will make him temporarily invincible (until the Banzai Bill hits a solid wall or blows itself up), allowing Mario to cross large areas of lava or destroy large blocks of stone.
|Hold {{button|switch|Y}} to Accelerate <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to accelerate more.''
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!47
|style="text-align:center;"|[[File:SMO Chargin' Chuck Capture.png|100x100px]]<br>[[Chargin' Chuck]]
|Mario can capture a Chargin' Chuck and use it to charge through boulders or other tough obstacles in the way.
|Hold {{button|switch|Y}} to Charge Up <br> Release {{button|switch|Y}} to Tackle
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!48
|style="text-align:center;"|[[File:SMO Bowser Capture.png|100x100px]]<br>[[Bowser]]
|Mario can capture an unconscious Bowser (during the story events of the [[Moon Kingdom]]) and use him to destroy large blocks of stone. He is the only capture that cannot be de-captured when used, and an exception to a number of capture rules.
|{{button|switch|Y}} Attack <br> {{button|switch|B}} Jump <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to breathe fire.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|-
!49
|style="text-align:center;"|[[File:SMO Letter Capture.png|100x100px]]<br>[[Letter (Super Mario Odyssey)|Letter]]
|Mario can capture the letters M, A, R, I and O (in the Metro Kingdom) and use them to spell out the word "Mario", which will reward him with a Power Moon.
|{{button|switch|leftstick}} + {{button|switch|Y}} Dash <br> ''Shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to dash faster.''
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!50
|style="text-align:center;"|[[File:SMO Puzzle Part (Metro Kingdom) Capture.png|100x100px]]<br>[[Puzzle Part|Puzzle Part (Metro Kingdom)]]
|Mario can capture an uncharged block in the New Donk City Power Plant in order to place it on top of a socket, which will power it up and reward the player with a Power Moon.
|{{button|switch|leftstick}} Move
|[[File:Check mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!51
|style="text-align:center;"|[[File:SMO Picture Match Part (Mario) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part (Mario)]]
|Mario can capture a piece of a Mario picture during the Picture Match mini-game in the Mushroom Kingdom.
|{{button|switch|Y}} Rotate Left <br> {{button|switch|B}} Rotate Right <br> {{button|switch|ZL}} Place
|[[File:X mark.svg|50px]]
|[[File:X mark.svg|50px]]
|-
!52
|style="text-align:center;"|[[File:SMO Yoshi Capture.png|100x100px]]<br>[[Yoshi]]
|Mario can capture Yoshi and use him to eat several berries scattered across the area where he is found. Eating 10 of these berries rewards Mario with a Power Moon.
|{{button|switch|Y}} Extend Tongue <br> Hold {{button|switch|B}} to Flutter Jump <br> ''You can also shake the {{button|switch|joy-con}} Joy-Con/{{button|switch|pro}} Pro Controller to extend tongue.''
|[[File:X mark.svg|50px]]
|[[File:Check mark.svg|50px]]
|}


*[[Bullet Bill]]: As a Bullet Bill, Mario will be able to fly around freely, but only on one plane, and must hurry, as the Bullet Bill will eventually explode (on its own, or if it runs into an obstacle). The player can also press the {{button|y}} button to accelerate.<ref>https://youtu.be/a-37zpihW8E?t=250</ref> Some Bullet Bills wear hats (e.g. visors in the [[Metro Kingdom]]<ref>https://youtu.be/_GQGUGe7kDU?t=728</ref>), and they must be knocked off before the Bullet Bills can be captured.
*[[Fishin' Lakitu]]: Nothing is definitively known, except that a Fishin' Lakitu can be captured in the oasis of the Sand Kingdom and that Mario can use him to fly around above the pool.<ref name=Direct/>
*[[Rocket]]: After capturing a Rocket, the player can press and hold B to launch Mario into the sky (similar to how [[Rocket Barrel]]s are launched in the ''[[Donkey Kong Country]]'' series).<ref>https://youtu.be/_GQGUGe7kDU?t=338</ref> Rockets serve as transports to secret areas and back, such as in the Metro Kingdom.
*[[Lava Bubble]]: As a Lava Bubble, Mario can jump and swim through the pink goop found in the [[Luncheon Kingdom]], and uses this ability to jump through hard-to-reach [[Coin Ring]]s.<ref>https://twitter.com/mario_odysseyJP/status/884891988234862593</ref> The captured Lava Bubble can also launch himself from some sort of cannon, as evidenced in the E3 trailer.<ref>https://youtu.be/wGQHQc_3ycE?t=92</ref> Lava Bubbles must always swim in lava (or another steaming hot liquid, e.g. soup), or they will disappear and leave Mario in his natural plumber state. In this way, Magmatos can be useful to Mario the Lava Bubble, as startling them causes them to burst into a puddle of hot salsa, and more ground for Lava Bubble Mario to cover.<ref>https://www.youtube.com/watch?v=6UE7gj7wbug</ref>
*[[Binoculars]]: When Mario uses Cappy to capture binoculars, they will automatically blast off, shooting into the sky, tethered to their base only by a thin cord. Mario will be able to use this high vantage point to look around and zoom in on points of interest.<ref>https://youtu.be/QnkHJIz9aqw?t=113</ref>
*Electricity: Mario can throw Cappy at power lines to become electricity and zip through and across the wires, allowing for smooth and speedy transport. Mario can "de-capture" the wire at any point along the line, but can only capture the wire at special bases with lit-up lightbulbs. Once moving along the wire as electricity, Mario can only stop or change direction at these points. Otherwise, he will continue moving in the direction he faces.<ref>https://youtu.be/MM2QuIQHB-w?t=163</ref> These wires are thus similar to [[Clear Pipe]]s, except for the aforementioned stopping at "bases".
*[[Cheep Cheep]]: Captured Cheep Cheeps will allow Mario to swim underwater faster and more smoothly. They can also jump out of the water and hop about on land.<ref name=Direct/> In addition, being a fish, Mario the Cheep Cheep will not have to come up for air.<ref>https://twitter.com/NintendoAmerica/status/901169848289447937</ref>. However, if a Cheep Cheep is "de-captured" while on land, it will simply disappear.
*A purple octopus-like enemy inside a large bubble: Almost nothing is definitively known, except that capturing this enemy will allow Mario to create a spout of water and propel himself upwards via the bubble.<ref name=Direct/>
*[[New Donker]]: Mario can capture at least one resident of New Donk City, but only because he does not wear a hat. By taking control of this New Donker, Mario can pilot his remote control car to collect a Power Moon.<ref>https://youtu.be/t7UcYXlo1oo?t=125</ref>
*Taxi: Nothing is definitively known, but it is possible for Mario to capture some taxi or taxis in the Metro Kingdom, which will allow him to drive around its many streets.
*[[Safety Bar]]: In the Metro Kingdom, Mario can capture Safety Bars (some vertical on the ground and some horizontal on walls), to flick himself a far distance, enabling him to run very fast for a few seconds upon landing. Flicking himself as a safety pole will cause Mario to involuntarily "de-capture" the pole.
*[[Volbonan]]: In the Luncheon Kingdom, Mario can capture at least six of its fork residents (who are stuck into walls) and use them to flick himself up to new heights, behaving exactly like a captured Safety Bar in the Metro Kingdom.<ref>https://m.youtube.com/watch?v=ZzTSa0P58eY</ref><ref name=Direct/>
*Manhole Cover: In the Metro Kingdom, Mario can capture a manhole cover on Dixie Street (near Banana Bagels). This grants him the power to slide along the ground, out of the way of the manhole, opening the way for Mario to jump down and access a secret area to find a Power Moon.
*Tree: In the [[Deep Woods]] of the [[Wooded Kingdom]], Mario can capture a small tree. As Mario the tree, he is able to make short hops and move out of the way of a hidden Power Moon, buried underneath the ground.<ref>https://youtu.be/f8cyFpns0IE?t=534</ref>
*[[Chain Chomp]]: Not much is known, but as shown on Nintendo's Twitter account, while controlling a Chain Chomp, Mario is able to forcefully lunge forward in one direction, and "de-capture" the Chain Chomp at the right time to fling it into a wall, breaking it and unlocking secrets.<ref>https://twitter.com/NintendoAmerica/status/887009241764069376</ref> However, Mario is not invulnerable in this state. If an enemy Chain Chomp knocks into Mario as a Chain Chomp, Mario will pop out of the Chain Chomp, leaving it dazed and Mario vulnerable.<ref>https://youtu.be/wGQHQc_3ycE?t=121</ref>
*The fist of an Olmec head boss found in the Sand Kingdom: Nothing is definitively known, but as the fist, Mario can blast around the boss arena and punch the boss in its stone face (most likely Mario's primary form of attack).<ref>https://youtu.be/wGQHQc_3ycE?t=110</ref>
*[[Moe-Eye]]: As a Moe-Eye, Mario can walk around with his shades either on or off. Putting the shades on allows Mario to see invisible platforms and [[Hidden Block]]s, but forces Mario to waddle around slowly. Taking the shades off will let Mario the Moe-Eye run around quickly, but will not allow him to see invisible things. Moe-Eyes cannot jump, meaning Mario is forced to take lifts to ascend to higher platforms.<ref>https://youtu.be/t92phCwLJVw?t=168</ref>
*[[Sherm]]: Mario can capture the tanks called Sherms when they are not wearing hats. Doing so will enable Mario to shoot confetti bullets at other enemies. The player's screen will transform into a gyroscopic aiming reticle so Mario's shots can be more precise. Mario's attacks as a Sherm will be his primary form of attack against the boss [[Mecha Wiggler]].<ref>https://youtu.be/t92phCwLJVw?t=1480</ref>
*[[Poison Piranha Plant]]: Mario can also capture Poison Piranha Plants, but there is a catch. Normally, if Mario throws Cappy at one of these, the Poison Piranha Plant will eat it. However, if the Poison Piranha Plant is stuck munching on a rock, its mouth will be occupied, allowing Mario to capture it. Once he has done so, Mario can spit out said rock or poison at opposing enemies at will.
*[[Glydon]]: This spectacle-wearing, flying lizard character is friendly, and will sporadically appear in some of the locations Mario explores. By capturing this being, Mario will be able to waddle along the ground and glide through the air.<ref name=Direct/> Touching water, however, will make the Glydon disappear.<ref>https://www.youtube.com/watch?v=LqJ9Z9UtvDA</ref>
*A colorful, accordion-like caterpillar enemy: Almost nothing is definitively known, but by capturing this enemy, Mario will be able to extend himself to a certain length in any direction; however, the front or back segments of his body must always be resting on solid ground, for as soon as Mario reaches his full length, his body will contract, and if he is not standing somewhere firm, he will fall.<ref name=Direct/>
*[[Paragoomba]]: Almost nothing is definitively known, except for the fact that as a Paragoomba, Mario will be able to use his newfound wings to fly above gaps or pitfalls.<ref name=Direct/>
*The large, red letter M from the word "MARIO": By capturing the first letter of his name, Mario will be able to waddle around, presumably to use the letters to spell out his name and unlock a secret.<ref name=Direct/>
*A large, round, snowball-like seal creature: Almost nothing is definitively known, but as this spherical creautre, Mario will be able to roll down hills in a Snow Kingdom race, and collide with the other competitors to bounce them around wildly.<ref name=Direct/>
*A giant slab of meat on the Meat Plateau of the [[Luncheon Kingdom]]: Once Mario ascends the peak and captures this large, polygonal piece of carrion, Mario will be able to "twitch" to shake off some salt. The meat will be used as a means of transport, as [[Cookatiel]] will eventually pick it up with its talons and drop it into the giant soup pot, where Mario can collect a [[Multi Moon]], as an ingredient. This area is inaccessible by any other means.<ref>https://youtu.be/-i1kEKFEKTo?t=5</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
SMO-Capture-Ennemies.png|Mario, [[Cappy]] and captured transformations.
SMO-Capture-Ennemies.png|Mario, [[Cappy]], and captured transformations
SMO Art - Goomba Capture.png|Mario capturing a Goomba
SMO Art - Goomba Capture.png|Mario capturing a Goomba
SMO-MarioCapturingGoomba.png
SMO-MarioCapturingGoomba.png|An illustration showing Mario capturing a Goomba
</gallery>
 
<gallery>
SMO Art - E3 Char5.png|Captured [[Goomba]]
SMO Art - E3 Char5.png|Captured [[Goomba]]
SMO Art - E3 Char6.png|Captured [[Chain Chomp]]
SMO Art - E3 Char6.png|Captured [[Chain Chomp]]
SMO Art - E3 Char7.png|Captured [[Bullet Bill]]
SMO Art - E3 Char7.png|Captured [[Bullet Bill]]
SMO Art - E3 Char8.png|Captured [[Hammer Bro]]
SMO Art - E3 Char8.png|Captured [[Hammer Bro]]
Kinopio-kun Hammer Bro painting.jpg|Captured Hammer Bro drawn by [[Kinopio-kun]]
SMO Art - E3 Char9.png|Captured [[Lava Bubble]]
SMO Art - E3 Char9.png|Captured [[Lava Bubble]]
SMO Art - E3 Char10.png|Captured [[Cheep Cheep]]
SMO Art - E3 Char10.png|Captured [[Cheep Cheep]]
Line 88: Line 407:
SMO Art - E3 Char1.png|Captured [[Uproot]]
SMO Art - E3 Char1.png|Captured [[Uproot]]
SMO Art - E3 Char2.png|Captured [[T-Rex]]
SMO Art - E3 Char2.png|Captured [[T-Rex]]
Super Mario-Kun 55.jpg|Captured [[Yoshi]] and [[Bowser]] from ''[[Super Mario-kun]]''
Yukio Sawada 2018 New Year Card Illustration.jpg|Captured [[Poochy]] from a 2018 New Year greeting card drawn by [[Yukio Sawada]]
Kinopio-kun Cappy.jpg|Captured Kinopio-kun from Nintendo's official [[LINE]] account
SMB 35th Anniversary Lineup TVCM.jpg|Various captured transformations from a Japanese commercial promoting the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]]
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=キャプチャー
|JapR=Kyapuchā
|JapM=Capture
|Spa=Capturar
|SpaM=Capture
|Kor=캡처
|KorR=Capcheo
|KorM=Capture
|Rus=Зашляпивание
|RusR=Zashlyapivanie
|RusM=Verb derived from ''шляпа'' (hat).
|Ger=Capern
|GerM=From "Kapern" (capture)
|Chi=附身
|ChiR=Fùshēn
|ChiM=Possess
|Fre=Chapimorphose
|FreM=Portmanteau of "chapeau" (hat) and "métamorphose" (metamorphosis)
|Ita=Cap-tura
|ItaM=Cap-ture
}}
==Trivia==
[[File:Peach Bowser Concept TAoSMO.jpg|thumb|[[Bowser]] after capturing [[Princess Peach|Peach]] as shown in one of the pages of ''[[The Art of Super Mario Odyssey]]'']]
{{multiframe|
[[File:SMO Art - E3 Char5.png|100px]]
[[File:SMM 30th Goomba.png|100px]]
|align=left
|size=210
|A captured Goomba compared with a Goomba under the effects of a [[Big Mushroom]]}}
{{multiframe|
[[File:SMO 8bit Mario Bowser.png|100px]]
[[File:SMM-SMB-Bowser-Kidnapping-Princess-Peach.png|100px]]
|align=left
|size=210
|Bowser's captured sprite and his [[Big Mario]] sprite}}
*According to ''[[The Art of Super Mario Odyssey]]'', not only was Bowser going to have access to the capture abilities, but he would have used it to take over Princess Peach's body, with her gaining an appearance that bears a much closer resemblance to Bowser when captured by him than most captured beings in the final game do to Mario.<ref>http://www.nintendolife.com/news/2018/09/super_mario_odyssey_art_book_reveals_official_bowsette_concept_existed_long_before_the_fan-made_one</ref> There is also a picture of Mario capturing Princess Peach, which implies that she was originally intended to be a capturable character.<ref>https://m.youtube.com/watch?v=Mpkvf-nvdSU</ref>
*In the E3 2017 trailer for ''Super Mario Odyssey'', Mario's pole capture was shown to have Mario's mustache.<ref>https://www.youtube.com/watch?v=wGQHQc_3ycE</ref> This is not the case in the final game. However, the pole's in-game model retains the mustache despite not using it, which can be seen via [[glitch]]es.<ref>https://www.youtube.com/watch?v=Tv7opM3zrbI&t=82s</ref>
*Many of the enemies captured by Mario resemble their [[Big Mario]] sprites in ''[[Super Mario Maker]]''. The only differences between Bowser's appearance in the 8-bit section of the final boss sequence and his [[Big Mushroom]] form are the lack of cap and a different mustache.
*The capture mechanic coincidentally resembles the [[Swipin' Stu]] gaining Mario's mustache after stealing and donning his cap from ''[[Super Mario Sunshine]]''.
{{br|left}}


==References==
==References==
<references/>
<references/>


{{Mario forms}}
{{SMO}}
{{SMO}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Odyssey]]
[[de:Capern]]
[[it:Cap-tura]]
[[it:Cap-tura]]

Latest revision as of 20:48, November 20, 2024

Artwork of Mario capturing a Goomba, from Super Mario Odyssey
Artwork of Mario capturing a Goomba

Capture is an ability that Mario gains in Super Mario Odyssey. His Bonneter friend, Cappy, grants him this power when they team up in the Cap Kingdom. The name itself is a wordplay on "cap." When Cappy is thrown at certain enemies, creatures, or objects, such as Goombas, Cappy pulls Mario into the enemy, creature, or object. Once the action is complete, Mario is able to take control of it and use its abilities. Many of these are new to the Super Mario franchise. Captured entities are still "Mario," in that they can collect items and take damage. The latter depletes Mario's Health Meter. When Mario captures something, that thing gains his hat and usually his mustache, as well as blue pupils or his irises (if it has eyes). Mario can also "de-capture" his host at will when the player presses ZL Button/ZR Button. (In-game, this is written as Release Capture.) If he was capturing an enemy, it is stunned for a while, with some exceptions. Some scenarios prevent Mario from releasing a captured entity.

The warp involved for capturing can occur over any distance. Time is frozen for the animation's duration. While Cappy is on the captured entity, the hat is shown to be Mario's cap and does not correspond to any hats Mario wears. When Mario collects Power Moons not tied to objectives, he is shown outside the entity for the cutscene. When gameplay resumes, Mario is still capturing the entity.

Mario can capture only entities or objects that are not wearing hats (or similar headgear). Sometimes, he is able to remove such a hat by jumping or hitting it with Cappy. Other times, the hat cannot be removed, and capturing is not possible at all. If an instance of an object can be captured when most other versions of it are not, a pin with a question mark icon on it usually sticks out of the top of the object. The pin is usually green, but it has some color variation depending on the object. Certain unique objects, such as Puzzle Parts, have these pins.

Many captures of characters allow Mario to move around freely as them. Even still, there are some restrictions placed. A captured character cannot move into a separate map: They disappear if Mario goes through a Pipe, including 8-bit pipes, and Mario appears on the other side of any transition without the captured character. Only Cheep Cheep and Gushen can touch deep water, so all other characters disappear on contact with it. This means Mario stops capturing the character and pops up as though he released them. This also happens if any character touches lava or posion that defeats Mario instantly. Captured characters cannot start conversations or read Travel Tips. They cannot ride motor scooters or the Jaxi. Non-player characters are usually scared of enemies, having a different animation and differing text compared to their normal state. Captured characters vanish when collecting any Power Moon that completes an objective because of the resulting cutscene.

In single-player mode, Mario cannot use the Cap Throw while capturing another entity. Therefore, he cannot capture other entities until he releases the first entity. Spark pylons are a exception; if Mario touches one while capturing some characters, he swaps over to the spark pylon. In two-player mode, Cappy is capable of taking off while something is captured, and he can capture another entity. This releases what Mario is currently capturing and swaps to the second entity. However, captured characters cannot cap-jump. Cappy cannot capture other things while Mario is on a motor scooter. He instead lands then pops back off.

When Mario captures something for the first time, that thing is added to the Capture List, in addition to the Capture Actions section of the Action Guide. The Capture List has a complete list of all 52 of the game's capturable entities, while the Capture Actions list includes only 24 of them. Both menus list out that character's or item's basic actions, but the Capture Actions menu shows a short video of those moves.

Capturing can have a lingering effect on the user, as the first time Cappy and Mario used a spark pylon, Cappy noted that he still felt amped afterward. Capturing is something that all Bonneters are implied to be able to perform. The Power Moons with names featuring the recurring phrase "Hat and Seek" all involve finding Bonneters hidden on people. Dialogue implies they are capturing those people. Two Bonneters in the Cap Kingdom reference capturing. One wishes there was something for them to capture; the other questions if capturing will become popular.

Capture List[edit]

# Capture Description Controls Has Pin? Is in Capture Actions?
01 The Frog capture icon.
Frog
Mario can capture a frog to jump extremely high and reach high platforms and places that he could otherwise not reach. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to High Jump.
X mark.svg Check mark.svg
02 The Spark pylon capture icon.
Spark pylon
Mario can capture spark pylons in order to become electricity and zip across power lines. He can also "de-capture" the pylons at any point, allowing him to drop onto objects below him and reach some otherwise unreachable areas. If there are collectible objects like Coins or a Power Moon close to a power line, Mario can leave the power line to collect them; this is done by pressing the Y Button button or shaking the controller at the right time. Left Stick Move
You can also shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to move.
X mark.svg X mark.svg
03 The Paragoomba capture icon.
Paragoomba
Mario can capture a Paragoomba and use it to fly over bottomless pits of fog. B Button Fly
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to fly faster.
X mark.svg Check mark.svg
04 The Chain Chomp capture icon.
Chain Chomp
Mario can capture a Chain Chomp and pull back on its chain in order to have it fly off in the opposite direction. This allows him to destroy rocks and other obstacles that Mario could otherwise not destroy himself. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
X mark.svg Check mark.svg
05 The Big Chain Chomp capture icon.
Big Chain Chomp
The Big Chain Chomps behave the same as the Chain Chomps; however, they have a longer chain, allowing them to fly further than their smaller counterparts. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
X mark.svg X mark.svg
06 The Broode's Chain Chomp capture icon.
Broode's Chain Chomp
Mario can capture Madame Broode's Chain Chomp during his encounter with her. It behaves the same as the Big Chain Chomp, and it is used to defeat Madame Broode. Pull Left Stick to Wind Up
Release Left Stick to Send Flying
X mark.svg X mark.svg
07 The T-Rex capture icon.
T-Rex
Mario can capture a T-Rex in order to destroy stone rocks and enemies. However, Mario can only stay as a T-Rex for a short time, as it is too big for Cappy to hold on to for a long time. Left Stick + Y Button Dash
B Button Attack
You can also shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to attack.
X mark.svg Check mark.svg
08 The Binoculars capture icon.
Binoculars
Mario can capture a pair of binoculars and use them to look around the area and examine his surroundings. This is vital for collecting Power Moons from zooming into floating taxis or Sphynx. Right Stick Look Around
Y Button Zoom
You can also look around with the Joy-Con (R) Joy-Con (R)/Nintendo Switch Pro Controller Pro Controller.
R Button Reset
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09 The Bullet Bill capture icon.
Bullet Bill
Mario can capture a Bullet Bill and use it to fly around and destroy stone blocks or other objects that he could otherwise not destroy. After a short time, however, the Bullet Bill will explode, releasing Mario and dropping him off where ever it exploded. Hold Y Button to Accelerate
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to accelerate more.
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10 The Moe-Eye capture icon.
Moe-Eye
Mario can capture Moe-Eyes in order to put on their shades, which allows him to see invisible platforms, Coins, and blocks that he could otherwise not see. Wearing the shades causes the Moe-Eyes to move slower than they do without their shades. Y Button Put On / Take Off Shades X mark.svg Check mark.svg
11 The Cactus capture icon.
Cactus
Mario can capture a cactus (in the Sand Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon. Left Stick Move Check mark.svg X mark.svg
12 The Goomba capture icon.
Goomba
Mario can capture Goombas in order to stack them into Goomba Towers, which allows him to reach high spots that he could otherwise not reach. As a Goomba, Mario can also interact with Goombette, who will award Mario with a Power Moon as a sign of affection. If Mario approaches the female Goomba in his normal form, it will instead disappear in fear. Goombas' feet are also able to walk across icy surfaces without slipping around. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to High Jump.
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13 The Knucklotec's Fist capture icon.
Knucklotec's Fist
During the battle against Knucklotec in the Sand Kingdom (and during the rematch in the Mushroom Kingdom), Mario can capture Knucklotec's Fist, which he can use to punch the foe in order to damage him. They control identically to Bullet Bills, though Knucklotec's Fist does not explode and instead forces Mario out when it runs out of time Hold Y Button to Accelerate
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to accelerate more.
X mark.svg X mark.svg
14 The Mini Rocket capture icon.
Mini Rocket
Mario can capture a Mini Rocket in order to blast off into the sky, where he can find a platforming challenge that awards a Power Moon when completed. He can also capture the Mini Rocket in the sky area in order to return to the main level he came from. Hold B Button to Launch X mark.svg X mark.svg
15 The Glydon capture icon.
Glydon
Mario can capture Glydon in order to glide across the Kingdoms and reach high areas that are too far for Mario to reach otherwise. Hold B Button to Glide X mark.svg Check mark.svg
16 The Lakitu capture icon.
Lakitu
Mario can capture Lakitu and use him to fish for Cheep Cheeps (which award coins or hearts) and Big Cheep Cheeps (which award Power Moons). Y Button Lower / Raise Line X mark.svg Check mark.svg
17 The Zipper capture icon.
Zipper
Mario can capture zippers in order to un-zip sections of the level and reveal hidden passages to Coins and Power Moons. Left Stick Move X mark.svg X mark.svg
18 The Cheep Cheep capture icon.
Cheep Cheep
Mario can capture a Cheep Cheep in order to swim faster and better while in the water. If the Cheep Cheep leaves the water, it will bounce around until it re-enters water. As a Cheep Cheep, Mario will not need to come to the water's surface for air. Y Button Dive
B Button Surface
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to attack.
X mark.svg Check mark.svg
19 The Puzzle Part (Lake Kingdom) capture icon.
Puzzle Part (Lake Kingdom)
Mario can capture a large stone rock in the Lake Kingdom in order to solve a puzzle for a Lochlady, who will award Mario with a Power Moon once the puzzle is solved. Left Stick Move Check mark.svg X mark.svg
20 The Poison/Fire Piranha Plant capture icon.
Poison Piranha Plant
To capture a Poison Piranha Plant, Mario must first kick a rock into its mouth, which will then allow Cappy to land on top of the Plant's head (rather than the Piranha Plant eating Cappy). As a Poison Piranha Plant, Mario can spit balls of poison at other enemies or at the ground. Y Button Spit
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to spit farther and faster.
X mark.svg X mark.svg
21 The Uproot capture icon.
Uproot
Mario can capture Uproots in order to stretch their legs and reach high places that he could otherwise not reach. Mario can also use the Uproot to break otherwise unreachable Rock Blocks located high off the ground. Hold B Button to Stretch
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to stretch farther.
X mark.svg Check mark.svg
22 The Fire Bro capture icon.
Fire Bro
Mario can capture a Fire Bro to fire fireballs at enemies and objects, which will award Mario with Coins and, rarely, Power Moons. Y Button Throw
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to throw faster.
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23 The Sherm capture icon.
Sherm
Mario can capture Sherms and use them to fire rockets at enemies and mounds of dirt, which can open up the path to new areas. Right Stick Aim
Y Button Shoot
You can also aim with the Joy-Con (R) Joy-Con (R)/Nintendo Switch Pro Controller Pro Controller.
X mark.svg Check mark.svg
24 The Coin Coffer capture icon.
Coin Coffer
Mario can capture a Coin Coffer and use it to fire his Coins at enemies and objects. Mario will also gain 30 free coins for capturing a Coin Coffer. Y Button Shoot
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to scatter coins.
X mark.svg X mark.svg
25 The Tree capture icon.
Tree
Mario can capture a tree (in the Wooded Kingdom) in order to move it out of the way of a glowing spot on the ground, which hides a Power Moon. Left Stick Move Check mark.svg X mark.svg
26 The Boulder capture icon.
Boulder
Mario can capture a rock (in the Wooded Kingdom) in order to move it out of the way of an alcove on the adjacent tree, which hides some regional coins. Left Stick Move Check mark.svg X mark.svg
27 The Picture Match Part (Goomba) capture icon.
Picture Match Part (Goomba)
Mario can capture a piece of a Goomba picture during the Picture Match mini-game in the Cloud Kingdom. Y Button Rotate Left
B Button Rotate Right
ZL Button Place
X mark.svg X mark.svg
28 The Tropical Wiggler capture icon.
Tropical Wiggler
Mario can capture Tropical Wigglers and use them to stretch out and reach small platforms and alcoves that he could otherwise not reach. Left Stick + Y Button Stretch
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to stretch faster.
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29 The Pole capture icon.
Pole
Mario can capture Poles (in the Metro Kingdom) to fling himself large distances and reach high or far areas. Left Stick Flick
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to flick farther.
X mark.svg X mark.svg
30 The Manhole capture icon.
Manhole
Mario can capture the smaller manhole cover (in the Metro Kingdom) to move it out of the way and access a secret area containing two Power Moons and the bigger manhole cover (in the Metro Kingdom) to move it out of the way and access the Underground Power Plant. Left Stick Move Check mark.svg X mark.svg
31 The Taxi capture icon.
Taxi
Mario can capture a taxi (in the Metro Kingdom), which will take him to a secret night-time area in the Kingdom filled with Sherms and Moon Shards, which Mario must collect to receive a Power Moon. Left Stick Move Check mark.svg X mark.svg
32 The RC Car capture icon.
RC Car
Mario can capture a New Donker (in the Metro Kingdom) to control a small RC Car and drive it into a small cage holding a Power Moon. Left Stick Accelerate
Right Stick Steer
X mark.svg X mark.svg
33 The Ty-foo capture icon.
Ty-foo
Mario can capture Ty-foos and use them to blow away enemies or blocks, which can open access to secret areas. Hold Y Button to Exhale
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to blow harder.
X mark.svg Check mark.svg
34 The Shiverian Racer capture icon.
Shiverian Racer
Mario can capture a Shiverian Racer in order to participate in the Bound Bowl Grand Prix (in the Snow Kingdom). B Button Bound
You can also shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to bound.
X mark.svg Check mark.svg
35 The Cheep Cheep (Snow Kingdom) capture icon.
Cheep Cheep (Snow Kingdom)
Mario can capture purple Cheep Cheeps (in the Snow Kingdom), which behave exactly the same as the regular Cheep Cheeps, with the addition of not being hurt from freezing. Y Button Dive
B Button Surface
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to attack.
X mark.svg X mark.svg
36 The Gushen capture icon.
Gushen
Mario can capture Gushens and use them to spray jets of water, which can be used to reach high ledges where Power Moons can be found. Hold Y Button to Jet Forward
Hold B Button to Jet Upward
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to spray in all directions.
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37 The Lava Bubble capture icon.
Lava Bubble
Mario can capture Lava Bubbles and use them to swim around lava and reach otherwise unreachable areas across the lava sea. Left Stick + Y Button Dash
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to dash faster.
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38 The Volbonan capture icon.
Volbonan
Mario can capture Volbonans and use them to fling to high places that he could otherwise not reach. Left Stick Flick
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to flick farther.
X mark.svg X mark.svg
39 The Hammer Bro capture icon.
Hammer Bro
Mario can capture a Hammer Bro and use them to throw hammers (or frying pans in the Luncheon Kingdom), which can break mounds of dirt (mounds of cheese rocks in the Luncheon Kingdom) and reveal hidden objects underneath. Y Button Throw
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to throw farther.
X mark.svg Check mark.svg
40 The Meat capture icon.
Meat
Mario can capture a large slab of meat (in the Luncheon Kingdom) and use it to lure Cookatiel to pick it up and drop it in the large pot atop Mount Volbono, where a Multi Moon awaits. It cannot be captured again after defeating Cookatiel on the same save file. B Button Twitch Check mark.svg X mark.svg
41 The Poison/Fire Piranha Plant capture icon.
Fire Piranha Plant
Mario can capture a Fire Piranha Plant and use it to spit fireballs at enemies or unlit torches, which can award the player with a Power Moon. Y Button Spit
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to spit farther and faster.
X mark.svg X mark.svg
42 The Pokio capture icon.
Pokio
Mario can capture a Pokio and use it to poke into a non-metal wall and fling himself upwards to reach higher areas that he could otherwise not reach. Y Button Poke
B Button Jump
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43 The Jizo capture icon.
Jizo
Mario can capture a Jizo statue and use it to line up with other Jizo statue rows, earn coins or Hearts from glowing spots on the ground, break cracked blocks, and weigh down certain P Switches. Left Stick + Y Button Dash X mark.svg X mark.svg
44 The Bowser's statue capture icon.
Bowser statue
Mario can capture a Bowser statue (in the Moon Kingdom) in order to move it out of the way of a small ditch containing a Power Moon. Left Stick Move Check mark.svg X mark.svg
45 The Parabones capture icon.
Parabones
Mario can capture a Parabones and use it to fly across large pits of lava and reach distant platforms that he could otherwise not reach. B Button Fly
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to fly faster.
X mark.svg X mark.svg
46 The Banzai Bill capture icon.
Banzai Bill
Mario can capture a Banzai Bill, which will make him temporarily invincible (until the Banzai Bill hits a solid wall or blows itself up), allowing Mario to cross large areas of lava or destroy large blocks of stone. Hold Y Button to Accelerate
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to accelerate more.
X mark.svg X mark.svg
47 The Chargin' Chuck capture icon.
Chargin' Chuck
Mario can capture a Chargin' Chuck and use it to charge through boulders or other tough obstacles in the way. Hold Y Button to Charge Up
Release Y Button to Tackle
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48 The Bowser capture icon.
Bowser
Mario can capture an unconscious Bowser (during the story events of the Moon Kingdom) and use him to destroy large blocks of stone. He is the only capture that cannot be de-captured when used, and an exception to a number of capture rules. Y Button Attack
B Button Jump
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to breathe fire.
X mark.svg Check mark.svg
49 The Letter capture icon.
Letter
Mario can capture the letters M, A, R, I and O (in the Metro Kingdom) and use them to spell out the word "Mario", which will reward him with a Power Moon. Left Stick + Y Button Dash
Shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to dash faster.
Check mark.svg X mark.svg
50 The Puzzle Part (Metro Kingdom) capture icon.
Puzzle Part (Metro Kingdom)
Mario can capture an uncharged block in the New Donk City Power Plant in order to place it on top of a socket, which will power it up and reward the player with a Power Moon. Left Stick Move Check mark.svg X mark.svg
51 The Picture Match Part (Mario) capture icon.
Picture Match Part (Mario)
Mario can capture a piece of a Mario picture during the Picture Match mini-game in the Mushroom Kingdom. Y Button Rotate Left
B Button Rotate Right
ZL Button Place
X mark.svg X mark.svg
52 The Yoshi capture icon.
Yoshi
Mario can capture Yoshi and use him to eat several berries scattered across the area where he is found. Eating 10 of these berries rewards Mario with a Power Moon. Y Button Extend Tongue
Hold B Button to Flutter Jump
You can also shake the Joy-Con Joy-Con/Nintendo Switch Pro Controller Pro Controller to extend tongue.
X mark.svg Check mark.svg


Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese キャプチャー[?]
Kyapuchā
Capture
Chinese 附身[?]
Fùshēn
Possess
French Chapimorphose[?] Portmanteau of "chapeau" (hat) and "métamorphose" (metamorphosis)
German Capern[?] From "Kapern" (capture)
Italian Cap-tura[?] Cap-ture
Korean 캡처[?]
Capcheo
Capture
Russian Зашляпивание[?]
Zashlyapivanie
Verb derived from шляпа (hat).
Spanish Capturar[?] Capture

Trivia[edit]

Conceptual comic of Bowser capturing Princess Peach for Super Mario Odyssey, from The Art of Super Mario Odyssey book.
Bowser after capturing Peach as shown in one of the pages of The Art of Super Mario Odyssey

Super Mario Odyssey artwork of a captured Goomba A Goomba, under the effect of the 30th Anniversary Mario amiibo, in Super Mario Maker.

A captured Goomba compared with a Goomba under the effects of a Big Mushroom

8-Bit Captured-Bowser & Peach in Super Mario Odyssey Bowser under the effect of the 30th Anniversary Mario Amiibo, in Super Mario Maker.

Bowser's captured sprite and his Big Mario sprite
  • According to The Art of Super Mario Odyssey, not only was Bowser going to have access to the capture abilities, but he would have used it to take over Princess Peach's body, with her gaining an appearance that bears a much closer resemblance to Bowser when captured by him than most captured beings in the final game do to Mario.[1] There is also a picture of Mario capturing Princess Peach, which implies that she was originally intended to be a capturable character.[2]
  • In the E3 2017 trailer for Super Mario Odyssey, Mario's pole capture was shown to have Mario's mustache.[3] This is not the case in the final game. However, the pole's in-game model retains the mustache despite not using it, which can be seen via glitches.[4]
  • Many of the enemies captured by Mario resemble their Big Mario sprites in Super Mario Maker. The only differences between Bowser's appearance in the 8-bit section of the final boss sequence and his Big Mushroom form are the lack of cap and a different mustache.
  • The capture mechanic coincidentally resembles the Swipin' Stu gaining Mario's mustache after stealing and donning his cap from Super Mario Sunshine.

References[edit]