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[[File:GiantGate.png|thumb|right|A '''Giant Gate'''.]]
{{distinguish|Goal Gate|Level Gate}}
{{item infobox
|image=[[File:GiantGate.png]]<br>A Goal Gate in ''Super Mario World''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]])
|related=[[Goal Pole]]
}}
'''Giant Gates'''<ref>{{cite|title=''Super Mario World'' English instruction booklet|page=8}}</ref> (also referred to as '''Goalposts''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=47–49}}</ref><ref>{{cite|title=''Nintendo Power Advance'' V.4|date=Winter 2002|publisher=Nintendo of America|language=American English|page=18}}</ref> '''Exit Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=109 and 124}}</ref><ref name=NP28>{{cite|title=''Nintendo Power'' Volume 28|date=September 1991|language=American English|publisher=Nintendo of America|page=23}}</ref> '''Gates''',<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=106}}</ref> '''Goals''',<ref name=Mania>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|publisher=M. Arakawa, Nintendo of America|language=American English|date=August 1991|page=125}}</ref><ref>{{cite|title=Super NES Nintendo Player's Guide|page=12, 13, and 15}}</ref> '''Exits''',<ref name=Mania/> or '''Goal Poles''') are objects that appear at the ends of most [[level]]s in ''[[Super Mario World]]''. They replace the [[Goal Pole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s—however, the '''tape''' (also capitalized)<ref name=NP28/> between the two blue-and-white striped posts moves up and down.


'''Giant Gates'''<ref>''Super Mario World'' instruction booklet, page 8.</ref> (also referred to as '''Goal Gates'''{{refneeded}}, '''Goalposts'''<ref>''Mario Mania'' Nintendo Player's Guide, page 47.</ref>, or '''Exit Gates'''<ref>''[[Nintendo Power]]'' Volume 28, p. 23</ref>) appear at the end of each [[Levels|level]] in ''[[Super Mario World]]'', excluding [[Castle]]s, [[Fortress]]es, and the [[Sunken Ghost Ship]]. They replaced the [[Flagpole]]s and roulette [[Goal (Super Mario Bros. 3)|goal]]s from the ''[[Super Mario Bros.]]'' series and look similar to the smaller [[Midway Gate]]s, however the tape between the two blue-white-striped posts moves up and down. When [[Mario]] or [[Luigi]] hit the bar, they not only finish the level but also get [[Goal Star]]s. The higher the tape is when hit, the more Goal Stars they get (ranged from 1-30, then 40, and then 50 at the top) per gate. 100 of them will give the player access to a [[Bonus Game (Super Mario World)|Bonus Game]].
==History==
===''Super Mario'' series===
====''Super Mario World''====
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], Goal Posts appear at the ends of all levels excluding [[castle]]s, [[fortress]]es, [[Switch Palace]]s, and the [[Sunken Ghost Ship]]. When [[Mario]] or [[Luigi]] hits the tape, he not only finishes the level but also gets [[Goal Star|Bonus Stars]]. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a [[bonus game (Super Mario World)|bonus game]]. All enemies and items on the screen turn into [[coin]]s when Mario or Luigi touches the gate; defeating five or more enemies this way gives [[extra life|extra lives]].


All enemies and items on the screen will turn into coins when [[Mario]] touches the gate; defeating five or more enemies this way will give extra lives.
If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a [[key]] or [[Trampoline|Jumping Board]]) through the gate, he receives a power-up based on his current status and his [[item storage|Item Stock]]. If the last two digits of the [[Time Limit|timer]] are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.


If Mario manages to collect all 50 of a single gate's Goal Stars, he will be additionally rewarded with three [[1-Up Mushroom|1-Up]]s. If he carries an item (such as a [[Key]] or [[Trampoline|Jumping Board]]) through the gate, he will receive a power-up based on his current status and his [[Item Stock|Reserve Item]]. If the last two digits of the timer are a multiple of eleven, and the same as the tens digit of the number of Goal Stars Mario receives, he'll be given a 1-Up. If all these conditions are met, and Mario completes the Bonus Game perfectly, it is possible to receive a total of 13 1-Ups at the end of the level.
If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.


If Mario fails to hit the tape, it turns into a coin, and no Goal Stars are rewarded.
Giant Gates are often protected by [[List of enemies|enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by [[jump]]ing on the enemy, allowing them to reach the tape when it is at the top of the gate.


Giant Gates are often protected by [[enemies]], especially [[Chargin' Chuck]]s. Though this may hinder the player from finishing the level, it also gives them the chance to get a high amount of Goal Stars by [[jump]]ing on the enemy, which allows them to to reach the tape when it's at the top of the gate.
====''Super Mario Maker'' subseries====
Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 [[point]]s, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in ''Super Mario Maker 2'', it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original ''Super Mario World''; in this case, no points are awarded. Moreover, in levels with clear conditions in ''Super Mario Maker 2'', the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.


Giant Gates return in the ''Super Mario World'' style of ''[[Super Mario Maker]]''. However, they appear at the ends of the new Airship level theme, the tape must be hit to clear the course, and instead of Goal Stars, the player gets either 500, 1,000, 2,500, or 4,000 points or a 1-Up depending on where the tape is when it's hit, similar to a flagpole, as levels are standalone in this game.
===''WarioWare: Get It Together!''===
A Giant Gate is present in the [[Super Mario World (WarioWare: Get It Together!)|Super Mario World]] [[microgame]] in ''[[WarioWare: Get It Together!]]'', under the name "Goal Pole."


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Por=Portão Gigante<br>Objetivo
|Jap=ゴール<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|PorM=Giant Gate<br>Goal}}
|JapR=Gōru
|JapM=Goal
|Jap2=ゴールゲート<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section|page=60|isbn=978-4-09-106569-8}}</ref>
|Jap2R=Gōru Gēto
|Jap2M=Goal Gate
|Fre=Portail géant
|FreM=Giant Gate
|Fre2=Porte de Sortie<ref>{{cite|title=[[Super Mario-kun|''Super Mario Manga Adventures'']] Volume 1|page=164}}</ref>
|Fre2M=Exit Door
|Ger=Zieltor
|GerM=Finish Gate
|Ita=Cancello-meta<ref>''Super Mario World'' Wii Virtual Console manual. Tab 5: «Il gioco».</ref>
|ItaM=Goal-gate
|Ita2=Meta<ref>''Super Mario World'' Nintendo 3DS Virtual Console manual. Tab 5: «Il gioco».</ref>
|Ita2M=Goal
|Ita3=Portale gigante<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=60}}</ref>
|Ita3M=Giant portal
|Por=Portão Gigante
|Por2=Objetivo
|PorM=Giant Gate
|Por2M=Goal
|Spa=Puerta gigante
|SpaM=Giant door/portal
}}


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{Goals}}
{{SMW}}
{{SMW}}
[[Category:Objects]]
{{SMB3}}
[[Category:Super Mario World]]
{{SMM}}
[[Category:Dinosaur Land]]
{{SMM2}}
[[Category:Goals]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario World objects]]
[[it:Cancello-meta]]

Latest revision as of 08:04, December 17, 2024

Not to be confused with Goal Gate or Level Gate.
Giant Gate
Sprite of a Giant Gate from Super Mario World
A Goal Gate in Super Mario World
First appearance Super Mario World (1990)
Latest appearance WarioWare: Get It Together! (2021)
Related

Giant Gates[1] (also referred to as Goalposts,[2][3] Exit Gates,[4][5] Gates,[6] Goals,[7][8] Exits,[7] or Goal Poles) are objects that appear at the ends of most levels in Super Mario World. They replace the Goal Poles and roulette goals from the Super Mario Bros. series and look similar to the smaller Midway Gates—however, the tape (also capitalized)[5] between the two blue-and-white striped posts moves up and down.

History[edit]

Super Mario series[edit]

Super Mario World[edit]

In Super Mario World and its reissue, Goal Posts appear at the ends of all levels excluding castles, fortresses, Switch Palaces, and the Sunken Ghost Ship. When Mario or Luigi hits the tape, he not only finishes the level but also gets Bonus Stars. The higher the tape is when hit, the more Bonus Stars he gets (ranging from one to 30, then 40, and then 50 at the top) per gate. 100 of them give the player access to a bonus game. All enemies and items on the screen turn into coins when Mario or Luigi touches the gate; defeating five or more enemies this way gives extra lives.

If Mario or Luigi manages to collect all 50 of a single gate's Bonus Stars, he is additionally rewarded with three 1-Ups. If he carries an item (such as a key or Jumping Board) through the gate, he receives a power-up based on his current status and his Item Stock. If the last two digits of the timer are a multiple of eleven (including 00), and the same as the tens digit of the number of Bonus Stars that Mario or Luigi receives, he is given a 1-Up. If all these conditions are met and Mario or Luigi completes the bonus game perfectly, it is possible to receive a total of 13 1-Ups upon returning to the map.

If the player passes the gate without hitting the tape, the tape turns into a coin, and no Bonus Stars are rewarded.

Giant Gates are often protected by enemies, especially Chargin' Chucks. Though this may hinder the player from finishing a level, it also gives them the chance to get a high number of Bonus Stars by jumping on the enemy, allowing them to reach the tape when it is at the top of the gate.

Super Mario Maker subseries[edit]

Giant Gates return in the Super Mario World style of Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2. However, instead of Bonus Stars, the player gets either 500, 1,000, 2,500, or 4,000 points, or a 1-Up depending on where the tape is when it is hit, like with a flagpole, as levels are standalone in this game. The tape also must be hit to complete the level; going through the gate without hitting it does nothing. However, in Super Mario Maker 2, it is once again possible to complete the level by passing through the gate without needing to hit the tape, as in the original Super Mario World; in this case, no points are awarded. Moreover, in levels with clear conditions in Super Mario Maker 2, the Giant Gate appears as a dashed outline and is fully revealed only once the condition has been met.

WarioWare: Get It Together![edit]

A Giant Gate is present in the Super Mario World microgame in WarioWare: Get It Together!, under the name "Goal Pole."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴール[9]
Gōru
Goal
ゴールゲート[10]
Gōru Gēto
Goal Gate
French Portail géant[?] Giant Gate
Porte de Sortie[11] Exit Door
German Zieltor[?] Finish Gate
Italian Cancello-meta[12] Goal-gate
Meta[13] Goal
Portale gigante[14] Giant portal
Portuguese Portão Gigante[?] Giant Gate
Objetivo[?] Goal
Spanish Puerta gigante[?] Giant door/portal

References[edit]

  1. ^ Super Mario World English instruction booklet. Page 8.
  2. ^ August 1991. Nintendo Mario Mania Player's Guide. M. Arakawa, Nintendo of America (American English). Page 47–49.
  3. ^ Winter 2002. Nintendo Power Advance V.4. Nintendo of America (American English). Page 18.
  4. ^ August 1991. Nintendo Mario Mania Player's Guide. M. Arakawa, Nintendo of America (American English). Page 109 and 124.
  5. ^ a b September 1991. Nintendo Power Volume 28. Nintendo of America (American English). Page 23.
  6. ^ August 1991. Nintendo Mario Mania Player's Guide. M. Arakawa, Nintendo of America (American English). Page 106.
  7. ^ a b August 1991. Nintendo Mario Mania Player's Guide. M. Arakawa, Nintendo of America (American English). Page 125.
  8. ^ Super NES Nintendo Player's Guide. Page 12, 13, and 15.
  9. ^ Super Mario World Japanese instruction booklet (fold-out)
  10. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 60.
  11. ^ Super Mario Manga Adventures Volume 1. Page 164.
  12. ^ Super Mario World Wii Virtual Console manual. Tab 5: «Il gioco».
  13. ^ Super Mario World Nintendo 3DS Virtual Console manual. Tab 5: «Il gioco».
  14. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 60.