Wii Wario's Gold Mine: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Tag: Mobile edit
 
(384 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{racecourse
{{classic title}}
|title=Wario's Gold Mine
{{race course infobox
|image=[[Image:WariosGoldMine_MKWii.jpg|235px|center]]
|title=Wario's Gold Mine
|appearances=''[[Mario Kart Wii]]''
|image=[[File:MKW Wario's Gold Mine Course Overview.png|300px]]
|cups=[[Flower Cup]]
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])<br>''[[Mario Kart 8]]'' ([[The Legend of Zelda x Mario Kart 8|DLC Pack 1]]) ([[List of games by date#2014|2014]]) <br> ''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|ghost= 2:19:585 by Nin*morimo
|cups=[[Flower Cup]] (''Wii'')<br>[[Triforce Cup]] (''8'', ''8 Deluxe'')
|expert_ghost= 2:04:800 by Nin*Ryo
|online_play=No longer available ([[Wii]], [[Wii U]])<br>Available ([[Nintendo Switch|Switch]])
|wifi=Available ([[Wii]])
|sample='''''Mario Kart Wii'''''<br>(Asuka Ota, Ryo Nagamatsu)<br>[[File:MKW-Warios-Gold-Mine.oga]]<br>'''''Mario Kart 8''''' / '''''Mario Kart 8 Deluxe'''''<br>(Kenta Nagata)<br>Normal<br>[[File:MK8-DLC-Music-Wii-WariosGoldMine.oga]]<br>Shy Guy miners<br>[[File:WiiU_Wii_WarioGoldMine_Miner.oga]]<br>Frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Frontrunning_2.oga]]<br>Shy Guy miners/frontrunning<br>[[File:WiiU_Wii_WarioGoldMine_Miner_Frontrunning.oga]]
|map=[[File:WarMineLayout.PNG|160px]]
|map=''Mario Kart Wii''<br>[[File:Wario Gold Mine MKWii layout.png|140px]]<br>
''Mario Kart 8'' / ''Mario Kart 8 Deluxe''
<div style="white-space: nowrap;">[[File:MK8 Wii Wario's Gold Mine Map.png|frameless|upright=0.65]][[File:MK8DX Wii Wario's Gold Mine Map.png|frameless|upright=0.65]]</div>
|ghost={{ghost|Wii|Nin★morimo|2:19.585|[[File:WarioMKW.png|32px|link=Wario]][[File:Wario Bike (Wario) Model.png|32px|link=Wario Bike]]}}{{ghost|Wii <small>Expert</small>|Nin★♪Ryo|2:04.800|[[File:WarioMKW.png|32px|link=Wario]][[File:Flame Flyer (Wario) Model.png|32px|link=Flame Flyer]]}}{{ghost|8|Nin★Pit|2:19.782|[[File:MK8 Wario Icon.png|32px|link=Wario]][[File:StandardKartBodyMK8 Wario.png|32px|link=Standard Kart]][[File:MonsterTiresMK8.png|32px|link=Monster (tire)|Monster]][[File:MK8ThumbWarioSG.png|32px|link=Super Glider]]}}{{ghost|8DX <small>150cc</small>|Nin★Pit|2:22.119|[[File:MK8 Wario Icon.png|32px|link=Wario]][[File:StandardKartBodyMK8 Wario.png|32px|link=Standard Kart]][[File:MonsterTiresMK8.png|32px|link=Monster (tire)|Monster]][[File:MK8ThumbWarioSG.png|32px|link=Super Glider]]}}{{ghost|8DX <small>200cc</small>|Nin★Alice|1:41.168|[[File:MK8 Waluigi Icon.png|32px|link=Waluigi]][[File:StandardBikeBodyMK8 Waluigi.png|32px|link=Standard Bike]][[File:Retro Off-Road.png|32px|link=Retro Off-Road]][[File:WarioWingMK8.png|32px|link=Wario Wing]]}}
}}
}}
'''Wario's Gold Mine''' is the fourth and final course of the [[Flower Cup]] in ''[[Mario Kart Wii]]''. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of [[Wario Colosseum]] from ''[[Mario Kart: Double Dash!!]]''. [[Swoop]]s may slow down the players if they run into them. Inside the mine, there are [[Mine Cart|mine cart]]s which act as obstacles.


'''Wario's Gold Mine''' is a racecourse in ''[[Mario Kart Wii]]''. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of [[Wario Colosseum]] from ''[[Mario Kart: Double Dash!!]]''. Most of the track lacks siding to allow players to unintentionally fall off. Additionally, this course employs [[Boost Pad]]s. [[Swooper]]s may slow down the players if they run into them. During the climactic segments of the race, [[Minecart]]s appear with Wario's signature dark purple "W" on them to give the player a few intended obstacles as they reach the finish line.
Wario's Gold Mine returns as a classic course as the first course of the [[Triforce Cup]] in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''.


==Description==
An arrangement of this course's music is available to select for events in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
This course takes place in an industrial mine, as seen by pipes with smoke coming out of them. The time of the day is at sunset, as seen in the background of this course. Outside the mine, there is no activity going on except for the process of the smoke of the pipes. The entrance of the mine is filled with [[Swooper]]s as they act like obstacles for the player; simply just slowing him/her down.  
==''Mario Kart Wii''==
===Course layout===
[[File:Wario's Gold Mine MKW Toad Screenshot.png|thumb|Entering the mine]]
The course begins with a slight right turn where the track immediately narrows and racers must begin driving on a track made of wooden planks and rails. After a slight left turn, the track quickly curves downward and racers drive downhill while using a [[Dash Panel|dash panel]]. The track then curves upwards and racers drive uphill until it evens out. The first set of [[Item Box]]es can be found on this part between the downhill and uphill track. After a left turn, racers encounter a U-turn where they can either stay on the track as normal, use a small ramp to cut off part of the turn, or go to the outside of the turn where there is a [[Half-pipe (object)|half-pipe]] with three Item Boxes above it. The track then goes through a tunnel where racers must avoid swarms of [[Swoop]]s while making two slight turns. After the tunnel, racers enter a huge cavern where the mine is located. A more techno-styled variation of the music plays while racers are inside the mine. They then turn right once again before the track curves downward and then upward as it did at the beginning of the track, ending with a dash panel ramp and another item set floating above.  


Inside the mine, it is darker. Activity is going on with the mine carts from a black area coming out of nowhere and into some parts of the track, where they act as obstacles for the player. The minecarts are taking gold from one place to another endlessly, as this is a gold mine and some of the minecarts have [[Bannana]]s in them. At the exit of the mine is the start of the course again.
The track that racers land on is now wider than before, but one of the rails on the track is actively being used by [[Mine Cart|minecarts]] that travel in the same direction as racers and will make them flip over when hit. However, every other minecart has an Item Box trailing close behind. The minecart rail starts on the left side of the track but then briefly goes down the middle and then onto the right side as the track narrows, before quickly curving back over to the left side. As this happens racers must make a few slight turns, and are then encouraged to turn right as the minecart rail separates from the track. At this part, there is a picture of Wario above the track; if a player is racing as a [[Mii]], Wario's face on the picture will be replaced with a random Mii's face. When turning right they immediately encounter another item set before driving on a shortened version of the downhill-uphill shape found earlier in the track. When the track evens out, racers return outside and must take a slight left turn followed by a slight right turn before driving straight. Below the brief straight there are some [[Warp Pipe|pipes]] which will occasionally produce exhaust that partially blocks racers' vision. After this, a 90° turn to the right brings racers to the finish line. To the left of the finish line there is another half-pipe and two more Item Boxes.


==Course Layout==
There is also an alternate route: If racers follow the minecart rail instead of turning right when it separates from the track, they can enter an alternate route that is much more narrow but contains two dash panels. At the first dash panel is a pair of Item Boxes. Taking this route requires racers to make a right turn and then a slight left turn before reaching a dash panel ramp that will lead them outside to the brief straight at the end.
[[Image:Warios Gold Mine Screenshot2.jpg|thumb|left|The area just after the half-pipe ramps]]
The track first starts out with a very slight turn to the right. After the turn comes a boost panel that shoots the player downhill at a speed to receive item boxes from below and back up again. After that, there is a slight turn left. The player can see a half-pipe with item boxes on top of that. Past that to the right is a straight path to the beginning of the actual mine. In the tunnel to the mine, it is still relatively straight, except there are Swoopers to act as moving obstacles for the player.
[[Image:Warios Gold Mine Screenshot.jpg|thumb|The beginning of inside the mine.]]
After the Swooper area is the inside of the mine. The player continues and turns right into another downhill road that goes uphill and into a ramp with a boost panel in it that launches the players to the other section of the mine. If the player is careless in this area, he/she may fall into the darkness below when there are no guardrails to protect the player from falling into the abyss. Mine carts are present, moving the same direction as the player. Any player who runs into the minecart will flip over and lose his/her item. Item boxes trail behind the minecart.  


After this area is a turn to the right that leads the player into another downhill uphill road that leads out of the gold mine. There is a small twisting path in the road and if the player may also be careless, he/she could fall off. After the twist is a turn to the right at the finish line, where the cycle and lap begins again.
===Glitches===
There is a large glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a [[Dash Mushroom|Mushroom]], and jump onto a pipe below the brief straight at the end of the track. If the player is not counted out of bounds, they will bounce off the pipe and onto the track by passing through its underside. They should then go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count.<ref>July (July 19, 2023). [https://youtu.be/4ODt97y8-DA MKWii Wario's Gold Mine glitch]. ''YouTube''. Retrieved July 19, 2023.</ref> Alternatively, if the player goes out of bounds, they can still perform the glitch so long as they respawn before the final turn.


===Shortcuts===
===Tournaments===
There is one shortcut in this course. The first is visible in the pre-course introduction. To use the shortcut, the player must follow the minecarts into a small tunnel with two dash panels. To exit the tunnel, he/she must follow it until the player reaches the exit of the cave, which in turn is the exit of the entire mine. At the exit is a Dash Panel Ramp, which the player can perform a trick on. If the player carelessly forgets to turn after landing, they may fall off the edge of the track.
[[File:TournamentDecember1.jpg|thumb|left|Racing against Wiggler]]
<br clear=all>
[[List_of_Mario_Kart_Wii_tournaments#December 2008 Tournament 1|December 2008's first tournament]] required players to complete a race against a [[Mega Wiggler|Big Wiggler]] on Wario's Gold Mine. Item Boxes would contain only [[Triple Mushroom]]s and [[Super Star|Star]]s. The tournament was later repeated as September 2010's second tournament.
{{br}}


==Competitions==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[Image:TournamentDecember1.jpg|thumb|right|December 2008's 1st competition.]]
[[File:MK8-DLC-Course-Wii Wario'sGoldMine.jpg|250px|thumb|right|{{classic|Wii|Wario's Gold Mine}} in ''Mario Kart 8'']]
In the first competition of December 2008, players had to race against a giant [[Wiggler]] on this course. Only Triple Mushrooms and Stars would appear in Item Boxes. The competition was later repeated as September 2010's second competition.
Wario's Gold Mine makes its classic course debut in ''[[Mario Kart 8]]'' as the first course of the [[Triforce Cup]], part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] downloadable content package and the base content of ''[[Mario Kart 8 Deluxe]]''. The layout has undergone quite a few major changes. The starting line is now fully covered on the right side by guard rails. The outside of the U-turn near the beginning has been completely changed; the half-pipe and Item Boxes are gone and the outside of the turn is instead slightly lower than the main track, and ends in a dash panel. At the end of the subsequent tunnel, racers pass over an [[Antigravity Panel]]. The segment between the tunnel and the dash panel ramp has been completely changed to immediately have a set of Item Boxes followed by a right turn and a left turn, with no downhill. It still ends in a dash panel ramp but does not have Item Boxes above the ramp. In the minecart section, the minecarts behave as [[Spin Boost Pillar]]s instead of obstacles, and do not have Item Boxes trailing behind. Along the subsequent alternate route, a fence now prevents racers from falling off the right side. As racers return outside, they exit [[Anti-gravity]] mode. Along the brief straight at the end, the left side is fully covered by guard rails and the pipes below the track are gone. A small ramp now lines the inside of the final turn similar to the U-turn near the beginning. The second half-pipe and Item Boxes to the left of the finish line are gone. Lastly, Double Item Boxes appear at the second and last item sets in ''Mario Kart 8 Deluxe''.
<br clear=all>


==Trivia==
The course has also received numerous visual and auditory changes. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern ''Mario Kart'' logo. The track inside the mine is noticeably darker, though all rails on the track are a light blue during the anti-gravity section. The minecarts have also received visual redesigns to reflect their anti-gravity state and new functionality. A proper arch bridge now supports the brief straight at the end of the track. The techno-styled variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in [[Shy Guy Falls]].
*It is the first Wario course not to be set in a stadium or arena.
{{br}}
*When playing as a Mii, the big sign of [[Wario]]'s head will be replaced by a random Mii head.
 
==Profiles==
===''Mario Kart Wii''===
[[File:MKW Wario's Gold Mine Trading Card.jpg|thumb|100px]]
*'''Website bios:'''
**[[File:Flag of USA.png|20px]] "''A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities.''"
**[[File:Flag of Europe.png|20px]] "''This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner.''"
*'''Trading card bio:''' "''Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen.''"
 
===''[[Mario Kart 8 Original Soundtrack]]'' liner notes===
''"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."''
 
==Gallery==
===''Mario Kart Wii''===
<gallery widths=150px>
MKW Wario's Gold Mine Banner.png|The course banner
Wario'sGoldMine-CoursePreview.gif|A preview of the course
MKW Heavy Four Warios Gold Mine Demo.png|[[Donkey Kong]], [[Waluigi]], [[Wario]], and [[Bowser]] racing on this course in the demo movie
MKW Wario Warios Gold Mine Demo.png|Wario tricking on this course in the demo movie
MKW Wario's Gold Mine Starting Turn.png|The beginning of the course
MKW Wario's Gold Mine Cave Exit.png|After the area with [[Swoop]]ers
MKW Wario's Gold Mine Second Dip.png|The dip leading to a ramp
MKW Wario's Gold Mine Split Path.png|Near the exit of the gold mine
MKW Wario's Gold Mine Third Dip.png|The dip leading outside
MKW Wario's Gold Mine Secret Path.png|The alternate route
MKW Wario's Gold Mine Ending Turn.png|The exit of the secret path
</gallery>
 
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
<gallery widths=150px>
MK8 Wii Wario's Gold Mine Course Icon.png|The course icon
MK8-wii_WariosMine-Ending.png|Results screen
MK8 Wii Wario's Gold Mine Starting Line.jpg|The course as seen from the starting line
MK8-DLC-Course-Wii Wario'sGoldMine-screenshot01.jpg|[[Wario]] racing on the course
MK8-DLC-Course-Wii Wario'sGoldMine-screenshot-MetalMario.jpg|[[Metal Mario]] on the anti-gravity section
DaisyonWGM.jpg|[[Princess Daisy|Daisy]] racing on the course
Rosalina-WarioGoldMine-MK8.jpg|[[Rosalina]] racing on the course
Rosalina-Trick-WarioGoldMine.jpg|Rosalina performing a trick after reaching the track's first trick ramp
Rosalina-MineExit-WarioGoldMine.jpg|Rosalina approaching the finish line after exiting the mine
MK8 Wario Blue Falcon Warios Gold Mine.jpg|Wario pushing Rosalina while approaching the track's finish line
MetalMarioGoldMine.png|Metal Mario driving his [[Sports Coupe]] inside the mine
MK8D Champion Tunic Link Mario Racing.jpg|[[Link|Champion's Tunic Link]] and Mario racing on the course
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>truck_course</tt>
|meaning1=Truck course, referring to the mine carts
}}


==Names in Other Languages==
===Names in other languages===
{{foreignname
{{foreign names
|Jap=ワリオこうざん<br/>''Wario Kouzan''
|Jap=ワリオこうざん
|JapR=Wario Kōzan
|JapM=Wario Mine
|JapM=Wario Mine
|Ita=Miniera d'Oro di Wario
|ChiS=瓦力欧矿山
|ItaM=Wario's Gold Mine
|ChiSR=Wǎlìōu Kuàngshān
|ChiSM=Wario Mine
|ChiT=瓦利歐礦山
|ChiTR=Wǎlìōu Kuàngshān
|ChiTM=Wario Mine
|Spa=Mina de Wario
|Spa=Mina de Wario
|SpaM=Wario's Mine
|SpaM=Wario's Mine
|FraE=Mine Wario
|FreA=Mine d'Or de Wario
|FraEM=Wario Mine
|FreAM=Wario's Gold Mine
|FraA=Mine d'Or de Wario
|FreE=Mine Wario
|FraAM=Wario's Gold Mine
|FreEM=Wario Mine
|Dut=Wario's Goudmijn
|DutM=Wario's Gold Mine
|Ger=Warios Goldmine
|GerM=Wario's Gold Mine
|Ita=Miniera d'oro di Wario
|ItaM=Wario's Gold Mine
|Por=Mina de Ouro do Wario
|Por=Mina de Ouro do Wario
|PorM=Wario's Gold Mine}}
|PorM=Wario's Gold Mine
|Rus=Золотой прииск Варио
|RusR=Zolotoy priisk Vario
|RusM=Wario's Gold Mine
|Kor=와리오 광산
|KorR=Wario Gwangsan
|KorM=Wario Mine
}}
 
==Trivia==
*In ''Mario Kart Wii'', the banners of Wario use his artwork from ''[[Super Mario 64 DS]]''. In ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', these banners instead use his artwork from ''[[Mario Party 8]]''.
*The overall aesthetic and setting of the track seems to be inspired by the mining town in the {{wp|Studio Ghibli}} film ''{{wp|Castle in the Sky}}''.
 
==References==
<references/>


<br clear=all>
{{MK race courses}}
{{Racecourses}}
{{MKW}}
{{MKW}}
{{MK8}}
[[Category:Mines]]
[[Category:Railways]]
[[Category:Railways]]
[[Category:Subterranean Areas]]
[[Category:Classic courses]]
[[Category:Mario Kart Wii Trading Cards]]
[[Category:Downloadable content]]
[[Category:Mario Kart Wii]]
[[Category:Mario Kart Wii trading cards]]
[[Category:Mario Kart Wii Race Courses]]
[[Category:Mario Kart Wii race courses]]
[[Category:Mario Kart 8 race courses]]
[[de:Warios Goldmine]]
[[it:Miniera d'oro di Wario]]

Latest revision as of 12:05, December 19, 2024

Wario's Gold Mine
Wario's Gold Mine in Mario Kart Wii
Information
Appears in Mario Kart Wii (2008)
Mario Kart 8 (DLC Pack 1) (2014)
Mario Kart 8 Deluxe (2017)
Cup(s) Flower Cup (Wii)
Triforce Cup (8, 8 Deluxe)
Online play No longer available (Wii, Wii U)
Available (Switch)
Music sample
Mario Kart Wii
(Asuka Ota, Ryo Nagamatsu)

Mario Kart 8 / Mario Kart 8 Deluxe
(Kenta Nagata)
Normal

Shy Guy miners

Frontrunning

Shy Guy miners/frontrunning
Course map
Mario Kart Wii
Mario Kart Wii

Mario Kart 8 / Mario Kart 8 Deluxe

Map of Wii Wario's Gold Mine in Mario Kart 8.Map of Wii Wario's Gold Mine in Mario Kart 8 Deluxe.
Staff ghost(s)
Wii Nin★morimo
2:19.585 WarioWario Bike
Wii Expert Nin★♪Ryo
2:04.800 WarioFlame Flyer
8 Nin★Pit
2:19.782 WarioStandard KartMonsterSuper Glider
8DX 150cc Nin★Pit
2:22.119 WarioStandard KartMonsterSuper Glider
8DX 200cc Nin★Alice
1:41.168 WaluigiStandard BikeRetro Off-RoadWario Wing

Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster gameplay of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine, there are mine carts which act as obstacles.

Wario's Gold Mine returns as a classic course as the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe.

An arrangement of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Mario Kart Wii[edit]

Course layout[edit]

Toad racing in the mines portion of Wario's Gold Mine in Mario Kart Wii.
Entering the mine

The course begins with a slight right turn where the track immediately narrows and racers must begin driving on a track made of wooden planks and rails. After a slight left turn, the track quickly curves downward and racers drive downhill while using a dash panel. The track then curves upwards and racers drive uphill until it evens out. The first set of Item Boxes can be found on this part between the downhill and uphill track. After a left turn, racers encounter a U-turn where they can either stay on the track as normal, use a small ramp to cut off part of the turn, or go to the outside of the turn where there is a half-pipe with three Item Boxes above it. The track then goes through a tunnel where racers must avoid swarms of Swoops while making two slight turns. After the tunnel, racers enter a huge cavern where the mine is located. A more techno-styled variation of the music plays while racers are inside the mine. They then turn right once again before the track curves downward and then upward as it did at the beginning of the track, ending with a dash panel ramp and another item set floating above.

The track that racers land on is now wider than before, but one of the rails on the track is actively being used by minecarts that travel in the same direction as racers and will make them flip over when hit. However, every other minecart has an Item Box trailing close behind. The minecart rail starts on the left side of the track but then briefly goes down the middle and then onto the right side as the track narrows, before quickly curving back over to the left side. As this happens racers must make a few slight turns, and are then encouraged to turn right as the minecart rail separates from the track. At this part, there is a picture of Wario above the track; if a player is racing as a Mii, Wario's face on the picture will be replaced with a random Mii's face. When turning right they immediately encounter another item set before driving on a shortened version of the downhill-uphill shape found earlier in the track. When the track evens out, racers return outside and must take a slight left turn followed by a slight right turn before driving straight. Below the brief straight there are some pipes which will occasionally produce exhaust that partially blocks racers' vision. After this, a 90° turn to the right brings racers to the finish line. To the left of the finish line there is another half-pipe and two more Item Boxes.

There is also an alternate route: If racers follow the minecart rail instead of turning right when it separates from the track, they can enter an alternate route that is much more narrow but contains two dash panels. At the first dash panel is a pair of Item Boxes. Taking this route requires racers to make a right turn and then a slight left turn before reaching a dash panel ramp that will lead them outside to the brief straight at the end.

Glitches[edit]

There is a large glitch shortcut at the starting line. The player must turn around shortly after the starting line, use a Mushroom, and jump onto a pipe below the brief straight at the end of the track. If the player is not counted out of bounds, they will bounce off the pipe and onto the track by passing through its underside. They should then go back to the cave exit and then proceed normally. If the glitch is done correctly, the lap will count.[1] Alternatively, if the player goes out of bounds, they can still perform the glitch so long as they respawn before the final turn.

Tournaments[edit]

Racing against Wiggler

December 2008's first tournament required players to complete a race against a Big Wiggler on Wario's Gold Mine. Item Boxes would contain only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Wii Wario's Gold Mine from Mario Kart 8 - The Legend of Zelda × Mario Kart 8.
Wii Wario's Gold Mine in Mario Kart 8

Wario's Gold Mine makes its classic course debut in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The layout has undergone quite a few major changes. The starting line is now fully covered on the right side by guard rails. The outside of the U-turn near the beginning has been completely changed; the half-pipe and Item Boxes are gone and the outside of the turn is instead slightly lower than the main track, and ends in a dash panel. At the end of the subsequent tunnel, racers pass over an Antigravity Panel. The segment between the tunnel and the dash panel ramp has been completely changed to immediately have a set of Item Boxes followed by a right turn and a left turn, with no downhill. It still ends in a dash panel ramp but does not have Item Boxes above the ramp. In the minecart section, the minecarts behave as Spin Boost Pillars instead of obstacles, and do not have Item Boxes trailing behind. Along the subsequent alternate route, a fence now prevents racers from falling off the right side. As racers return outside, they exit Anti-gravity mode. Along the brief straight at the end, the left side is fully covered by guard rails and the pipes below the track are gone. A small ramp now lines the inside of the final turn similar to the U-turn near the beginning. The second half-pipe and Item Boxes to the left of the finish line are gone. Lastly, Double Item Boxes appear at the second and last item sets in Mario Kart 8 Deluxe.

The course has also received numerous visual and auditory changes. The starting banner has been redesigned, connecting its structure to a large pulley wheel, as well as using the modern Mario Kart logo. The track inside the mine is noticeably darker, though all rails on the track are a light blue during the anti-gravity section. The minecarts have also received visual redesigns to reflect their anti-gravity state and new functionality. A proper arch bridge now supports the brief straight at the end of the track. The techno-styled variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.

Profiles[edit]

Mario Kart Wii[edit]

The Wario's Gold Mine card from the Mario Kart Wii trading cards
  • Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
  • Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."

Mario Kart 8 Original Soundtrack liner notes[edit]

"For the Wii version, we used a different arrangement when you're down in the mines. This time around, we added the voices of the Shy Guys. After all, they're really hard workers, so they turn up in all kinds of places."

Gallery[edit]

Mario Kart Wii[edit]

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario Kart Wii truck_course Truck course, referring to the mine carts

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワリオこうざん[?]
Wario Kōzan
Wario Mine
Chinese (simplified) 瓦力欧矿山[?]
Wǎlìōu Kuàngshān
Wario Mine
Chinese (traditional) 瓦利歐礦山[?]
Wǎlìōu Kuàngshān
Wario Mine
Dutch Wario's Goudmijn[?] Wario's Gold Mine
French (NOA) Mine d'Or de Wario[?] Wario's Gold Mine
French (NOE) Mine Wario[?] Wario Mine
German Warios Goldmine[?] Wario's Gold Mine
Italian Miniera d'oro di Wario[?] Wario's Gold Mine
Korean 와리오 광산[?]
Wario Gwangsan
Wario Mine
Portuguese Mina de Ouro do Wario[?] Wario's Gold Mine
Russian Золотой прииск Варио[?]
Zolotoy priisk Vario
Wario's Gold Mine
Spanish Mina de Wario[?] Wario's Mine

Trivia[edit]

  • In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.
  • The overall aesthetic and setting of the track seems to be inspired by the mining town in the Studio Ghibli film Castle in the Sky.

References[edit]

  1. ^ July (July 19, 2023). MKWii Wario's Gold Mine glitch. YouTube. Retrieved July 19, 2023.