List of Super Paper Mario glitches: Difference between revisions

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{{italic title|List of ''Super Paper Mario'' glitches}}
These are the glitches found in ''[[Super Paper Mario]]''. Glitches marked with an asterix (<nowiki>*</nowiki>) are fixed in the PAL version.
This is a list of glitches found in ''[[Super Paper Mario]]''. Glitches marked with an asterisk (<nowiki>*</nowiki>) are fixed in the PAL version and revision 2 releases. Unless otherwise noted, all names are conjectural.
==Audio==
===Indefinite InterNed music exploit===
[[File:SPM InterNed glitch.png|thumb|right|The [[InterNed]] playing the title theme while Mario is outside.]]


==Glitches==
The music that the [[InterNed]] plays in the [[The Underwhere (bar)|Underwhere bar]] will typically stop upon exiting the building. However, if the player clips out of bounds and then walks along the back wall seam to talk to the InterNed, it is possible to fall and respawn outside, which bypasses this check. The jukebox music will now play indefinitely even alongside other music tracks and will be preserved to other areas. Attempting to collect an item, use the [[Return Pipe]], complete a puzzle, hitting a [[Star Block]] etc. will end the glitch, due to cues tied to their musical jingles. As such, this glitch cannot be initiated by simply [[#Gold Bar clipping|Gold Bar clipping]] after talking to the InterNed.


==={{conjecturaltext|0 HP Glitch}}===
===Missing spinning sound effect glitch===
If the character have 1 HP and is with [[Slim]]'s ability, the player can select another [[Pixl]] right before an enemy be reaching him/her. While the Pixl animation is playing, the player will lose his/her only HP, that will reach the 0, but the player still alive, even without any HP.
While playing the [[Tilt Island]] minigame, the player must acquire a Flower and, while under its effect, press {{button|wii|+}} and {{button|wii|Home}}. Then, they should go back to the game and unpause it. If done correctly, the sound effect heard while Mario is spinning stops playing.


==={{conjecturaltext|300 Coins Cheat}}===
===Mr. L boss music glitch===
This isn't really a glitch, but is a method that can turn the shopping very easy in the game. To do it, the player must buy a [[Catch Card]] for 10 [[Coin|coins]], then, went the Chapter 5-3 in the Land of Cragnons. In a part of the level, the player can find an [[Amazee Dayzee]] in the 3D dimention, in the area with [[Stone Buzzy|Stone Buzzies]]. Then, use the Catch Card in the Amazee Daisy and sell this made card to [[Hoodin]] or [[Boodin]], who will buy it for 300 coins (since it is the "rare" kind). Do this multiple times to get lots of coins. The player can also buy some Catch Cards and use one-by-one, but entering the [[Warp Pipe]] to the end of the chapter, each time he/she do it.
Upon meeting [[Mr. L]] in the [[Whoa Zone]], he initiates a boss fight and his music begins moments after he jumps back. If the room is entered as Bowser and his attack is enough to deal at least forty damage, then using {{button|wii|paddown}} his [[Fire Breath]] will immediately defeat Mr. L. This causes the "''A Powerful Enemy Emerges''" theme to continue playing until transitioning to the [[Brobot]] battle.<ref>ZanyWitch7 (Feb 22, 2011). [https://youtu.be/JgBCOUQDwjw?si=wDzg7SUap9s9j0ZW Super Paper Mario: Mr. L Battle w/ Music Glitch] ''YouTube''. Retrieved 24 July 2022.</ref>


==={{conjecturaltext|[[Boomer (Pixl)|Boomer]]'s Disappearing Chest}}===
===No music after Tiptron glitch===
The player must get [[Boomer]] for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.
When recruiting a [[Pixl]], the game briefly silences the music and plays a short fanfare. If the player purchases [[Tiptron]] from [[Francis]], then uses [[Dashell]] to leave the room before the fanfare finishes playing, the game never receives instructions to unmute the background music and as such no music plays throughout the castle.<ref>PTL (May 15, 2020). [https://youtu.be/eFrHxvZDEQI SPM Tiptron Sound Glitch] ''YouTube''. Retrieved 16 March 2022.</ref>
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==={{conjecturaltext|[[Carrie]] Runs Away}}===
===Stone block audio glitch===
The player must redo the glitch above then use [[Carrie]]. She'll be able to jump up and down, left and right while the character is still stuck.
Before being dropped into their intended positions, the stone blocks beneath the [[River Twygz]] can be pushed against the walls and level boundaries. This will not move the block, however the walking sound still plays even if the character's animation does not appear to move. Continuously pushing the block against the wall will cause certain sound effects to not play, for example the additional noises for when the 3d bar gets low, the damage sound effect, and even the sound for pausing depending on the timing.
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{{br}}


==={{conjecturaltext|Disappearing [[Boomer (Pixl)|Boomer]]}}===
==Freezes==
In this glitch, Boomer can be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in a area in which one of the warp pipes can not be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with him/her.
===Back Cursya out of bounds freeze===
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Falling out of bounds after touching a [[Back Cursya]] will cause the game to freeze once Mario is placed back in bounds. Receiving a game over from falling out of bounds will not freeze the game in this situation.


==={{conjecturaltext|Flipping Glitch}}*===
===Boss out of bounds freeze===
In Chapter 2-1, near the [[Star Block]], the player has to flip and fall into the hole. Just as [[Mario]] gets out using the trampoline, [[flip]]. The "mouse" will select the space on the right of Mario.
Attempting to throw a chapter boss out of bounds will cause the game to freeze once they fall to a certain height below the area. This glitch does not occur with high level enemies fought in the middle of a chapter, such as Bowser in [[The Bitlands]], rather those enemies will respawn on the floor.


==={{conjecturaltext|Flipped Squig}}===
===Count Bleck softlock===
In Chapter 7-1, the player should enter the first door in far right, near a [[Save Block]]. Then enter the tall pipe in left of it (using [[Luigi]]'s Super Jump. He/She will enter a room with a pipe that releases [[Squig]]s. If the player use Boomer atop the pipe and explode it when a Squig is ending of going out of it, it will be upside-down, but walking normally. It will also throw rocks by its back.
During the 1st phase of the fight with [[Count Bleck]], it is possible to [[Unwinnable state|softlock]] if Count Bleck is far enough offscreen once when attempting to start the cutscene advancing to phase 2.
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==={{conjecturaltext|[[Flopside Pit of 100 Trials]] Freeze Glitch}}===
===Flopside Pit of 100 Trials double chest freeze===
After defeating Shadoo in the Flopside Pit of 100 Trials, go between two Treasure Chests as Mario, Peach, or Luigi. Then switch to Bowser. Sometimes if the player tries opening a chest, it will not only open that one but it will open the one on the other side of Bowser. If this happens, the game will freeze.
[[File:SPM double chest crash.png|thumb|right|Bowser opening two chests simultaneously.]]
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After defeating Shadoo in the [[Flopside Pit of 100 Trials]], the player should position themselves in 3-D such that Mario is in front of the chests. Then when jumping as Bowser into the space between two chests, if the player turns around while holding {{button|wii|padup}} the game may attempt to open both chests to the left and right of Bowser. If this happens, the game will freeze.


==={{conjecturaltext|Hidden Room Freeze}}*===
===Francis boss freeze===
This may be extremely hard, but if the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.
While fighting [[Francis]] as [[Bowser]], when the player gets eaten by his tongue attack it is possible to be released such that Bowser falls through the floor. The game will freeze when attempting to respawn Bowser.
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==={{conjecturaltext|[[Light Prognosticus]] Glitch}}===
===Hidden room freeze glitch*===
In [[Merlon]]'s house, shrink [[Mario]] with [[Dottie]], flip into 3D, and jump behind the Light Prognosticus. Go as far to the right as possible, then flip back. Grow normal. Mario should be squished. Jump 2 times, but don't go high. Then flip back into 3D. Mario will shake, and stop. When he stops, flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Peach]], the glitch will continue. If Peach turns into Mario again, the glitch will end. But when flipping back into 3D, move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]] although, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
If the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.
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==={{conjecturaltext|Mario Almost Shrinks}}===
===Merlee's Mansion freeze*===
If Mario stands on the very end of the edge of any platform and shrinks with Dottie, he will do his usual "shrinking" animation, but will grow back to normal before he's even finished with the animation. This works with all characters. This is in fact not a glitch; it was put in by the producers to prevent a character falling the instant Dottie is done with the shrinking process.
In chapter 2-2 [[Merlee's Mansion]], if the player enters the spike ceiling room and decides not to grab the key, attempting to talk to Mimi will freeze the game. This glitch only occurs on early versions of the PAL release if the console language is set to UK English, German, or Spanish.


==={{conjecturaltext|[[Mega Koopa]] Glitch}}===
This glitch has been acknowledged by Nintendo.<ref>Ryan Steddy (September 20, 2007). [https://www.nintendolife.com/news/2007/09/super_paper_mario_recall Super Paper Mario Recall]. Nintendo Life. Retrieved December 14, 2022.</ref>
In Chapter 3-1, after the Koopa Troopa hits the block with the [[Mega Star]], the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has no choice but to reset the game at this point.
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==={{conjecturaltext|[[Mega Mario]] Throught the City}}*===
===Mimi double death freeze===
[[File:YoldTown FromTopGlitch.png|200px|left|thumb|View of the whole level in 3D.]]
In chapter 2-4 [[Merlee's Basement]], it is possible to defeat Mimi again while she falls to the ground by using Boomer and flipping to 3-D. Due to an oversight, this sets the game sequence to chapter 8-2, where Mimi's spider form is fought a second time. However, this results in the game attempting to move NPCs in the following cutscene that have not spawned, and thus the game freezes.
This glitch requires [[Dottie]]. First the player must shrink and flip to 3D to walk behind the [[Warp Pipe]] that leads to [[Red and Green (Super Paper Mario)#Green|Green]]'s house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background, and then if the player flips to 2D the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.


If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash. However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.
===Mushroom trap freeze===
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[[File:SPM Mushroom trap freeze.png|thumb|right|Mario collecting multiple [[Mushroom]]s using [[#Fleep cancel glitch*|Fleep]].]]
In chapter 8-2 [[Castle Bleck Foyer]], there is a room with 3 [[Mushroom]]s hanging from strings, which reveal a trapdoor if the player attempts to take one. Positioning Mario on the [[Save Block]] and against the wall at the end of the room, if the player flips to 3-D and uses Fleep, the action will be canceled and Mario will collect all 3 mushrooms. Letting the transitions into the next rooms play out will cause the game to freeze.<ref>Zaku! (October 28, 2021). [https://youtu.be/yy-hNrzt15o Fleep Ledge Cancel (Shroom Trap + Save Crash)] ''YouTube''. Retrieved 2 March 2022.</ref>


==={{conjecturaltext|[[Merlee's Mansion]] Game Freeze}}===
===O'Chunks defeat softlocks===
In the PAL versions of ''[[Super Paper Mario]]'' if the player goes into all the rooms indicated by [[Mimi]] and then talks to her the game will freeze.
Sometimes, while fighting O'Chunks in [[Yold Desert]], if the player defeats him while he is jumping, he will glide across the screen and the game will fail to end the battle. Similarly, if O'Chunks is defeated while he is landing from a ground pound, and then the player levels up from performing a stylish move, the boss performs the wrong animation and begins to ground pound repeatedly, softlocking the game.<ref>Lucatso King. Commented about ground pound softlock in a ''YouTube'' glitch catalogue video.</ref>


'''Note:''' This may not work on all PAL versions of the game.
===Room load freeze*===
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On Japanese releases of the game, a pre-caching error can cause the game to freeze when attempting to pre-load areas accessed from the current room. This issue was fixed in all later releases outside of the Japanese [[Wiiu|Wii U]] Virtual Console release.


==={{conjecturaltext|[[Merlon]]'s House Shadow World}}*===
===Sammer Guy freeze===
At Merlon's house, the player should do the [[Super Paper Mario/Glitches#The Light Prognosticus|The Light Prognosticus Glitch]], standing closer to the wall. If Mario flips and walk to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.  
On the first visit to the Sammer Kingdom, a cutscene occurs involving the first [[Sammer Guy]] known as [[Jade Blooper]]. By holding Boomer in 3-D and performing the [[#Super Boomer glitch|Super Boomer glitch]], Jade Blooper is hit and his enemy behavior takes over. This causes the Sammer Guy to attack Mario in all cutscenes to no avail, among other interesting effects. Defeating the Sammer Guy in any way before the fight starts results in the game freezing.<ref>Zaku! (October 28, 2021). [https://youtu.be/NG9imcnV_x4 A Sammer Guy of Immense Determination] ''YouTube''. Retrieved 2 March 2022.</ref>
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==={{conjecturaltext|Mini High Jump}}*===
Similarly, it is possible to clip into the stage and grab certain Sammer Guys with Thoreau. If the game starts a cutscene after their battle, then defeating them beforehand will also result in the game freezing.
The player must do the glitch above. Then, they must use [[Dottie]] to shrink [[Luigi]]. The player needs to have him do his high jump and he'll fly through the walls. He'll later respawn.


==={{conjecturaltext|Missing Thudley's Eyes}}===
===Sammer Kingdom disappearing Star Block softlock===
To do this glitch, the player must be in the [[Tile Pool]] for the first time. Reach [[Thudley]]'s chest and set a [[Boomer]]'s bomb atop it, then open it. Thudley's eyes won't appear, until he goes out of the front of the chest.
{{multiple image
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|align=right
|footer=The [[Star Block]] in [[Sammer's Early Duels]] before and after performing the glitch.
|image1=SPM 6-2 Star Block.png
|width1=140
|image2=SPM 6-2 Star Block missing.png
|width2=140
}}


==={{conjecturaltext|Pass Through the Box}}===
In chapters 6-1, 6-2, and 6-3 [[Sammer's Kingdom]], completing the fight on the 25th room of a chosen section will spawn a [[Star Block]]. Due to an oversight if the player decides to return to the previous room, the Star Block will not be there anymore. This softlock can be resolved by resetting the game, dying, or using the Return Pipe to restart the challenge.<ref>AuraChannelerChris (September 2, 2013). [https://youtu.be/92iB7wB-Sx8 Sammer's Kingdom Glitch] ''YouTube''. Retrieved 1 March 2022.</ref>
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle.  He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D.  You can now walk through the angled box. The exact same thing works with pipes.
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==={{conjecturaltext|Shoot Soopa Striker in Full}}*===
===Save Block in space softlock===
Some times, when the character kick a shell and jump at a Soopa Striker swifty, it will be spinning and sliding, acting like a shell, however, instead being hidden is its shell, it will be out of it with a dizzy appearance.
In chapters 4-1 and 4-3, the game uses special physics where among other quirks, Pixl abilities can be used in midair. If the player uses either of Slim or Fleep's abilities while barely below the Star Block, Mario can both end the level and use the Pixl ability. The game does not properly play the end of chapter sequence and the player cannot cancel the action, resulting in a softlock.<ref>Zaku! (November 7, 2021). [https://youtu.be/B0FNaIJyjxE Fleep Star Block Softlock] ''YouTube''. Retrieved 2 March 2022.</ref>
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==={{conjecturaltext|Through the Counter}}===
Attempting this setup with either Dottie or Carrie does not softlock; instead, the player will complete the level while shrunk/grown or while riding/dismounting Carrie respectively. Entering the next level the player will be of normal size and will not be riding Carrie.
The player should go to a card shop ([[Catch a Dream]] or [[Fondest Hopes]]). He or she should flip and jump behind the counter. When the player flips back and walks, he or she will automatically walk through the counter and eventually end up in front of it again.


==={{conjecturaltext|Through the Pipe}}===
===Slim sliding softlock===
When hitting the switches found inside [[The Dotwood Tree]], they cannot be activated again until the red and blue platforms have finished swapping. This buffer allows the player to briefly stand atop a given switch without being pushed off. If Slim's ability is either activated or cancelled while standing on a switch, the animation gets interrupted, resulting in the character sliding across the floor. Trying to move while airborne or being hit by an enemy will end the glitch, however if those options are inaccessible, the player will be softlocked.
 
==Graphics==
===Animation pivoting exploit===
[[File:SPM animation pivot glitch.gif|thumb|120px|right|Luigi placing [[Boomer]] out of bounds.]]
Animations such as swapping characters or using Pixl abilities are typically unable to be turned around when activated until the action finishes or is disrupted. However, the game uses multiple values to manage the facing direction of the character, which can be abused through actions which inherently modify only one of these values. For instance:
 
*Performing Luigi's Super Jump and moving backwards in midair<ref>Zaku! (November 19, 2023). [https://youtu.be/s9qbcm5gBus?si=Av60S-r4v6gGR34X Pivoting with Luigi Super Jump (Boomer Trick)] ''YouTube''. Retrieved 10 July 2024.</ref>
*Using [[Fleep]]'s ability while moving {{button|wii|pad}} up-left or down-right in 3-D<ref>Zaku! (November 20, 2023). [https://youtu.be/x8XRvb7E9RE?si=TbODGPI8eVUOSjxZ Pivoting with Fleep] ''YouTube''. Retrieved 10 July 2024.</ref>
*Taking 3-D bar or [[Poison (status effect)|Poison]] damage while running and jumping
*Riding a horizontally-moving [[Lift|platform]] and attempting to move during certain actions<ref>Zaku (July 14, 2024). [https://youtu.be/voUo_FpDYo8 Pivoting with Moving Platforms & Cudge] ''YouTube''. Retrieved 14 July 2024.</ref>
*Being pushed by the hitbox of an enemy or NPC
*Turning [[Cudge]]'s hammer around via the previous two methods
 
By performing any of the above actions, the player will be in a state where pressing either {{button|wii|padleftright}} left or right will turn the current animation around, regardless of current facing angle and intended restrictions. This is mostly visual, but it does influence the behavior of Pixls such as [[Thoreau]] or [[Boomer]] since they rely on checking positions around the player. This allows the player to bypass the check that stops Boomer from being placed behind walls. [[Flip]]ping, walking, turning around, or taking damage from an enemy will reset the glitch.
{{br}}
 
===Backwards swimming glitch===
[[File:SPM Backwards swimming glitch.gif|thumb|right|Mario swimming backwards in [[The Tile Pool]].]]
By performing the [[Pixl]] switching method of the 0 HP glitch while underwater, the game is unable to change the player's facing direction, allowing them to swim forwards and backwards without turning around.<ref>bRADynelson (June 27, 2007). [https://youtu.be/eHFr47KzBTs?t=143 Super Paper Mario Swimming Backwards Glitch] ''YouTube''. Retrieved 21 May 2022.</ref>
 
Using Slim and switching Pixls again will allow the player to turn around while maintaining this state. Taking damage or using Luigi's [[Super jump (Super Paper Mario)|super jump]] will fix the glitch.
 
===Boomer's disappearing chest glitch===
The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The glitch will only work if the player meets Boomer for the first time.
 
===Disappearing Boomer glitch===
This glitch can cause [[Boomer (Super Paper Mario)|Boomer]] to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.
 
===Enemy slide glitch===
When defeating certain enemies that are walking (i.e. Goombas), they will stay in place and perform their damaged animation before poofing away. However, if jumping on them results in a [[Level Up]], then the enemy will begin sliding while being defeated, missing the signal to stop moving.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show affected enemies"data-collapsetext="Hide affected enemies">
Note that variants of the listed enemies are also affected by this glitch.
{{columns|
*[[Goomba]]
*[[Magikoopa]]
*[[Squiglet]]
*[[Boomboxer]]
*[[Crazee Dayzee]]
*[[Floro Sapien]] (Headless)
*[[Skellobait]]
}}
</div>
 
===Flipped enemy glitch===
This glitch can be performed using any pipe that spawns enemies, however the following example is the easiest to replicate.
[[File:SPM upside down enemy glitch.png|thumb|right|A [[Squog]] walking upside down after being killed while spawning.]]
 
In the second room of Chapter 7-1, the player should enter the tall pipe next to left wall. The character will enter a room with a pipe that releases [[Squog]]s. If the player uses Boomer to defeat a Squog as it spawns from the pipe, it turns upside-down but walking normally. The Squog also throws rocks by its back. These enemies can be defeated by any attack including non-damaging ones like Peach's defensive [[Peach's Parasol|parasol]]. If one of [[Merlee]]'s spells activates while defeating the enemy, the game will freeze.<ref>MJ, the Spirit (August 13, 2019). [https://youtu.be/Zm65-F7DxMQ Found a new way to crash the game! Squog crash] ''YouTube''. Retrieved 14 March 2022.</ref>
 
If the player uses Fleep to perform this glitch, the enemy will visually spin around while otherwise walking and damaging the player normally. This can be extended by repeatedly using Fleep's ability on the enemy until it is no longer spinning.
 
===Frozen item collect pose glitch===
If the player collects an item right when initiating a throw {{button|wii|1}} using [[Thoreau]], their character will stay in the pose used when collecting an item after closing the text. This glitch will end once the player moves or opens the menu.
 
===Invisible Flipside glitch===
The player should flip to 3-D with [[Thudley]] out in the area in front of [[Merlon]]'s house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's {{conjectural|Infinite jumps}} glitch to flip back into 2-D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2-D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2-D while walking on thin air, but the glitch will end if the player flips to 3-D.<ref name="Invisible Flipside glitch in action">[https://www.youtube.com/watch?v=wVcdza-8I8A&feature=youtu.be&t=6m47s Invisible Flipside glitch]</ref>
 
===Invisible Swooper glitch===
When using [[Fleep]] on a [[Swooper]] that is still hanging to the ceiling, the game fails to load a dizzy animation for that state. This causes the Swooper to become invisible for the duration of its dizziness, however it will return to normal behavior and regain its graphics afterwards.
 
===King Croacus palette reset===
[[File:SPM King Croacus color reset.gif|thumb|right|[[King Croacus]]' sprite palette changing when grabbed.]]
If the player uses Thoreau to grab the wilted [[King Croacus IV]], he will revert to his greener sprite palette and his facial features will no longer animate. King Croacus will be withered again upon leaving the room, and the glitch cannot be attempted after completing the game.<ref>MrCattyWolf. Commented about the wrong palette in a ''YouTube'' glitch catalogue video.</ref>
 
===No walking animation===
To perform this glitch the player must pick up any enemy with [[Thoreau]], and then flip to 3-D as soon as they release the enemy. This causes Mario's walking animation to not play, instead his feet will remain stationary. The glitch can end by flipping again, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.
 
It is also possible for this glitch to randomly occur after completing the fight against [[Dimentio]] in Chapter 8-3.
 
===Soopa Striker animation glitch*===
Sometimes when the player kicks a shell and then jumps at a [[Soopa Striker]] swiftly, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, the Soopa Striker lays on its back with a dizzy appearance.
 
===Spiny walking glitch===
In the [[Pit of 100 Trials]], the [[Spiny|Spinies]] that can flip to 3-D do not walk correctly, instead using their idle pose when they walk. The other Spinies will walk correctly.
 
===Tilted Thoreau glitch===
[[File:SPM Tilted Thoreau glitch.png|thumb|right|Mario and a tilted [[Thoreau]] riding the [[Flipside Tower]] elevator.]]
The player should use Thoreau in midair and then quickly enter a [[pipe]] or one of the main elevators of [[Flipside Tower]] and [[Flopside Tower]]. If done properly, Thoreau's orientation will be stuck. After exiting out, Thoreau will continue to follow the player with this tilt until they either leave the area, switch [[Pixl]]s or presses the {{button|wii|1}} button.
 
===Through the treasure chest glitch===
The player must stand on any open chest, then stand on the open part in 3-D. If they flip back, Mario should fall into the chest. From here Mario can be positioned to where part of him clips through the sides of the chest.
 
===Thudley's missing eyes glitch===
Before opening the large chest containing [[Thudley]], set [[Boomer (Super Paper Mario)|Boomer]] atop it and then open it. Thudley's eyes will not appear until he moves out from the front of the chest.{{Ref needed}}
 
===Yold Town fire in walls glitches===
====Barber shop====
In the Barber Shop, the building in between the empty building and [[Howzit]]'s Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.
 
====Watchitt's house====
In [[Watchitt]]'s House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. From this position it is possible to breathe fire outside of the house.
 
==Physics==
These glitches result from how Mario and/or other characters and objects interact with the world.
===0 HP glitch===
[[File:SPM 2-1 0HPglitch.png|thumb|Mario with his HP at 0]]
While at low health, the player must use either [[Dottie]], [[Carrie]], or [[Slim (Pixl)|Slim]]'s ability, then select another [[Pixl]] right before an enemy touches them. While the ability canceling animation is playing, damage is inflicted and HP reaches 0, but the player is still alive and the beeping noise no longer plays. Taking damage normally results in a [[Game Over]].
{{br}}
 
Additionally, the 0 HP glitch can occur by jumping on an enemy and taking damage at about the same time, often involving a projectile. The Back Cursya out of bounds glitch will return the player to [[Flipside]] at 0 HP if the textbox is closed before the [[Game Over]] sequence.
 
===Bowser bumps===
[[File:SPM Bowser bumps glitch.gif|thumb|right|Bowser performing midair jumps using [[Carrie]].]]
As Bowser and riding Carrie, if the player presses jump {{button|wii|2}} and down {{button|wii|Paddown}} simultaneously, then presses jump when Bowser stops crouching, that 2nd jump will be performed in midair. It is possible to chain this jump trick multiple times, though it cannot be performed if Bowser is offscreen.<ref name="TASVideos Findings">TheWario (June 25, 2011). [https://tasvideos.org/Forum/T/11347 some glitches I found while I was doing a non-TAS run.] ''TASVideos''. Retrieved 28 February 2022.</ref>
 
===Box clipping===
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. This glitch also works with pipes.
 
===Corner clipping===
By ducking and jumping into a corner, it is possible to clip into the collision. Additionally by taking 3-D bar damage it is possible to clip into a corner while underwater.
 
===Disappearing Mimi glitch===
During the chase sequence in [[Merlee's Basement]], if the player uses [[Slim (Pixl)|Slim]] after [[Mimi]] appears in a room she will leave after a few seconds. After this she is unable to reappear in another room until Mario finds [[Merlee]].
 
===Fleep cancel glitch*===
{{multiple image
|align=right
|footer=Mario's [[list of Super Paper Mario pre-release and unused content#Animations|side-profile climbing animation]],<br>both isolated and as seen in-game.
|image1=PaperMarioClimb.gif
|width1=127
|image2=SPM_Special_Ladder_Animation.jpg
|width2=186
}}
While in 3-D, attempting to use [[Fleep]] will bring Mario back into 2-D and also activate Fleep's ability. However, unlike using the {{button|wii|A}} button to flip manually, collision can cause the player to regain control while still transitioning. Specifically, Fleep's ability can be canceled by: being aligned with [[brick]]s, having Mario's head inside a ceiling, standing just far enough on a ledge for the drop shadow to disappear, or otherwise being positioned/moving on a surface in such a way that he is pushed and briefly becomes airborne.
 
During this transition the game runs as if in 2-D, making it possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a '''Fleep Ledge Cancel''', or '''FLC''' for short. Climbing a ladder during the transition can cause the game to use the otherwise unused side-profile climbing animation.<ref>Zaku! (October 27, 2021). [https://youtu.be/ksl3dN8lnk0 Unused Ladder Animation Ingame! via Fleep Ledge Cancel] ''YouTube''. Retrieved 28 February 2022.</ref>
{{br|right}}
 
===Flipping after spring glitch*===
In Chapter 2-1 near the [[Star Block (Super Paper Mario)|Star Block]], there is a hole accessible in 3-D with a spring at the bottom. If the player flips after using the spring to escape, the cursor selection will be offset from Mario.
 
===Gold Bar clipping===
[[File:SPM Gold Bar clip.gif|thumb|right|Mario clipping through a wall, using [[Slim]] and a [[Gold Bar]].]]
'''NOTE''': While the following applies to all items, [[Gold Bar]] and [[Gold Bar x3]] can be thrown and recollected on command, making them ideal for performing the glitch in specific areas.
 
This glitch involves a Gold Bar and [[Slim (Pixl)|Slim]] (or alternatively Bowser using fire while riding [[Carrie]]). After throwing the Gold Bar, use Slim's ability and land on the item. The player will have collected the item and canceled the Slim state at the same time. From here the player must pull up the quick menu using {{button|wii|1}} + {{button|wii|2}}, and either switch characters or Pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.<ref>Igrmi (October 1, 2021). Posted universal Gold Bar Clip discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
{{br}}
 
===Infinite jump glitch===
[[File:SPM Thudley Jump glitch.gif|thumb|right|Mario performing a midair jump using [[Thudley]].]]
Alternatively called '''Thudley Jumps'''. Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button and as Mario descends, cancel the Ground Pound and quickly press {{button|wii|a}} to [[Flip]]. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height.<ref name="TASVideos Findings"></ref>
 
This can be used to [[#Peach skip|skip reuniting with Princess Peach]] in Chapter 7-3 and [[#Rainbow Bridge skip|avoid finding the three orbs]] in 7-4. Peach will automatically re-appear in the party after defeating [[O'Chunks]] in 8-1.
 
===Inside pipe glitches===
'''NOTE''': The player needs Mario and the Pixl [[Dottie]] to perform the these glitches.
====Horizontal====
Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.
 
====Vertical====
Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.
 
===Item failure glitch===
When the player uses an attack item on an enemy, such as an [[Ice Storm]], it sometimes fails and gives the message "no enemies to attack," despite there being an enemy on the screen. This can occur in bosses, usually when they are hurt or performing unique animations.
 
===Life Shroom jump glitch===
There is a single frame after being revived by a [[Life Mushroom (Paper Mario series)|Life Shroom]] where the game considers the player as grounded while in midair. This allows the player to jump again in the air, essentially performing a double jump.<ref name="TASVideos Findings"></ref>
 
===Light Prognosticus glitch===
{{rewrite|section=yes|descriptions are too vague}}
In [[Merlon]]'s house, [[Mario]] should use [[Dottie]] to shrink himself, flip into 3-D, and jump behind the [[Light Prognosticus]]. Then, the player must go as far to the right as possible, then flip back. The player needs to grow to normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3-D. Mario will shake and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Princess Peach]], the Light Prognosticus glitch will continue. However, if Peach turns into Mario again, the glitch will end. When Mario flips back into 3-D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]], however, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
 
===Mega Koopa glitch===
In Chapter 3-1, after the [[Koopa Troopa]] hits the block containing a [[Mega Star]] the player should press the {{button|wii|home}} button to open the home menu. Upon returning to the game, the Mega Star will be dancing on the block and fail to reach the Koopa. The player must either press the home button again or reset the game to end the glitch.
 
===Mega Mario throughout Yold Town glitch*===
[[File:YoldTown FromTopGlitch.png|200px|thumb|View of the level in 3-D]]
The {{conjectural|Mega Mario Throughout the City}} glitch requires [[Dottie]]. First, the player must shrink and flip to 3-D to walk behind the [[Warp Pipe]] that leads to [[Red (Super Paper Mario)|Red]]'s or [[Green]]'s house. Then the player must flip to 2-D, grow back to normal size, and then flip back to 3-D. The camera will come in line with the background. If the player then flips to 2-D, the screen will view the entire area in 3-D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3-D. The glitch will end if Mario enters a door.
{{br}}
 
If the player changes to Bowser before flipping to 2-D after flipping to 3-D after growing back to normal, Bowser will slip further through the background and automatically revert to 2-D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will freeze.{{ref needed}} However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.
 
This was fixed in later versions of the game by moving the pipe away from the background.
 
===Merlon's house shadow world glitch*===
At Merlon's house, the player should perform the The Light Prognosticus glitch, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in unusual directions and Mario will not make his "Oof!" sound effect.
 
====Merlon's house dark town glitch*====
After performing the Merlon's house shadow world glitch, when Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3-D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3-D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.
 
====Mini high jump glitch*====
The player must perform the Merlon's house shadow world glitch. Then, they must use Dottie to shrink [[Luigi]]. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.
 
===Peach's Parasol underwater exploit===
[[File:SPM Peach parasol underwater glitch.png|thumb|right|Peach using [[Peach's Parasol|her parasol]] after throwing an enemy underwater.]]
When holding an enemy underwater with [[Thoreau]], the player will not be in a swimming state. This can be abused if Peach throws the enemy while descending and then holds the {{button|wii|2}} button, allowing her to float down using [[Peach's Parasol|her parasol]]. The glitch ends after landing on the ground or when damaged.
 
===Pipe clipping===
The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with [[Cudge]], only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.
The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with [[Cudge]], only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.
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==={{conjecturaltext|Through the Platform}}===
===Piranha Plant bump glitch===
The player must be [[Luigi]] and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
During certain animations of a [[Piranha Plant]] or its variants being outside of a pipe, if Peach shields herself with her parasol close enough to bump the enemy, then the Piranha Plant will go past the bottom of the pipe and continue falling until despawning offscreen, essentially being defeated albeit without receiving points or coins. It can still be targeted/defeated with items while falling.
<br clear=all>
 
===Platform clipping===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
 
===Shell glitch===
If the player kicks a Shell and attempts to run into it from behind using [[Dashell]], they will not be damaged.
 
===Super Boomer glitch===
[[File:SPM Super Boomer glitch.png|thumb|right|Mario flipping to extend the range of [[Boomer]]'s explosion.]]
If Mario Flips from 3-D to 2-D and Boomer explodes during the transition, the explosive range will extend very far from left to right. This is capable of damaging long groups of enemies, however it no longer activates switches nor destroys blocks in the blast.<ref>zilence (October 7, 2021). Posted Super Boomer discovery to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
 
===Underhand glitch*===
In the [[River Twygz]] section of [[The Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor and become stuck. It will writhe and twitch but will not be able to really move anywhere.
 
Another exploit involves getting a free-roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between [[Charold]]'s boat and the river's edge.
 
===Upside-down chest opening glitch===
In the [[Whoa Zone]], it is normally impossible to open a chest if its orientation is different from the player's. However, taking damage while next to the chest will bypass this restriction and allow the player to open the chest.
 
===Through the counter glitch===
The player should go to either a card shop or a kitchen , then flip and jump behind the counter. When the player flips back and walks, Mario will automatically walk through the counter and eventually end up in front of it again.
 
===Walk through floor glitch*===
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.
 
===Yold Town shop shadow world glitch*===
[[File:YoldShop InsideOut.png|200px|thumb|Howzit's shop can be seen from outside]]
In the shop in [[Yold Town]], the player must first do the Yold Town Shop Void glitch but when [[Mario]] does his "falling" pose, they must [[jump]] left and [[Mario]] will be in a [[world]] of black. The player should stay in 3-D because in 2-D, [[Mario]] will be back in the [[shop]].
{{br}}
 
Another way to perform this is performing the first version, but instead of going left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2-D or 3-D and even reach the [[Star Block (Super Paper Mario)|Star Block]] in this way. (This will not occur if the player did not complete Chapter 1-2, however.) The gameplay will not be affected. If the player flips to 2-D, they will see a 2-D version of the shop from a different angle.
 
Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop; the glitch will seem to have ended. However, if they go in 3-D and run to the start of Yold Town, they will see the shop is still visible from the 2-D angle in 3-D.
{{br}}
 
===Yold Town shop void glitch*===
[[File:SPM Yold Town Shop Void Glitch.png|thumb|Yold Town Shop Void]]
In the shop in [[Yold Town]], the player should use Mario. The player should then flip to 3-D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3-D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
{{br}}
 
==Sequence breaks==
These glitches allow the player to access areas or skip over story segments through unintended methods.
 
===Block puzzle skip===
In chapter 5-1 [[Downtown of Crag]], there is a set of 3 blocks towards the end of the level, which must be hit in a lengthy sequence to create a pipe and reach the other side of the wall. By performing either [[#Infinite jump glitch|Thudley Jumps]] and going over the wall,<ref name="TASVideos Findings"></ref> or the Gold Bar clipping glitch to instead clip through the wall, it is possible to bypass this puzzle and reach the [[Star Block (Super Paper Mario)|Star Block]].
 
===Merlon switch skip===
In chapter 8-2 [[Castle Bleck Foyer]], there is a room with [[Mimi]] disguised as [[Merlon]], and the game intends for the player to hit the blue switch block. If instead the player uses [[Thudley]] to perform the Infinite jump glitch and enter the hole in the ceiling, they can obtain the key to the locked door early.<ref name="TASVideos Findings"></ref>
 
===Dotwood Tree skip===
At the top platform of the interior section of chapter 3-3 [[Dotwood Tree]], by taking damage next to the wall while using Slim as Bowser and then switching to Mario, the player can clip out of bounds and activate the blue switch from above. The Gold Bar clipping glitch can also be used to accomplish this.
 
===Nolrem cutscene skip===
Atop the [[Flopside Tower]] prior to chapter 8, [[Nolrem]] stops Mario and company for a lengthy cutscene. This can be skipped by using the Gold Bar clipping glitch against the right-side invisible wall, switching to 2-D and holding up-left {{button|wii|pad}} to enter the door during the cutscene. Alternatively, the player can perform a Fleep Ledge Cancel on the elevator-side ledge to open the door from there.<ref>zilence (October 28, 2021). [https://twitter.com/SPM_Community/status/1454925783500218376 Norlem cutscene skip has become a bit faster now thanks to Zile finding this!] ''Twitter''. Retrieved 28 February 2022.</ref>
 
===Peach skip===
In chapter 7-3 [[Overthere Stair]], the intended progression is to collect a [[Black Apple]] to wake Princess Peach and a [[Red Apple]] given to [[Cyrrus]] to reach the top of the room preceding the ending Star Block. Instead, it is possible to use Thudley Jumps to bypass both the gap meant for Peach's float ability and the bounce from Cyrrus.<ref name="TASVideos Findings"></ref>
 
===Pixl skips===
Any sequence breaks that allow the completion of a level without obtaining a Pixl have no adverse effects unless stated otherwise, as the game has a failsafe for the following Pixls that forces them to join the party after completing the levels containing them. Each entry is listed in the order of when they are obtained in the story.


==={{conjecturaltext|Through the [[Shell]]}}===
{|border=1 width=95% cellpadding=4 style="border-collapse:collapse;background:#f8f9fa;margin:0 auto;border:silver"
If Mario kicks a Koopa Shell and runs using Dashell, he will run right through the shell and not get hurt.
|-style="background:black;color:white"
<br clear=all>
!width=77% colspan=2|Description
!Level message
|-
|width=10%|
====Thoreau skip====
----
<span style="font-weight:bold">Chapter 1-2<br>[[Mount Lineland]]</span>
|Alternatively called '''Green Bridge skip'''; the gap separating [[Yold Town]] from the Star Block is too far to cross as Mario, and the intended solution is to obtain '''Thoreau''' then speak to both [[Old Man Watchitt]] and [[Green]], creating a bridge. This gap can be skipped using either a [[#Life Shroom jump glitch|Life Shroom jump]],<ref name="TASVideos Findings"></ref> or performing the [[#Yold Town shop void glitch*|shop sign clip]] and navigating along the seam, then positioning Mario in a precise location to climb up a seemingly vertical plane, and finally jumping across to the Star Block.<ref>mohoc and roblox8192 (May 7, 2019). Posted position and setup discoveries respectively to SPM Speedrunning ''Discord''. Retrieved 28 February 2022.</ref>
|style="background:#FFF7B5"|''This Pixl heard all about your adventures while waiting in a basement in Yold Town.<br>'''Thoreau''' the throwing Pixl is now your friend!''
|-
|
====Boomer skip====
----
<span style="font-weight:bold">Chapter 2-1<br>[[Gloam Valley]]</span>
|The player is normally required to obtain '''Boomer''' and destroy bricks blocking a blue switch from the top, which opens a yellow door permitting access to the rest of the level. Using either a Life Shroom to perform a Life Shroom jump,<ref name="TASVideos Findings"></ref> or a [[Shell Shock (item)|Shell Shock]] thrown with precise timing and positioning, it is possible to activate the switch from the room below.
|style="background:#FFF7B5"|''This Pixl heard all about your adventures while waiting beneath Gloam Valley.<br>'''Boomer''' the exploding Pixl is now your friend!''
|-
|
====Slim skip====
----
<span style="font-weight:bold">Chapter 2-3<br>[[Merlee's Mansion]]</span>
|'''Slim''' is needed to avoid the electrical barriers sliding along the upper corridor to a Rubee safe. Instead by lining up Mario onto the metal bracket of the laser wall as it moves towards him and then flipping to 2-D, he will be in the mid-air panicked state. Holding {{button|wii|padup}} and jumping will clip Mario through the first laser wall, and running to the right while both barriers sandwich Mario will gain him access to the safe. Finally, the bars that cage the Star Block can be jumped above with a precise diagonal jump, due to an oversight with their collision.
|style="background:#FFF7B5"|''This Pixl heard all about your adventures while waiting in Merlee's Mansion.<br>'''Slim''' the slimming Pixl is now your friend!''
|-
|
====Carrie skip====
----
<span style="font-weight:bold">Chapter 3-4<br>[[Fort Francis]]</span>
|The player is meant to rescue '''Carrie''' from the dungeon to get across the spike floor and obtain one of two keys required to reach Francis. It is possible to cross the gap using Thudley Jumps, though it is difficult. Alternatively, the player can use the Gold Bar clipping glitch to go out of bounds and simply go around the spike floor.
|style="background:#FFF7B5"|''This Pixl heard all about your adventures while waiting in Fort Francis.<br>'''Carrie''' the carrying Pixl is now your friend!''
|-
|
====Dottie skip====
----
<span style="font-weight:bold">Chapter 5-4<br>[[Floro Caverns]]</span>
|The key card used to reach O'Chunks is separated by a tiny corridor. Normally, this requires first obtaining '''Dottie''' and using her shrink ability, but landing on a Gold Bar next to the wall while using Slim as Bowser, then switching to Mario and ducking allows the player to slide into the corridor without Dottie. She can also be avoided by [[#Scanner skip|circumventing the scanner]] without a Floro Sprout.
|style="background:#FFF7B5"|''This Pixl heard all about your adventures while waiting in the Floro Sapien Caverns.<br>'''Dottie''' the minimizing Pixl is now your friend!''
|}
{{br}}


==={{conjecturaltext|Through the Treasure Chest}}===
===Rainbow Bridge skip===
The player must find any big chest that's open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.
{{damage|1}}
In chapter 7-4 [[The Overthere]], the intended progression is to collect the three orbs and use them to construct a rainbow bridge. However, this gap can instead be crossed using Thudley Jumps.<ref name="TASVideos Findings"></ref> Attempting to return to the level afterwards and enter certain rooms related to the orbs will freeze the game.


==={{conjecturaltext|[[Underhand]] Glitch}}*===
===Ruins key early glitch===
In the [[River Twygz]] section of the [[Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but won't be able to really move anywhere.  
In chapter 1-4 [[Yold Ruins]], there is a Key surrounded by blocks removed by a blue switch found in another room. If the player instead performs a corner clip and navigates to the left seam of the room, they can jump into the block structure and obtain the key early.


Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground or become stuck between [[Charold]]'s boat and the rivers edge.
===Sammer Guy fight skips===
<br clear=all>
Most fights in the [[Sammer Kingdom]] cannot be skipped, as even after avoiding the trigger to start battling, the exit door is already locked. However, for unknown reasons, the rooms with cutscenes after the battle do not share this behavior. This makes it possible to skip Fights 17 and 20, using either corner clips or the Gold Bar clipping glitch.


==={{conjecturaltext|Walk Through the Floor}}*===
In addition, most Sammer Guy fights can be skipped by clipping beneath the stage, then jumping and using Thoreau to grab the Sammer Guy before landing. This causes the game to defeat the held enemy which ends the fight during the cutscene. In order to not softlock with this method, the player should wait for the second dialogue box to appear before advancing through the textboxes, allowing one to be closed when the round is about to begin.<ref>Igrmi (January 10, 2023). Posted Sammer Guy skip (Thoreau method) to SPM Speedrunning Discord.</ref>
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he'll reappear, but he'll be stuck in the opening.
<br clear=all>


==={{conjecturaltext|[[Yold Town]] Shop Shadow World}}*===
===Scanner skip===
[[File:YoldShop InsideOut.png|200px|right|thumb|Howzit's shop can be seen from outside.]]
[[File:SPM Scanner Skip.png|thumb|right|Mario performing an [[#Fleep cancel glitch*|FLC]] to bypass a Floro Sapien scanner.]]
In the shop in [[Yold Town]], the player must first do the Yold Town Shop Void glitch but when [[Mario]] does his "falling" pose, they must [[jump]] left and [[Mario]] will be in a [[world]] of black. The [[player]] should stay in 3D because in 2D, [[Mario]] will be back in the [[shop]].
In chapter 5-4 [[Floro Caverns]], the intended progression is to locate and recruit Dottie, collect a key card and fight O'Chunks to obtain a [[Floro Sprout]] and walk through the scanner. There is a complex tool-assisted setup,<ref>JohnP55 and roblox8192 (July 12, 2020). [https://youtu.be/xJMClAMLsAc Scanner Skip] ''YouTube''. Retrieved 28 February 2022.</ref> however, the Gold Bar clipping glitch can be used to accomplish a similar feat.<ref>JohnP55 (October 1, 2020). [https://youtu.be/9Oo7F3F8hfY Scanner Skip RTA Has Been Found] ''YouTube''. Retrieved 28 February 2022.</ref> The skip is performed by using the Gold Bar clipping glitch against the wall next to the entrance door, and lining up on the seam and performing a Fleep Ledge Cancel to enter the exit door from afar, bypassing the scanner completely.<ref>roblox8192 (October 28, 2021). [https://youtu.be/FOvLFzmhRD4 SPM Scanner Skip with Fleep] ''YouTube''. Retrieved 28 February 2022.</ref>
Another way to make this is doing the first version again, but, instead of going to left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2D or 3D and even reach the [[Star Block]] in this way. The gameplay will not be affected. If the player flips to 2D, they will see a 2D version of the shop from a different angle.


Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop, the glitch will seem to have ended. However, if they go in 3D and run to the start of Yold Town, they will see the shop is still visible from the 2D angle in 3D.
'''Note''': This skip requires a more tedious setup when playing the game at 50 FPS, due to differences in fall speed and the Fleep cancel glitch being fixed on PAL releases.


==={{conjecturaltext|[[Yold Town]] Shop Void}}*===
===Water switch skip===
[[Image:YTSSV.jpg|thumb|Yold Town Shop Void]]
In the first visit to The Underwhere, the path to unite with Luigi is a waterway that normally must be drained and refilled multiple times. However, it is possible to use 3-D damage to clip through a corner and swim out of bounds both getting to Luigi and when leaving the area.<ref>NMFlash8 (April 27, 2018). [https://www.twitch.tv/videos/254957901?t=04h57m52s SPM - 100% - "I just did Water Switch Skip"] ''Twitch''. Retrieved 1 March 2022.</ref>
In the shop in [[Yold Town]], a player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
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==References==
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[[Category:Glitches]]
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{{Glitches}}
[[Category:Glitches|Super Paper Mario]]
[[Category:Super Paper Mario|*]]

Latest revision as of 21:01, July 31, 2024

This is a list of glitches found in Super Paper Mario. Glitches marked with an asterisk (*) are fixed in the PAL version and revision 2 releases. Unless otherwise noted, all names are conjectural.

Audio

Indefinite InterNed music exploit

Mario performing an out of bounds trick to respawn outside of the Underwhere bar while the InterNed plays music inSuper Paper Mario.
The InterNed playing the title theme while Mario is outside.

The music that the InterNed plays in the Underwhere bar will typically stop upon exiting the building. However, if the player clips out of bounds and then walks along the back wall seam to talk to the InterNed, it is possible to fall and respawn outside, which bypasses this check. The jukebox music will now play indefinitely even alongside other music tracks and will be preserved to other areas. Attempting to collect an item, use the Return Pipe, complete a puzzle, hitting a Star Block etc. will end the glitch, due to cues tied to their musical jingles. As such, this glitch cannot be initiated by simply Gold Bar clipping after talking to the InterNed.

Missing spinning sound effect glitch

While playing the Tilt Island minigame, the player must acquire a Flower and, while under its effect, press Plus Button and HOME Button. Then, they should go back to the game and unpause it. If done correctly, the sound effect heard while Mario is spinning stops playing.

Mr. L boss music glitch

Upon meeting Mr. L in the Whoa Zone, he initiates a boss fight and his music begins moments after he jumps back. If the room is entered as Bowser and his attack is enough to deal at least forty damage, then using +Control Pad down his Fire Breath will immediately defeat Mr. L. This causes the "A Powerful Enemy Emerges" theme to continue playing until transitioning to the Brobot battle.[1]

No music after Tiptron glitch

When recruiting a Pixl, the game briefly silences the music and plays a short fanfare. If the player purchases Tiptron from Francis, then uses Dashell to leave the room before the fanfare finishes playing, the game never receives instructions to unmute the background music and as such no music plays throughout the castle.[2]

Stone block audio glitch

Before being dropped into their intended positions, the stone blocks beneath the River Twygz can be pushed against the walls and level boundaries. This will not move the block, however the walking sound still plays even if the character's animation does not appear to move. Continuously pushing the block against the wall will cause certain sound effects to not play, for example the additional noises for when the 3d bar gets low, the damage sound effect, and even the sound for pausing depending on the timing.

Freezes

Back Cursya out of bounds freeze

Falling out of bounds after touching a Back Cursya will cause the game to freeze once Mario is placed back in bounds. Receiving a game over from falling out of bounds will not freeze the game in this situation.

Boss out of bounds freeze

Attempting to throw a chapter boss out of bounds will cause the game to freeze once they fall to a certain height below the area. This glitch does not occur with high level enemies fought in the middle of a chapter, such as Bowser in The Bitlands, rather those enemies will respawn on the floor.

Count Bleck softlock

During the 1st phase of the fight with Count Bleck, it is possible to softlock if Count Bleck is far enough offscreen once when attempting to start the cutscene advancing to phase 2.

Flopside Pit of 100 Trials double chest freeze

Moments before the game freezes from Bowser opening two chests simultaneously in the Flopside Pit of 100 Trials in Super Paper Mario.
Bowser opening two chests simultaneously.

After defeating Shadoo in the Flopside Pit of 100 Trials, the player should position themselves in 3-D such that Mario is in front of the chests. Then when jumping as Bowser into the space between two chests, if the player turns around while holding +Control Pad up the game may attempt to open both chests to the left and right of Bowser. If this happens, the game will freeze.

Francis boss freeze

While fighting Francis as Bowser, when the player gets eaten by his tongue attack it is possible to be released such that Bowser falls through the floor. The game will freeze when attempting to respawn Bowser.

Hidden room freeze glitch*

If the player manages to shrink Mario at the same time he falls into a hidden room in Flipside, he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.

Merlee's Mansion freeze*

In chapter 2-2 Merlee's Mansion, if the player enters the spike ceiling room and decides not to grab the key, attempting to talk to Mimi will freeze the game. This glitch only occurs on early versions of the PAL release if the console language is set to UK English, German, or Spanish.

This glitch has been acknowledged by Nintendo.[3]

Mimi double death freeze

In chapter 2-4 Merlee's Basement, it is possible to defeat Mimi again while she falls to the ground by using Boomer and flipping to 3-D. Due to an oversight, this sets the game sequence to chapter 8-2, where Mimi's spider form is fought a second time. However, this results in the game attempting to move NPCs in the following cutscene that have not spawned, and thus the game freezes.

Mushroom trap freeze

Moments before a game crash, involving the activation of multiple Mushroom traps in Castle Bleck in Super Paper Mario.
Mario collecting multiple Mushrooms using Fleep.

In chapter 8-2 Castle Bleck Foyer, there is a room with 3 Mushrooms hanging from strings, which reveal a trapdoor if the player attempts to take one. Positioning Mario on the Save Block and against the wall at the end of the room, if the player flips to 3-D and uses Fleep, the action will be canceled and Mario will collect all 3 mushrooms. Letting the transitions into the next rooms play out will cause the game to freeze.[4]

O'Chunks defeat softlocks

Sometimes, while fighting O'Chunks in Yold Desert, if the player defeats him while he is jumping, he will glide across the screen and the game will fail to end the battle. Similarly, if O'Chunks is defeated while he is landing from a ground pound, and then the player levels up from performing a stylish move, the boss performs the wrong animation and begins to ground pound repeatedly, softlocking the game.[5]

Room load freeze*

On Japanese releases of the game, a pre-caching error can cause the game to freeze when attempting to pre-load areas accessed from the current room. This issue was fixed in all later releases outside of the Japanese Wii U Virtual Console release.

Sammer Guy freeze

On the first visit to the Sammer Kingdom, a cutscene occurs involving the first Sammer Guy known as Jade Blooper. By holding Boomer in 3-D and performing the Super Boomer glitch, Jade Blooper is hit and his enemy behavior takes over. This causes the Sammer Guy to attack Mario in all cutscenes to no avail, among other interesting effects. Defeating the Sammer Guy in any way before the fight starts results in the game freezing.[6]

Similarly, it is possible to clip into the stage and grab certain Sammer Guys with Thoreau. If the game starts a cutscene after their battle, then defeating them beforehand will also result in the game freezing.

Sammer Kingdom disappearing Star Block softlock

The Star Block in Sammer's Early Duels before and after performing the glitch.
The Star Block in Sammer's Early Duels before and after performing the glitch.
The Star Block in Sammer's Early Duels before and after performing the glitch.

In chapters 6-1, 6-2, and 6-3 Sammer's Kingdom, completing the fight on the 25th room of a chosen section will spawn a Star Block. Due to an oversight if the player decides to return to the previous room, the Star Block will not be there anymore. This softlock can be resolved by resetting the game, dying, or using the Return Pipe to restart the challenge.[7]

Save Block in space softlock

In chapters 4-1 and 4-3, the game uses special physics where among other quirks, Pixl abilities can be used in midair. If the player uses either of Slim or Fleep's abilities while barely below the Star Block, Mario can both end the level and use the Pixl ability. The game does not properly play the end of chapter sequence and the player cannot cancel the action, resulting in a softlock.[8]

Attempting this setup with either Dottie or Carrie does not softlock; instead, the player will complete the level while shrunk/grown or while riding/dismounting Carrie respectively. Entering the next level the player will be of normal size and will not be riding Carrie.

Slim sliding softlock

When hitting the switches found inside The Dotwood Tree, they cannot be activated again until the red and blue platforms have finished swapping. This buffer allows the player to briefly stand atop a given switch without being pushed off. If Slim's ability is either activated or cancelled while standing on a switch, the animation gets interrupted, resulting in the character sliding across the floor. Trying to move while airborne or being hit by an enemy will end the glitch, however if those options are inaccessible, the player will be softlocked.

Graphics

Animation pivoting exploit

An exploit to place Boomer behind walls by turning the animation around using Luigi's Super Jump in Super Paper Mario.
Luigi placing Boomer out of bounds.

Animations such as swapping characters or using Pixl abilities are typically unable to be turned around when activated until the action finishes or is disrupted. However, the game uses multiple values to manage the facing direction of the character, which can be abused through actions which inherently modify only one of these values. For instance:

  • Performing Luigi's Super Jump and moving backwards in midair[9]
  • Using Fleep's ability while moving +Control Pad up-left or down-right in 3-D[10]
  • Taking 3-D bar or Poison damage while running and jumping
  • Riding a horizontally-moving platform and attempting to move during certain actions[11]
  • Being pushed by the hitbox of an enemy or NPC
  • Turning Cudge's hammer around via the previous two methods

By performing any of the above actions, the player will be in a state where pressing either +Control Pad left or right left or right will turn the current animation around, regardless of current facing angle and intended restrictions. This is mostly visual, but it does influence the behavior of Pixls such as Thoreau or Boomer since they rely on checking positions around the player. This allows the player to bypass the check that stops Boomer from being placed behind walls. Flipping, walking, turning around, or taking damage from an enemy will reset the glitch.

Backwards swimming glitch

Mario performing the Backwards swimming glitch in Super Paper Mario.
Mario swimming backwards in The Tile Pool.

By performing the Pixl switching method of the 0 HP glitch while underwater, the game is unable to change the player's facing direction, allowing them to swim forwards and backwards without turning around.[12]

Using Slim and switching Pixls again will allow the player to turn around while maintaining this state. Taking damage or using Luigi's super jump will fix the glitch.

Boomer's disappearing chest glitch

The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The glitch will only work if the player meets Boomer for the first time.

Disappearing Boomer glitch

This glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a Warp Pipe. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.

Enemy slide glitch

When defeating certain enemies that are walking (i.e. Goombas), they will stay in place and perform their damaged animation before poofing away. However, if jumping on them results in a Level Up, then the enemy will begin sliding while being defeated, missing the signal to stop moving.

Note that variants of the listed enemies are also affected by this glitch.

Flipped enemy glitch

This glitch can be performed using any pipe that spawns enemies, however the following example is the easiest to replicate.

A Squog spawned from a pipe that is walking upside down in Super Paper Mario.
A Squog walking upside down after being killed while spawning.

In the second room of Chapter 7-1, the player should enter the tall pipe next to left wall. The character will enter a room with a pipe that releases Squogs. If the player uses Boomer to defeat a Squog as it spawns from the pipe, it turns upside-down but walking normally. The Squog also throws rocks by its back. These enemies can be defeated by any attack including non-damaging ones like Peach's defensive parasol. If one of Merlee's spells activates while defeating the enemy, the game will freeze.[13]

If the player uses Fleep to perform this glitch, the enemy will visually spin around while otherwise walking and damaging the player normally. This can be extended by repeatedly using Fleep's ability on the enemy until it is no longer spinning.

Frozen item collect pose glitch

If the player collects an item right when initiating a throw One Button using Thoreau, their character will stay in the pose used when collecting an item after closing the text. This glitch will end once the player moves or opens the menu.

Invisible Flipside glitch

The player should flip to 3-D with Thudley out in the area in front of Merlon's house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's Infinite jumps glitch to flip back into 2-D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2-D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2-D while walking on thin air, but the glitch will end if the player flips to 3-D.[14]

Invisible Swooper glitch

When using Fleep on a Swooper that is still hanging to the ceiling, the game fails to load a dizzy animation for that state. This causes the Swooper to become invisible for the duration of its dizziness, however it will return to normal behavior and regain its graphics afterwards.

King Croacus palette reset

Mario causing King Croacus' sprite to revert color scheme in Super Paper Mario.
King Croacus' sprite palette changing when grabbed.

If the player uses Thoreau to grab the wilted King Croacus IV, he will revert to his greener sprite palette and his facial features will no longer animate. King Croacus will be withered again upon leaving the room, and the glitch cannot be attempted after completing the game.[15]

No walking animation

To perform this glitch the player must pick up any enemy with Thoreau, and then flip to 3-D as soon as they release the enemy. This causes Mario's walking animation to not play, instead his feet will remain stationary. The glitch can end by flipping again, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work.

It is also possible for this glitch to randomly occur after completing the fight against Dimentio in Chapter 8-3.

Soopa Striker animation glitch*

Sometimes when the player kicks a shell and then jumps at a Soopa Striker swiftly, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, the Soopa Striker lays on its back with a dizzy appearance.

Spiny walking glitch

In the Pit of 100 Trials, the Spinies that can flip to 3-D do not walk correctly, instead using their idle pose when they walk. The other Spinies will walk correctly.

Tilted Thoreau glitch

Mario riding the Flipside Tower elevator with a tilted Thoreau in Super Paper Mario.
Mario and a tilted Thoreau riding the Flipside Tower elevator.

The player should use Thoreau in midair and then quickly enter a pipe or one of the main elevators of Flipside Tower and Flopside Tower. If done properly, Thoreau's orientation will be stuck. After exiting out, Thoreau will continue to follow the player with this tilt until they either leave the area, switch Pixls or presses the One Button button.

Through the treasure chest glitch

The player must stand on any open chest, then stand on the open part in 3-D. If they flip back, Mario should fall into the chest. From here Mario can be positioned to where part of him clips through the sides of the chest.

Thudley's missing eyes glitch

Before opening the large chest containing Thudley, set Boomer atop it and then open it. Thudley's eyes will not appear until he moves out from the front of the chest.[citation needed]

Yold Town fire in walls glitches

Barber shop

In the Barber Shop, the building in between the empty building and Howzit's Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.

Watchitt's house

In Watchitt's House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. From this position it is possible to breathe fire outside of the house.

Physics

These glitches result from how Mario and/or other characters and objects interact with the world.

0 HP glitch

Mario with his HP at 0

While at low health, the player must use either Dottie, Carrie, or Slim's ability, then select another Pixl right before an enemy touches them. While the ability canceling animation is playing, damage is inflicted and HP reaches 0, but the player is still alive and the beeping noise no longer plays. Taking damage normally results in a Game Over.

Additionally, the 0 HP glitch can occur by jumping on an enemy and taking damage at about the same time, often involving a projectile. The Back Cursya out of bounds glitch will return the player to Flipside at 0 HP if the textbox is closed before the Game Over sequence.

Bowser bumps

An exploit to jump in midair in Super Paper Mario. Performed by riding Carrie as Bowser, breathing fire in midair, then releasing  and jumping when Bowser stands back up.
Bowser performing midair jumps using Carrie.

As Bowser and riding Carrie, if the player presses jump Two Button and down +Control Pad down simultaneously, then presses jump when Bowser stops crouching, that 2nd jump will be performed in midair. It is possible to chain this jump trick multiple times, though it cannot be performed if Bowser is offscreen.[16]

Box clipping

At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. This glitch also works with pipes.

Corner clipping

By ducking and jumping into a corner, it is possible to clip into the collision. Additionally by taking 3-D bar damage it is possible to clip into a corner while underwater.

Disappearing Mimi glitch

During the chase sequence in Merlee's Basement, if the player uses Slim after Mimi appears in a room she will leave after a few seconds. After this she is unable to reappear in another room until Mario finds Merlee.

Fleep cancel glitch*

Mario's side-profile climbing animation, both isolated and as seen in-game.
Mario's side-profile climbing animation, both isolated and as seen in-game.
Mario's side-profile climbing animation,
both isolated and as seen in-game.

While in 3-D, attempting to use Fleep will bring Mario back into 2-D and also activate Fleep's ability. However, unlike using the A Button button to flip manually, collision can cause the player to regain control while still transitioning. Specifically, Fleep's ability can be canceled by: being aligned with bricks, having Mario's head inside a ceiling, standing just far enough on a ledge for the drop shadow to disappear, or otherwise being positioned/moving on a surface in such a way that he is pushed and briefly becomes airborne.

During this transition the game runs as if in 2-D, making it possible to remotely open doors and chests, talk to NPCs, and collect items. Using a ledge to perform this trick is referred to as a Fleep Ledge Cancel, or FLC for short. Climbing a ladder during the transition can cause the game to use the otherwise unused side-profile climbing animation.[17]

Flipping after spring glitch*

In Chapter 2-1 near the Star Block, there is a hole accessible in 3-D with a spring at the bottom. If the player flips after using the spring to escape, the cursor selection will be offset from Mario.

Gold Bar clipping

An exploit to clip through walls by using Slim's ability, landing on an item, then using the quick menu to move while changing Pixls/Characters in Super Paper Mario.
Mario clipping through a wall, using Slim and a Gold Bar.

NOTE: While the following applies to all items, Gold Bar and Gold Bar x3 can be thrown and recollected on command, making them ideal for performing the glitch in specific areas.

This glitch involves a Gold Bar and Slim (or alternatively Bowser using fire while riding Carrie). After throwing the Gold Bar, use Slim's ability and land on the item. The player will have collected the item and canceled the Slim state at the same time. From here the player must pull up the quick menu using One Button + Two Button, and either switch characters or Pixls. During this switch, the player can move slowly in the air, and collision is not checked so it is possible to completely clip through any wall, including the invisible walls acting as level boundaries.[18]

Infinite jump glitch

An exploit to jump in midair by canceling Thudley's ability and flipping in Super Paper Mario.
Mario performing a midair jump using Thudley.

Alternatively called Thudley Jumps. Using Mario and Thudley, the player should Ground Pound with the One Button button and as Mario descends, cancel the Ground Pound and quickly press A Button to Flip. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height.[16]

This can be used to skip reuniting with Princess Peach in Chapter 7-3 and avoid finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating O'Chunks in 8-1.

Inside pipe glitches

NOTE: The player needs Mario and the Pixl Dottie to perform the these glitches.

Horizontal

Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.

Vertical

Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.

Item failure glitch

When the player uses an attack item on an enemy, such as an Ice Storm, it sometimes fails and gives the message "no enemies to attack," despite there being an enemy on the screen. This can occur in bosses, usually when they are hurt or performing unique animations.

Life Shroom jump glitch

There is a single frame after being revived by a Life Shroom where the game considers the player as grounded while in midair. This allows the player to jump again in the air, essentially performing a double jump.[16]

Light Prognosticus glitch

It has been requested that this section be rewritten. Reason: descriptions are too vague

In Merlon's house, Mario should use Dottie to shrink himself, flip into 3-D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow to normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3-D. Mario will shake and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into Princess Peach, the Light Prognosticus glitch will continue. However, if Peach turns into Mario again, the glitch will end. When Mario flips back into 3-D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. Luigi, however, will go behind the book, but can redo the glitch, with the same routine with Mario. Bowser will end the glitch completely.

Mega Koopa glitch

In Chapter 3-1, after the Koopa Troopa hits the block containing a Mega Star the player should press the HOME Button button to open the home menu. Upon returning to the game, the Mega Star will be dancing on the block and fail to reach the Koopa. The player must either press the home button again or reset the game to end the glitch.

Mega Mario throughout Yold Town glitch*

View of the level in 3-D

The Mega Mario Throughout the City glitch requires Dottie. First, the player must shrink and flip to 3-D to walk behind the Warp Pipe that leads to Red's or Green's house. Then the player must flip to 2-D, grow back to normal size, and then flip back to 3-D. The camera will come in line with the background. If the player then flips to 2-D, the screen will view the entire area in 3-D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3-D. The glitch will end if Mario enters a door.

If the player changes to Bowser before flipping to 2-D after flipping to 3-D after growing back to normal, Bowser will slip further through the background and automatically revert to 2-D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will freeze.[citation needed] However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.

This was fixed in later versions of the game by moving the pipe away from the background.

Merlon's house shadow world glitch*

At Merlon's house, the player should perform the The Light Prognosticus glitch, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in unusual directions and Mario will not make his "Oof!" sound effect.

Merlon's house dark town glitch*

After performing the Merlon's house shadow world glitch, when Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3-D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3-D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.

Mini high jump glitch*

The player must perform the Merlon's house shadow world glitch. Then, they must use Dottie to shrink Luigi. The player needs to have him do his high jump and he will fly through the walls. He will later respawn.

Peach's Parasol underwater exploit

Peach floating down with her parasol while underwater in Super Paper Mario.
Peach using her parasol after throwing an enemy underwater.

When holding an enemy underwater with Thoreau, the player will not be in a swimming state. This can be abused if Peach throws the enemy while descending and then holds the Two Button button, allowing her to float down using her parasol. The glitch ends after landing on the ground or when damaged.

Pipe clipping

The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with Cudge, only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.

Piranha Plant bump glitch

During certain animations of a Piranha Plant or its variants being outside of a pipe, if Peach shields herself with her parasol close enough to bump the enemy, then the Piranha Plant will go past the bottom of the pipe and continue falling until despawning offscreen, essentially being defeated albeit without receiving points or coins. It can still be targeted/defeated with items while falling.

Platform clipping

The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.

Shell glitch

If the player kicks a Shell and attempts to run into it from behind using Dashell, they will not be damaged.

Super Boomer glitch

An exploit to extend the range of Boomer's explosion in Super Paper Mario.
Mario flipping to extend the range of Boomer's explosion.

If Mario Flips from 3-D to 2-D and Boomer explodes during the transition, the explosive range will extend very far from left to right. This is capable of damaging long groups of enemies, however it no longer activates switches nor destroys blocks in the blast.[19]

Underhand glitch*

In the River Twygz section of The Underwhere, select Barry and find an Underhand not attached to the ground. Use Barry on the hand and it will fall to the floor and become stuck. It will writhe and twitch but will not be able to really move anywhere.

Another exploit involves getting a free-roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between Charold's boat and the river's edge.

Upside-down chest opening glitch

In the Whoa Zone, it is normally impossible to open a chest if its orientation is different from the player's. However, taking damage while next to the chest will bypass this restriction and allow the player to open the chest.

Through the counter glitch

The player should go to either a card shop or a kitchen , then flip and jump behind the counter. When the player flips back and walks, Mario will automatically walk through the counter and eventually end up in front of it again.

Walk through floor glitch*

The player must go to the Flipside B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he will reappear, but he will be stuck in the opening.

Yold Town shop shadow world glitch*

Howzit's shop can be seen from outside

In the shop in Yold Town, the player must first do the Yold Town Shop Void glitch but when Mario does his "falling" pose, they must jump left and Mario will be in a world of black. The player should stay in 3-D because in 2-D, Mario will be back in the shop.

Another way to perform this is performing the first version, but instead of going left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2-D or 3-D and even reach the Star Block in this way. (This will not occur if the player did not complete Chapter 1-2, however.) The gameplay will not be affected. If the player flips to 2-D, they will see a 2-D version of the shop from a different angle.

Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop; the glitch will seem to have ended. However, if they go in 3-D and run to the start of Yold Town, they will see the shop is still visible from the 2-D angle in 3-D.

Yold Town shop void glitch*

A glitch
Yold Town Shop Void

In the shop in Yold Town, the player should use Mario. The player should then flip to 3-D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3-D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.

Sequence breaks

These glitches allow the player to access areas or skip over story segments through unintended methods.

Block puzzle skip

In chapter 5-1 Downtown of Crag, there is a set of 3 blocks towards the end of the level, which must be hit in a lengthy sequence to create a pipe and reach the other side of the wall. By performing either Thudley Jumps and going over the wall,[16] or the Gold Bar clipping glitch to instead clip through the wall, it is possible to bypass this puzzle and reach the Star Block.

Merlon switch skip

In chapter 8-2 Castle Bleck Foyer, there is a room with Mimi disguised as Merlon, and the game intends for the player to hit the blue switch block. If instead the player uses Thudley to perform the Infinite jump glitch and enter the hole in the ceiling, they can obtain the key to the locked door early.[16]

Dotwood Tree skip

At the top platform of the interior section of chapter 3-3 Dotwood Tree, by taking damage next to the wall while using Slim as Bowser and then switching to Mario, the player can clip out of bounds and activate the blue switch from above. The Gold Bar clipping glitch can also be used to accomplish this.

Nolrem cutscene skip

Atop the Flopside Tower prior to chapter 8, Nolrem stops Mario and company for a lengthy cutscene. This can be skipped by using the Gold Bar clipping glitch against the right-side invisible wall, switching to 2-D and holding up-left +Control Pad to enter the door during the cutscene. Alternatively, the player can perform a Fleep Ledge Cancel on the elevator-side ledge to open the door from there.[20]

Peach skip

In chapter 7-3 Overthere Stair, the intended progression is to collect a Black Apple to wake Princess Peach and a Red Apple given to Cyrrus to reach the top of the room preceding the ending Star Block. Instead, it is possible to use Thudley Jumps to bypass both the gap meant for Peach's float ability and the bounce from Cyrrus.[16]

Pixl skips

Any sequence breaks that allow the completion of a level without obtaining a Pixl have no adverse effects unless stated otherwise, as the game has a failsafe for the following Pixls that forces them to join the party after completing the levels containing them. Each entry is listed in the order of when they are obtained in the story.

Description Level message

Thoreau skip


Chapter 1-2
Mount Lineland

Alternatively called Green Bridge skip; the gap separating Yold Town from the Star Block is too far to cross as Mario, and the intended solution is to obtain Thoreau then speak to both Old Man Watchitt and Green, creating a bridge. This gap can be skipped using either a Life Shroom jump,[16] or performing the shop sign clip and navigating along the seam, then positioning Mario in a precise location to climb up a seemingly vertical plane, and finally jumping across to the Star Block.[21] This Pixl heard all about your adventures while waiting in a basement in Yold Town.
Thoreau the throwing Pixl is now your friend!

Boomer skip


Chapter 2-1
Gloam Valley

The player is normally required to obtain Boomer and destroy bricks blocking a blue switch from the top, which opens a yellow door permitting access to the rest of the level. Using either a Life Shroom to perform a Life Shroom jump,[16] or a Shell Shock thrown with precise timing and positioning, it is possible to activate the switch from the room below. This Pixl heard all about your adventures while waiting beneath Gloam Valley.
Boomer the exploding Pixl is now your friend!

Slim skip


Chapter 2-3
Merlee's Mansion

Slim is needed to avoid the electrical barriers sliding along the upper corridor to a Rubee safe. Instead by lining up Mario onto the metal bracket of the laser wall as it moves towards him and then flipping to 2-D, he will be in the mid-air panicked state. Holding +Control Pad up and jumping will clip Mario through the first laser wall, and running to the right while both barriers sandwich Mario will gain him access to the safe. Finally, the bars that cage the Star Block can be jumped above with a precise diagonal jump, due to an oversight with their collision. This Pixl heard all about your adventures while waiting in Merlee's Mansion.
Slim the slimming Pixl is now your friend!

Carrie skip


Chapter 3-4
Fort Francis

The player is meant to rescue Carrie from the dungeon to get across the spike floor and obtain one of two keys required to reach Francis. It is possible to cross the gap using Thudley Jumps, though it is difficult. Alternatively, the player can use the Gold Bar clipping glitch to go out of bounds and simply go around the spike floor. This Pixl heard all about your adventures while waiting in Fort Francis.
Carrie the carrying Pixl is now your friend!

Dottie skip


Chapter 5-4
Floro Caverns

The key card used to reach O'Chunks is separated by a tiny corridor. Normally, this requires first obtaining Dottie and using her shrink ability, but landing on a Gold Bar next to the wall while using Slim as Bowser, then switching to Mario and ducking allows the player to slide into the corridor without Dottie. She can also be avoided by circumventing the scanner without a Floro Sprout. This Pixl heard all about your adventures while waiting in the Floro Sapien Caverns.
Dottie the minimizing Pixl is now your friend!

Rainbow Bridge skip

Warning! Performing this action may corrupt your game's save file.

In chapter 7-4 The Overthere, the intended progression is to collect the three orbs and use them to construct a rainbow bridge. However, this gap can instead be crossed using Thudley Jumps.[16] Attempting to return to the level afterwards and enter certain rooms related to the orbs will freeze the game.

Ruins key early glitch

In chapter 1-4 Yold Ruins, there is a Key surrounded by blocks removed by a blue switch found in another room. If the player instead performs a corner clip and navigates to the left seam of the room, they can jump into the block structure and obtain the key early.

Sammer Guy fight skips

Most fights in the Sammer Kingdom cannot be skipped, as even after avoiding the trigger to start battling, the exit door is already locked. However, for unknown reasons, the rooms with cutscenes after the battle do not share this behavior. This makes it possible to skip Fights 17 and 20, using either corner clips or the Gold Bar clipping glitch.

In addition, most Sammer Guy fights can be skipped by clipping beneath the stage, then jumping and using Thoreau to grab the Sammer Guy before landing. This causes the game to defeat the held enemy which ends the fight during the cutscene. In order to not softlock with this method, the player should wait for the second dialogue box to appear before advancing through the textboxes, allowing one to be closed when the round is about to begin.[22]

Scanner skip

Mario using a Fleep ledge cancel to bypass the scanner in chapter 5-4 of Super Paper Mario.
Mario performing an FLC to bypass a Floro Sapien scanner.

In chapter 5-4 Floro Caverns, the intended progression is to locate and recruit Dottie, collect a key card and fight O'Chunks to obtain a Floro Sprout and walk through the scanner. There is a complex tool-assisted setup,[23] however, the Gold Bar clipping glitch can be used to accomplish a similar feat.[24] The skip is performed by using the Gold Bar clipping glitch against the wall next to the entrance door, and lining up on the seam and performing a Fleep Ledge Cancel to enter the exit door from afar, bypassing the scanner completely.[25]

Note: This skip requires a more tedious setup when playing the game at 50 FPS, due to differences in fall speed and the Fleep cancel glitch being fixed on PAL releases.

Water switch skip

In the first visit to The Underwhere, the path to unite with Luigi is a waterway that normally must be drained and refilled multiple times. However, it is possible to use 3-D damage to clip through a corner and swim out of bounds both getting to Luigi and when leaving the area.[26]

References

  1. ^ ZanyWitch7 (Feb 22, 2011). Super Paper Mario: Mr. L Battle w/ Music Glitch YouTube. Retrieved 24 July 2022.
  2. ^ PTL (May 15, 2020). SPM Tiptron Sound Glitch YouTube. Retrieved 16 March 2022.
  3. ^ Ryan Steddy (September 20, 2007). Super Paper Mario Recall. Nintendo Life. Retrieved December 14, 2022.
  4. ^ Zaku! (October 28, 2021). Fleep Ledge Cancel (Shroom Trap + Save Crash) YouTube. Retrieved 2 March 2022.
  5. ^ Lucatso King. Commented about ground pound softlock in a YouTube glitch catalogue video.
  6. ^ Zaku! (October 28, 2021). A Sammer Guy of Immense Determination YouTube. Retrieved 2 March 2022.
  7. ^ AuraChannelerChris (September 2, 2013). Sammer's Kingdom Glitch YouTube. Retrieved 1 March 2022.
  8. ^ Zaku! (November 7, 2021). Fleep Star Block Softlock YouTube. Retrieved 2 March 2022.
  9. ^ Zaku! (November 19, 2023). Pivoting with Luigi Super Jump (Boomer Trick) YouTube. Retrieved 10 July 2024.
  10. ^ Zaku! (November 20, 2023). Pivoting with Fleep YouTube. Retrieved 10 July 2024.
  11. ^ Zaku (July 14, 2024). Pivoting with Moving Platforms & Cudge YouTube. Retrieved 14 July 2024.
  12. ^ bRADynelson (June 27, 2007). Super Paper Mario Swimming Backwards Glitch YouTube. Retrieved 21 May 2022.
  13. ^ MJ, the Spirit (August 13, 2019). Found a new way to crash the game! Squog crash YouTube. Retrieved 14 March 2022.
  14. ^ Invisible Flipside glitch
  15. ^ MrCattyWolf. Commented about the wrong palette in a YouTube glitch catalogue video.
  16. ^ a b c d e f g h i TheWario (June 25, 2011). some glitches I found while I was doing a non-TAS run. TASVideos. Retrieved 28 February 2022.
  17. ^ Zaku! (October 27, 2021). Unused Ladder Animation Ingame! via Fleep Ledge Cancel YouTube. Retrieved 28 February 2022.
  18. ^ Igrmi (October 1, 2021). Posted universal Gold Bar Clip discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  19. ^ zilence (October 7, 2021). Posted Super Boomer discovery to SPM Speedrunning Discord. Retrieved 28 February 2022.
  20. ^ zilence (October 28, 2021). Norlem cutscene skip has become a bit faster now thanks to Zile finding this! Twitter. Retrieved 28 February 2022.
  21. ^ mohoc and roblox8192 (May 7, 2019). Posted position and setup discoveries respectively to SPM Speedrunning Discord. Retrieved 28 February 2022.
  22. ^ Igrmi (January 10, 2023). Posted Sammer Guy skip (Thoreau method) to SPM Speedrunning Discord.
  23. ^ JohnP55 and roblox8192 (July 12, 2020). Scanner Skip YouTube. Retrieved 28 February 2022.
  24. ^ JohnP55 (October 1, 2020). Scanner Skip RTA Has Been Found YouTube. Retrieved 28 February 2022.
  25. ^ roblox8192 (October 28, 2021). SPM Scanner Skip with Fleep YouTube. Retrieved 28 February 2022.
  26. ^ NMFlash8 (April 27, 2018). SPM - 100% - "I just did Water Switch Skip" Twitch. Retrieved 1 March 2022.