User:Nintendo101: Difference between revisions

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Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|LylatWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012. As of December 2024, I am one of MarioWiki's {{color link|green|MarioWiki:Administrators|administrators}}.
 
I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), ''Super Mario Galaxy 2'', and ''Super Mario Odyssey'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
;Non-NIWA whereabouts
===Objects===
*[https://megatenwiki.com/wiki/User:Nintendo101 Shin Megami Wiki]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
 
|-style="background:#FF2400; color:white;"
==Garden projects==
!width=12%|Name
[[File:Peach 2d officil 3.png|right|180px]]
!Description
*I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
|-
**'''Current project focus''': ''[[Super Mario Bros. Wonder]]''
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
 
|-
*For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|x65px]]<br>[[Launch Star]]
**'''Current project focus''': toying around with the display for enemy tables. Developed one with input from {{User|EvieMaybe}} and {{User|Sparks}}, and technical assistance from {{User|Ray Trace}} and {{User|Mario}}. Modified from the enemy tables found on WiKirby, specifically ''{{iw|wikirby|Kirby Super Star#Enemies|Kirby Super Star}}''.
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
 
|-
*For collaborative projects, see '''[[User:Nintendo101/community garden]]'''. These are projects created with the explicit goal of users working together. All users are welcomed to directly contribute to, modify, and change its contents.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]
**'''Current project focus''': tracking down citations for non-English names for ''Super Mario'' enemies.
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
 
|-
*For potentially volatile reference material that is or was on the wiki, see '''[[User:Nintendo101/mulch]]'''. I use it for other projects.
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]
**'''Current content focus''': consolidated information for subjects in the ''Super Smash Bros.'' that have relationships to the ''Super Mario'' franchise outside of ''Smash Bros.''
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
 
|-
*For a silly thing I'm working on, see '''[[User:Nintendo101/grid]]'''.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]
 
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
==Stuff I made that you can use==
|-
*'''[[User:Nintendo101/infrastructure for mainline games|infrastructure for mainline games]]''' (WIP): will ultimately include explanations on coding and style, as well empty templates one can copy and past.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]
*'''[[User:Nintendo101/references|List of references]]''' (WIP): for easy copy and pasting, and uniformity. Not all sources are conventionally cited the same types of ways either, and having something like this could be helpful for those who have a source but don't know what bits of information are worth including.
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
|-
*[[Template:icon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]
*[https://www.marioboards.com/threads/48073/ Where to find Nintendo's instruction booklets online]
|Doors that open when Mario makes contact with a [[key]].
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]
==Great resources for you and me==
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
*[https://gerrit.wikimedia.org/r/plugins/gitiles/mediawiki/extensions/cldr/+/refs/heads/master/CldrMain/CldrMainEn.php International language code], which is great for citations on the wiki
|-
*[https://www.central-manuels.com/manuel_notice_mode_emploi_jeux_videos/mario.php central-manuels.com], which has compiled French instruction booklets for ''Mario'' games
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]
*[https://notipix.fr/nintendo/super-mario-bros/ Notipix], who has compiled information from French instruction booklets for various Nintendo and Sega consoles
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
*[https://blog.naver.com/ironbass/221239871394 blog] documenting the Korean booklet for ''Super Mario All-Stars'', which includes official Korean name for multiple subjects
|-
 
|align=center style="background:#FFFFFF"|[[File:Bubble Blowing.png|x65px]]<br>[[Bubble]]
==To-do list==
|Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
===Subjects in the mainline ''Super Mario'' series that still need articles===
|-
The list below is based on [[User talk:Time Turner/unfinished|this helpful list]] put together by {{User|Time Turner}}. It is an abridged form a much more detailed post on Mario Boards that includes brief descriptions and Japanese names for nearly every subject listed here, as well as the full citations for them all. For that post, click <u>[https://www.marioboards.com/threads/48110/ here]</u>.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]
 
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Star Ball to break and release its Power Star.
Some of the links that appear blue here are redirects to some minor, unrelated subjects, or lead to the article for another subject with which we currently lump it. <u>'''''Please feel free to add to this list if want, or remove subjects you have tackled yourself!'''''</u>
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]
====''Super Mario Bros. 2''====
|Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding {{button|wii|A}} pulls back on the Spring Pod. Releasing {{button|wii|A}} slings Mario a great distance.
#[[bone (platform)]]<ref>{{cite|author=Tilden, Gail, Pam Sather, [[Howard Phillips]], and Lynn Griffes|date=1989|title=''Super Mario Bros. 2 Inside Out''|format=Part II|location=Redmond|publisher=Tokuma Shoten and Nintendo of America|page=14, 19}}</ref>
|-
#[[log]]<ref name=log1>{{cite|author=Wessel, Craig|date=2001|title=''Super Mario Advance: Choose Your Own Adventure!''|location=New York|publisher=Scholastic|isbn=0-439-36708-5|page=8}}</ref><ref name=log2>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=47}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]
 
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
====''Super Mario Bros. 3''====
|-
#[[stubby cannon]]<ref>{{cite|author=Sather, Pam, Howard Phillips, and Dan Owsen, editors|date=1990|title=''Super Mario Bros. 3 Strategy Guide''|location=Redmond|publisher=Tokuma Shoten and Nintendo of America|page=74}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]
 
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
====''Super Mario Land''====
|-
#[[poison needle]]<ref>{{cite|author=Nintendo of America|date=1990|title=''Super Mario Land Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=12}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]
 
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
====''Super Mario World''====
|-
#[[floating island platform]]<ref>{{cite|author=Stratton, Bryan|date=2002|title=''Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3913-1}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]
#[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=69}}</ref>
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
 
|-
====''Super Mario Land 2: 6 Golden Coins''====
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
{{columns|
|A rope swing that Mario will grab onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
#[[Arrow Block (Super Mario Land 2: 6 Golden Coins)]]<ref name=land2>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario Land 2: 6 Golden Coins" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=78}}</ref>
|-
#[[crane]]<ref>{{cite|author=Moyes, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|date=1994|title="Super Mario Land 2: 6 Golden Coins" in ''Super Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=24}}</ref>
!colspan=3 style="background:#FF7733; color:white;"|Blocks and containers
#[[Hidden Goal]]<ref name=land2/>
|-
#[[Propeller Lift (Super Mario Land 2: 6 Golden Coins)]]<ref name=land2/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]
#[[Witch's Cauldron]]<ref name=land2/>
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
}}
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block|Brick]]
====''Super Mario 64''====
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
{{columns|
|-
#[[accordion-like platform]]<ref>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610064137/http://www.nintendo.com/n64/super_mario64/strategy.html|title=Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref>
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Empty Block|Block]]
#[[clock hand]]<ref>{{cite|author=Musa, Alexander|date=2014|title=''Mario Kart 8: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-804-16328-6|page=216}}</ref>
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
#[[ice block shooter]]<ref>{{cite|quote=Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter.|author=The Snowman in Snowman's Land|title=''Super Mario 64'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=23 Jun. 1996}}</ref>
|-
#[[ice sculpture]]<ref>In-game name for "[[Yoshi's Ice Sculpture]]" from ''Super Mario 64 DS''.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]
#[[merry-go-round]]<ref>In-game name for "[[Ride Big Boo's Merry-Go-Round]]."</ref>
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
#[[metal crate]]<ref>{{cite|author=Upchurch, David, editor|date=1997|title="Super Mario 64 The Essential Player's Guide" from ''Official UK Nintendo Magazine''|format=54|location=London|publisher=East Midland Allied Press|page=20}}</ref>
|-
#[[rotating bridge]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=25, 26, 28}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure chest]]
#[[rotating disc]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=119}}</ref>
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
#[[wobbly platform]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=80}}</ref>
|-
#[[wooden beam]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=28}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
}}
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
 
|-
====''Super Mario Sunshine''====
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"spin block"
{{columns|
|nihil
#[[balloon (Super Mario Sunshine)]]<ref name=coaster>{{cite|quote=If you can hit all of the balloons with water rockets before the Roller Coaster makes three loops, you win!|author=park director during "Roller Coaster Balloons"|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
|-
#[[basket (Super Mario Sunshine)]]<ref>{{cite|quote=Just bring the fruit here and put it in this basket, OK?|author=fruit vendor on Delfino Plaza|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
#[[bell (Super Mario Sunshine)]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=37}}</ref>
|-
#[[Clam Cups]]<ref>{{cite|quote=Clam Cups are the funnest ever!|author=Ducky in Pinna Park|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
#[[green panel]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=72}}</ref>
|Minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
#[[mirror (platform)]]<ref>In-game name for "[[Mirror Madness! Tilt, Slam, Bam!]]"</ref>
|-
#[[poster (object)]]<ref name=poster1>{{cite|quote=You look just like the villain in the wanted posters!|author=Pianta in Delfino Plaza|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref><ref name=poster2>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=73}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]
#[[puzzle (Super Mario Sunshine)]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=84}}</ref>
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
#[[Red Switch Plate]]<ref name=switchplate>{{cite|author=Hodgson, David S. J., Bryan Stratton, and Stephen Stratton|date=2002|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3961-2|page=15}}</ref>
|-
#[[Roller Coaster (Super Mario Sunshine)]]<ref name=coaster/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman]]
#[[spring of water]]<ref>{{cite|author=Hodgson, David S. J., Bryan Stratton, and Stephen Stratton|date=2002|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3961-2|page=175}}</ref>
|Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with [[fireball]]s.
#[[tank (Super Mario Sunshine)]]<ref>{{cite|quote=Oh, hey! Could you do me a favor and get up on top of this tank?|author=Pianta during "Yoshi's Fruit Adventure"|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
|-
#[[window (Super Mario Sunshine)]]{{ref needed}}
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s
#[[Yellow Switch Plate]]<ref name=switchplate/>
|Stone statues of [[Bowser]] which contain items. They are destroyed when they are struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
}}
|-
 
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Icicle Rock]]s<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/IcicleRock.arc</tt>)</ref>
====''New Super Mario Bros.''====
|Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items.
{{columns|
|-
#[[floating platform]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=93}}</ref>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"cage"
#[[green platform]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=60}}</ref>
|nihil
#[[Haunted Stairway]]<ref name=new2b>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=200}}</ref>
|-
#[[hinged device]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=56}}</ref>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>[[Treasure Spot]]
#[[log]]<ref name=log1/><ref name=log2/>
|nihil
#[[moving ? Block]]<ref>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in "New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=74}}</ref>
|-
#[[Moving Mushroom]]<ref name=new>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros." in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=119}}</ref>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>[[Small Rocks]]
#[[moving pole]]<ref>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=80}}</ref>
|nihil
#[[Sand Dune]]<ref name=new/>
|-
#[[Snowy Branch]]<ref name=new/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]s
}}
|{{wp|List of screw drives#Phillips|Phillips-headed bolts}} embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events.
 
|-
====''Super Mario Galaxy''====
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve (Super Mario Galaxy)|Water Valve]]s
#[[bone (Super Mario Galaxy)]]<ref>In-game name for "[[Purple Coins in the Bone Pen]]."</ref><ref>{{cite|author=Black, Fletcher|date=2007|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-7615-5713-5|page=145}}</ref>
|Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water.
#[[tennis ball (Super Mario Galaxy)]]<ref>{{cite|quote=Use ground pounds to make those tennis balls hit that watermelon to get that Power Star.|author=blue Toad during "Bubble Blastoff"|title=''Super Mario Galaxy'' by [[Nintendo EAD|Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007}}</ref>
|-
 
!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects
====''New Super Mario Bros. Wii''====
|-
{{columns|
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]
#[[ceiling]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=126}}</ref>
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
#[[electrical field]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=129}}</ref>
|-
#[[false wall]]<ref name=falsewall>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219}}</ref>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"stone wheel"
#[[fence wheel]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=108}}</ref>
|nihil
#[[Floating Block]]<ref name=wii>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. Wii" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=150}}</ref>
|-
#[[ice block (Ice Mario)]]<ref name=iceblock>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|page=15}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]
#[[large shell]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=94, 95}}</ref>
|Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
#[[Limited Lift (Remote-Control)]]<ref name=reco>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=199}}</ref>
|-
#[[Rail Block]]<ref name=wii/>
!colspan=3 style="background:#FF7733; color:white;"|Switches
#[[rope ladder]]<ref name=ladder1>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=120}}</ref><ref name=ladder2>In-game name for [[Slippery Rope Ladders]].</ref>
|-
#[[Rotating Cannon Pipe]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. Wii" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=151}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]]
#[[rotating square]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=31, 51}}</ref> (also shows up in [[Skyjinks]])
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
#[[trick door]]<ref name=trickdoor>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=10, 84}}</ref>
|-
}}
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
 
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
====''Super Mario Galaxy 2''====
|-
{{columns|
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]
#[[big fruit]]<ref>{{cite|quote=See that big fruit over there? I wonder if Yoshi could gulp it down in one bite...|author=Luma during "Saddle Up with Yoshi"|title=''Super Mario Galaxy 2'' by [[Nintendo EAD|Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=23 May 2010}}</ref>
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
#[[Big Luma]]{{derived}}<ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Galaxy 2" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|isbn=978-4-09-106569-8|page=158}}</ref>
|-
#[[bull's-eye (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=206}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue Switch]]
#[[cymbals (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=118}}</ref>
|Buttons with ! marks on them.
#[[disappearing platform]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=51, 52}}</ref>
|-
#[[drum (platform)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=117}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]
#[[giant grape]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=102}}</ref>
|Mounted arrow-shaped levers that shifts the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
#[[handle (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=46}}</ref>
|-
#[[Lucky Cube]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=11}}</ref>
!colspan=3 style="background:#FF7733; color:white;"|Platforms
#[[picture block]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=46}}</ref>
|-
#[[puzzle piece]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=74}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]
#[[sinking swamp]]<ref>In-game name for "[[The Star in the Sinking Swamp]]."</ref>
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
#[[teeter-totter moon]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=194}}</ref>
|-
}}
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>[[Lift]]
 
|nihil
====''Super Mario 3D Land''====
|-
#[[Cannon (Spike Ball)]]<ref>{{cite|author=Esmarch, Nick van|date=2011|title=''Super Mario 3D Land: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|isbn=978-0-307-89386-4|page=50}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]
#[[Golden Rock]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario 3D Land" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=185}}</ref>
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
 
|-
====''New Super Mario Bros. 2''====
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"shrinking platform"
{{columns|
|nihil
#[[Ball of Fire (New Super Mario Bros. 2)]]<ref name=new2a>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=199}}</ref>
|-
#[[Boo Wall]]<ref name=new2a/>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>[[Cloud Lift|Cloud]]
#[[Conveyor Belt Switch]]<ref name=new2b/>
|nihil
#[[Haunted Stairway]]<ref name=new2b/>
|-
#[[Rotating Block (New Super Mario Bros. 2)]]<ref name=new2b/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]s
#[[Switch-Burner]]<ref name=new2b/>
|[[Platform]]s made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas.
#[[trick door]]<ref name=trickdoor/>
|-
}}
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"Ice"
 
|nihil
====''New Super Mario Bros. U''====
|-
{{columns|
!colspan=3 style="background:#FF7733; color:white;"|Other objects
#[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=215}}</ref> (also in ''[[New Super Luigi U]]'')
|-
#[[cracked block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=187}}</ref> (also in ''New Super Luigi U'')
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Ring]]s
#[[false wall]]<ref name=falsewall/> (also in ''New Super Luigi U'')
|Underwater rings. Swimming through one gives Mario a burst of speed.
#[[floating crate]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=177}}</ref> (also in ''New Super Luigi U'')
|-
#[[ice block (Ice Mario)]]<ref name=iceblock/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]s
#[[Limited Lift (Remote-Control)]]<ref name=reco/> (also in ''New Super Luigi U'')
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
#[[magical platform]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=175}}</ref> (also in ''New Super Luigi U'')
|-
#[[Rail Block]]<ref name=wii/>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]s
#[[Rocking Platform]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=216}}</ref> (also in ''New Super Luigi U'')
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
#[[rope ladder]]<ref name=ladder1/><ref name=ladder2/> (also in ''New Super Luigi U'')
|-
#[[trick door]]<ref name=trickdoor/> (also in ''New Super Luigi U'')
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]s
}}
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
 
|-
====''Super Mario 3D World''====
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"divot"
#[[Express]]<ref>In-game name for [[The Bullet Bill Express]], [[Coin Express]], and [[The Bowser Express]].</ref>
|nihil
#[[sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref>
|-
 
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"water spout"
====''Super Mario Odyssey''====
|nihil
{{columns|
|-
#[[dumpster]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=191}}</ref>
|align=center style="background:#FFFFFF"|[[File:Spin Block SMG.png|x65px]]<br>"metal rods"
#[[flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-74401-887-5|page=30}}</ref>
|nihil
#[[knob-like structure]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-74401-887-5|page=12}}</ref>
|-
#[[Moon Pedestal]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=82}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x65px]]<br>[[Board]]
#[[poster (object)]]<ref name=poster1/><ref name=poster2/>
|Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change the they control Mario.
#[[rock wall]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=144}}</ref>
|-
#[[soft wall]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=273}}</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
}}
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
 
|}
====''Super Mario Bros. Wonder''====
{{columns|
#[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
#[[Bone Lift (Super Mario Bros. Wonder)]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
#[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
#[[cactus box]]<ref>''Super Mario Bros. Wonder'' internal file name (<tt>Model/ObjectBoxCactus.bfres.zs</tt>)</ref><ref name=kikai53/>
#[[coin blaster]]{{conjectural}}
#[[Electricity Cloud]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref><ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
#[[Fire Wheel]]<ref name=kikai56/>
#[[goal (Wiggler Race)]]<ref>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=19 Jan. 2025}}</ref>
#[[golden Propeller Flower]]{{derived}}
#[[handle-controlled burner]]{{conjectural}}
#[[Linking Block]]{{derived}}<ref name=kikai53/>
#[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
#[[Oseru Dokan]]<ref name=kai>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
#[[Pump Lift]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
#[[pushable wall]]{{conjectural}}
#[[Rhythm Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
#[[Sankaku Trampoline]]<ref name=kikai55/>
#[[Shoot ? Block]]{{derived}}<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>
#[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
#[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
#[[ship (Wonder Effect)]]{{conjectural}}
#[[springboard object]]{{conjectural}}
#[[Swirlypod Shell]]{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>
#[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
#[[Totchī]]<ref name=kikai55/>
#[[wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
}}
 
====COMPLETED!====
{{columns|
#[[15-Piece Puzzle]], created by {{@|Camwoodstock}}!
#[[? Capsule]], created by {{@|PopitTart}}!
#[[beacon (Super Mario Bros. Wonder)]], created by {{@|B700465189a9}}!
#[[Big Goal Pole]], created by {{@|Nintendo101}}!
#[[big shell]], created by {{@|Nintendo101}}!
#[[Big Shoomp]], created by {{@|DryBonesBandit}}!
#[[Big Smogrin]], created by {{@|Power Flotzo}}!
#[[Block (Super Mario Odyssey)]], created by {{@|Kaptain Skurvy}}!
#[[boat (Delfino Plaza)]], created by {{@|Doc von Schmeltwick}}!
#[[Bowser Switch]], created by {{@|Nintendo101}}!
#[[brick floor]], created by {{@|Doc von Schmeltwick}}!
#[[drawbridge]], created by {{@|Doc von Schmeltwick}} and written with {{@|Nintendo101}}!
#[[elevator block]], created by {{@|Doc von Schmeltwick}}!
#[[escalator]], created by {{@|P-Tux7}}!
#[[Fire Knuckle]], created by {{@|Sparks}}!
#[[Firework bomb]], created by {{@|Lastro}}!
#[[fish]], created by {{@|Nintendo101}}!
#[[floating barrel]], created by {{@|Nintendo101}}!
#[[floor (block)]], created by {{@|PopitTart}}!
#[[Flying Gold Block]], created by {{@|Sorbetti}}!
#[[fossilized dragon]], created by {{@|Sparks}}!
#[[glowing spot]], created by {{@|Nintendo101}} and written by {{@|B700465189a9}}!
#[[Gold Fire Piranha Plant]], created by {{@|Sorbetti}}!
#[[gold P Switch]], created by {{@|ViableBunnyBudd}}!
#[[Haunted Hole]], created by {{@|AmossGuy}}!
#[[Hip Tree]], created by {{@|Nintendo101}}!
#[[Ice Donut Block]], created by {{@|Sorbetti}}!
#[[invisible walkway]], created by {{@|ViableBunnyBudd}}!
#[[island]], created by {{@|AmossGuy}}!
#[[large ! Switch]], created by {{@|Nintendo101}}!
#[[lava burst]], created by {{@|Nintendo101}}!
#[[moving torch]], created by {{@|Nintendo101}}!
#[[Pipe Cannon (obstacle)]], created by {{@|Sorbetti}}!
#[[pumpkin box]], created by {{@|Nintendo101}} and written by {{@|Koopa con Carne}}!
#[[Race Block]], created by {{@|B700465189a9}}!
#[[raft (New Super Mario Bros. Wii)]], created by {{@|B700465189a9}}!
#[[Rankings Board]], created by {{@|Kaptain Skurvy}}!
#[[red door]], created by {{@|Kaptain Skurvy}}!
#[[shifting wall]], created by {{@|Derekblue1}} and written by {{@|Mariuigi Khed}}!
#[[Small Cosmic Clone]], created by {{@|Sorbetti}} and {{@|Nintendo101}}!
#[[small flower coin]], created by {{@|Kaptain Skurvy}}!
#[[Snow Block (Super Mario Bros. Wonder)]], created by {{@|Nintendo101}}!
#[[spotlight (object)]], created by {{@|ThePowerPlayer}} and written with {{@|Power Flotzo}} and {{@|Maw-Ray Master}}!
#[[spell]], created by {{@|Doc von Schmeltwick}}!
#[[swaying platform]], created by {{@|Nintendo101}}!
#[[volcano]], created by {{@|Nintendo101}}!
#[[waterfall]], created by {{@|Doc von Schmeltwick}}!
#[[White Block (platform)]], created by {{@|Lastro}}!
#[[Wonder Anglefish]], created by {{@|Sparks}}!
#[[Wonder Blewbird]], created by {{@|DryBonesBandit}}!
#[[Wonder Bowser]], created by {{@|Sparks}}!
#[[Wonder Bulrush herd]], created by {{@|Nintendo101}}!
#[[Wonder Gnawsher]], created by {{@|Sparks}}!
#[[Wonder Missile Meg]], created by {{@|Sparks}}!
#[[Wonder POW Block]], created by {{@|PopitTart}}!
#[[Wonder Shova]], created by {{@|Sparks}}!
}}
 
===Large articles not directly tied to contents within the games===
#''[[Super Mario Galaxy: The Journey from Garden to Galaxy]]'' - Yoshiaki Koizumi's keynote address, discussing his working relationship with Shigeru Miyamoto, the development history of SM64, SMS, OOT, DKJB, and how these factors influenced the design of ''Super Mario Galaxy''
#[[Mario Portal]]
 
===Nomination projects===
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)
 
==Editorial philosophy==
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
 
'''General'''
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
#{{wp|Perfect is the enemy of good}}.
 
'''Article specific'''
#The articles I work on do not "belong" to me.
#Wiki-editing is collaborative and communal.
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
#I consult the Japanese release of the ''[[Super Mario Bros. Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
 
==Holding-pen gallery==
There are plans for these
<gallery>
SMO Screenshot Wood.jpg
SMO Bowser Wedding Posters Cap Kingdom.jpg
</gallery>
 
==Notes and references==
===Notes===
<references group=note/>


==References==
===References===
<references/>
<references/>

Latest revision as of 08:59, April 26, 2025

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012. As of December 2024, I am one of MarioWiki's administrators.

I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), Super Mario Galaxy 2, and Super Mario Odyssey, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Non-NIWA whereabouts

Garden projects

Official 2D artwork of Princess Peach from promotional material
  • For collaborative projects, see User:Nintendo101/community garden. These are projects created with the explicit goal of users working together. All users are welcomed to directly contribute to, modify, and change its contents.
    • Current project focus: tracking down citations for non-English names for Super Mario enemies.
  • For potentially volatile reference material that is or was on the wiki, see User:Nintendo101/mulch. I use it for other projects.
    • Current content focus: consolidated information for subjects in the Super Smash Bros. that have relationships to the Super Mario franchise outside of Smash Bros.

Stuff I made that you can use

Great resources for you and me

  • International language code, which is great for citations on the wiki
  • central-manuels.com, which has compiled French instruction booklets for Mario games
  • Notipix, who has compiled information from French instruction booklets for various Nintendo and Sega consoles
  • blog documenting the Korean booklet for Super Mario All-Stars, which includes official Korean name for multiple subjects

To-do list

Subjects in the mainline Super Mario series that still need articles

The list below is based on this helpful list put together by Time Turner (talk). It is an abridged form a much more detailed post on Mario Boards that includes brief descriptions and Japanese names for nearly every subject listed here, as well as the full citations for them all. For that post, click here.

Some of the links that appear blue here are redirects to some minor, unrelated subjects, or lead to the article for another subject with which we currently lump it. Please feel free to add to this list if want, or remove subjects you have tackled yourself!

Super Mario Bros. 2

  1. bone (platform)[1]
  2. log[2][3]

Super Mario Bros. 3

  1. stubby cannon[4]

Super Mario Land

  1. poison needle[5]

Super Mario World

  1. floating island platform[6]
  2. O/X Block[7]

Super Mario Land 2: 6 Golden Coins

Super Mario 64

Super Mario Sunshine

New Super Mario Bros.

Super Mario Galaxy

  1. bone (Super Mario Galaxy)[39][40]
  2. tennis ball (Super Mario Galaxy)[41]

New Super Mario Bros. Wii

Super Mario Galaxy 2

Super Mario 3D Land

  1. Cannon (Spike Ball)[68]
  2. Golden Rock[69]

New Super Mario Bros. 2

New Super Mario Bros. U

  1. Clockwork Block[71] (also in New Super Luigi U)
  2. cracked block[72] (also in New Super Luigi U)
  3. false wall[44] (also in New Super Luigi U)
  4. floating crate[73] (also in New Super Luigi U)
  5. ice block (Ice Mario)[47]
  6. Limited Lift (Remote-Control)[49] (also in New Super Luigi U)
  7. magical platform[74] (also in New Super Luigi U)
  8. Rail Block[46]
  9. Rocking Platform[75] (also in New Super Luigi U)
  10. rope ladder[50][51] (also in New Super Luigi U)
  11. trick door[54] (also in New Super Luigi U)

Super Mario 3D World

  1. Express[76]
  2. sand statue[77]

Super Mario Odyssey

Super Mario Bros. Wonder

COMPLETED!

  1. 15-Piece Puzzle, created by @Camwoodstock!
  2. ? Capsule, created by @PopitTart!
  3. beacon (Super Mario Bros. Wonder), created by @B700465189a9!
  4. Big Goal Pole, created by @Nintendo101!
  5. big shell, created by @Nintendo101!
  6. Big Shoomp, created by @DryBonesBandit!
  7. Big Smogrin, created by @Power Flotzo!
  8. Block (Super Mario Odyssey), created by @Kaptain Skurvy!
  9. boat (Delfino Plaza), created by @Doc von Schmeltwick!
  10. Bowser Switch, created by @Nintendo101!
  11. brick floor, created by @Doc von Schmeltwick!
  12. drawbridge, created by @Doc von Schmeltwick and written with @Nintendo101!
  13. elevator block, created by @Doc von Schmeltwick!
  14. escalator, created by @P-Tux7!
  15. Fire Knuckle, created by @Sparks!
  16. Firework bomb, created by @Lastro!
  17. fish, created by @Nintendo101!
  18. floating barrel, created by @Nintendo101!
  19. floor (block), created by @PopitTart!
  20. Flying Gold Block, created by @Sorbetti!
  21. fossilized dragon, created by @Sparks!
  22. glowing spot, created by @Nintendo101 and written by @B700465189a9!
  23. Gold Fire Piranha Plant, created by @Sorbetti!
  24. gold P Switch, created by @ViableBunnyBudd!
  25. Haunted Hole, created by @AmossGuy!
  26. Hip Tree, created by @Nintendo101!
  27. Ice Donut Block, created by @Sorbetti!
  28. invisible walkway, created by @ViableBunnyBudd!
  29. island, created by @AmossGuy!
  30. large ! Switch, created by @Nintendo101!
  31. lava burst, created by @Nintendo101!
  32. moving torch, created by @Nintendo101!
  33. Pipe Cannon (obstacle), created by @Sorbetti!
  34. pumpkin box, created by @Nintendo101 and written by @Koopa con Carne!
  35. Race Block, created by @B700465189a9!
  36. raft (New Super Mario Bros. Wii), created by @B700465189a9!
  37. Rankings Board, created by @Kaptain Skurvy!
  38. red door, created by @Kaptain Skurvy!
  39. shifting wall, created by @Derekblue1 and written by @Mariuigi Khed!
  40. Small Cosmic Clone, created by @Sorbetti and @Nintendo101!
  41. small flower coin, created by @Kaptain Skurvy!
  42. Snow Block (Super Mario Bros. Wonder), created by @Nintendo101!
  43. spotlight (object), created by @ThePowerPlayer and written with @Power Flotzo and @Maw-Ray Master!
  44. spell, created by @Doc von Schmeltwick!
  45. swaying platform, created by @Nintendo101!
  46. volcano, created by @Nintendo101!
  47. waterfall, created by @Doc von Schmeltwick!
  48. White Block (platform), created by @Lastro!
  49. Wonder Anglefish, created by @Sparks!
  50. Wonder Blewbird, created by @DryBonesBandit!
  51. Wonder Bowser, created by @Sparks!
  52. Wonder Bulrush herd, created by @Nintendo101!
  53. Wonder Gnawsher, created by @Sparks!
  54. Wonder Missile Meg, created by @Sparks!
  55. Wonder POW Block, created by @PopitTart!
  56. Wonder Shova, created by @Sparks!

Large articles not directly tied to contents within the games

  1. Super Mario Galaxy: The Journey from Garden to Galaxy - Yoshiaki Koizumi's keynote address, discussing his working relationship with Shigeru Miyamoto, the development history of SM64, SMS, OOT, DKJB, and how these factors influenced the design of Super Mario Galaxy
  2. Mario Portal

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Bros. Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Holding-pen gallery

There are plans for these

Notes and references

Notes


References

  1. ^ Tilden, Gail, Pam Sather, Howard Phillips, and Lynn Griffes (1989). Super Mario Bros. 2 Inside Out (Part II). Redmond: Tokuma Shoten and Nintendo of America. Page 14, 19.
  2. ^ a b Wessel, Craig (2001). Super Mario Advance: Choose Your Own Adventure!. New York: Scholastic. ISBN 0-439-36708-5. Page 8.
  3. ^ a b Knight, Michael (2010). "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 47.
  4. ^ Sather, Pam, Howard Phillips, and Dan Owsen, editors (1990). Super Mario Bros. 3 Strategy Guide. Redmond: Tokuma Shoten and Nintendo of America. Page 74.
  5. ^ Nintendo of America (1990). Super Mario Land Instruction Booklet. Redmond: Nintendo of America. Page 12.
  6. ^ Stratton, Bryan (2002). Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3913-1.
  7. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario World" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 69.
  8. ^ a b c d Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario Land 2: 6 Golden Coins" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 78.
  9. ^ Moyes, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors (1994). "Super Mario Land 2: 6 Golden Coins" in Super Game Boy Player's Guide. Redmond: Nintendo of America. Page 24.
  10. ^ Nintendo of America (1998). Super Mario 64 Strategy. Nintendo Official Site. Archived June 10, 1998, 06:41:37 UTC from the original via Wayback Machine.
  11. ^ Musa, Alexander (2014). Mario Kart 8: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-804-16328-6. Page 216.
  12. ^ "Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter." – The Snowman in Snowman's Land (23 Jun. 1996). Super Mario 64 by Nintendo EAD (North American Localization). Nintendo of America.
  13. ^ In-game name for "Yoshi's Ice Sculpture" from Super Mario 64 DS.
  14. ^ In-game name for "Ride Big Boo's Merry-Go-Round."
  15. ^ Upchurch, David, editor (1997). "Super Mario 64 The Essential Player's Guide" from Official UK Nintendo Magazine (54). London: East Midland Allied Press. Page 20.
  16. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 25, 26, 28.
  17. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 119.
  18. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 80.
  19. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 28.
  20. ^ a b "If you can hit all of the balloons with water rockets before the Roller Coaster makes three loops, you win!" – park director during "Roller Coaster Balloons" (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  21. ^ "Just bring the fruit here and put it in this basket, OK?" – fruit vendor on Delfino Plaza (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  22. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 37.
  23. ^ "Clam Cups are the funnest ever!" – Ducky in Pinna Park (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  24. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 72.
  25. ^ In-game name for "Mirror Madness! Tilt, Slam, Bam!"
  26. ^ a b "You look just like the villain in the wanted posters!" – Pianta in Delfino Plaza (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  27. ^ a b Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 73.
  28. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 84.
  29. ^ a b Hodgson, David S. J., Bryan Stratton, and Stephen Stratton (2002). Super Mario Sunshine: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3961-2. Page 15.
  30. ^ Hodgson, David S. J., Bryan Stratton, and Stephen Stratton (2002). Super Mario Sunshine: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3961-2. Page 175.
  31. ^ "Oh, hey! Could you do me a favor and get up on top of this tank?" – Pianta during "Yoshi's Fruit Adventure" (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  32. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 93.
  33. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 60.
  34. ^ a b c d e Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. 2" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 200.
  35. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 56.
  36. ^ Knight, Michael (2010). "New Super Mario Bros. DS" in "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 74.
  37. ^ a b c Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros." in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 119.
  38. ^ Knight, Michael (2010). "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 80.
  39. ^ In-game name for "Purple Coins in the Bone Pen."
  40. ^ Black, Fletcher (2007). Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-7615-5713-5. Page 145.
  41. ^ "Use ground pounds to make those tennis balls hit that watermelon to get that Power Star." – blue Toad during "Bubble Blastoff" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America.
  42. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 126.
  43. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 129.
  44. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219.
  45. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 108.
  46. ^ a b c Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. Wii" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 150.
  47. ^ a b Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet. Redmond: Nintendo of America. Page 15.
  48. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 94, 95.
  49. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 199.
  50. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 120.
  51. ^ a b In-game name for Slippery Rope Ladders.
  52. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. Wii" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 151.
  53. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 31, 51.
  54. ^ a b c Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 10, 84.
  55. ^ "See that big fruit over there? I wonder if Yoshi could gulp it down in one bite..." – Luma during "Saddle Up with Yoshi" (23 May 2010). Super Mario Galaxy 2 by Nintendo EAD Tokyo (North American Localization). Nintendo of America.
  56. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario Galaxy 2" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 158.
  57. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 206.
  58. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 118.
  59. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 51, 52.
  60. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 117.
  61. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 102.
  62. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 46.
  63. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 11.
  64. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 46.
  65. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 74.
  66. ^ In-game name for "The Star in the Sinking Swamp."
  67. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 194.
  68. ^ Esmarch, Nick van (2011). Super Mario 3D Land: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. ISBN 978-0-307-89386-4. Page 50.
  69. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario 3D Land" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 185.
  70. ^ a b Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. 2" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 199.
  71. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. U" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 215.
  72. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 187.
  73. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 177.
  74. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 175.
  75. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. U" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 216.
  76. ^ In-game name for The Bullet Bill Express, Coin Express, and The Bowser Express.
  77. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 50, 89.
  78. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 191.
  79. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-74401-887-5. Page 30.
  80. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-74401-887-5. Page 12.
  81. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 82.
  82. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 144.
  83. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 273.
  84. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  85. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  86. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  87. ^ Super Mario Bros. Wonder internal file name (Model/ObjectBoxCactus.bfres.zs)
  88. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  89. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  90. ^ Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 19 Jan. 2025.
  91. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  92. ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  93. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  94. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  95. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  96. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  97. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  98. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  99. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  100. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  101. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.