User:Nintendo101: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Objects: Slowly but surely)
 
(606 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
{{NIWA|Bulbapedia=User talk:Zoode101|LylatWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=User:Elephants101|SmashWiki=1|ZeldaWiki=User:101nintendo}}
[[File:SMO Frog Capture.png|x120px|phrog|right]]


I wrote the character sections for ''Super Mario 64'', ''Super Mario Galaxy 2'', and ''Super Mario Odyssey''. I contributed much of the article for ''Super Mario Sunshine'' and am currently working on ''Super Mario Galaxy''.
Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012. As of December 2024, I am one of MarioWiki's {{color link|green|MarioWiki:Administrators|administrators}}.
 
I contributed a lot to the articles for ''Super Mario 64'', ''Super Mario Sunshine'', ''Super Mario Galaxy'' (which is now [[MarioWiki:Featured articles/N4/Super Mario Galaxy|featured]] - yay!), ''Super Mario Galaxy 2'', and ''Super Mario Odyssey'', alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.


I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
I have been a fan of Nintendo since a very young age. My first ''Mario'' games (and three of the first video games I ever owned) were ''[[Super Mario World: Super Mario Advance 2]]'', ''[[Super Mario 64 DS]]'', and ''[[Mario Kart DS]]''. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.


During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Captain Toad: Treasure Tracker]]''. I will complete this marathon with ''[[Super Mario Odyssey]]''. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
During the {{wp|COVID-19 pandemic}}, I sequentially played some of my favorite games in the [[Super Mario (series)|''Super Mario'' series]] to 100% completion. This includes, in order, ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Odyssey]]''. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.


My favorite video game character is [[Yoshi]].
My favorite video game character is [[Yoshi]].


==Sandbox for current project==
;Non-NIWA whereabouts
<!--Many galaxies contain unique people, cultures, and problems reflective of the levels' individual mechanics. For example, the [[Honeyhive Galaxy]] is the first galaxy to introduce the [[Bee Mushroom]] and has sections built around using the [[Bee Mario|bee suit]]. The first mission in Honeyhive introduces a community of peaceful, sapient [[Honeybee]]s ruled by a [[Queen Bee]]. They share details about their way of life or specific mechanics on how to use the bee suit when prompted by Mario. The first mission also includes a diminutive bug enemy called a [[Flipbug]] that chase down Mario in his bee suit. The subsequent mission builds upon these details in introducing a similar but much larger bug enemy called a [[Mandibug]] that prey on the Honeybees and are established as neighboring species. This escalates in the third mission with a full on Mandibug invasion and a boss battle with a giant member of the species, [[Bugaboom]].-->
*[https://megatenwiki.com/wiki/User:Nintendo101 Shin Megami Wiki]
===Items===
 
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
==Garden projects==
|-style="background:#20346F; color:white;"
[[File:Peach 2d officil 3.png|right|180px]]
! width=12%| Name
*I draft large-scale projects at '''[[User:Nintendo101/garden]]'''. Anyone is free to view and comment on it.
! width=38%| Description
**'''Current project focus''': ''[[Super Mario Bros. Wonder]]''
! width=12%| Name
 
! width=38%| Description
*For small-scale projects, see '''[[User:Nintendo101/flowerpot]]'''. These are usually for small articles for minor characters, enemies, and obstacles.
**'''Current project focus''': toying around with the display for enemy tables. Developed one with input from {{User|EvieMaybe}} and {{User|Sparks}}, and technical assistance from {{User|Ray Trace}} and {{User|Mario}}. Modified from the enemy tables found on WiKirby, specifically ''{{iw|wikirby|Kirby Super Star#Enemies|Kirby Super Star}}''.
 
*For collaborative projects, see '''[[User:Nintendo101/community garden]]'''. These are projects created with the explicit goal of users working together. All users are welcomed to directly contribute to, modify, and change its contents.
**'''Current project focus''': tracking down citations for non-English names for ''Super Mario'' enemies.
 
*For potentially volatile reference material that is or was on the wiki, see '''[[User:Nintendo101/mulch]]'''. I use it for other projects.
**'''Current content focus''': consolidated information for subjects in the ''Super Smash Bros.'' that have relationships to the ''Super Mario'' franchise outside of ''Smash Bros.''
 
*For a silly thing I'm working on, see '''[[User:Nintendo101/grid]]'''.
 
==Stuff I made that you can use==
*[[User:Nintendo101/infrastructure for mainline games|infrastructure for mainline games]] (WIP): will ultimately include explanations on coding and style, as well empty templates one can copy and past.
*[[User:Nintendo101/references|Citation list]] (WIP): for easy copy and pasting, and uniformity. Not all sources are conventionally cited the same types of ways either, and having something like this could be helpful for those who have a source but don't know what bits of information are worth including.
*[https://docs.google.com/spreadsheets/u/1/d/1IZ9s4hYn96F1XBLhCrR_J9A-rgG-WhZsxAb9-ZVL2e0/edit?usp=sharing Shogakukan Mario Object Directory]
*[[Template:icon]]
*[https://www.marioboards.com/threads/48073/ Where to find Nintendo's instruction booklets online]
*[https://www.mariowiki.com/Special:NewFiles?user=Nintendo101 Uploaded files]
 
==Great resources for you and me==
*[https://gerrit.wikimedia.org/r/plugins/gitiles/mediawiki/extensions/cldr/+/refs/heads/master/CldrMain/CldrMainEn.php International language code], which is great for citations on the wiki
*[https://www.central-manuels.com/manuel_notice_mode_emploi_jeux_videos/mario.php central-manuels.com], which has compiled French instruction booklets for ''Mario'' games
*[https://notipix.fr/nintendo/super-mario-bros/ Notipix], who has compiled information from French instruction booklets for various Nintendo and Sega consoles
*[https://blog.naver.com/ironbass/221239871394 blog] documenting the Korean booklet for ''Super Mario All-Stars'', which includes official Korean name for multiple subjects
 
==To-do list==
===Subjects in the mainline ''Super Mario'' series that still need articles===
The list below is based on [[User talk:Time Turner/unfinished|this helpful list]] put together by {{User|Time Turner}}. It is an abridged form a much more detailed post on Mario Boards that includes brief descriptions and Japanese names for nearly every subject listed here, as well as the full citations for them all. For that post, click <u>[https://www.marioboards.com/threads/48110/ here]</u>.
 
Some of the links that appear blue here are redirects to some minor, unrelated subjects, or lead to the article for another subject with which we currently lump it. <u>'''''Please feel free to add to this list if want, or remove subjects you have tackled yourself!'''''</u>
 
====''Super Mario Bros. 2''====
#[[bone (platform)]]<ref>{{cite|author=Tilden, Gail, Pam Sather, [[Howard Phillips]], and Lynn Griffes|date=1989|title=''Super Mario Bros. 2 Inside Out''|format=Part II|location=Redmond|publisher=Tokuma Shoten and Nintendo of America|page=14, 19}}</ref>
#[[log]]<ref name=log1>{{cite|author=Wessel, Craig|date=2001|title=''Super Mario Advance: Choose Your Own Adventure!''|location=New York|publisher=Scholastic|isbn=0-439-36708-5|page=8}}</ref><ref name=log2>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=47}}</ref>
 
====''Super Mario Bros. 3''====
#[[stubby cannon]]<ref>{{cite|author=Sather, Pam, Howard Phillips, and Dan Owsen, editors|date=1990|title=''Super Mario Bros. 3 Strategy Guide''|location=Redmond|publisher=Tokuma Shoten and Nintendo of America|page=74}}</ref>
 
====''Super Mario Land''====
#[[poison needle]]<ref>{{cite|author=Nintendo of America|date=1990|title=''Super Mario Land Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=12}}</ref>
 
====''Super Mario World''====
{{columns|
#[[floating island platform]]<ref>{{cite|author=Stratton, Bryan|date=2002|title=''Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3913-1}}</ref>
#[[O/X Block]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario World" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=69}}</ref>
#[[shifting wall]]<ref name=shiftwall>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=159}}</ref>
#[[spotlight (object)]]<ref name=spotlight>{{cite|author=Pelland, Scott, George Sinfield, Leslie Swan, and Dan Owsen, editors|date=1991|title=''Nintendo Mario Mania Player's Guide''|location=Redmond|publisher=Nintendo of America}}</ref>
}}
 
====''Super Mario Land 2: 6 Golden Coins''====
{{columns|
#[[Arrow Block (Super Mario Land 2: 6 Golden Coins)]]<ref name=land2>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario Land 2: 6 Golden Coins" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=78}}</ref>
#[[crane]]<ref>{{cite|author=Moyes, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|date=1994|title="Super Mario Land 2: 6 Golden Coins" in ''Super Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=24}}</ref>
#[[Hidden Goal]]<ref name=land2/>
#[[Propeller Lift (Super Mario Land 2: 6 Golden Coins)]]<ref name=land2/>
#[[Witch's Cauldron]]<ref name=land2/>
}}
 
====''Super Mario 64''====
{{columns|
#[[accordion-like platform]]<ref>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610064137/http://www.nintendo.com/n64/super_mario64/strategy.html|title=Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref>
#[[clock hand]]<ref>{{cite|author=Musa, Alexander|date=2014|title=''Mario Kart 8: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-804-16328-6|page=216}}</ref>
#[[ice block shooter]]<ref>{{cite|quote=Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter.|author=The Snowman in Snowman's Land|title=''Super Mario 64'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=23 Jun. 1996}}</ref>
#[[ice sculpture]]<ref>In-game name for "[[Yoshi's Ice Sculpture]]" from ''Super Mario 64 DS''.</ref>
#[[merry-go-round]]<ref>In-game name for "[[Ride Big Boo's Merry-Go-Round]]."</ref>
#[[metal crate]]<ref>{{cite|author=Upchurch, David, editor|date=1997|title="Super Mario 64 The Essential Player's Guide" from ''Official UK Nintendo Magazine''|format=54|location=London|publisher=East Midland Allied Press|page=20}}</ref>
#[[rotating bridge]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=25, 26, 28}}</ref>
#[[rotating disc]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=119}}</ref>
#[[wobbly platform]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=80}}</ref>
#[[wooden beam]]<ref>{{cite|author=Pelland, Scott, and Dan Owsen|date=1996|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=Nintendo of America|page=28}}</ref>
}}
 
====''Super Mario Sunshine''====
{{columns|
#[[balloon (Super Mario Sunshine)]]<ref name=coaster>{{cite|quote=If you can hit all of the balloons with water rockets before the Roller Coaster makes three loops, you win!|author=park director during "Roller Coaster Balloons"|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
#[[basket (Super Mario Sunshine)]]<ref>{{cite|quote=Just bring the fruit here and put it in this basket, OK?|author=fruit vendor on Delfino Plaza|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
#[[bell (Super Mario Sunshine)]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=37}}</ref>
#[[Clam Cups]]<ref>{{cite|quote=Clam Cups are the funnest ever!|author=Ducky in Pinna Park|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
#[[green panel]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=72}}</ref>
#[[mirror (platform)]]<ref>In-game name for "[[Mirror Madness! Tilt, Slam, Bam!]]"</ref>
#[[poster (object)]]<ref name=poster1>{{cite|quote=You look just like the villain in the wanted posters!|author=Pianta in Delfino Plaza|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref><ref name=poster2>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=73}}</ref>
#[[puzzle (Super Mario Sunshine)]]<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|date=2002|title=''Super Mario Sunshine: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-930206-23-2|page=84}}</ref>
#[[Red Switch Plate]]<ref name=switchplate>{{cite|author=Hodgson, David S. J., Bryan Stratton, and Stephen Stratton|date=2002|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3961-2|page=15}}</ref>
#[[Roller Coaster (Super Mario Sunshine)]]<ref name=coaster/>
#[[spring of water]]<ref>{{cite|author=Hodgson, David S. J., Bryan Stratton, and Stephen Stratton|date=2002|title=''Super Mario Sunshine: Prima's Official Strategy Guide''|location=Roseville|publisher=Prima Games|isbn=0-7615-3961-2|page=175}}</ref>
#[[tank (Super Mario Sunshine)]]<ref>{{cite|quote=Oh, hey! Could you do me a favor and get up on top of this tank?|author=Pianta during "Yoshi's Fruit Adventure"|title=''Super Mario Sunshine'' by [[Nintendo EAD]]|format=North American Localization|publisher=Nintendo of America|date=19 Jul. 2002}}</ref>
#[[window (Super Mario Sunshine)]]{{ref needed}}
#[[Yellow Switch Plate]]<ref name=switchplate/>
}}
 
====''New Super Mario Bros.''====
{{columns|
#[[floating platform]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=93}}</ref>
#[[green platform]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=60}}</ref>
#[[Haunted Stairway]]<ref name=new2b>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=200}}</ref>
#[[hinged device]]<ref>{{cite|author=Loe, Casey|date=2006|title=''New Super Mario Bros.: Official Player's Guide''|location=Redmond|publisher=Nintendo of America|isbn=1-59812-009-3|page=56}}</ref>
#[[log]]<ref name=log1/><ref name=log2/>
#[[moving ? Block]]<ref>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in "New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=74}}</ref>
#[[Moving Mushroom]]<ref name=new>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros." in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=119}}</ref>
#[[moving pole]]<ref>{{cite|author=Knight, Michael|date=2010|title="New Super Mario Bros. DS" in ''Nintendo DS Pocket Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-46760-7|page=80}}</ref>
#[[Sand Dune]]<ref name=new/>
#[[shifting wall]]<ref name=shiftwall/>
#[[Snowy Branch]]<ref name=new/>
}}
 
====''Super Mario Galaxy''====
{{columns|
#[[bone (Super Mario Galaxy)]]<ref>In-game name for "[[Purple Coins in the Bone Pen]]."</ref><ref>{{cite|author=Black, Fletcher|date=2007|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-7615-5713-5|page=145}}</ref>
#[[shifting wall]]<ref name=shiftwall/>
#[[spotlight (object)]]<ref name=spotlight/>
#[[tennis ball (Super Mario Galaxy)]]<ref>{{cite|quote=Use ground pounds to make those tennis balls hit that watermelon to get that Power Star.|author=blue Toad during "Bubble Blastoff"|title=''Super Mario Galaxy'' by [[Nintendo EAD|Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=12 Nov. 2007}}</ref>
}}
 
====''New Super Mario Bros. Wii''====
{{columns|
#[[ceiling]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=126}}</ref>
#[[electrical field]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=129}}</ref>
#[[false wall]]<ref name=falsewall>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219}}</ref>
#[[fence wheel]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=108}}</ref>
#[[Floating Block]]<ref name=wii>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. Wii" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=150}}</ref>
#[[ice block (Ice Mario)]]<ref name=iceblock>{{cite|author=Nintendo of America|date=2009|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|page=15}}</ref>
#[[large shell]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=94, 95}}</ref>
#[[Limited Lift (Remote-Control)]]<ref name=reco>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=199}}</ref>
#[[Rail Block]]<ref name=wii/>
#[[rope ladder]]<ref name=ladder1>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=120}}</ref><ref name=ladder2>In-game name for [[Slippery Rope Ladders]].</ref>
#[[Rotating Cannon Pipe]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. Wii" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=151}}</ref>
#[[rotating square]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=31, 51}}</ref> (also shows up in [[Skyjinks]])
#[[shifting wall]]<ref name=shiftwall/>
#[[spotlight (object)]]<ref name=spotlight/>
#[[trick door]]<ref name=trickdoor>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=10, 84}}</ref>
}}
 
====''Super Mario Galaxy 2''====
{{columns|
#[[big fruit]]<ref>{{cite|quote=See that big fruit over there? I wonder if Yoshi could gulp it down in one bite...|author=Luma during "Saddle Up with Yoshi"|title=''Super Mario Galaxy 2'' by [[Nintendo EAD|Nintendo EAD Tokyo]]|format=North American Localization|publisher=Nintendo of America|date=23 May 2010}}</ref>
#[[Big Luma]]{{derived}}<ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Galaxy 2" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|isbn=978-4-09-106569-8|page=158}}</ref>
#[[bull's-eye (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=206}}</ref>
#[[cymbals (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=118}}</ref>
#[[disappearing platform]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=51, 52}}</ref>
#[[drum (platform)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=117}}</ref>
#[[giant grape]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=102}}</ref>
#[[handle (Super Mario Galaxy 2)]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=46}}</ref>
#[[Lucky Cube]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=11}}</ref>
#[[picture block]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=46}}</ref>
#[[puzzle piece]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=74}}</ref>
#[[sinking swamp]]<ref>In-game name for "[[The Star in the Sinking Swamp]]."</ref>
#[[teeter-totter moon]]<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-30746-907-6|page=194}}</ref>
}}
 
====''Super Mario 3D Land''====
#[[Cannon (Spike Ball)]]<ref>{{cite|author=Esmarch, Nick van|date=2011|title=''Super Mario 3D Land: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|isbn=978-0-307-89386-4|page=50}}</ref>
#[[Golden Rock]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario 3D Land" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=185}}</ref>
 
====''New Super Mario Bros. 2''====
{{columns|
#[[Ball of Fire (New Super Mario Bros. 2)]]<ref name=new2a>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. 2" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=199}}</ref>
#[[Boo Wall]]<ref name=new2a/>
#[[Conveyor Belt Switch]]<ref name=new2b/>
#[[Haunted Stairway]]<ref name=new2b/>
#[[Rotating Block (New Super Mario Bros. 2)]]<ref name=new2b/>
#[[shifting wall]]<ref name=shiftwall/>
#[[Switch-Burner]]<ref name=new2b/>
#[[trick door]]<ref name=trickdoor/>
}}
 
====''New Super Mario Bros. U''====
{{columns|
#[[Clockwork Block]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=215}}</ref> (also in ''[[New Super Luigi U]]'')
#[[cracked block]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=187}}</ref> (also in ''New Super Luigi U'')
#[[false wall]]<ref name=falsewall/> (also in ''New Super Luigi U'')
#[[floating crate]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=177}}</ref> (also in ''New Super Luigi U'')
#[[ice block (Ice Mario)]]<ref name=iceblock/>
#[[Limited Lift (Remote-Control)]]<ref name=reco/> (also in ''New Super Luigi U'')
#[[magical platform]]<ref>{{cite|author=Stratton, Steve|date=2012|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-307-89690-2|page=175}}</ref> (also in ''New Super Luigi U'')
#[[Rail Block]]<ref name=wii/>
#[[Rocking Platform]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="New Super Mario Bros. U" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=216}}</ref> (also in ''New Super Luigi U'')
#[[rope ladder]]<ref name=ladder1/><ref name=ladder2/> (also in ''New Super Luigi U'')
#[[shifting wall]]<ref name=shiftwall/> (also in ''New Super Luigi U'')
#[[trick door]]<ref name=trickdoor/> (also in ''New Super Luigi U'')
}}
 
====''Super Mario 3D World''====
#[[Express]]<ref>In-game name for [[The Bullet Bill Express]], [[Coin Express]], and [[The Bowser Express]].</ref>
#[[sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref>
 
====''Super Mario Odyssey''====
{{columns|
#[[dumpster]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=191}}</ref>
#[[flower (Cap Throw)]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-74401-887-5|page=30}}</ref>
#[[knob-like structure]]<ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|location=Roseville|publisher=Prima Games|isbn=978-0-74401-887-5|page=12}}</ref>
#[[Moon Pedestal]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=82}}</ref>
#[[poster (object)]]<ref name=poster1/><ref name=poster2/>
#[[rock wall]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=144}}</ref>
#[[soft wall]]<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50671-375-5|page=273}}</ref>
}}
 
====''Super Mario Bros. Wonder''====
{{columns|
#[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
#[[Bone Lift (Super Mario Bros. Wonder)]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
#[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
#[[cactus box]]<ref>''Super Mario Bros. Wonder'' internal file name (<tt>Model/ObjectBoxCactus.bfres.zs</tt>)</ref><ref name=kikai53/>
#[[coin blaster]]{{conjectural}}
#[[Electricity Cloud]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref><ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
#[[Fire Wheel]]<ref name=kikai56/>
#[[goal (Wiggler Race)]]<ref>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=19 Jan. 2025}}</ref>
#[[golden Propeller Flower]]{{derived}}
#[[handle-controlled burner]]{{conjectural}}
#[[Linking Block]]{{derived}}<ref name=kikai53/>
#[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
#[[Oseru Dokan]]<ref name=kai>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
#[[Pump Lift]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
#[[pushable wall]]{{conjectural}}
#[[Rhythm Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>
#[[Sankaku Trampoline]]<ref name=kikai55/>
#[[Shoot ? Block]]{{derived}}<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>
#[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
#[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
#[[ship (Wonder Effect)]]{{conjectural}}
#[[spotlight (object)]]<ref name=spotlight/>
#[[springboard object]]{{conjectural}}
#[[Swirlypod Shell]]{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>
#[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
#[[Totchī]]<ref name=kikai55/>
#[[wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
}}
 
====COMPLETED!====
{{columns|
#[[15-Piece Puzzle]], created by {{@|Camwoodstock}}!
#[[? Capsule]], created by {{@|PopitTart}}!
#[[beacon (Super Mario Bros. Wonder)]], created by {{@|B700465189a9}}!
#[[Big Goal Pole]], created by {{@|Nintendo101}}!
#[[big shell]], created by {{@|Nintendo101}}!
#[[Big Shoomp]], created by {{@|DryBonesBandit}}!
#[[Big Smogrin]], created by {{@|Power Flotzo}}!
#[[Block (Super Mario Odyssey)]], created by {{@|Kaptain Skurvy}}!
#[[boat (Delfino Plaza)]], created by {{@|Doc von Schmeltwick}}!
#[[Bowser Switch]], created by {{@|Nintendo101}}!
#[[brick floor]], created by {{@|Doc von Schmeltwick}}!
#[[drawbridge]], created by {{@|Doc von Schmeltwick}} and written with {{@|Nintendo101}}!
#[[elevator block]], created by {{@|Doc von Schmeltwick}}!
#[[escalator]], created by {{@|P-Tux7}}!
#[[Fire Knuckle]], created by {{@|Sparks}}!
#[[Firework bomb]], created by {{@|Lastro}}!
#[[fish]], created by {{@|Nintendo101}}!
#[[floating barrel]], created by {{@|Nintendo101}}!
#[[floor (block)]], created by {{@|PopitTart}}!
#[[Flying Gold Block]], created by {{@|Sorbetti}}!
#[[fossilized dragon]], created by {{@|Sparks}}!
#[[glowing spot]], created by {{@|Nintendo101}} and written by {{@|B700465189a9}}!
#[[Gold Fire Piranha Plant]], created by {{@|Sorbetti}}!
#[[gold P Switch]], created by {{@|ViableBunnyBudd}}!
#[[Haunted Hole]], created by {{@|AmossGuy}}!
#[[Hip Tree]], created by {{@|Nintendo101}}!
#[[Ice Donut Block]], created by {{@|Sorbetti}}!
#[[invisible walkway]], created by {{@|ViableBunnyBudd}}!
#[[island]], created by {{@|AmossGuy}}!
#[[large ! Switch]], created by {{@|Nintendo101}}!
#[[lava burst]], created by {{@|Nintendo101}}!
#[[moving torch]], created by {{@|Nintendo101}}!
#[[Pipe Cannon (obstacle)]], created by {{@|Sorbetti}}!
#[[pumpkin box]], created by {{@|Nintendo101}} and written by {{@|Koopa con Carne}}!
#[[Race Block]], created by {{@|B700465189a9}}!
#[[raft (New Super Mario Bros. Wii)]], created by {{@|B700465189a9}}!
#[[Rankings Board]], created by {{@|Kaptain Skurvy}}!
#[[red door]], created by {{@|Kaptain Skurvy}}!
#[[Small Cosmic Clone]], created by {{@|Sorbetti}} and {{@|Nintendo101}}!
#[[small flower coin]], created by {{@|Kaptain Skurvy}}!
#[[Snow Block (Super Mario Bros. Wonder)]], created by {{@|Nintendo101}}!
#[[spell]], created by {{@|Doc von Schmeltwick}}!
#[[swaying platform]], created by {{@|Nintendo101}}!
#[[volcano]], created by {{@|Nintendo101}}!
#[[waterfall]], created by {{@|Doc von Schmeltwick}}!
#[[White Block (platform)]], created by {{@|Lastro}}!
#[[Wonder Anglefish]], created by {{@|Sparks}}!
#[[Wonder Blewbird]], created by {{@|DryBonesBandit}}!
#[[Wonder Bowser]], created by {{@|Sparks}}!
#[[Wonder Bulrush herd]], created by {{@|Nintendo101}}!
#[[Wonder Gnawsher]], created by {{@|Sparks}}!
#[[Wonder Missile Meg]], created by {{@|Sparks}}!
#[[Wonder POW Block]], created by {{@|PopitTart}}!
#[[Wonder Shova]], created by {{@|Sparks}}!
}}
 
===Large articles not directly tied to contents within the games===
#''[[Super Mario Galaxy: The Journey from Garden to Galaxy]]'' - Yoshiaki Koizumi's keynote address, discussing his working relationship with Shigeru Miyamoto, the development history of SM64, SMS, OOT, DKJB, and how these factors influenced the design of ''Super Mario Galaxy''
#[[Mario Portal]]
 
===Nomination projects===
*Help bring the following to feature status (high priority):
#''[[Super Mario 64]]''
#''[[Super Mario Sunshine]]''
#''[[Super Mario Galaxy 2]]''
#''[[Super Mario Odyssey]]''
*Help bring ''[[Super Mario 3D Land]]'' to feature status (middling priority).
*Remove the feature status for ''[[Super Mario Land]]'' and ''[[Super Mario 3D World]]'' (middling priority).
*Help bring the following to feature status (low priority):
#''[[Super Mario Bros.]]''
#''[[Super Mario Bros. 3]]''
#''[[Super Mario Land 2: 6 Golden Coins]]''
#(also ''SML'' and ''SM3DW'', if delisting proposal is successful)


|-
==Editorial philosophy==
|align=center style="background:#FFFFFF"| [[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.
| Objects that are a source of energy for the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma (species)|Lumas]] can metamorphosize into Power Stars.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
| Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking the [[Wii Remote]] makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and can defeat enemies. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s.
|-
|align=center style="background:#FFFFFF"| [[File:Greenstar.png|x65px]]<br>[[Green Star|Green Power Star]]s
| Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]] access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Red Shell.png|x65px]]<br>[[Red Shell]]s
| Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than green shells.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Power Star (Red).png|x65px]]<br>[[Red Power Star]]
| A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this specific Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Shell.png|x65px]]<br>[[Gold Shell]]s
| Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a green shell when thrown by Mario.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Silver Star.png|x65px]]<br>[[Silver Star]]s
| Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
| Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"| [[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
| Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"| [[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
| Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
| Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. This can be used to stun enemies. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>Yellow [[Star Chip]]s
| Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
| Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Chip (Blue).png|x65px]]<br>Blue Star Chips
| Star fragments that represent one-fifth of a [[Pull Star]]. Collecting five causes them to transform into one.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
| Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
| Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
| Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
| Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Note 01.png|x65px]]<br>[[Note]]s
| Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
| Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|}


===Power-ups===
'''General'''
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
#Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
|-style="background:#20346F; color:white;"
#Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See {{wp|The Death of the Author}} for more context.
! width=12%| Power-up
#{{wp|Occam's razor|The simplest explanation for something is usually correct}}.
! width=12%| Effect ([[File:SMG Asset Sprite UI Mario.png|15px|link=Mario]])
#In lieu of references, I tend to be a {{wp|Lumpers and splitters|lumper}}.
! width=12%| Effect ([[File:SMG Asset Sprite UI Luigi.png|15px|link=Luigi]])
#Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
! Description
#It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
#{{wp|Perfect is the enemy of good}}.


|-
'''Article specific'''
|align=center style="background:#FFFFFF"| [[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
#The articles I work on do not "belong" to me.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bee Mario.png|100px]]
#Wiki-editing is collaborative and communal.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bee Luigi.png|100px]]
#Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
| Allows Mario to fly for a short time when the {{button|wii|A}} button is held. Also allows Mario to stick to [[Honeycomb Wall]]s, and gives him the ability to walk on flowers and clouds.
#Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
|-
#I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Star.png|x65px]]<br>[[Rainbow Star]]
#I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Mario.gif|100px]]
#I strive to create more uniformity between the mainline ''[[Super Mario (series)|Super Mario]]'' articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the ''Donkey Kong'' and ''Yoshi's Island'' games, and shared chart structures.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rainbow Luigi.gif|100px]]
#Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
| A power-up that turns Mario into [[Rainbow Mario]], thereby making him completely invincible for a short time. After running for a while with this power-up active, Mario's top speed increases.
#I consult the Japanese release of the ''[[Super Mario Bros. Encyclopedia]]'' (2015) and [https://www.nintendo.com/jp/character/mario/history/index.html Mario Portal] to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see [[Category talk:Objects#Directory for objects, items, and obstacles in the Super Mario Encyclopedia|here]].
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"| [[File:BooMarioSMG.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Boo Luigi.png|100px]]
| A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with {{button|wii|A}} button taps. The [[Wii#Wii Remote|Wii Remote]] can be shaken to go through certain objects.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Flower.png|x65px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ice Luigi.png|100px]]
| A power-up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely.
|-
|align=center style="background:#FFFFFF"| [[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Fire Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Fire Luigi.png|100px]]
| A power-up that allows Mario to throw [[fireball]]s at his [[List of enemies|enemies]] by shaking the Wii Remote.
|-
|align=center style="background:#FFFFFF"| [[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Spring Mario.png|80px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Spring Luigi.png|60px]]
| A power-up that transforms Mario into [[Spring Mario]], allowing him to bounce extremely high by pressing {{button|wii|A}} with good timing.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Red Star.png|x65px]]<br>[[Red Star]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Flying Mario.png|100px]]
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Flying Luigi.png|100px]]
| A power-up that holds the power of the Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold {{button|wii|A}} to stop and change the direction while flying. It resembles the Wing Cap from ''Super Mario 64''.
|}


===Objects===
==Holding-pen gallery==
{| width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
There are plans for these
|-style="background:#20346F; color:white;"
<gallery>
! width=12%| Name
SMO Screenshot Wood.jpg
! width=38%| Description
SMO Bowser Wedding Posters Cap Kingdom.jpg
! width=12%| Name
</gallery>
! width=38%| Description


|-
==Notes and references==
|align=center style="background:#FFFFFF"| [[File:LaunchStar.png|x65px]]<br>[[Launch Star]]s
===Notes===
| Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma (species)|Lumas]] transform into Launch Stars when freed by [[Mario]].
<references group=note/>
|align=center style="background:#FFFFFF"| [[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s
| Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]s
| Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|align=center style="background:#FFFFFF"| [[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
| Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|align=center style="background:#FFFFFF"| [[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
| Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground Pound Switch]]es
| Buttons that trigger a change in the surrounding environment when Mario ground pounds into them. A Ground Pound Switch can only be used once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]s
| Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while Mario is on top of one. Some pipes lead Mario to otherworldly bonus areas.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Gravity Arrow]]s
| Mounted arrow-shaped levers that shifts the [[Gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]s
| Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
|align=center style="background:#FFFFFF"| [[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
| Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]s
| Doors that open when Mario makes contact with a [[Key]].
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
| Cannons that Mario can enter and launch from to reach distant areas. They are accessed like Pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
| Floating blocks that contain a finite number of items (see above). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and can only be seen once interacted with.
|align=center style="background:#FFFFFF"| [[File:SMG Bubble.png|x65px]]<br>[[Bubble]]s
| Air bubbles that refill Mario's air meter when collected underwater. ('''Ideally, an image of the texture would be nice. Consider splitting "Air Bubble" from the one used in Bubble Breeze because they have such distinctive functions''')
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s
| Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]s
| A ball that Mario must roll to the end of the stage to release the Power Star contained within it.
|-
|align=center style="background:#FFFFFF"| [[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Block]]s
| Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]s
| A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
| Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or [[Ground Pound]]ed, which breaks the crate.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion|Big Dandelion]]s
| A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]]
| Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
| Flowers that Mario can hang onto to ride wind currents between areas.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
|A Treasure Box that can only be opened when a [[Gold Shell]] is thrown at it. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
| Springs that bounce the player high in the air to reach items or platforms.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystals]]
| A glassy crystal that can contain [[Star Bit]]s, power-ups, or rarely, enemies and [[Toad (species)|Toad]]s.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb|Rubbery bulb plant]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman|Snowmen]]
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honeycomb Wall]]s
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s
| Statues that release items when destroyed with [[Bullet Bill]]s or [[Bomb Boo]]s.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Swing Rope]]
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Stalagmite]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze Bar]]
|nihil
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
| Tree stumps that can be ground-pounded to release items or trigger events.
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
| A set of rotating nuts that serve as a platform in industrial-themed galaxies.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt]]s
| ''I guess "bolt" is prefered because this is what the Prima Guide calls them, but they are objectively screws. Grumble grumble...''
|align=center style="background:#FFFFFF"| [[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb Dispenser]]s
| A machine that consistently dispenses [[Bob-omb]]s for use by the player.
|-
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve]]s
|nihil
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
| The star-like reactor that powers the [[Comet Observatory]] and grows as Mario collects Grand Stars.
|}


==References==
===References===
<references/>
<references/>

Latest revision as of 12:44, April 23, 2025

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012. As of December 2024, I am one of MarioWiki's administrators.

I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), Super Mario Galaxy 2, and Super Mario Odyssey, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Non-NIWA whereabouts

Garden projects

Official 2D artwork of Princess Peach from promotional material
  • For collaborative projects, see User:Nintendo101/community garden. These are projects created with the explicit goal of users working together. All users are welcomed to directly contribute to, modify, and change its contents.
    • Current project focus: tracking down citations for non-English names for Super Mario enemies.
  • For potentially volatile reference material that is or was on the wiki, see User:Nintendo101/mulch. I use it for other projects.
    • Current content focus: consolidated information for subjects in the Super Smash Bros. that have relationships to the Super Mario franchise outside of Smash Bros.

Stuff I made that you can use

Great resources for you and me

  • International language code, which is great for citations on the wiki
  • central-manuels.com, which has compiled French instruction booklets for Mario games
  • Notipix, who has compiled information from French instruction booklets for various Nintendo and Sega consoles
  • blog documenting the Korean booklet for Super Mario All-Stars, which includes official Korean name for multiple subjects

To-do list

Subjects in the mainline Super Mario series that still need articles

The list below is based on this helpful list put together by Time Turner (talk). It is an abridged form a much more detailed post on Mario Boards that includes brief descriptions and Japanese names for nearly every subject listed here, as well as the full citations for them all. For that post, click here.

Some of the links that appear blue here are redirects to some minor, unrelated subjects, or lead to the article for another subject with which we currently lump it. Please feel free to add to this list if want, or remove subjects you have tackled yourself!

Super Mario Bros. 2

  1. bone (platform)[1]
  2. log[2][3]

Super Mario Bros. 3

  1. stubby cannon[4]

Super Mario Land

  1. poison needle[5]

Super Mario World

Super Mario Land 2: 6 Golden Coins

Super Mario 64

Super Mario Sunshine

New Super Mario Bros.

Super Mario Galaxy

New Super Mario Bros. Wii

Super Mario Galaxy 2

Super Mario 3D Land

  1. Cannon (Spike Ball)[70]
  2. Golden Rock[71]

New Super Mario Bros. 2

New Super Mario Bros. U

  1. Clockwork Block[73] (also in New Super Luigi U)
  2. cracked block[74] (also in New Super Luigi U)
  3. false wall[46] (also in New Super Luigi U)
  4. floating crate[75] (also in New Super Luigi U)
  5. ice block (Ice Mario)[49]
  6. Limited Lift (Remote-Control)[51] (also in New Super Luigi U)
  7. magical platform[76] (also in New Super Luigi U)
  8. Rail Block[48]
  9. Rocking Platform[77] (also in New Super Luigi U)
  10. rope ladder[52][53] (also in New Super Luigi U)
  11. shifting wall[8] (also in New Super Luigi U)
  12. trick door[56] (also in New Super Luigi U)

Super Mario 3D World

  1. Express[78]
  2. sand statue[79]

Super Mario Odyssey

Super Mario Bros. Wonder

COMPLETED!

  1. 15-Piece Puzzle, created by @Camwoodstock!
  2. ? Capsule, created by @PopitTart!
  3. beacon (Super Mario Bros. Wonder), created by @B700465189a9!
  4. Big Goal Pole, created by @Nintendo101!
  5. big shell, created by @Nintendo101!
  6. Big Shoomp, created by @DryBonesBandit!
  7. Big Smogrin, created by @Power Flotzo!
  8. Block (Super Mario Odyssey), created by @Kaptain Skurvy!
  9. boat (Delfino Plaza), created by @Doc von Schmeltwick!
  10. Bowser Switch, created by @Nintendo101!
  11. brick floor, created by @Doc von Schmeltwick!
  12. drawbridge, created by @Doc von Schmeltwick and written with @Nintendo101!
  13. elevator block, created by @Doc von Schmeltwick!
  14. escalator, created by @P-Tux7!
  15. Fire Knuckle, created by @Sparks!
  16. Firework bomb, created by @Lastro!
  17. fish, created by @Nintendo101!
  18. floating barrel, created by @Nintendo101!
  19. floor (block), created by @PopitTart!
  20. Flying Gold Block, created by @Sorbetti!
  21. fossilized dragon, created by @Sparks!
  22. glowing spot, created by @Nintendo101 and written by @B700465189a9!
  23. Gold Fire Piranha Plant, created by @Sorbetti!
  24. gold P Switch, created by @ViableBunnyBudd!
  25. Haunted Hole, created by @AmossGuy!
  26. Hip Tree, created by @Nintendo101!
  27. Ice Donut Block, created by @Sorbetti!
  28. invisible walkway, created by @ViableBunnyBudd!
  29. island, created by @AmossGuy!
  30. large ! Switch, created by @Nintendo101!
  31. lava burst, created by @Nintendo101!
  32. moving torch, created by @Nintendo101!
  33. Pipe Cannon (obstacle), created by @Sorbetti!
  34. pumpkin box, created by @Nintendo101 and written by @Koopa con Carne!
  35. Race Block, created by @B700465189a9!
  36. raft (New Super Mario Bros. Wii), created by @B700465189a9!
  37. Rankings Board, created by @Kaptain Skurvy!
  38. red door, created by @Kaptain Skurvy!
  39. Small Cosmic Clone, created by @Sorbetti and @Nintendo101!
  40. small flower coin, created by @Kaptain Skurvy!
  41. Snow Block (Super Mario Bros. Wonder), created by @Nintendo101!
  42. spell, created by @Doc von Schmeltwick!
  43. swaying platform, created by @Nintendo101!
  44. volcano, created by @Nintendo101!
  45. waterfall, created by @Doc von Schmeltwick!
  46. White Block (platform), created by @Lastro!
  47. Wonder Anglefish, created by @Sparks!
  48. Wonder Blewbird, created by @DryBonesBandit!
  49. Wonder Bowser, created by @Sparks!
  50. Wonder Bulrush herd, created by @Nintendo101!
  51. Wonder Gnawsher, created by @Sparks!
  52. Wonder Missile Meg, created by @Sparks!
  53. Wonder POW Block, created by @PopitTart!
  54. Wonder Shova, created by @Sparks!

Large articles not directly tied to contents within the games

  1. Super Mario Galaxy: The Journey from Garden to Galaxy - Yoshiaki Koizumi's keynote address, discussing his working relationship with Shigeru Miyamoto, the development history of SM64, SMS, OOT, DKJB, and how these factors influenced the design of Super Mario Galaxy
  2. Mario Portal

Nomination projects

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Editorial philosophy

This should help contextualize the edits I make or my proposal positions if anything seemed odd to you.

General

  1. Video games have intrinsic value both culturally and artistically. It is meaningful and important to write about them.
  2. Authorial intent is contextually valuable, but the published work should take priority if contradictions arise. See The Death of the Author for more context.
  3. The simplest explanation for something is usually correct.
  4. In lieu of references, I tend to be a lumper.
  5. Knowledge belongs to everyone. While books can be sold, information itself should always be accessible and free.
  6. It is easy for misinformation to enter an official record. It is much harder for it to get out. This is one of the reasons why citations are important.
  7. Perfect is the enemy of good.

Article specific

  1. The articles I work on do not "belong" to me.
  2. Wiki-editing is collaborative and communal.
  3. Unless certain behavior leads me to think otherwise, I always assume good faith of fellow users. I hope they express the same towards me.
  4. Game articles should not just be galleries or lists of a game's contents. They should explain why the game is the way that it is, as that is what I would most want to read about.
  5. I do not assume readers are familiar with a lot of video-game specific language or mechanics, even if very old, established ones.
  6. I try to avoid using language that is somewhat common in gaming but hold specific connotations in other fields or parts of life, such as species, subspecies, spawn, race, mook, etc.
  7. I strive to create more uniformity between the mainline Super Mario articles and my active focus has been the 3D games. One of the components I employ are shared color banners, as similarly done with the Donkey Kong and Yoshi's Island games, and shared chart structures.
  8. Descriptive language should avoid projecting specific behaviors, purposes, or attributes onto the subject that are not substantiated by the game or paratext.
  9. I consult the Japanese release of the Super Mario Bros. Encyclopedia (2015) and Mario Portal to delineate contents of the mainline game, but not exclusively. They are not all encompassing and sometimes split subjects that we/I would lump for substantive reasons. For additional details, see here.

Holding-pen gallery

There are plans for these

Notes and references

Notes


References

  1. ^ Tilden, Gail, Pam Sather, Howard Phillips, and Lynn Griffes (1989). Super Mario Bros. 2 Inside Out (Part II). Redmond: Tokuma Shoten and Nintendo of America. Page 14, 19.
  2. ^ a b Wessel, Craig (2001). Super Mario Advance: Choose Your Own Adventure!. New York: Scholastic. ISBN 0-439-36708-5. Page 8.
  3. ^ a b Knight, Michael (2010). "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 47.
  4. ^ Sather, Pam, Howard Phillips, and Dan Owsen, editors (1990). Super Mario Bros. 3 Strategy Guide. Redmond: Tokuma Shoten and Nintendo of America. Page 74.
  5. ^ Nintendo of America (1990). Super Mario Land Instruction Booklet. Redmond: Nintendo of America. Page 12.
  6. ^ Stratton, Bryan (2002). Super Mario World: Super Mario Advance 2: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3913-1.
  7. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario World" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 69.
  8. ^ a b c d e f Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 159.
  9. ^ a b c d Pelland, Scott, George Sinfield, Leslie Swan, and Dan Owsen, editors (1991). Nintendo Mario Mania Player's Guide. Redmond: Nintendo of America.
  10. ^ a b c d Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario Land 2: 6 Golden Coins" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 78.
  11. ^ Moyes, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors (1994). "Super Mario Land 2: 6 Golden Coins" in Super Game Boy Player's Guide. Redmond: Nintendo of America. Page 24.
  12. ^ Nintendo of America (1998). Super Mario 64 Strategy. Nintendo Official Site. Archived June 10, 1998, 06:41:37 UTC from the original via Wayback Machine.
  13. ^ Musa, Alexander (2014). Mario Kart 8: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-804-16328-6. Page 216.
  14. ^ "Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter." – The Snowman in Snowman's Land (23 Jun. 1996). Super Mario 64 by Nintendo EAD (North American Localization). Nintendo of America.
  15. ^ In-game name for "Yoshi's Ice Sculpture" from Super Mario 64 DS.
  16. ^ In-game name for "Ride Big Boo's Merry-Go-Round."
  17. ^ Upchurch, David, editor (1997). "Super Mario 64 The Essential Player's Guide" from Official UK Nintendo Magazine (54). London: East Midland Allied Press. Page 20.
  18. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 25, 26, 28.
  19. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 119.
  20. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 80.
  21. ^ Pelland, Scott, and Dan Owsen (1996). The Super Mario 64 Player's Guide. Redmond: Nintendo of America. Page 28.
  22. ^ a b "If you can hit all of the balloons with water rockets before the Roller Coaster makes three loops, you win!" – park director during "Roller Coaster Balloons" (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  23. ^ "Just bring the fruit here and put it in this basket, OK?" – fruit vendor on Delfino Plaza (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  24. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 37.
  25. ^ "Clam Cups are the funnest ever!" – Ducky in Pinna Park (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  26. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 72.
  27. ^ In-game name for "Mirror Madness! Tilt, Slam, Bam!"
  28. ^ a b "You look just like the villain in the wanted posters!" – Pianta in Delfino Plaza (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  29. ^ a b Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 73.
  30. ^ Averill, Alan, and Jennifer Villarreal (2002). Super Mario Sunshine: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-930206-23-2. Page 84.
  31. ^ a b Hodgson, David S. J., Bryan Stratton, and Stephen Stratton (2002). Super Mario Sunshine: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3961-2. Page 15.
  32. ^ Hodgson, David S. J., Bryan Stratton, and Stephen Stratton (2002). Super Mario Sunshine: Prima's Official Strategy Guide. Roseville: Prima Games. ISBN 0-7615-3961-2. Page 175.
  33. ^ "Oh, hey! Could you do me a favor and get up on top of this tank?" – Pianta during "Yoshi's Fruit Adventure" (19 Jul. 2002). Super Mario Sunshine by Nintendo EAD (North American Localization). Nintendo of America.
  34. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 93.
  35. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 60.
  36. ^ a b c d e Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. 2" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 200.
  37. ^ Loe, Casey (2006). New Super Mario Bros.: Official Player's Guide. Redmond: Nintendo of America. ISBN 1-59812-009-3. Page 56.
  38. ^ Knight, Michael (2010). "New Super Mario Bros. DS" in "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 74.
  39. ^ a b c Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros." in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 119.
  40. ^ Knight, Michael (2010). "New Super Mario Bros. DS" in Nintendo DS Pocket Guide. Roseville: Prima Games. ISBN 978-0-307-46760-7. Page 80.
  41. ^ In-game name for "Purple Coins in the Bone Pen."
  42. ^ Black, Fletcher (2007). Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-7615-5713-5. Page 145.
  43. ^ "Use ground pounds to make those tennis balls hit that watermelon to get that Power Star." – blue Toad during "Bubble Blastoff" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America.
  44. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 126.
  45. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 129.
  46. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 6, 10, 43, 45, 51, 65, 67, 70, 81, 83, 84, 92, 98, 99, 103, 104, 108, 110, 111, 117, 131, 136, 146, 151, 152, 157, 172, 175–77, 179, 192, 214, 217, 219.
  47. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 108.
  48. ^ a b c Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. Wii" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 150.
  49. ^ a b Nintendo of America (2009). New Super Mario Bros. Wii Instruction Booklet. Redmond: Nintendo of America. Page 15.
  50. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 94, 95.
  51. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 199.
  52. ^ a b Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 120.
  53. ^ a b In-game name for Slippery Rope Ladders.
  54. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. Wii" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 151.
  55. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 31, 51.
  56. ^ a b c Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 10, 84.
  57. ^ "See that big fruit over there? I wonder if Yoshi could gulp it down in one bite..." – Luma during "Saddle Up with Yoshi" (23 May 2010). Super Mario Galaxy 2 by Nintendo EAD Tokyo (North American Localization). Nintendo of America.
  58. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario Galaxy 2" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 158.
  59. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 206.
  60. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 118.
  61. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 51, 52.
  62. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 117.
  63. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 102.
  64. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 46.
  65. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 11.
  66. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 46.
  67. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 74.
  68. ^ In-game name for "The Star in the Sinking Swamp."
  69. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-30746-907-6. Page 194.
  70. ^ Esmarch, Nick van (2011). Super Mario 3D Land: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. ISBN 978-0-307-89386-4. Page 50.
  71. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario 3D Land" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 185.
  72. ^ a b Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. 2" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 199.
  73. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. U" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 215.
  74. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 187.
  75. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 177.
  76. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 175.
  77. ^ Roberts, Rachel, and Cardner Clark, editors (2018). "New Super Mario Bros. U" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 216.
  78. ^ In-game name for The Bullet Bill Express, Coin Express, and The Bowser Express.
  79. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 50, 89.
  80. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 191.
  81. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-74401-887-5. Page 30.
  82. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-74401-887-5. Page 12.
  83. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 82.
  84. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 144.
  85. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 273.
  86. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  87. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  88. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  89. ^ Super Mario Bros. Wonder internal file name (Model/ObjectBoxCactus.bfres.zs)
  90. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  91. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  92. ^ Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 19 Jan. 2025.
  93. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  94. ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  95. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  96. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  97. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  98. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  99. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  100. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  101. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  102. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  103. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.