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|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
|effect=Turns [[Mario]] into [[Link]]. (''Super Mario Maker 2'')
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{{quote|It's dangerous to go alone, take this!|Narrator|Super Mario Maker 2 - A Legendary Update - Nintendo Switch}}
The '''Master Sword''' is a weapon from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise that sometimes appears in the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is commonly wielded by [[Link]], the only character who can pull it from its [[zeldawiki:Pedestal of the Master Sword|pedestal]] in his home series. The Master Sword is seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  
The '''Master Sword''' is a weapon from the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' franchise that sometimes appears in the [[Super Mario (franchise)|''Super Mario'' franchise]]. It is commonly wielded by [[Link]], the only character who can pull it from its [[zeldawiki:Pedestal of the Master Sword|pedestal]] in his home series. The Master Sword is seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' titles and ''[[Mario Kart 8]]'', in addition to appearing as a standalone power-up in ''[[Super Mario Maker 2]]''.  


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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Link wields the Master Sword in every game of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, along with [[Toon Link]] in ''[[Super Smash Bros. Brawl]]'' and subsequent installments. They use the sword in a multitude of moves, mostly those that are standard attacks. As of ''[[Super Smash Bros. Ultimate]]'', Link's Master Sword is able to fire [[zeldawiki:Sword Beam|Sword Beams]] when Link uses his forward smash at 0%.
The adult and toon versions of Link wield the Master Sword in every game of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. They use the sword in a multitude of moves, mostly those that are standard attacks. As of ''[[Super Smash Bros. Ultimate]]'', Link's Master Sword is able to fire [[zeldawiki:Sword Beam|Sword Beams]] when Link uses his forward smash at 0%.


In ''[[Super Smash Bros. Ultimate]]'', the Master Sword appears in [[smashwiki:Adventure Mode: World of Light|Adventure Mode: World of Light]], awaiting the player in a pedestal at the center of the [[smashwiki:Sacred Land|Sacred Land]], though [[Cloud Strife|Cloud]] must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.
In ''[[Super Smash Bros. Ultimate]]'', the Master Sword appears in [[smashwiki:Adventure Mode: World of Light|Adventure Mode: World of Light]], awaiting the player in a pedestal at the center of the [[smashwiki:Sacred Land|Sacred Land]], though [[Cloud Strife|Cloud]] must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.


===''WarioWare'' series===
===''WarioWare'' series===
The Master Sword is the focus of the [[Ocarina of Time]] [[microgame]] in ''[[WarioWare: Smooth Moves]]'' and ''[[WarioWare Gold]]'', and the goal is for a young Link pull the Master Sword from its pedestal in the [[zeldawiki:Temple of Time|Temple of Time]]. If the microgame is won, Link will either turn into his adult form, an old man, or a [[zeldawiki:Cucco|Cucco]].
The Master Sword is the focus of the [[Ocarina of Time]] [[microgame]] in ''[[WarioWare: Smooth Moves]]'' and ''[[WarioWare Gold]]'', and the goal is for Link to pull the Master Sword from its pedestal in the [[zeldawiki:Temple of Time|Temple of Time]]. If the microgame is won, Link will either turn into a young adult, an elderly adult, or a [[zeldawiki:Cucco|Cucco]].


===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
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===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
[[File:SMM2 Master Sword Screenshot.jpg|250px|thumb|The Master Sword as it appears in ''Super Mario Maker 2'']]
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and [[zeldawiki:Silver Arrow|Silver Arrows]] to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer mode, Mario turns into red Link, Luigi turns into green Link, Toad turns into blue Link and Toadette turns into purple Link, matching the Link colors from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.
The Master Sword was added in the version 2.0 update in ''[[Super Mario Maker 2]]'', where it serves as a power-up only available in the ''[[Super Mario Bros.]]'' style, obtainable as an alternate form of the [[Super Mushroom]]. When the item comes out of a [[? Block]], it plays the "item appear" sound effect from the [[Family Computer Disk System|Disk System]] version of the [[zeldawiki:The Legend of Zelda|original game]]. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, [[bomb]]s to hit switches and blow up blocks, and a bow and [[zeldawiki:Silver Arrow|Silver Arrows]] to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a [[zeldawiki:Dash Attack|dash attack]] with said sword and a [[zeldawiki:Down Thrust|down thrust]] in similar fashion to a [[Ground Pound]]. Unlike most power-ups, Link cannot break [[Brick Block]]s except when using bombs for unknown reasons. In multiplayer, [[Mario]]'s Link form is red, [[Luigi]]'s is green, [[Toad]]'s is blue, and [[Toadette]]'s is pink, resembling the colored [[zeldawiki:Links|Links]] from ''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the [[zeldawiki:White Sword|White Sword]] from the original game.


In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit remix of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).
In a similar vein to [[Superball Mario]] and [[SMB2 Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Several sound effects are also replaced with those from ''The Legend of Zelda''. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' (also used in many ''The Legend of Zelda'' games in the file selection menu).


Once Link beats a level, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]'s rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]], with the "Triforce collected" theme from the original game playing. The death theme from the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to [[Costume Mario]] from ''[[Super Mario Maker]]''.
Once Link beats a level, [[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]'s rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]], with the "Triforce collected" theme from the original game playing. The death theme from the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to [[Costume Mario]] from ''[[Super Mario Maker]]''.
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|KorR=Maseuteo Sodeu
|KorR=Maseuteo Sodeu
|KorM=Master Sword
|KorM=Master Sword
|Por=Espada Mestre
|PorM=Master Sword
|PorE=Master Sword<ref>{{cite|author=Nintendo Portugal|language=pt-pt|date=December 2, 2019|url=www.youtube.com/watch?v=TfgPovS3eh0|title=Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)|publisher=YouTube|accessdate=January 10, 2021}}</ref>
|PorE=Master Sword<ref>{{cite|author=Nintendo Portugal|language=pt-pt|date=December 2, 2019|url=www.youtube.com/watch?v=TfgPovS3eh0|title=Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch)|publisher=YouTube|accessdate=January 10, 2021}}</ref>
|Spa=Espada Maestra
|Spa=Espada Maestra
|SpaM=Master Sword
|SpaM=Master Sword
|Rus=Высший Меч
|RusR=Vysshiy Mech
|RusM=Supreme Sword
}}
}}



Revision as of 13:12, September 3, 2024

Master Sword
A Master Sword in Super Mario Maker 2
The Master Sword as seen in Super Mario Maker 2
First appearance The Legend of Zelda: A Link to the Past (1991, The Legend of Zelda series)
Super Smash Bros. (1999, Super Mario-related media)
Latest appearance The Legend of Zelda: Tears of the Kingdom (2023, The Legend of Zelda series)
Super Mario Maker 2 (version 2.0) (2019, Super Mario franchise)
Effect Turns Mario into Link. (Super Mario Maker 2)
“It's dangerous to go alone, take this!”
Narrator, Super Mario Maker 2 - A Legendary Update - Nintendo Switch

The Master Sword is a weapon from the The Legend of Zelda franchise that sometimes appears in the Super Mario franchise. It is commonly wielded by Link, the only character who can pull it from its pedestal in his home series. The Master Sword is seen in the Super Smash Bros. titles and Mario Kart 8, in addition to appearing as a standalone power-up in Super Mario Maker 2.

History

Super Mario-kun

While the Master Sword itself does not appear in Super Mario-kun, a Mushroom-themed sword that parodies the Master Sword appears instead.

Super Smash Bros. series

The adult and toon versions of Link wield the Master Sword in every game of the Super Smash Bros. series. They use the sword in a multitude of moves, mostly those that are standard attacks. As of Super Smash Bros. Ultimate, Link's Master Sword is able to fire Sword Beams when Link uses his forward smash at 0%.

In Super Smash Bros. Ultimate, the Master Sword appears in Adventure Mode: World of Light, awaiting the player in a pedestal at the center of the Sacred Land, though Cloud must be awoken before reaching it. Once pulled from its pedestal, the sword emits a glow that dispels the darkness shrouding the northern part of the land, making it accessible.

WarioWare series

The Master Sword is the focus of the Ocarina of Time microgame in WarioWare: Smooth Moves and WarioWare Gold, and the goal is for Link to pull the Master Sword from its pedestal in the Temple of Time. If the microgame is won, Link will either turn into a young adult, an elderly adult, or a Cucco.

Mario Kart 8 / Mario Kart 8 Deluxe

In Mario Kart 8 and Mario Kart 8 Deluxe, the Master Sword rests in the Pedestal of Time at a crossroad inside Hyrule Castle in Hyrule Circuit. It acts as a Spin Boost Pillar, but it is initially inaccessible. On the track leading to the sword, there are three Spin Boost Pillars with crystals inside that, when all three are activated, cause the sword to rise up from the pedestal along with a Dash Panel ramp appearing that allows racers to go through the sword and receive a Spin Boost. Additionally, in his Skyward Sword costume, Link pulls out the Master Sword during two of his Jump Boost animations and his animation for being selected. The design of the Master Cycle bike is based on that of the Master Sword.

Super Mario Maker 2

The Master Sword as it appears in Super Mario Maker 2

The Master Sword was added in the version 2.0 update in Super Mario Maker 2, where it serves as a power-up only available in the Super Mario Bros. style, obtainable as an alternate form of the Super Mushroom. When the item comes out of a ? Block, it plays the "item appear" sound effect from the Disk System version of the original game. When the item is collected, it plays the "item get" sound effect from the same game and turns players into Link, enabling him to use his shield to block enemies and projectiles, bombs to hit switches and blow up blocks, and a bow and Silver Arrows to collect items or attack enemies. He is also able to use the sword to hit enemies, and use a dash attack with said sword and a down thrust in similar fashion to a Ground Pound. Unlike most power-ups, Link cannot break Brick Blocks except when using bombs for unknown reasons. In multiplayer, Mario's Link form is red, Luigi's is green, Toad's is blue, and Toadette's is pink, resembling the colored Links from The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Adventures. In night ground levels, Link's bombs will sprout legs and walk in the direction they were thrown. The sprite of the Master Sword power-up is an edited version of the White Sword from the original game.

In a similar vein to Superball Mario and SMB2 Mario, when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from The Legend of Zelda; in the underground and Ghost House themes, the game's dungeon theme plays; and in the airship and castle themes, the game's Death Mountain theme plays. Several sound effects are also replaced with those from The Legend of Zelda. The boss theme sound effect while under the Master Sword's effect is the battle theme from the Disk System version of Zelda II: The Adventure of Link, while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit arrangement of the horse race music from The Legend of Zelda: Ocarina of Time, and the Peaceful theme uses an 8-bit arrangement of the Great Fairy music that first appeared in The Legend of Zelda: A Link to the Past (also used in many The Legend of Zelda games in the file selection menu).

Once Link beats a level, Zelda's rescue theme from the original game plays, albeit with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the Axe, with the "Triforce collected" theme from the original game playing. The death theme from the original game plays when Link falls in a pit; however, Link lacks a "defeated" sprite, similar to Costume Mario from Super Mario Maker.

Music

Audio.svg Ground Theme - used in the Ground, Underwater, Desert, Snow, Forest and Sky themes
File infoMedia:SMM2 Link Overworld.oga
0:30
Audio.svg Underground Theme - used in the Underground and Ghost House themes
File infoMedia:SMM2 Link Underground and Ghost House Theme.oga
0:30
Audio.svg Castle Theme - used in the Castle and Airship themes
File infoMedia:SMM2 Link Airship and Castle Theme.oga
0:30
Audio.svg Bonus Music
File infoMedia:SMM2 Link Bonus Music.oga
0:30
Audio.svg Boss
File infoMedia:SMM2 Link Boss.oga
0:30
Audio.svg Final Boss
File infoMedia:SMM2 Link Final Boss.oga
0:30
Audio.svg Peaceful
File infoMedia:SMM2 Link Peaceful.oga
0:30
Help:MediaHaving trouble playing?

Profiles

Super Smash Bros. Melee

Trophy
Master Sword
Master Sword
Game/move:
The Legend of Zelda: Ocarina of Time
11/98
How to unlock: Randomly obtainable in single-player modes only
The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese マスターソード[?]
Masutā Sōdo
Master Sword
Chinese (simplified) 大师之剑[?]
Dàshī zhī Jiàn
Sword of Master
Chinese (traditional) 大師之劍[?]
Dàshī zhī Jiàn
Sword of Master
Dutch Meesterzwaard[?] Master Sword
French Épée de légende[?] Legendary Sword
German Master-Schwert[?] Master Sword
Italian Spada suprema[?] Supreme Sword
Korean 마스터소드[1]
Maseuteo Sodeu
Master Sword
Portuguese Espada Mestre[?] Master Sword
Portuguese (NOE) Master Sword[2] -
Russian Высший Меч[?]
Vysshiy Mech
Supreme Sword
Spanish Espada Maestra[?] Master Sword

External links

References

  1. ^ 한국닌텐도 공식 채널 (December 3, 2019). 슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0. YouTube (Korean). Retrieved November 11, 2022.
  2. ^ Nintendo Portugal (December 2, 2019). Super Mario Maker 2 - A Master Sword, novas peças para níveis e muito mais! (Nintendo Switch). YouTube (European Portuguese). Retrieved January 10, 2021.