Mushroom Block: Difference between revisions
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In the [[Super Nintendo Entertainment System|SNES]] version, the spotted Mushroom Block from the [[Nintendo Entertainment System|NES]] was replaced by a plain one (top left). | In the [[Super Nintendo Entertainment System|SNES]] version, the spotted Mushroom Block from the [[Nintendo Entertainment System|NES]] was replaced by a plain one (top left). | ||
== | ==Profiles== | ||
===''Super Mario Bros. 2''=== | ===''Super Mario Bros. 2''=== | ||
*'''Wii Virtual Console manual:''' ''"This block can be used as a step or a weapon."'' | *'''Wii Virtual Console manual:''' ''"This block can be used as a step or a weapon."'' |
Revision as of 22:06, January 10, 2020
Artwork from Super Mario All-Stars
Artwork from Super Mario Advance
A Mushroom Block[1][2] is an item in Super Mario Bros. 2. They are mostly found above ground in castles and World 7. They can be used to defeat some enemies, or stacked up to reach higher areas. They are required to be thrown in order to defeat bosses Tryclyde, Fryguy, and gray and green Birdos. Mushroom Blocks can also be found in most of the red Birdos' battle rooms. Mushroom Blocks replace the masks used in Yume Kōjō: Doki Doki Panic.
File:MushroomBlock SMB2.png
SNES sprites
File:SMB2 MushroomBlock.jpg
Mario picking up a Mushroom Block
Different worlds have Mushroom Blocks with slightly different patterns, all of which are present in the picture to the left, as follows:
- Top left; Worlds 1, 3, and 5
- Top right; Worlds 2 and 6
- Bottom left; World 4
- Bottom right; World 7
In the SNES version, the spotted Mushroom Block from the NES was replaced by a plain one (top left).
Profiles
Super Mario Bros. 2
- Wii Virtual Console manual: "This block can be used as a step or a weapon."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Pilzblock[?] | Mushroom Block | |
Italian | Blocco fungo[?] | Mushroom block |
Trivia
- Due to a glitch, Mushroom Blocks sometimes teleport a few pixels horizontally as they land on the ground after being thrown, usually if they would have otherwise landed in a place a number of pixels not divisible by 16 away from their starting location.