Alarm Bob-omb: Difference between revisions

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==Trivia==
==Trivia==
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it.
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it.
*In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', if any sleeping Naplocks are present, defeating an Alarm Bob-omb with a counterattack as Bowser will make them dizzy rather than [[POW-Up|temporarily increasing their POW]] upon waking up.
{{Bob-ombs}}
{{Bob-ombs}}
{{M&LBIS}}
{{M&LBIS}}

Revision as of 23:48, February 2, 2019

Bowser's Inside Story enemy
Alarm Bob-omb
Alarm Bob-omb
Location(s) Peach's Castle
Battled by Anyone
Role Common
Level 27
HP 123 (185)
POW 112 (280)
DEF 146 (219)
SPEED 112 (168)
Fire Normal
Burn? Normal
Dizzy? Normal
Stat down? Normal
KO? Normal
Experience 170
Coins 50 (75)
Item drop Ultra Nut - 5%
Max Nut - 25%
Notice
  • The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.

Alarm Bob-ombs are a species of Bob-omb enemies found in conjunction with sleeping Naplocks during the events of Mario & Luigi: Bowser's Inside Story. They resemble small black and gold alarm clocks. They retain their wind up keys and feet, but they gain round button-noses and their eyes are replaced with the hands of a clock. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them, Bowser must punch with good timing to hit them and end the attack (if he does not, an accompanying sleeping Naplock will reach out and hit the Alarm Bob-omb on the top of its head to turn it off, canceling the attack). If Bowser chooses to swallow them with his vacuum attack, Mario and Luigi must do the same thing with their hammers. However, inside Bowser, there is no Naplock to turn the Bob-omb off, and if they take too long, the enemy will begin to flash bright red, ring loudly, and eventually explode, damaging one of the Bros. and possibly causing the Dizzy status. If an Alarm Bob-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up.

Alarm Bob-ombs return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they additionally are found as enemies in the Bowser Jr.'s Journey mode. They are melee troopers and, because they are mechanical, are weak against Broozers.

Names in other languages

Language Name Meaning Notes
Japanese ウルヘイ[?]
Uruhēi
pun on urusai (noisy, loud) and Bomuhei, Bob-omb's Japanese name
German Weck-omb[?] Pun on Wecker (alarm clock) and Bob-omb
Italian Crono Bob-omba[?] Chrono Bob-omb
Spanish (NOA) Template:Nowrap[?] T. Bomb-omb. (T from tiempo, meaning time)
Spanish (NOE) Bob-ombalarmo[?] From Bob-omb and alarma (alarm).

Trivia

  • Prima Games' strategy guide for Bowser's Inside Story erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot jump on it.
  • In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, if any sleeping Naplocks are present, defeating an Alarm Bob-omb with a counterattack as Bowser will make them dizzy rather than temporarily increasing their POW upon waking up.