Goal Pole (secret)

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Goal Pole
A Goal Pole as seen in New Super Mario Bros. U
Model from New Super Mario Bros. U
First appearance New Super Mario Bros. (2006)
Latest appearance Super Mario Bros. Wonder (2023)
Variant of Goal Pole

The secret variety of Goal Pole[1][2] (also known as a red-flag exit,[3] red flag,[4] or hidden goal[5]) is an uncommon exit introduced in the New Super Mario Bros. series, marking the locations of secret exits. Aside from aesthetics, a secret Goal Pole acts like a regular Goal Pole.

History[edit]

New Super Mario Bros. series[edit]

Secret Goal Poles make their debut in New Super Mario Bros., with red flags instead of black ones, and reappear in every other New Super Mario Bros. game. From New Super Mario Bros. Wii onwards, they appear alongside dark gray fortresses and flagpole bases.

Super Mario Bros. Wonder[edit]

Secret Goal Poles reappear in Super Mario Bros. Wonder, including one in Bulrush Coming Through! with an extremely tall pole. They award an additional Wonder Seed that is hidden from the overworld and level-selection screen. Five levels—Jump! Jump! Jump!, The Final Trial: Zip Track Dash, An Uncharted Area: Wubba Ruins, Another Uncharted Area: Swaying Ruins, and A Final Uncharted Area: Poison Ruins—feature normal Goal Poles with black bases and no fortresses similarly to the secret ones to denote fake exits, which do not award a Wonder Seed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 隠しゴールポール[6]
Kakushi Gōru Pōru
Hidden Goal Pole
Italian Traguardo segreto Secret goal New Super Mario Bros. Wii,[7] Super Mario Bros. Wonder
Asta del traguardo nascosto[8] Hidden goal pole
Bandierina nascosta[9] Hidden flag

References[edit]

  1. ^ von Esmarch, Nick (2012). New Super Mario Bros. 2 PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89552-3. Page , 91, 93, 113, 130, 146, 149, 155, 177, 181, 195, and 196.
  2. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 43.
  3. ^ Loe, Casey (May 15, 2006). New Super Mario Bros. Player's Guide. Nintendo of America (American English). ISBN 1-59812-009-3. Page 31, 42, 50, 57, 92, and 97.
  4. ^ Knight, Michael (March 16, 2010). Nintendo DS Pocket Guide. Prima Games (American English). ISBN 978-0-307-46760-7. Page 31.
  5. ^ "Look for secrets! Each course doesn’t necessarily have just one goal, Mario. On some courses, there are hidden goals and secret paths that open up new places on the map! Don’t be afraid to do a bit of exploring." (PAL) / "Don’t be afraid to explore." (NTSC)" – 2009. New Super Mario Bros. Wii instruction booklet. Nintendo. Page 21.
  6. ^ 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). Page 118, 149, 199, 215.
  7. ^ Page 34.
  8. ^ Super Mario Bros. Enciclopedia. Page 118, 149.
  9. ^ Super Mario Bros. Enciclopedia. Page 199, 215.