Ninjohn
Super Paper Mario enemy | |||
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Ninjohn | |||
Location(s) | Sammer's Proving Grounds (6-3) (Sammer Guys 56, 63, 66, 69, and 71), Sammer's Endgame (6-4) (Sammer Guys 76, 81, 89, 93, and 94), Flipside Pit of 100 Trials (Rooms 88 and 92) | ||
Role | Common | ||
Max HP | 8 | ||
Attack | 3 | ||
Defense | 0 | ||
Score | 600 | ||
Items | Volt Shroom | ||
Card type | Common | ||
Card location(s) | Card Shop; Catch Card/SP | ||
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List of Catch Cards 155 156 157 |
The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and the common name "John". It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials.
Ninjohn is never fought during the main story, as they first appear during the 56th Sammer Guy round. Ten Sammer Guys are assisted by a Ninjohn: #56, #63, #66, #69, #71, #76, #81, #89, #93, and #94.
There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it or using Barry to reflect the ninja stars works effectively.
Related species
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | チューナンジャ[?] Chū Nanja |
Middle Ninjoe | |
German | Ninjörg[?] | Portmanteau of "ninja" and the common German name "Jörg" | |
Italian | Ninjohn[?] | - | |
Spanish | Ninjohn[?] | - |