Mirror Hall

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 15:46, July 21, 2013 by PorpleBot (talk | contribs) (Robot: Automated text replacement (-player +player))
Jump to navigationJump to search
File:MirrorHallSPM.jpg
The Mirror Hall as seen from Flipside.
File:Mirror Hall.jpg
The Inside of the Mirror Hall.

The Mirror Hall is a building in Super Paper Mario. It appears on the border of Flipside and Flopside. After Chapter 4, Outer Space, Mario will have to go to Flopside to open the door to Chapter 5 in Flipside Tower. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them. Whether he enters from Flipside or Flopside determines which way the Mirror Hall flips.

Using Fleep, Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must Flip to 3D, enter, go to the door at the end, and enter it to find himself in Mirror Hall. The Mirror Hall, when first approached, has a mirror in the center, and eight blocks (which are coloured like the Pure Hearts and their corresponding dimensions' doors). Mario must hit all the blocks in order from right to left, which causes the mirror to break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.

Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find Welderberg in two parts of Flipside who, if paid 300 Coins, will build a pair of arguably fast Warp Pipes between the interdimensional cities.

Names in Other Languages

Template:Foreignname Template:BoxTop