Super Paper Mario enemy
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Ninjoe
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Location(s)
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Sammer's Kingdom (6-1) (Sammer Guys 4, 8, 11, 20, and 25), Sammer's Early Duels (6-2) (Sammer Guys 32, 43, 46, and 48), Sammer's Proving Grounds (6-3) (Sammer Guy 72), Sammer's Endgame (6-4) (Sammer Guy 85), Flipside Pit of 100 Trials (Rooms 36, 66, 88 and 92)
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Role
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Common
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Max HP
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6
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Attack
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2
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Defense
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0
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Score
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500
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Items
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Volt Shroom
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Card type
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Common
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Card location(s)
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Card Shop; Catch Card/SP
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Card description
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Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.
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Tattle
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That's a Ninjoe. These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2. They hop around and throw ninja stars at you (the ninja stars can be destroyed by using Boomer or Cudge, or they will eventually disappear after sticking to a surface for some time). They are said to sell their ninja skills to the highest bidder... And they have long been in the service of King Sammer.
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List of Catch Cards 154 155 156
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The Ninjoe is an enemy in Super Paper Mario. Its name is a portmanteau of the words "ninja" and the name "Joe". Ninjoes are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is a quick foe, and often throws ninja stars at the player. The Ninjoe's throwing star attack can be destroyed, but it will only give the player 10 points. Ninjoes will additionally attempt to become a decoy as a bomb resembling Boomer on occasion, trying to trick Mario and his party, causing them damage and making it slightly harder to defeat than most enemies. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.
Related species
Names in other languages
Language
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Name
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Meaning
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Notes
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Japanese
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ナンジャ[?] Nanja
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from "ninja"
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German
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Ninjoel[?]
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Nin + Joel, a common German name
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Italian
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Ninjoe[?]
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