List of Sammer Guys

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Revision as of 02:58, December 9, 2019 by Scrooge200 (talk | contribs) (I think this is just a simple joke. His name has the word "ill," so you'd expect him to be prone to motion sickness, but he actually likes riding roller coasters. It's not a Sunshine reference.)
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Sammer's Kingdom
The beginning of the battle.

This is a comprehensive list of all 100 Sammer Guys from Super Paper Mario. The majority of Sammer Guys have a name which is a pun on something Nintendo-related.

Sammer's Kingdom (Rounds 1-25)

Template:Sammerguy The guardian of the first gate. His name is a reference to Bloopers, while the "Jade" part may refer to his green armor. It is implied that most, if not all, undertakers of the Duel of 100 fall to him, as he recognizes the player as the hero of legend immediately upon defeat. Despite this, other Sammer Guys imply that they have battled other challengers.

Template:Sammerguy The guardian of the second gate. His name may be a reference to the various hills and other background objects that have a set of eyes, but possibly also to the film The Hills Have Eyes. He claims to always be watching the player.

Template:Sammerguy The first jumping Sammer Guy. His name may have some relation to Huff N. Puff, a cloud with fists. This is supported by his references to a "Cloud Temple".

Template:Sammerguy The first Sammer Guy with a mace. His name is a reference to Birdos, though it may also be a reference to how the names of Ostros and Birdos were mixed up in the Super Mario Bros. 2 credits as he mentions they are a type of flightless bird. He is the first Sammer Guy to employ a Ninjoe.

Template:Sammerguy The first spiked Sammer Guy. His name is a reference to Cheep-Cheeps, specifically the jumping variant. After being defeated, he is upset that his Cheep-Cheeps couldn't have helped him in the fight.

Template:Sammerguy His name is a reference to Wigglers. He speaks in haiku before and after his fight; he says "haikus" and "wiggle" frequently.

Template:Sammerguy His name is a reference to Goomba's Shoe, which was originally called "Kuribo's Shoe". He has a habit of saying "STOMPOW!" often.

Template:Sammerguy His name is a pun on Fryguy. He claims to be the master of the "Dripping Magma Punch".

Template:Sammerguy His name is a spoof on an unrelated Mario animal, the praying mantis. As his name implies, he shrieks and screams quite often, so much so that he must take lozenges when his throat gets hoarse.

Template:Sammerguy A Big Sammer Guy who is the guardian of the tenth gate, named after Koopa Troopas. For unknown reasons, he cries every time he looks at a sunset, although it may be because since his name implies that he is a being of snow, the tears represent him "melting".

Template:Sammerguy The guardian of the eleventh gate. He asks the duelists if they ever wondered who put the coins all over the place. He claims that it is him, and that it isn't right for anyone to be taking his coins all the time. He also has a lesser-known brother called Footsteps of Meat. This could be a reference to a side-scrolling mini-game from Paper Mario: The Thousand-Year Door in which the player controls Bowser in a Super Mario Bros. setting, collecting pieces of meat as power-ups.

Template:Sammerguy The guardian of the twelfth gate. His name is a reference to Urchins and the phrase iron lung.

Template:Sammerguy The first red Sammer Guy. His name refers to "eating crow," meaning to be proven wrong after taking a strong position, which is proven by the fact that, upon defeat, he actually states that it is "he who must eat crow."

Template:Sammerguy The guardian of the fourteenth gate. He is a Green Sammer Guy with a mustache and a spike. He often makes malapropisms because of his bad tongue (for example, when he wants to say "Bye now!" he says "Buy now!").

Template:Sammerguy The second best student at the Sweaty Palm Martial Arts Academy. The two Sammer Guys after him are his brothers, and like him, are blue with a mustache. Could possibly be a reference to early Wii Players losing grip of their controllers due to sweaty palms.

Template:Sammerguy The brother of Slipping Grip. Clammy Hand is also in Sweaty Palms Martial Arts Academy.

Template:Sammerguy The guardian of the seventeenth gate. He used to be top student at Sweaty Palm academy, but was expelled for using forbidden slapping techniques too many times. The two Sammer Guys before him are his brothers; in the end, they convince him to rejoin the academy, though it is unknown if he succeeds.

Template:Sammerguy The first Small Sammer Guy. His name is a reference to Arantulas.

Template:Sammerguy His name is a reference to Toad's famous saying, "Thank you, Mario. But our Princess is in another castle!" (even saying "Well done...but your prize is in another castle... Ha ha ha ha ha ha ha ha ha ha ha." once he's defeated).

Template:Sammerguy His name might refer to Spiny Tromps or Spindels. He is a big Sammer Guy that likes to roll all over the place. When Mario and Co. first visit, he is the last Sammer Guy fought before Count Bleck appears, and is the one who runs off to try and warn King Sammer.

Template:Sammerguy The guardian of the twenty-first gate. His name is a reference to the prawn, a type of shellfish similar to shrimp. He has a habit of putting butter on everything, which happens to be a very popular way of eating shellfish. He is also the first Sammer Guy that can only be fought after the game is completed.

Template:Sammerguy His name is a reference to The Thousand-Year Door.

Template:Sammerguy The guardian of the twenty-third gate. His name is a pun on Shy Guys. He claims that public speaking offers no problems for him. When Mario defeats him, he says his confidence is shattered.

Template:Sammerguy His name is a reference to badges that were only for novelty, such as Attack FX Y or badges that players would seldom equip like Slow Go. He knows that he stands no chance, and announces it before and after the fight.

Template:Sammerguy The guardian of the twenty-fifth and final gate of Chapter 6-1. His name is a pun on the game Super Mario Sunshine and F.L.U.D.D..

Sammer's Early Duels (Rounds 26-50)

Template:Sammerguy Grand Master Kickface does not seem to reference anything in particular.

Template:Sammerguy This is a reference to the Cape, first used by Cape Mario in Super Mario World. Soaring Cape claims to have a cape enabling him to fly, but it was apparently shrunk and is now unusable.


Template:Sammerguy His name references Yux. As his name implies, he is constantly yowling and screeching. In fact, when the player fights him and wins, he says that that was the first time he had to fight as others ran away from his pointless screaming, thinking he was deranged.


Template:Sammerguy This is a reference to the Magic Whistle in Super Mario Bros. 3. He says that he hides in the Duel of 100 to keep his power safe, referring to how the Magic Whistle was only found in hidden locations. He calls those who use whistles to skip worlds "cheaters".

Template:Sammerguy His name references X-Naut, an enemy from Paper Mario: The Thousand-Year Door. He is the last Sammer Guy seen before The Void destroys Sammer's Kingdom in the main story. Notably, he continues laughing as he proclaims the world's doom. He says that he is always laughing on the outside, but crying on the inside. While his personality dictates that he is indeed Laughing X-Naut, if the player flips into 3D, and tattles him, Tippi will give the tattle for Dances on Turtles, the next Sammer Guy, but only for the first time.

Template:Sammerguy This name refers to the basic technique for attacking enemies in the Mario series, jumping on them; Dances on Turtles could be another way of saying "Jumps on Koopas".

Template:Sammerguy His name is a reference to the numerous bottomless pits in various Mario games.


Template:Sammerguy His name is a pun on Dry Bones, an undead Koopa Troopa.


Template:Sammerguy Unlike the other Sammer Guys, Molten Panther may be a reference to a character from a series other than Mario: the Fire Lion from Kirby's Adventure/Nightmare in Dreamland. He says he is "half cat, half geological event".

Template:Sammerguy His name is a pun on Boos, which only follow people when their back is turned. It is also a reference to the classic children's game of "peekaboo."

Template:Sammerguy This Sammer Guy's name refers to Action Commands in Mario RPGs. After defeat, he says he misses the audience's cheers of "Stylish!", in reference to the word appearing when the player pulls off a Stylish Move in Paper Mario: The Thousand-Year Door and Super Paper Mario.

Template:Sammerguy His name is a pun on Bullet Bill. He has a constant stomachache.

Template:Sammerguy His name is related to how Koopa Shells slide when Mario kicks them. However, he jumps more than he slides.

Template:Sammerguy His name is a reference to illegal, pirated software. He is always on the hunt for "digibooty".

Template:Sammerguy His name is a reference to Boom Boom, the mini-boss found in every mid-world castle in Super Mario Bros. 3. Boom Boom's battle technique is simply jumping around the room and flailing his arms, hence the name.

Template:Sammerguy This Sammer Guy's name is a pun on the Angry Sun.

Template:Sammerguy His name is a reference to the teeth (or fangs) that most Goombas are shown to have.

Template:Sammerguy His name references the recipes from Zess T..

Template:Sammerguy His name is a reference to Warp Pipes. His name also refers to the fact that he is the first encountered Sammer Guy who can flip ("warp") to 3-D. He disapproves of players using warps to skip worlds in Super Mario games.

Template:Sammerguy His name references to the Yoshis in Super Mario World that consistently eat fruit.

Template:Sammerguy His name derives from the Sleepy Sheep item, where, after a herd of sheep run over the opponent, the player can see one last sheep running distanced from the herd.

Template:Sammerguy His name comes from the Shlurp, an enemy from Super Paper Mario. He has an odd habit of going, "SHLURP SHLURP SHLURP!" The "Infinity" part of his name may be a reference to the fact that Shlurps are invincible to all attacks and only die from swallowing Boomer - therefore they can be attacked an infinite number of times with no effect.

Template:Sammerguy His name comes from Rocky Wrench ("spanner" is another term for "wrench").

Template:Sammerguy The guardian of the forty-ninth gate. This is a reference to the Star Shards in Super Mario RPG: Legend of the Seven Stars.

Template:Sammerguy The only Big Knight Sammer Guy. His name is a reference to the Ice Worlds that appears in many Mario games. After being defeated, he says that the player can now fight "Bonus World", referencing extra worlds seen in many Super Mario games, but then says that he is kidding. The authorized Prima Games Guide calls this Sammer Guy "Avalanche".

Sammer's Proving Grounds (Rounds 51-75)

Template:Sammerguy He is named after the Pokey.

Template:Sammerguy His name is a reference to Hammer Bro.

Template:Sammerguy His name references Toads. It is unclear where the "Squatting" part comes from, though it may refer to the move used to execute the Power Squat Jump in Super Mario Bros. 2. His name is similar to Squatting Birdo.

Template:Sammerguy This green Sammer Guy's name is a reference to the fact that Goombas always reappear, game after game.

Template:Sammerguy The Negative One's name is reference to the Minus World glitch in Super Mario Bros. He is portrayed as a pessimist.

Template:Sammerguy His name evokes Silent Bob from the famous movie duo, Jay and Silent Bob.

Template:Sammerguy His name is a pun on Piranha Plants' roots.

Template:Sammerguy His name comes from the Goal Pole at the end of every non-castle level in Super Mario Bros.. A famous glitch involved players jumping over the flagpole, which is referred to in Over the Flagpole's speech.

Template:Sammerguy His name is a pun on Cheep Chomp and a classic martial arts move. He learned all his moves from looking at comic books, a reference to the kung-fu craze that swept the U.S. during the early 1970's.

Template:Sammerguy His name is a reference to Blarggs.

Template:Sammerguy His name comes from the Vegetables in Super Mario Bros. 2, some of which appear to be sleeping.

Template:Sammerguy His name refers to the common enemy, Blooper. When defeated, he wants to change his name to "Way of the Loser."

Template:Sammerguy His name comes from Phantos and the grin they gained in Super Mario Bros. 2.

Template:Sammerguy His name refers to Hidden Blocks.

Template:Sammerguy His name is a pun on Chain Chomp.

Template:Sammerguy His name is a pun on Monty Mole. It references the fact that Monty Moles only pop up from the ground to attack once the player comes near.

Template:Sammerguy This Sammer Guy's name is an allusion to Fawful, who frequently mentions "Mustard Of Doom". Before battle he says his sword "has fury", and upon losing he says he "had fury", referencing another well-known Fawful quote. If the player were to say his last words, "Be off, awful person", it may sound like "Be a Fawful person".

Template:Sammerguy His name references Piders. He thinks of the stage as a cracker and spreads his opponents thinly.

Template:Sammerguy His name references Whackas, who are often bumped (and who may desire revenge for such abuse).

Template:Sammerguy His name is a pun on Micro Goomba. He is said to enjoy watching Flint Cragley, Cragtrotter. If the player talks to him post-battle, he will say that all he can do is say "sorry" over and over.

Template:Sammerguy His name is a reference to Clubba. Steel Clubba makes two references to Tubba Blubba from Paper Mario, as he is the boss of the Clubbas in that game. The first is that he decides to consult his master atop a hill (Tubba Blubba's castle is atop a hill), and he wishes to start his life anew (Tubba Blubba decides to stop eating ghosts and fade into obscurity). Tubba Blubba was invincible for the majority of Chapter 3 in Paper Mario, possibly making "Steel" a reference to his invincibility.

Template:Sammerguy This Sammer Guy refers to the enemy Fuzzy. It also refers to their behavior in Yoshi's Island, in which they caused Yoshi to become dizzy. Staggering Dizzy Fuzzy's line "Has the prophecy come true? 'Touch Fuzzy, Get Dizzy?'" refers to the well-known level in which Fuzzies appeared in Yoshi's Island: Touch Fuzzy, Get Dizzy.

Template:Sammerguy His name is a reference to Ninji, and their jumping pattern of attack in Super Mario Bros. 2 and Super Mario World.

Template:Sammerguy His name is a pun on Golden Mushrooms.

Template:Sammerguy His name is a pun on Lakitu, Thunder Lakitu and/or Lakithunder.

Sammer's Endgame (Rounds 76-100)

Template:Sammerguy The guardian of the seventy-sixth gate. His name is a reference to Spinies, and the way they wander about aimlessly when they hit the ground.

Template:Sammerguy His name is a pun on Rip Van Fish and Ripper, referencing his sword. Rip Van Fish itself is a reference to a piece of classic literature: Rip Van Winkle. This is supported by his references to sleep, as Van Winkle slept for 20 years.

Template:Sammerguy His name references when the player could keep jumping on the enemies on stairways in Super Mario Bros. to get as many lives as they want.

Template:Sammerguy His name comes from Super Mario World's hidden paths in levels which, if taken, would open up a different area on the map. This was later replicated in New Super Mario Bros.

Template:Sammerguy His name is a reference to Crazee Dayzees, but the fact that he is merciless may be a nod towards the Amazy Dayzee, which could deal up to 20 damage and put the target to sleep with one attack in the Paper Mario series.

Template:Sammerguy His name is a reference to the clouds Lakitus ride on, or the clouds that appear in Super Mario Bros., both of which have smiling faces. He apparently believed that, since he was a smiling warrior, no one could fight him back.

Template:Sammerguy His name is a reference to the Bullet Bill. His pre-battle taunt, saying that brown is "the next generation", is a reference to how many next-gen games have monotone palettes. He also mentions that the bright colors in his world are childish. This is most likely a reference to the common claim that Nintendo is "kiddy".

Template:Sammerguy His name is a pun on the POW Block.

Template:Sammerguy His name is a reference to Fire Flowers.

Template:Sammerguy His name is a reference to Snifits, and is a play on the possibility of a Snifit getting a bullet stuck in its mask nozzle. Plugged Snifit talks as if he has a clogged nose. Once defeated by Mario, his illness is cured, and he changes his name to "Unplugged Snifit".

Template:Sammerguy His name is a pun on the Super Star item, and the way it bounces across the ground when it comes out of a ? Block. When defeated, he talks about a song formerly playing in his head which would spur him to fight, which the player "robbed" him of. This refers to the Super Star themes which play whenever Mario or Luigi is invincible.

Template:Sammerguy His name is a reference to the Metal Cap from Super Mario 64.

Template:Sammerguy The guardian of the eighty-eighth gate. His name is a reference to Yoshi (or possibly Yoob, who eats the protagonists and Yoshis in Mario & Luigi: Partners in Time).

Template:Sammerguy His name is a play on Chargin' Chuck. He prides himself on providing beatings free of charge.

Template:Sammerguy His name is a reference to the vines that lead to Coin Heavens in various Mario games.

Template:Sammerguy His name is a reference to Chuck Quizmo, a character from the first Paper Mario.

Template:Sammerguy His name is a reference to Ptooie. It also references to how Ptooies walk on the ground rather than stay in pipes like most Piranha Plants.

Template:Sammerguy This Sammer Guy's name is a reference to the way Fuzzies attacked players in the first two Paper Mario games.

Template:Sammerguy His name comes from the Glitz Pit in Paper Mario: The Thousand-Year Door.

Template:Sammerguy His name is a pun on Tanooki Suit. He hates heat and is always trying to convince King Sammer to install an air conditioner, which might be a reference to Super Mario Bros. 3 artwork of Tanooki Mario at Ice Land.

Template:Sammerguy His name is a reference to players of Mario games who go for as many coins as possible rather than focusing on getting through the levels, as well as the common tactic of "farming" for money in RPGs. His sword is blue, but unlike other swords of that color, it does not shoot beams.

Template:Sammerguy His name is a reference to Pidgits.

Template:Sammerguy His name is a reference to Ruff Puffs.

Template:Sammerguy The guardian of the ninety-ninth gate. His name comes from the Pit of 100 Trials and how people make it so far and then die on the last levels.

Template:Sammerguy The guardian of the hundredth and final gate. His name is fittingly a reference to the last boss in a game. When End Boss is defeated, he attempts to cue end credits. End Boss can breathe fire, use a rolling attack, and attack with his club. Despite his name, it is possible to battle him as the second-to-last, or third-to-last boss, as Wracktail and Shadoo can be fought after him.

See also