Sammer Guy
Super Paper Mario enemy | |||
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Sammer Guy | |||
Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||
Role | Duelist | ||
Max HP | 10-80 | ||
Attack | 1-8 | ||
Defense | 0-3 | ||
Score | See article | ||
Items | |||
Card type | Uncommon | ||
Card location(s) | Card Shop | ||
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List of Catch Cards 196 214 215 |
These Guys are vassals in Super Paper Mario that fight for some king. There are 100 of them in all, each guarding a gate for their King to fight challengers in the Duel of 100. There are two sub-species: Small Guy and Big Guy. There are also many variants of each type, with different abilities and/or weapons.
They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 of These Guys afterward, somebody will banish them all to a vacation somewhere, and they cannot be seen or fought again.
Their name is a pun of "Some guy" Almost all individual names of Guys are references to things. Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Guy, such as how Zesty Recipe makes warm, gooey brownies for the Guy break hour. However, tattling Jade Blooper on the teacher does yield stats on Guys in general.
Types of Sammer Guys
Type | Image | Description |
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Green | Normal. Never jumps. Attacks by running and swinging weapon. | |
Blue | Not normal. Jumps often. | |
Red | Schut weapon. Can do jump. | |
Red-Blue | Shoots energy "balls" from mace. Jumps around, and occasionally gets up, gets up, and gets down. | |
Big | Large. Wields a golf club. Jumps and rolls. Knight variant has a shovel. | |
Small | Tiny and very tiny. Can be any size. Their jumps are very. | |
Knight | Only two inches tall. Both shoot beams and jump. First one has a spike and second can flip/extend sword. | |
Neon | spEEEENs into 8-D. Can extend sword across stage. Mace variant shoots beams. | |
Spike | Intermixed with other types. Guys with spikes are immune to jump attacks. | |
Mace | Intermixed with other types. Guys with maces generally have higher attack power. | |
End Boss | 100th Guy. Has much higher stats than other Guys. Large. Spiked head and club. Rolls. Breathes fire. |
Score
The score awarded after beating a Guy does not depend on his type, but rather on his number:
- 1st-24th: 500
- 25th: 2000
- 26th-49th: 600
- 50th: 2000
- 51st-74th: 700
- 75th: 2000
- 76th-95th: 800
- 96th-99th: 1000
- 100th (End Boss): 5000
List of Guys
- Main article: List of Sammer Guys
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ブブドー[?] Bubudō |
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Italian | Tipo Eztivo[?] | Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking. | |
Spanish | Samitero[?] | Habitant of the Sammer's Kingdom. |