Dashell

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Dashell
Dashell
Species Pixl
First appearance Super Paper Mario (2007)
“D-Dash and sh-shuffle and you'll be able to dodge the fiercest attacks. Gotta tell you, that's how I've survived many a battle. Yup. Fleeing. It works.”
Dashell, Super Paper Mario

Dashell is one of the Pixls in the game Super Paper Mario. He gives the team a great boost in speed, similar to the Dash in 2D Super Mario games, and his name itself comes from the word "dash". He is unlocked after defeating Wracktail in the Flipside Pit of 100 Trials, and his Catch Card is found on the tenth floor of the Flopside Pit of 100 Trials. Dashell thinks fighting is useless and revealed that when he gets in a fight, he flees. According to his tattle, Dashell believes that "Life is a sprint, not a marathon". When he causes his user to dash, he flashes red.

Dashell, like Barry and Piccolo, is an optional Pixl, and is not required to beat the game. If the player beats the Flipside Pit of 100 Trials and gets Dashell before completing Chapter 3, while Peach and Francis are on the Swoon.exe, he will not be listed in the Pixl section.

Catch Card

Dashell
Dashell's Catch Card.
  • Card Type: Rare
  • Card Description: This former track star brings some Pixl pep to your party. You could say he has wheels, but...he doesn't.

Names in other languages

Language Name Meaning Notes
Japanese ダダっシュ[?]
Dadasshu
Deriving from "dash" and possibly「駄々っ子」(dadakko, spoiled brat)
German Flitzor[?] From "flitzen" (dashing)
Italian Scatty[?] Diminutive of "scatto" (dash)
Korean 대대시[?]
Daedaesi
A partial reduplication of "dash"
Spanish Prixass[?] Pun on "prisas", from the phrase "ir con prisas" (to hurry)