Sammer Guy
Super Paper Mario enemy | |||
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Sammer Guy | |||
Location(s) | Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4) | ||
Role | Duelist | ||
Max HP | 10-80 | ||
Attack | 1-8 | ||
Defense | 0-3 | ||
Score | See article | ||
Items | |||
Card type | Uncommon | ||
Card location(s) | Card Shop | ||
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List of Catch Cards 196 214 215 |
Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their king to fight challengers in the Duel of 100. There are two additional variants: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.
They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.
Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.
Types of Sammer Guys
Type | Image | Description |
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Green | The normal Sammer Guys. They attack by running and swinging their weapon and never jump. | |
Blue | Blue Sammer Guys jump often. | |
Red | Red Sammer Guys shoot shockwaves from their weapon. Later ones can jump. | |
Red-Blue | Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mace. They also jump. | |
Big | Big Sammer Guys wield a club and can jump and roll. The knight variant has a spike. | |
Small | Small Sammer Guys are very fast and jump far. They appear in any color. | |
Knight | Only two knight Sammer Guys are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword. | |
Neon | Neon Sammer Guys can flip into 3-D and extend their sword across the stage. The mace variant shoots beams. | |
Spike | Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks. | |
Mace | Sammer Guys with maces are intermixed with other types. They generally have higher attack power. | |
End Boss | A large Sammer Guy and the 100th Sammer Guy overall. It has much higher stats than other Sammer Guys. It has a spiked head and club and can also breathe fire. |
Score
The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:
- 1st-24th: 500
- 25th: 2000
- 26th-49th: 600
- 50th: 2000
- 51st-74th: 700
- 75th: 2000
- 76th-95th: 800
- 96th-99th: 1000
- 100th (End Boss): 5000
List of Sammer Guys
- Main article: List of Sammer Guys
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ブブドー[?] Bubudō |
Likely derived from 「武士道」 (bushidō) | |
Italian | Tipo Eztivo[?] | Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking. | |
Spanish | Samitero[?] | Habitant of the Sammer's Kingdom. |