Gloam Valley
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Template:Level Gloam Valley is the setting of Chapter 2 in Super Paper Mario. The valley itself only appears in the first section of the chapter.
Chapters
- Chapter 2-1: Bogging to Merlee's (Gloam Valley)
- Chapter 2-2: Tricks, Treats, Traps (Merlee's Mansion)
- Chapter 2-3: Breaking the Bank (Merlee's Mansion)
- Chapter 2-4: The Basement Face-Off (Merlee's Basement)
Chapter 2-1: Bogging to Merlee's
Storyline text
With Princess Peach at his side, Mario set out once again, bound for adventure.
This time, our heroes were tasked with finding the mysterious charmer, Merlee.
If Merlon was right, then Merlee was the key to finding the next Pure Heart.
Never one to flinch from danger, Mario set out to find Merlee's mysterious mansion.
But little did he know, the evil works of dastardly Count Bleck awaited at every turn...
Gloam Valley becomes accessible after finding the orange Heart Pillar in the Flipside Outskirts. The dimension introduces pools of water meant to impede the player's progress, with Princess Peach's parasol often being the only way to cross them and proceed. Later on in the chapter, the Pixl Boomer is found and joins Mario's team, and his explosive abilities are used to continue forward and reach Merlee's Mansion, the setting for the remainder of Chapter 2 and the resting place of the third Pure Heart.
Enemies
- Cheep Cheep
- Goomba
- Growmeba
- Jawbus
- Koopa Paratroopa
- Koopa Troopa
- Paragoomba
- Shlurp
- Spiked Goomba
- Swooper
- Cherbil
- Squig
- Squiglet
Names in other languages
Trivia
- The background music for Gloam Valley is the same music that was featured in the Super Paper Mario trailer.