Flopside Pit of 100 Trials: Difference between revisions

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Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.
Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.


In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a [[Catch Card]] of a partner from the original ''[[Paper Mario]]'' (excluding the first one which has a [[Dashell]] card), a pipe leading out of the pit, and the door leading to the next room. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the [[Mario]] card allows Mario to remain in 3-D indefinitely without losing [[Heart Point|HP]] while he is in possession of it.
Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make [[Mario]] fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]].


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts [[List of implied locations#Squirpia|Squirpians]] standing alongside [[Squirpina XIV]], who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and some [[Floro Sapien]]s. Rooms 51-75 show a stylized version of [[Sammer's Kingdom|King Sammer's kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background.
Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large [[treasure chest]] containing a gold [[Catch Card]] (of [[Dashell]] in Room 10 and of a [[party member|partner]] from ''[[Paper Mario]]'' every tenth room thereafter). [[Flimm]] also has a chance to appear on these rooms, selling items for different prices than they can normally be obtained for. Usually, this is 75% of its usual price, but unlike the Flipside Pit of 100 Trials, there is a chance items will cost double their typical price instead.


The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
The final room, Room 100, is also different, instead simply being the inside of the black outline of a cube in a completely gray void. The first time the player arrives here, [[Shadoo]] speaks to them. However, Shadoo cannot be fought until the player reaches Room 100 for the second time. Upon winning the fight, eight small treasure chests will rise from the ground, containing Catch Cards of Shadoo's four forms, Mario, [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]]. The latter four Catch Cards are special in that they double all damage the character does, with the Mario card also providing infinite [[Flip Meter]].


==Rooms and Enemies==
==Rooms and Enemies==
Line 199: Line 199:


==Backgrounds==
==Backgrounds==
{{image|more=yes|section=yes|Narrower mural versions}}
The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flopside Pit has murals of the last four Pure Hearts. Unlike the Flipside Pit, the narrower version of each mural is on the opposite wall to the one visible when in 3D; as such, even though they are present in the rooms' models, these versions of the murals cannot be seen in normal gameplay.
The rest areas of the Pit  do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.
<gallery widths="250">
<gallery widths="250">
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[Flora Kingdom royalty#King Croacus I|King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 4.png|The background mural of [[Queen Jaydes]] and [[Grambi]] seen in rooms 76-99
SPM Flopside Pit of 100 Trials Mural 4.png|The background mural of [[Queen Jaydes]] and [[Grambi]] seen in rooms 76-99

Revision as of 23:08, January 27, 2025

“EXTREME DANGER! Stay out! -Flopside City Hall-”
Sign, Super Paper Mario
Flopside Pit of 100 Trials
Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside, and one in Flipside, the latter pit being called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of Warp Pipes on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented liquid-crystal displays like that of the Game & Watch series. Even when solid, these objects are flat, so flipping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the Pit Key that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant Game Over.

Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large treasure chest containing a gold Catch Card (of Dashell in Room 10 and of a partner from Paper Mario every tenth room thereafter). Flimm also has a chance to appear on these rooms, selling items for different prices than they can normally be obtained for. Usually, this is 75% of its usual price, but unlike the Flipside Pit of 100 Trials, there is a chance items will cost double their typical price instead.

The final room, Room 100, is also different, instead simply being the inside of the black outline of a cube in a completely gray void. The first time the player arrives here, Shadoo speaks to them. However, Shadoo cannot be fought until the player reaches Room 100 for the second time. Upon winning the fight, eight small treasure chests will rise from the ground, containing Catch Cards of Shadoo's four forms, Mario, Peach, Bowser, and Luigi. The latter four Catch Cards are special in that they double all damage the character does, with the Mario card also providing infinite Flip Meter.

Rooms and Enemies

Room 1-9

Room 11-19

Room 21-29

Room 31-39

Room 41-49

Room 51-59

Room 61-69

Room 71-79

Room 81-89

Room 91-99

Room 100

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes

Item Image Location

Special Card (x17) Sprite of the 3-Star Catch Card from Super Paper Mario

Backgrounds

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Narrower mural versions

The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flopside Pit has murals of the last four Pure Hearts. Unlike the Flipside Pit, the narrower version of each mural is on the opposite wall to the one visible when in 3D; as such, even though they are present in the rooms' models, these versions of the murals cannot be seen in normal gameplay.

The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.

Names in other languages

Language Name Meaning Notes
Japanese ウラ100部屋ダンジョン[?]
Ura Hyaku-heya Danjon
Opposite-side 100-Room Dungeon
French Puits des 100 épreuves de Verso[?] Flopside's Well of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 반대방 100개의 던전[?]
Bandaebang Baekgae-ui Deonjeon
Opposite Pit of 100 Trials
Spanish Cien mazmorras de Villacruz[?] Flopside 100 Dungeons