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[[File:SSBU Rock Pikmin Spirit.png|thumb|128px|I love those Pikmin]]
[[File:SSBU Rock Pikmin Spirit.png|thumb|128px|I love those Pikmin]]
I'm PopitTart. I'm more of a casual here. My focus is on Pikipedia under [[pikipedia:User:PopitTart|the same username]].
I'm PopitTart. I'm more of a casual here. My focus is on Pikipedia under [[pikipedia:User:PopitTart|the same username]].
==Proposal Draft==
==Proposal Draft==
Recently, Mario Portal updated to cover enemies from  ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', ''[[Super Mario 3D Land]]'', and ''[[Super Mario Bros. Wonder]]'' which is a great boon for enemy documentation, but there is another thing that changed with this update. Namely, nearly every instance of enemies being named titles like "Mega Koopa Troopa (Red)" or "Cataquack (Blue)" has been changed to "Red Mega Koopa Troopa" and "Blue Cataquack" across the entire series. Enemies which have distinct behavior depending on their coloration now have fully distinct names, rather than parenthetical disambiguators. This begs the question: Should Super Mario Wiki follow suit? After all, what is different between [[Goomba]] and [[Mega Goomba]] that doesn't also apply to the difference between Red Koopa Troopa and Green Koopa Troopa?
Recently, Mario Portal updated to cover enemies from  ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', ''[[Super Mario 3D Land]]'', and ''[[Super Mario Bros. Wonder]]'' which is a great boon for enemy documentation, but there is another thing that changed with this update. Namely, nearly every instance of enemies being named titles like "Mega Koopa Troopa (Red)" or "Cataquack (Blue)" has been changed to "Red Mega Koopa Troopa" and "Blue Cataquack" across the entire series. Enemies which have distinct behavior depending on their coloration now have fully distinct names, rather than parenthetical disambiguators. This begs the question: Should Super Mario Wiki follow suit? After all, what is different between [[Goomba]] and [[Mega Goomba]] that doesn't also apply to the difference between Red Koopa Troopa and Green Koopa Troopa? What makes [[Gold Koopa]] adequately distinct and not Red and Green?


This proposal aims to recognize these variants as meaningfully distinct subjects. If two color variants of an enemy are given distinct names, have distinct mechanics, and appear together in the same game, then they would be split into distinct articles. For most enemies, this would create an "umbrella" article, such as [[Koopa Troopa]] over {{fake link|Red Koopa Troopa}} and {{fake link|Green Koopa Troopa}}. This article would document games where a distinction between Red Koopas and Green Koopas is either irrelevant or nonexistent, such as ''[[Super Mario Land 2]]'', ''[[Super Mario 64]]'', and the [[Mario Kart]] games. For reference, see the relationship between [[Koopa Shell]], [[Green Shell]], and [[Red Shell]].
This proposal aims to recognize these variants as meaningfully distinct subjects. If two color variants of an enemy are given distinct names, have distinct mechanics, and appear together in the same game, then they would be split into distinct articles. For most enemies, this would create an "umbrella" article, such as [[Koopa Troopa]] over {{fake link|Red Koopa Troopa}} and {{fake link|Green Koopa Troopa}}. This article would document games where a distinction between Red Koopas and Green Koopas is either irrelevant or nonexistent, such as ''[[Super Mario Land 2]]'', ''[[Super Mario 64]]'', and the [[Mario Kart]] games. For reference, see the relationship between [[Koopa Shell]], [[Green Shell]], and [[Red Shell]].
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Some enemies would not get "umbrella articles", such as [[Trompette]]. There currently only exist Brown Trompette and Purple Trompette in the same game, so there is no such general "Trompette". These cases would receive a disambiguation page with some brief information shared between the variants it provides, similarly to [[Tileoid]].
Some enemies would not get "umbrella articles", such as [[Trompette]]. There currently only exist Brown Trompette and Purple Trompette in the same game, so there is no such general "Trompette". These cases would receive a disambiguation page with some brief information shared between the variants it provides, similarly to [[Tileoid]].


What enemies would this change effect? I've devised a preliminary list based on the enemies listed in the Mario Portal:


==Color Variants==
;Ledge Conscious - These enemies are distinguished by their behavior when approaching a ledge. The former will fall off like a Goomba, while the latter turns around like a Goombrat.
===Ledge Conscious===
* Green Koopa Troopa/Red Koopa Troopa
* Green Koopa Troopa/Red Koopa Troopa
* Green Mega Koopa Troopa/Red Mega Koopa Troopa
* Red Shy Guy/Pink Shy Guy (SMB2)
* Red Shy Guy/Pink Shy Guy
* Red Snifit/Pink Snifit (SMB2)
* Red Snifit/Pink Snifit
**Important to note for the above two that the Pink enemies were made blue in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. Despite this, the Nintendo Player's Guide for All-Stars still calls them "Shyguy Pink" and "Pink Snifit"
* Green Big Koopa Troopa/Red Big Koopa Troopa
* Green Big Koopa Troopa/Red Big Koopa Troopa
* Brown Trompette/Purple Trompette
* Brown Trompette/Purple Trompette
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* Gold Metal Gamboo/Silver Metal Gamboo
* Gold Metal Gamboo/Silver Metal Gamboo


===Movement Differences===
;Movement Differences - These enemies move in distinct ways.
* Green Koopa Paratroopa/Red Koopa Paratroopa
* Green Koopa Paratroopa/Red Koopa Paratroopa
* Piranha Plant/Red Piranha Plant (red piranha plants are also faster)
* Red Cheep Cheep/Gray Cheep Cheep (SMB1, the latter is also faster)
* Piranha Plant/Red Piranha Plant (SMBLL, the latter is also faster)
* Green Mega Piranha Plant/Red Mega Piranha Plant
* Green Mega Piranha Plant/Red Mega Piranha Plant
* Spiny Egg/Green Spiny Egg
* Spiny Egg/Green Spiny Egg
* Paragoomba/Red Paragoomba
* Paragoomba/Red Paragoomba
* Cheep Cheep/Green Cheep Cheep
* Cheep Cheep/Green Cheep Cheep (SMB3)
* Yellow Koopa Troopa
* Yellow Koopa Troopa
* Yellow Koopa Paratroopa
* Yellow Koopa Paratroopa
* Blue Swipin' Stu/Green Swipin' Stu
* Blue Swipin' Stu/Green Swipin' Stu
* Birdo/Birdo (Grey)/Birdo (Red)
* Gray Beezo/Red Beezo
* Gray Beezo/Red Beezo
* Ninji A/Ninji B
* Ninji A/Ninji B (Not actually different colors, but conceptually related.)
* Gray Panser/Pink Panser/Red Panser
* Gray Panser/Pink Panser/Red Panser
* Gray Snifit
* Gray Snifit
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* Lava Bubble/Blue Lava Bubble
* Lava Bubble/Blue Lava Bubble


===Speed===
;Speed - These enemies behave mostly the same, but one is faster.
* Red Cheep Cheep/Gray Cheep Cheep (Red Cheep Cheeps also jump through the air in bridge levels)
* Green Climbing Koopa/Red Climbing Koopa
* Green Climbing Koopa/Red Climbing Koopa
* Blue Koopa Troopa
* Blue Koopa Troopa
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* Red Pokipede/Green Pokipede
* Red Pokipede/Green Pokipede


===Other===
;Other
* Yellow Konk/Blue Konk
* Yellow Konk/Blue Konk (Different colors based on their direction)
* Green Bloomp/Purple Bloomp (Purples are spawned repeatedly from blasters)
* Green Bloomp/Purple Bloomp (Purples are spawned repeatedly from blasters)
* Gray Bloomp (conjectural name, static)
* Gray Bloomp (conjectural name, doesnt move)


==Navbox splitting==
==Navbox splitting==

Revision as of 18:22, January 24, 2025

Rock Pikmin's Spirit sprite from Super Smash Bros. Ultimate
I love those Pikmin

I'm PopitTart. I'm more of a casual here. My focus is on Pikipedia under the same username.

Proposal Draft

Recently, Mario Portal updated to cover enemies from New Super Mario Bros., New Super Mario Bros. 2, Super Mario 3D Land, and Super Mario Bros. Wonder which is a great boon for enemy documentation, but there is another thing that changed with this update. Namely, nearly every instance of enemies being named titles like "Mega Koopa Troopa (Red)" or "Cataquack (Blue)" has been changed to "Red Mega Koopa Troopa" and "Blue Cataquack" across the entire series. Enemies which have distinct behavior depending on their coloration now have fully distinct names, rather than parenthetical disambiguators. This begs the question: Should Super Mario Wiki follow suit? After all, what is different between Goomba and Mega Goomba that doesn't also apply to the difference between Red Koopa Troopa and Green Koopa Troopa? What makes Gold Koopa adequately distinct and not Red and Green?

This proposal aims to recognize these variants as meaningfully distinct subjects. If two color variants of an enemy are given distinct names, have distinct mechanics, and appear together in the same game, then they would be split into distinct articles. For most enemies, this would create an "umbrella" article, such as Koopa Troopa over Red Koopa Troopa and Green Koopa Troopa. This article would document games where a distinction between Red Koopas and Green Koopas is either irrelevant or nonexistent, such as Super Mario Land 2, Super Mario 64, and the Mario Kart games. For reference, see the relationship between Koopa Shell, Green Shell, and Red Shell.

Some enemies would not get "umbrella articles", such as Trompette. There currently only exist Brown Trompette and Purple Trompette in the same game, so there is no such general "Trompette". These cases would receive a disambiguation page with some brief information shared between the variants it provides, similarly to Tileoid.

What enemies would this change effect? I've devised a preliminary list based on the enemies listed in the Mario Portal:

Ledge Conscious - These enemies are distinguished by their behavior when approaching a ledge. The former will fall off like a Goomba, while the latter turns around like a Goombrat.
  • Green Koopa Troopa/Red Koopa Troopa
  • Red Shy Guy/Pink Shy Guy (SMB2)
  • Red Snifit/Pink Snifit (SMB2)
    • Important to note for the above two that the Pink enemies were made blue in Super Mario All-Stars and Super Mario Advance. Despite this, the Nintendo Player's Guide for All-Stars still calls them "Shyguy Pink" and "Pink Snifit"
  • Green Big Koopa Troopa/Red Big Koopa Troopa
  • Brown Trompette/Purple Trompette
  • Green Gamboo/Purple Gamboo
  • Gold Metal Gamboo/Silver Metal Gamboo
Movement Differences - These enemies move in distinct ways.
  • Green Koopa Paratroopa/Red Koopa Paratroopa
  • Red Cheep Cheep/Gray Cheep Cheep (SMB1, the latter is also faster)
  • Piranha Plant/Red Piranha Plant (SMBLL, the latter is also faster)
  • Green Mega Piranha Plant/Red Mega Piranha Plant
  • Spiny Egg/Green Spiny Egg
  • Paragoomba/Red Paragoomba
  • Cheep Cheep/Green Cheep Cheep (SMB3)
  • Yellow Koopa Troopa
  • Yellow Koopa Paratroopa
  • Blue Swipin' Stu/Green Swipin' Stu
  • Gray Beezo/Red Beezo
  • Ninji A/Ninji B (Not actually different colors, but conceptually related.)
  • Gray Panser/Pink Panser/Red Panser
  • Gray Snifit
  • Bullet Bill/Blue Bullet Bill/Purple Bullet Bill
  • Blue Electro-Koopa/Red Electro-Koopa
  • Blue Cataquack/Red Cataquack
  • King Kaliente/Black King Kaliente
  • Blue Crabber/Red Crabber
  • Lava Bubble/Blue Lava Bubble
Speed - These enemies behave mostly the same, but one is faster.
  • Green Climbing Koopa/Red Climbing Koopa
  • Blue Koopa Troopa
  • Green Sugarstar/ Purple Sugarstar
  • Red Pokipede/Green Pokipede
Other
  • Yellow Konk/Blue Konk (Different colors based on their direction)
  • Green Bloomp/Purple Bloomp (Purples are spawned repeatedly from blasters)
  • Gray Bloomp (conjectural name, doesnt move)

Navbox splitting


Derived Names

Preliminary list of possible derived name discussions to be had.

Current discussion open

Probably worth changing as-is?

Confident but to be discussed

uh oh, name overlap?

Hesitant, discuss

Shy Guy Hell

Super Mario Maker 2 Clear Conditions table

is this any better? not really!

Game Style Clear Condition
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style All single All plural At least single At least plural
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Goomba. Reach the goal after defeating all (#) Goombas. Reach the goal after defeating at least 1 Goomba. Reach the goal after defeating at least # Goombas.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Galoomba. Reach the goal after defeating all (#) Galoombas. Reach the goal after defeating at least 1 Galoomba. Reach the goal after defeating at least # Galoombas.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Goombrat. Reach the goal after defeating all (#) Goombrats. Reach the goal after defeating at least 1 Goombrat. Reach the goal after defeating at least # Goombrats.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Goombud. Reach the goal after defeating all (#) Goombuds. Reach the goal after defeating at least 1 Goombud. Reach the goal after defeating at least # Goombuds.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Koopa Troopa. Reach the goal after defeating all (#) Koopa Troopas. Reach the goal after defeating at least 1 Koopa Troopa. Reach the goal after defeating at least # Koopa Troopas.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Buzzy Beetle. Reach the goal after defeating all (#) Buzzy Beetles. Reach the goal after defeating at least 1 Buzzy Beetle. Reach the goal after defeating at least # Buzzy Beetles.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Spiny. Reach the goal after defeating all (#) Spinies. Reach the goal after defeating at least 1 Spiny. Reach the goal after defeating at least # Spinies.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Piranha Plant. Reach the goal after defeating all (#) Piranha Plants. Reach the goal after defeating at least 1 Piranha Plant. Reach the goal after defeating at least # Piranha Plants.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Jumping Piranha Plant. Reach the goal after defeating all (#) Jumping Piranha Plants. Reach the goal after defeating at least 1 Jumping Piranha Plant. Reach the goal after defeating at least # Jumping Piranha Plants.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Fire Piranha Plant. Reach the goal after defeating all (#) Fire Piranha Plants. Reach the goal after defeating at least 1 Fire Piranha Plant. Reach the goal after defeating at least # Fire Piranha Plants.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Piranha Creeper. Reach the goal after defeating all (#) Piranha Creepers. Reach the goal after defeating at least 1 Piranha Creeper. Reach the goal after defeating at least # Piranha Creepers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Muncher. Reach the goal after defeating all (#) Munchers. Reach the goal after defeating at least 1 Muncher. Reach the goal after defeating at least # Munchers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (#) Dry Bones. Reach the goal after defeating at least # Dry Bones.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Fish Bone. Reach the goal after defeating all (#) Fish Bones. Reach the goal after defeating at least 1 Fish Bone. Reach the goal after defeating at least # Fish Bones.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Rocky Wrench. Reach the goal after defeating all (#) Rocky Wrenches. Reach the goal after defeating at least 1 Rocky Wrench. Reach the goal after defeating at least # Rocky Wrenches.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Monty Mole. Reach the goal after defeating all (#) Monty Moles. Reach the goal after defeating at least 1 Monty Mole. Reach the goal after defeating at least # Monty Moles.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Hammer Bro. Reach the goal after defeating all (#) Hammer Bros..[sic] Reach the goal after defeating at least 1 Hammer Bro. Reach the goal after defeating at least # Hammer Bros..[sic]
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Sledge Bro. Reach the goal after defeating all (#) Sledge Bros..[sic] Reach the goal after defeating at least 1 Sledge Bro. Reach the goal after defeating at least # Sledge Bros..[sic]
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Lakitu. Reach the goal after defeating all (#) Lakitus. Reach the goal after defeating at least 1 Lakitu. Reach the goal after defeating at least # Lakitus.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Blooper. Reach the goal after defeating all (#) Bloopers. Reach the goal after defeating at least 1 Blooper. Reach the goal after defeating at least # Bloopers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Cheep Cheep. Reach the goal after defeating all (#) Cheep Cheeps. Reach the goal after defeating at least 1 Cheep Cheep. Reach the goal after defeating at least # Cheep Cheeps.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Spike Top. Reach the goal after defeating all (#) Spike Tops. Reach the goal after defeating at least 1 Spike Top. Reach the goal after defeating at least # Spike Tops.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Ant Trooper. Reach the goal after defeating all (#) Ant Troopers. Reach the goal after defeating at least 1 Ant Trooper. Reach the goal after defeating at least # Ant Troopers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Lava Bubble. Reach the goal after defeating all (#) Lava Bubbles. Reach the goal after defeating at least 1 Lava Bubble. Reach the goal after defeating at least # Lava Bubbles.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Chain Chomp. Reach the goal after defeating all (#) Chain Chomps. Reach the goal after defeating at least 1 Chain Chomp. Reach the goal after defeating at least # Chain Chomps.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Spike. Reach the goal after defeating all (#) Spikes. Reach the goal after defeating at least 1 Spike. Reach the goal after defeating at least # Spikes.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Wiggler. Reach the goal after defeating all (#) Wigglers. Reach the goal after defeating at least 1 Wiggler. Reach the goal after defeating at least # Wigglers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Bob-omb. Reach the goal after defeating all (#) Bob-ombs. Reach the goal after defeating at least 1 Bob-omb. Reach the goal after defeating at least # Bob-ombs.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Thwomp. Reach the goal after defeating all (#) Thwomps. Reach the goal after defeating at least 1 Thwomp. Reach the goal after defeating at least # Thwomps.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Boo. Reach the goal after defeating all (#) Boos. Reach the goal after defeating at least 1 Boo. Reach the goal after defeating at least # Boos.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Peepa. Reach the goal after defeating all (#) Peepas. Reach the goal after defeating at least 1 Peepa. Reach the goal after defeating at least # Peepas.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Banzai Bill. Reach the goal after defeating all (#) Banzai Bills. Reach the goal after defeating at least 1 Banzai Bill. Reach the goal after defeating at least # Banzai Bills.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Magikoopa. Reach the goal after defeating all (#) Magikoopas. Reach the goal after defeating at least 1 Magikoopa. Reach the goal after defeating at least # Magikoopas.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Pokey. Reach the goal after defeating all (#) Pokeys. Reach the goal after defeating at least 1 Pokey. Reach the goal after defeating at least # Pokeys.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Skipsqueak. Reach the goal after defeating all (#) Skipsqueaks. Reach the goal after defeating at least 1 Skipsqueak. Reach the goal after defeating at least # Skipsqueaks.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Stingby. Reach the goal after defeating all (#) Stingbies. Reach the goal after defeating at least 1 Stingby. Reach the goal after defeating at least # Stingbies.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Bully. Reach the goal after defeating all (#) Bullies. Reach the goal after defeating at least 1 Bully. Reach the goal after defeating at least # Bullies.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Charvaargh. Reach the goal after defeating all (#) Charvaarghs. Reach the goal after defeating at least 1 Charvaargh. Reach the goal after defeating at least # Charvaarghs.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Porcupuffer. Reach the goal after defeating all (#) Porcupuffer. Reach the goal after defeating at least 1 Porcupuffer. Reach the goal after defeating at least # Porcupuffer.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (#) Hop-Chops. Reach the goal after defeating at least # Hop-Chops.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Angry Sun. Reach the goal after defeating all (#) Angry Suns. Reach the goal after defeating at least 1 Angry Sun. N/A
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Bowser. Reach the goal after defeating all (#) Bowsers. Reach the goal after defeating at least 1 Bowser. Reach the goal after defeating at least # Bowsers.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Meowser. Reach the goal after defeating all (#) Meowsers. Reach the goal after defeating at least 1 Meowser. Reach the goal after defeating at least # Meowsers.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Bowser Jr.. Reach the goal after defeating all (#) Bowser Jrs.. Reach the goal after defeating at least 1 Bowser Jr.. Reach the goal after defeating at least # Bowser Jrs..
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Boom Boom. Reach the goal after defeating all (#) Boom Booms. Reach the goal after defeating at least 1 Boom Boom. Reach the goal after defeating at least # Boom Booms.
Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Pom Pom. Reach the goal after defeating all (#) Pom Poms. Reach the goal after defeating at least 1 Pom Pom. Reach the goal after defeating at least # Pom Poms.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Bullet Bill. Reach the goal after defeating all (#) Bullet Bills. Reach the goal after defeating at least 1 Bullet Bill. Reach the goal after defeating at least # Bullet Bills.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Larry. Reach the goal after defeating all (#) Larrys. Reach the goal after defeating at least 1 Larry. Reach the goal after defeating at least # Larrys.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Iggy. Reach the goal after defeating all (#) Iggys. Reach the goal after defeating at least 1 Iggy. Reach the goal after defeating at least # Iggys.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Wendy. Reach the goal after defeating all (#) Wendys. Reach the goal after defeating at least 1 Wendy. Reach the goal after defeating at least # Wendys.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Lemmy. Reach the goal after defeating all (#) Lemmys. Reach the goal after defeating at least 1 Lemmy. Reach the goal after defeating at least # Lemmys.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Roy. Reach the goal after defeating all (#) Roys. Reach the goal after defeating at least 1 Roy. Reach the goal after defeating at least # Roys.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Morton. Reach the goal after defeating all (#) Mortons. Reach the goal after defeating at least 1 Morton. Reach the goal after defeating at least # Mortons.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after defeating all (1) Ludwig. Reach the goal after defeating all (#) Ludwigs. Reach the goal after defeating at least 1 Ludwig. Reach the goal after defeating at least # Ludwigs.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after picking up all (1) 1-Up Mushroom. Reach the goal after picking up all (#) 1-Up Mushrooms. Reach the goal after picking up at least 1 1-Up Mushroom. Reach the goal after picking up at least # 1-Up Mushrooms.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after activating all (1) POW Block. Reach the goal after activating all (#) POW Blocks. Reach the goal after activating at least 1 POW Block. Reach the goal after activating at least # POW Blocks.
Clear condition image from Super Mario Maker 2 Reach the goal after activating all (1) Red POW Block. Reach the goal after activating all (#) Red POW Blocks. Reach the goal after activating at least 1 Red POW Block. Reach the goal after activating at least # Red POW Blocks.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after hitting all (1) P Switch. Reach the goal after hitting all (#) P Switches. Reach the goal after hitting at least 1 P Switch. Reach the goal after hitting at least # P Switches.
Clear condition image from Super Mario Maker 2 Reach the goal after breaking all (1) Crate. Reach the goal after breaking all (#) P Crates. Reach the goal after breaking at least 1 Crate. Reach the goal after breaking at least # Crates.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after grabbing all (1) Coin. Reach the goal after grabbing all (#) Coins. Reach the goal after grabbing at least 1 Coin. Reach the goal after grabbing at least # Coins.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after grabbing all (1) Coin. Reach the goal after grabbing all (#) 30-Coins. Reach the goal after grabbing at least 1 30-Coin. Reach the goal after grabbing at least # 30-Coins.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after grabbing all (1) 30-Coin. Reach the goal after grabbing all (#) 30-Coins. Reach the goal after grabbing at least 1 30-Coin. Reach the goal after grabbing at least # 30-Coins.
Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Clear condition image from Super Mario Maker 2 Reach the goal after grabbing all (1) 50-Coin. Reach the goal after grabbing all (#) 50-Coins. Reach the goal after grabbing at least 1 50-Coin. Reach the goal after grabbing at least # 50-Coins.