Kamella: Difference between revisions
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|dome=[[Fountain]]<br>[[Garden (Super Mario Galaxy)|Garden]] | |dome=[[Fountain]]<br>[[Garden (Super Mario Galaxy)|Garden]] | ||
|mission=[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]] | |mission=[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]] | ||
|reward= | |reward={{chart icon|SMG-Star}}{{chart icon|SMG-Star}}{{chart icon|SMG-CometD}} | ||
}} | }} | ||
Revision as of 18:01, October 9, 2024
Kamella | |
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Species | Magikoopa |
First appearance | Super Mario Galaxy (2007) |
Latest appearance | Super Mario 3D All-Stars (2020) |
Kamella is a boss in Super Mario Galaxy. She is is a giant Magikoopa fought in the Space Junk Galaxy and is encountered two more times in the Deep Dark Galaxy. Kamella wears purple clothing instead of blue, not unlike Kammy Koopa from the Paper Mario series, though hers consists of a flowing robe and long pointy hat. She also has light-blue claw polish, green lipstick, and a red jewel on the center of her chest. One minor difference between her and other Magikoopas is that her fangs point upward, while other Magikoopas' point down. Her legs are not seen. She also wields a magic wand which houses a Power Star in its orb.
Battle
Kamella generally alternates between shooting fireballs and Green Shells at Mario. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Koopa shells she summons and toss them back at her. As she takes damage her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs will appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she will move onto the ship. Then the player will have to jump and throw the shell to hit her, since she will be floating above the deck of the ship. If the player does this successfully, the shell will hit her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.
Using the Star Spin, it is possible to grab nearby shells much more easily; even if they are moving, and even if they haven't formed yet - the Star Spin will successfully take the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.
The Magikoopas will disappear and reappear when Kamella is injured. If done correctly, Kamella will hurtle into space, dropping her scepter that has the Power Star inside of it. The scepter will shatter, exposing the power star for the player to collect.
Kamella later appears two more times in Deep Dark Galaxy, once under normal conditions and once with a Daredevil Comet surrounding the galaxy. In this fight, Kamella has the ability to turn into a white orb and teleport to random places on the ship, on which they are fighting and requires four hits to defeat instead of three, making the fight more difficult. Kamella also creates a wall around the boundaries of the ship, meaning that Mario cannot jump off the ship. This wall will stay intact until Kamella is once again defeated. The last two hits require the player to follow Kamella to the crow's nest of the ship. When she is defeated, Kamella will vanish and drop the wand, shattering the orb and releasing the Power Star for Mario to collect.
Statistics
Gallery
Kamella appearing from the Moon in Deep Dark Galaxy
Mario fighting Kamella under Daredevil conditions
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボスカメック[?] Bosu Kamekku |
Boss Kamek/Magikoopa | |
Chinese | 卡美克头头[?] Kǎměikè Tóutóu |
Boss Kamek | |
French | Archi-Kamek[?] | From "Archi" (a degree of magician) and "Kamek" | |
Italian | Boss Kamek[1] | Magikoopa Boss | |
Kamella[2] | - | ||
Spanish (NOE) | Jefe Kamek[?] | Kamek Boss |
Trivia
- Kamella is the only boss in Super Mario Galaxy to have more than one entrance animation, as in the Space Junk Galaxy, she teleports into the arena with magic spirals appearing where she will appear, complete with a flashy (albeit harmless) burst of magic when she does, while in the Deep Dark Galaxy, she just flies in from a small glowing planetoid.
- Kamella's wand has a translucent texture over the orb to create a reflection. Extracting the texture shows it is the Nintendo GameCube logo.[3]
References
- ^ November 16, 2007. La Guida Ufficiale - Super Mario Galaxy. primagames.com (Italian). ISBN 978-1-906064-03-7. Page 259.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 128.
- ^ MarioBrothBlog (July 17, 2019). In Super Mario Galaxy, Kamella's wand has a reflection not used by any other object in the game (left). Looking very closely at the orb, we can see it is actually reflecting the Nintendo GameCube logo (top right). Extracting the texture from the data confirms this (bottom right).. X (English). Retrieved August 6, 2024.
Magikoopas | |
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Characters | Bowser's cousin • Giant Kamek • Giant Magikoopa • Jerry • Kamek (Green, Red, White) • Kamek Krew • Kamek's Toadies • Kamella • Kammy Koopa • Paper Kamek • Papercraft Kamek • Psycho Kamek • The Magikoopa Masters • Wizakoopa • Wizenheimer |
Species | Big Magikoopa • Dark Magikoopa • Glohm Magikoopa • Gray Magikoopa • Green Magikoopa • Magifoofa • Magikoopa • Purple Magikoopa • Red Magikoopa • Toady • White Magikoopa • Yellow Magikoopa |