Outer Space: Difference between revisions

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[[File:SPM Outer Space No Air.png|thumb|left|Mario panicking with no air]]
[[File:SPM Outer Space No Air.png|thumb|left|Mario panicking with no air]]
[[File:SPM Space Ship Squirps.png|thumb|Mario finding Squirps]]
[[File:SPM Space Ship Squirps.png|thumb|Mario finding Squirps]]
Upon entering the green door at the top of [[Flipside Tower]], [[Mario]] [[Princess Peach|and]] [[Bowser|co.]] find themselves in space and realize that they cannot breathe. [[Tippi]] warps them all back to Flipside, where they tell [[Merlon]] about their problem. He explains that a [[helmet]] would allow them to breathe, but he gave away the only one he had to a little boy, who the heroes discover to be [[Pook]]. Pook is using the helmet as a fishbowl for his pet, [[Captain Gills]], who is growing too large for it. Pook gives the heroes the fishbowl and asks them to release Captain Gills. After placing the fish in a canal in Flipside's basement, the heroes return to space and put on the helmet, allowing them to explore the new world.
Upon entering the green door at the top of [[Flipside Tower]], [[Mario]] [[Princess Peach|and]] [[Bowser|co.]] find themselves in space and realize that they cannot breathe. [[Tippi]] warps them all back to Flipside, where they tell [[Merlon]] about their problem. He explains that a [[Helmet (Super Paper Mario)|helmet]] would allow them to breathe, but he gave away the only one he had to a little boy, who the heroes discover to be [[Pook]]. Pook is using the helmet as a fishbowl for his pet, [[Captain Gills]], who is growing too large for it. Pook gives the heroes the fishbowl and asks them to release Captain Gills. After placing the fish in a canal in Flipside's basement, the heroes return to space and put on the helmet, allowing them to explore the new world.


The heroes follow an SOS to a space capsule, containing a small alien named [[Squirps]], who knows of the heroes and their mission to gather the [[Pure Heart]]s. While Tippi is suspicious of Squirps, Mario accepts the alien's help. Squirps opens a warp called a [[Squarp hole]], which he says will take the group directly the Pure Heart. However, the warp is far off target and the heroes are forced to navigate a maze of Squarp holes.
The heroes follow an SOS to a space capsule, containing a small alien named [[Squirps]], who knows of the heroes and their mission to gather the [[Pure Heart]]s. While Tippi is suspicious of Squirps, Mario accepts the alien's help. Squirps opens a warp called a [[Squarp hole]], which he says will take the group directly the Pure Heart. However, the warp is far off target and the heroes are forced to navigate a maze of Squarp holes.

Latest revision as of 21:48, August 31, 2024

This article is about the Space location in Super Paper Mario. For other uses, see Space.
Level
Outer Space
SPM Outer Space Squarp Hole.png
Level code 4-1
Game Super Paper Mario
Music track Outer Space
Music sample
<< Directory of levels >>
“Mmm, stars everywhere... I believe we're in outer space, almost certainly...”
Tippi, Super Paper Mario

Outer Space is the setting of Chapter 4 in Super Paper Mario. Chapter 4 may not take place in the outer space above the Mushroom Kingdom, but rather that of another dimension. It was once the location of the Squirpia kingdom. This, along with Castle Bleck, are the only two worlds to end with a two part boss battle (Mr. L and Brobot).

In Chapter 4-1, the heroes meet Squirps, a mysterious alien creature who functions as a ray gun for stages 4-1 and 4-3, as well as in the battle against Brobot. A large portion of this Chapter involves a Squarp hole maze, which requires the player to remember which Holes are linked to which in order to progress.

Chapters and locations[edit]

Image Name Description

SPM Outer Space Squarp Hole.png Outer Space
(Chapter 4-1: Into Outer Space)
A gravity-less level with many warps and enemies. The heroes meet Squirps the alien here.
SPM Squirps Bathroom.png Planet Blobule
(Chapter 4-2: A Paper Emergency)
An apparently small planet with low gravity. This level mainly consists of searching for toilet paper to relieve Fleep, who is needed to complete the level.
SPM Outer Limits.PNG Outer Limits
(Chapter 4-3: The Gates of Space)
Similar to 4-1, but with many more blocks and similar objects. Much of the level involves searching for chocolate to give to Squirps, in order to open a Space Gate.
Whoa Zone Whoa Zone
(Chapter 4-4: The Mysterious Mr. L)
A strange place, also known as the "space graveyard". This level's main gimmick is gravitational anomalies that allow the player to walk on the walls and ceiling. Mr. L and Brobot are battled here, and are the Chapter bosses.

Chapter 4-1: Into Outer Space[edit]

Chapter 4 Loading Screen Preview
Chapter preview

Storyline text

Through the fierce battle against Francis, Tippi and the Mario gang grew closer.

Behind a fourth door lay a whole new world that beckoned to them both.

What awaited was vaster and stranger than anything they'd encountered so far...

In order to claim the Pure Heart, they would have to endure new, far-out trials...

Mario panicking with no air
Mario finding Squirps

Upon entering the green door at the top of Flipside Tower, Mario and co. find themselves in space and realize that they cannot breathe. Tippi warps them all back to Flipside, where they tell Merlon about their problem. He explains that a helmet would allow them to breathe, but he gave away the only one he had to a little boy, who the heroes discover to be Pook. Pook is using the helmet as a fishbowl for his pet, Captain Gills, who is growing too large for it. Pook gives the heroes the fishbowl and asks them to release Captain Gills. After placing the fish in a canal in Flipside's basement, the heroes return to space and put on the helmet, allowing them to explore the new world.

The heroes follow an SOS to a space capsule, containing a small alien named Squirps, who knows of the heroes and their mission to gather the Pure Hearts. While Tippi is suspicious of Squirps, Mario accepts the alien's help. Squirps opens a warp called a Squarp hole, which he says will take the group directly the Pure Heart. However, the warp is far off target and the heroes are forced to navigate a maze of Squarp holes.

The level's lack of gravity allows the player to move anywhere they want using the +Control Pad. As they cannot stomp enemies in this state, they may instead use Squirps' Squirt Beam to attack enemies. The level is mostly empty, aside from enemies and stationary asteroids. If the player flips near a certain asteroid, they will find a Squarp hole behind it. This Squarp hole will lead the heroes to the background, where they can go through a pipe on another asteroid to find a room full of coins. There are many Squarp holes in the level, with the correct warp usually being the one farthest away from where the heroes started from.

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Enemies[edit]

Items[edit]

Item Image Location

Catch Card SP Catch Card SP SPM.png In 3D behind an asteroid in the area before the Star Block one, where enemies consist solely of Warpids.

Caught Card CatchCardOrangeSPM.png Foton, in 3D behind an asteroid in the second area near a Save Block.

Menu description[edit]

  • "Outer space... A vast and unknowable nothingness. You met Squirps here in a strange space capsule..."

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大宇宙[?]
Daiuchū
The Universe
French Hyper-espace[?] Hyperspace
German Das Weltall[?] Space
Italian Spazio Profondo[?] Deep Space
Korean 대우주[?]
Dae-uju
The Great Space
Spanish (NOE) Espacio exterior[1] Outer Space
Into Outer Space
Language Name Meaning Notes
Japanese 大宇宙をこえて[?]
Daiuchū o Koete
Cross the Universe
French Dans l'Hyper-espace[?] In the Hyperspace
German Ab ins Weltall[?] Off to Space
Italian Nello spazio profondo[?] Into the deep space
Korean 대우주를 넘어[?]
Dae'uju-reul Neom-eo
Beyond the Great Space
Spanish (NOE) Hacia el espacio exterior[2] Towards outer space

Trivia[edit]

  • If on the second visit to the level the player answers "no" to the prompt to use the space helmet, Tippi will personally attempt to convince them otherwise. After that, if the player says "yes" thrice, she will abandon the player in frustration, resulting in a Game Over. Upon further visits, the helmet is equipped automatically once they pass through the door.

References[edit]