Spike Bar: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
{{species infobox | {{species infobox | ||
|image=[[File: | |image=[[File:SMR Spike Bar.png|250px]]<br>A Spike Bar in ''Super Mario Run'' | ||
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]]) | |first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]]) | ||
|latest_appearance=''[[Mario | |latest_appearance=''[[Super Mario Run]]'', version 3.0.4 (2017) | ||
|comparable=[[Fire Bar]]<br>[[Moonsnake]] | |comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]] | ||
}} | }} | ||
'''Spike Bars''' are spiky obstacles encountered chiefly in ''[[Super Mario (series)|Super Mario]]'' games. They are similar to [[Fire Bar]]s, but with spiked balls in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage. | '''Spike Bars''' are spiky obstacles encountered chiefly in ''[[Super Mario (series)|Super Mario]]'' games. They are similar to [[Fire Bar]]s, but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage. | ||
==History== | ==History== | ||
===''Wario Land: Shake It!''=== | ===''Wario Land: Shake It!''=== | ||
[[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''[[Wario Land: Shake It!]]'']] | |||
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 166-169.</ref> or '''spiky poles''',<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 96.</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly. | In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 166-169.</ref> or '''spiky poles''',<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 96.</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
[[File:SpikeBar3DLand.PNG|thumb|A Spike Bar in [[World 5-3 (Super Mario 3D Land)|World 5-3]] of ''Super Mario 3D Land'']] | |||
[[File:SpikeBar3DLand.PNG|thumb | Contrary to Fire Bars, which mostly appear in [[lava]]-themed [[level]]s, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If [[Mario]] or [[Luigi]] make contact with a Spike Bar in their [[Statue Mario|Statue]] forms, it breaks and releases several [[coin]]s. | ||
Contrary to Fire Bars, which mostly appear in [[lava]]-themed [[level]]s, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. | |||
If [[Mario]] or [[Luigi]] make contact with a Spike Bar | |||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]]. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by [[River Piranha Plant]]s in ''[[New Super Mario Bros. Wii]]'', or the [[spike ball (seed)|spike ball]]s that appear in some courses of ''Super Mario 3D World''. In this game, the bar is also connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]]. | |||
Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]], | |||
{{br|left}} | {{br|left}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. ''Super Mario 3D Land'' section. Page 185.</ref> | |Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. ''Super Mario 3D Land'' section. Page 185.</ref> | ||
Line 85: | Line 45: | ||
|PorM=Spiky bar | |PorM=Spiky bar | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[Moonsnake]] | *[[Moonsnake]] | ||
Line 117: | Line 53: | ||
{{WLSI}} | {{WLSI}} | ||
{{SM3DL}} | {{SM3DL}} | ||
{{SMR}} | {{SMR}} | ||
[[Category:Hazardous objects]] | [[Category:Hazardous objects]] | ||
[[Category:Koopa Troop weapons]] | [[Category:Koopa Troop weapons]] | ||
[[Category:Super Mario 3D Land objects]] | [[Category:Super Mario 3D Land objects]] | ||
[[Category:Super Mario 3D World objects]] | [[Category:Super Mario 3D World objects]] |
Revision as of 11:55, December 10, 2023
Spike Bar | |||
---|---|---|---|
A Spike Bar in Super Mario Run | |||
First appearance | Wario Land: Shake It! (2008) | ||
Latest appearance | Super Mario Run, version 3.0.4 (2017) | ||
|
Spike Bars are spiky obstacles encountered chiefly in Super Mario games. They are similar to Fire Bars, but with small spiked balls in place of fireballs. They usually can be destroyed with certain power-up forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
History
Wario Land: Shake It!
In Wario Land: Shake It!, Spike Bars, referred to as spike poles[1] or spiky poles,[2] appear in levels that feature Rocket Buckets, such as Airytale Castle and Launchpad Labyrinth. They extend out of a metallic pivot and start rotating around it the moment Wario mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with coins, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.
Super Mario series
Super Mario 3D Land
Contrary to Fire Bars, which mostly appear in lava-themed levels, Spike Bars are found in a variety of level themes throughout Super Mario 3D Land. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If Mario or Luigi make contact with a Spike Bar in their Statue forms, it breaks and releases several coins.
Super Mario Run
Spike Bars return in Super Mario Run as obstacles in the level Spike Bar Jungle. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by River Piranha Plants in New Super Mario Bros. Wii, or the spike balls that appear in some courses of Super Mario 3D World. In this game, the bar is also connected to a Hard Block with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by Yoshis.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 尖刺棒[?] Jiān cì bàng |
Spiked stick | |
Dutch | Spijkerbalk[?] | Spike bar | |
French | Barre à pointes[?] | Spike bar | |
German | Piksbarriere[?] | Spike Barrier | |
Italian | Sbarra chiodata Sbarra Spino[4] |
Spike Bar | |
Korean | 가시가시바[?] Gasigasi ba |
Spiky bar | |
Portuguese | Barra espinhosa[?] | Spiky bar |
See also
References
- ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Pages 166-169.
- ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Page 96.
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Super Mario 3D Land section. Page 185.
- ^ Super Mario Bros. Enciclopedia. Page 185.