Yoshi's New Island: Difference between revisions
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==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' - A trophy based upon Yoshi and Baby Mario's appearance in this game alongside a Mega Eggdozer appears, titled "Yoshi's New Island". | *''[[Super Smash Bros. for Nintendo 3DS]]'' - A trophy based upon Yoshi and Baby Mario's appearance in this game alongside a Mega Eggdozer appears, titled "Yoshi's New Island". This is the only game to receive a trophy named after it in a ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. | ||
*''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage. | *''[[Super Smash Bros. for Wii U]]'' - The main theme and the music for [[Bandit Valley]] appear as songs for the [[Woolly World]] stage. | ||
*''[[Yoshi's Woolly World]]'': [[Transformation Door]]s have the same function as the [[Whirly Gate]]s. Some of Kamek's voice clips are reused as well. | *''[[Yoshi's Woolly World]]'': [[Transformation Door]]s have the same function as the [[Whirly Gate]]s. Some of Kamek's voice clips are reused as well. |
Revision as of 19:36, June 17, 2023
Yoshi's New Island | |||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||
Developer | Arzest T's Music Co., Ltd. Nintendo SPD Nintendo EAD | ||||||||||||||
Publisher | Nintendo | ||||||||||||||
Platform(s) | Nintendo 3DS | ||||||||||||||
Release date | Original Release Template:Release Nintendo Selects Template:Release[?] | ||||||||||||||
Genre | Platform Game | ||||||||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer | ||||||||||||||
Input | Nintendo 3DS:
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Yoshi's New Island is a 2.5D platform game developed by Arzest for the Nintendo 3DS and the third game in the Yoshi's Island series. It was released in North America and Europe on March 14, 2014, Australia on March 15, 2014, in Japan, Taiwan, Hong Kong on July 24, 2014, and South Korea on December 4, 2014. It continues the story told from Super Mario World 2: Yoshi's Island prior to Yoshi's Island DS in which the stork attempts to find Baby Mario and Baby Luigi's real parents after he learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by Kamek, who captures him and Baby Luigi while Baby Mario is dropped on Egg Island, a location similar to Yoshi's Island. There, a group of Yoshis discover the baby and set out to carry him back to the stork.
The game retains many key elements from Super Mario World 2: Yoshi's Island, such as Yoshi's Flutter Jump, eating and egg-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of Yoshi's New Island are two new types of eggs called Mega Eggdozers and Metal Eggdozers, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, Yoshi's New Island introduces the Flutter Wing and Golden Flutter Wing items, which help struggling players beat levels they find too difficult, functioning similarly to the Invincibility Leaf from Super Mario 3D Land. This game is the first Yoshi's Island game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D.
The game was eventually re-released as a Nintendo Selects title in Europe on October 16, 2015, in North America on March 11, 2016, in Australia on May 26, 2016, and in South Korea on December 7, 2017, being one of the best-selling titles on the Nintendo 3DS.
Story
General
Right after the events of Super Mario World 2: Yoshi's Island and before the events of Yoshi's Island DS, the couple to whom the stork delivered Baby Mario and Baby Luigi allege that the brothers are not their babies. The stork then flies away to search for the real parents, when he clashes with Kamek and his goons once more. Kamek proceeds to defeat the stork in a fight and kidnap Baby Luigi, but Baby Mario slips and falls on the nearby Egg Island. He is found by a group of Yoshis who decide to take him to his brother and defeat Baby Bowser, now that he is planning to turn Egg Island into his resort.
After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult Bowser travels through space and time and disrupts the reunion, challenging Yoshi to another battle.1
After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where the couple discovers them shortly after. The cutscene fades to black and another ensues, where Mr. Pipe is seen revealing his true identity in the shadows before warping away, presumably back to his own time.2
1 - The adult Bowser battle only occurs if the player has cleared all of the levels without using the Flutter Wings. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.
2 - Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.
In-game
From the game's first opening cinematic:
Narrator: This is a story that takes place a long, long time ago... Way up in the sky is a magical, cuddly land where babies come from. Storks come here to pick up infants for delivery to their soon-to-be parents. The stork has plenty of memories from his time with these special babies... Now he's off to deliver Baby Mario and Baby Luigi to their new happy home...
Parents: "Huh?! Excuse me, but... who are these babies?! We're not expecting any babies!"
Narrator: The couple is surprised and confused by this unexpected delivery. It seems our silly stork has delivered the babies to the wrong house!
Stork: "The wrong house?! OH NO..."
Narrator: Oh my word! We must get Baby Mario and Baby Luigi to their rightful parents! The stork rushes off in search of their true home. But then... HUH?!? WHOA!!! It's...it's Kamek! He's back to steal those babies once and for all! The dastardly Kamek swiftly nabs the brothers from our frantic stork. NOOO!! What terrible luck! Baby Mario has fallen down toward the big, blue sea...
From the game's second opening cinematic:
Narrator: Welcome to Egg Island. The floating paradise was once a peaceful second home for the Yoshi clan. Until one day... Baby Bowser took over deciding the island would be an epic vacation home. The Yoshi clan searched all over but couldn't find Baby Bowser's hideaway. Now they live in fear of the evil power terrorizing their once-peaceful home. These Yoshis are all abuzz about where Baby Bowser and his castle might be. WHAT'S THIS?!? Suddenly, a baby with a red hat floats down from the sky. Thank goodness! Little Mario seems to be unharmed by the fall. Without skipping a beat, Baby Mario begins to crawl with determination... Wow! Using some kind of brotherly telepathy, Mario can sense Luigi's location! The Yoshis agree the island is too dangerous for a little baby. They decide to help by taking turns carrying the little guy on their backs. With Mario settled, the first Yoshi takes off. And so their adventure begins... Can Mario and the Yoshi clan rescue poor Luigi? Let's find out!
Gameplay
Yoshi's New Island is a platformer game which plays the same in style as its predecessors, Super Mario World 2: Yoshi's Island and Yoshi's Island DS, though the game reverts to the more traditional approach seen in Super Mario World 2: Yoshi's Island without the addition of extra babies from Yoshi's Island DS. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented by the Goal Ring. A Yoshi has the ability to stick its tongue to swallow enemies and turn them into eggs that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can Flutter Jump to prolong their jump distance and Ground Pound posts and defeat certain enemies. Time-based health from the first two Yoshi's Island games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a bubble. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by Kamek's Toadies and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting stars or going through Checkpoint Rings. In Yoshi's New Island, extra lives are earned from hitting certain obstacles with eggs, collecting five Smiley Flowers, collecting 100 coins, or when Egg Medals are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with spikes, thorns, lava, gets crushed, or falls down a pit.
Returning to the game from prior entries of the Yoshi's Island franchise is the collectible system, where players need to collect thirty stars, twenty red coins, and five Smiley Flowers. However, unlike prior entries, the game records when all of one group of items are collected; players are not required to collect them again if they aim to collect the other items. At the Goal Ring, if the timer stops on a Smiley Flower, the player earns an Egg Medal, while the number of Egg Medals obtained is dependent on the amount of Smiley Flowers collected in the level. Whirly Gates serve as the replacement for morph bubbles from the previous entries, though they transport the Yoshi to an obstacle course rather than be integrated into the main course. The Yoshi Star additionally replaces the Super Star from the earlier Yoshi's Island entries, though it functions similarly: it turns the Yoshi into Super Yoshi, where the Yoshi gains invincibility, higher speed, and the ability to walk on walls. Introduced is the Red Yoshi Star, which allows a Yoshi to blast forward and destroy walls and enemies in the process. Poochy also returns and is able to walk on hazardous obstacles as before.
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called Mega Eggdozers, which are bigger than Giant Eggs. When thrown, they function similarly to Mega Mushrooms, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. Metal Eggdozers are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the Assist Block in Super Mario 3D Land; when a Yoshi fails a level three times, Mr. Pipe can give it Flutter Wings, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi Golden Flutter Wings, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.
Controls
Returning from the previous Yoshi's Island installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.
There are two control styles, A style and B style. A style is the default style used for the game and in the game manuals.
Action | Input(s) |
---|---|
Move | |
Jump | (hold to Flutter Jump) |
Ground Pound | + |
Eat, spit out | (press to eat, press again to spit out) |
Flick tongue upward | + |
Crouch, swallow | |
Aim/throw egg | Patient: / (press to aim, press again to throw) |
Hasty: / (hold to aim, release to throw) | |
Lock target reticule | / (while aiming) |
Look up | (hold to pan camera up) |
Pause menu | |
Level options |
Worlds and levels
There are six worlds with eight regular levels each, the same amount as in Super Mario World 2: Yoshi's Island. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Levels that are beaten with the aid of Flutter Wings are indicated by the marker being yellow. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through Worlds, extra instruments get layered on top of the theme piece that plays. This game additionally is the first game in the Yoshi's Island series to not use designated level icons to represent its levels, though the general layout, animation effects, and sound effects used when a level is selected mirrors that of the preceding installments. Unlike Super Mario World 2: Yoshi's Island, Yoshi's New Island employs fewer autoscrolling levels, where the only level in the game to have an autoscrolling element is Hotfoot Hurdle.
Many of the levels' and worlds' theming heavily alludes to Super Mario World 2: Yoshi's Island. For example, Koopa Canyon alludes to Visit Koopa And Para-Koopa as both are the first levels of World 2, while World 5 in both games are snow-themed and feature Bumpties, riding ski lifts, riding Goonies, levels that take place in the clouds, and encountering Ravens. In addition, the settings in the game follow a drawing and painting aesthetic, such as Ukiki Jammin' and Ukiki Trouble in Clawdaddy Cove using a Japanese oil painting art style while Hidey-Hole Hooligans has its sky with visible brush strokes to denote gradients. While the characters and some items are live-rendered with 3D graphics and use shaders to imitate the hand-crafted art style, the environments remain as 2D assets.
If the player is in World 6 and waits there for five minutes, Totaka's Song plays. If they are in any other world, the music does not play though players hear a pause in music.
Characters
The Yoshi species are the primary playable characters in Yoshi's New Island, where they relay Baby Mario to each other every time a level is completed, and they all play identically. The game's use of Yoshis primarily reverts to Super Mario World 2: Yoshi's Island where Green Yoshi is used for the special levels, omitting Black and White Yoshi in Yoshi's Island DS, though Brown Yoshi has been replaced by Orange Yoshi as of Yoshi's Island DS. In the game's multiplayer mode, the host uses a Green Yoshi while the second player or the downloaded play player uses a Pink Yoshi. The Stork and Baby Luigi are seen only in the game's opening and ending, where both require assistance from the Yoshis. Unlike Super Mario World 2: Yoshi's Island, Baby Mario's role is entirely passive, as Superstar Mario, being the only time players directly control him in the preceding installments, is replaced with Super Yoshi.
Mr. Pipe is the only introduced helper character in Yoshi's New Island, where he can give a Yoshi Flutter Wings if they are struggling with a level, as well as giving out helpful items prior to boss fights. The only helper characters and species to have returned are Poochy and Blarggwich, both which reprise their role from Super Mario World 2: Yoshi's Island, and both make limited appearances in specific levels designed after their abilities.
Playable characters
Image | Name | Playable levels |
---|---|---|
Green Yoshi | First and special levels, Bowser's Castle Break-In, Make Way for King Bowser! | |
Pink Yoshi | Second levels | |
Light Blue Yoshi | Third levels | |
Yellow Yoshi | Forts (fourth levels) | |
Purple Yoshi | Fifth levels | |
Orange Yoshi | Sixth levels | |
Red Yoshi | Seventh levels | |
Blue Yoshi | Castles (eighth levels), excluding Bowser's Castle Break-In |
Supporting characters
Image | Name | Description |
---|---|---|
Baby Mario | Mario as an infant who reprises his role. If he gets knocked off a Yoshi, he gets encased in a bubble, crying, and a timer starts counting down. If the timer reaches zero, he gets taken away and the player loses a life. | |
Baby Luigi | Luigi as an infant. He reprises his general role in the Yoshi's Island series where he is taken by Kamek and requires to be rescued. | |
Stork | The bird who delivered Baby Mario and Baby Luigi to the wrong parents. He gets ambushed by Kamek and his Toadies, which causes him to drop the babies. | |
Mr. Pipe | A character with an initial ambiguous identity. He helps Yoshis struggling through levels by giving them helpful items as well as assisting them before boss fights. He is revealed to be Mario if the player clears the game without using the Flutter Wings once. | |
Poochy | A dog-like creature that helps Yoshis cross dangerous terrain such as spikes. He can move in the same directions the Yoshis face and run through enemies. | |
Blarggwich | Ghost-like Blarggs that raise and carry Flatbed Ferries on their head. Blarggwiches in between yellow Flatbed Ferries are stationary while those with red Flatbed Ferries move in a set path. Blarggwiches with green Flatbed Ferries take a Yoshi through a level. |
Enemies
Much of the enemies from Super Mario World 2: Yoshi's Island have returned to this title, while none of the introduced enemies from Yoshi's Island DS make an appearance. All the introduced enemies with the exception of Mame-san are variations of older enemies, though Mega Guys have been repurposed to give a Yoshi a source of Mega Eggdozers. Enemies are primarily introduced in a few levels designated after them; the only appearance of Boo varieties in the game are found in Beware the Boo Brigade, alongside some other themed ghost enemies such as Boo Blahs and Grim Leechers also being in the level. All enemies in the game are live-rendered with 3D models, with many of the Yoshi's Island series exclusive enemies having their debut as live-rendered 3D models.
Most enemies can be defeated when a Yoshi grabs them with their tongue, with a few exceptions; the exceptions tend to be spiked, ghosts, fiery, and large enemies. Yoshis cannot eat underwater enemies, requiring them to either stomp on them or hit them with the Metal Eggdozer. Another common way of dealing with enemies that cannot be eaten are throwing eggs at them, though some enemies are additionally impervious to eggs. Ground pounding most stompable enemies instantly defeats them, such as Bandits and Zeus Guys. Some enemies get defeated when Yoshi spits them out with their tongue, used as projectiles, while other enemies continue their behavior. Only a few enemies drop items when they are defeated, such as Bandits dropping coins or being able to use Lakitu's Cloud after defeating the Lakitu riding it. Some enemies cannot be defeated, though they can be thrown with eggs to either stun them or retract to allow a Yoshi to pass.
Bosses in this game use the same concept from the game's predecessors; the bosses tend to be large variants of enemies powered up by Kamek's magical hammer, and their levels primarily feature the regular variants of them. Unlike the game's predecessors, however, Kamek is the mid-boss of the forts; all bosses are found in castles at the end of each world. Bosses typically require eggs being thrown at them three times while they are vulnerable, and all bosses, when hit, have an invincible phase where they attempt to hit a Yoshi, usually attacking more times the more times it has been struck. When a boss is defeated, it leaves a large key behind, allowing access to the next world.
New
Image | Name | Description | Level(s) |
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Door Heihō | Shy Guys that carry doors and run away from a Yoshi. The doors they carry lead to bonus areas. | Beware the Boo Brigade Ready, Steady, Go! | |
Fake Yoshi | Shy Guys masquerading as a Yoshi, who copies a Yoshi's moves. They are summoned by activating a Winged Cloud, and they are required to be led to spikes. | Inside the Outside | |
Fire Wanwan Dosun | Fiery Incoming Chomps that approach from the background and slam into breakable terrain. A Yoshi loses a life if it touches the enemy. | Seesaw Scramble Chomp Shark Chase Chomp Rock Challenge | |
Mame-san | Bean-like enemies that slowly hop around. Big Beanie additionally spits them out to attack Blue Yoshi. | Big Beanie's Castle | |
Metal Guy | Giant metallic Shy Guys that spawn from giant, metal pipes. A Yoshi can swallow them by repeatedly tapping to turn them into Metal Eggdozers. | Koopa Canyon Rise of the Nasty Nep-Enuts Slime Drop Drama Lose the Lunge Fish Make Way for King Bowser! | |
Mega Kantera | Gigantic Lantern Ghosts that can be swallowed to be turned into Mega Eggdozer, as a Mega Guy. | Bandit Valley | |
Slave Basa | Purple variants of Fang that appear next to Count Fang. They circle Count Fang to protect him from eggs. | Count Fang's Castle | |
Tetu Kantera | Giant, metallic Lantern Ghosts that can be swallowed to be turned into a Metal Eggdozer, similar to a Metal Guy. | Bandit Valley | |
Tree Heihō | Tree-carrying Shy Guys. If approached by a Yoshi, the Shy Guy pops out and moves away from the Yoshi. | Ukiki Trouble in Clawdaddy Cove |
Returning
Image | Name | Description | Level(s) |
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Bandit | Quick-moving thieves that attempt to take Baby Mario away from Yoshi. If they are stuck below a Yoshi, they continuously jump. It takes six eggs, three jumps or a Ground Pound to defeat them. | Ski Lift Leap Bandit Valley | |
Big Boo | Bigger Boos that have a similar attack pattern to a Boo, where they stop if a Yoshi looks at them and move if a Yoshi looks away. A Yoshi can defeat it with an egg that has bounced off a wall if they are facing away from them. | Beware the Boo Brigade | |
Bill Blaster | Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side. Green variants emit Bouncing Bullet Bills and they point to their cannons to a Yoshi's position. | Diagonal Valley Rally Hop 'n' Pop Till You Drop Flatbed Ferry Freefall Snow Go Mountain Spray Day Mayday Pyro Guy Peak | |
Blooper | Enemies that appear in Submarine Yoshi sections, where they drift down slowly and move diagonally left and right. Submarine Yoshi can defeat it with a torpedo. If Submarine Yoshi gets hit by them, they ink the screen. | Spray Day Mayday | |
Blow Hard | Cactus enemies that aim and shoot Pokey projectiles at a Yoshi. They can be temporarily stunned with eggs or by ground pounding while they are on-screen. | Diagonal Valley Rally Underground Pokey Patrol | |
Boo | Circular ghost enemies that follow a Yoshi when a Yoshi has turned away from them, and stop when a Yoshi faces them. They can be defeated when Yoshi bounces an egg towards them while the Yoshi is facing away. | Beware the Boo Brigade | |
Boo Blah | Ghost enemies that slowly pace back and forth on floors and ceilings. They stretch themselves periodically, which damage a Yoshi. Boo Blahs cannot be defeated, though if they are concealed, they do not harm a Yoshi. | Beware the Boo Brigade | |
Boo Guy | Shy Guy ghosts that slowly hover around. They additionally appear to operate traps in fort and castle levels. | Crumble Rock Rumble | |
Bouncing Bullet Bill | Green Bullet Bills that bounce off surfaces. If they hit another Bouncing Bullet Bill, they both get defeated. | Pyro Guy Peak | |
Bowling Goonie | Wingless Hefty Goonies that roll along the ground. Yoshis can defeat them with a ground pound. | Fine Feathered Friends or Foes? Eggstraordinary Terrain Punkey the Pokey Prince's Castle | |
Bubble Dayzee | Purple Crazy Dayzees that emit bubbles. | Cruise the Clouds | |
Bumpty | Penguins that bounce Yoshis around when they are touched. Yoshis can grab them with their tongues but they cannot eat them. | Brave the Bumpty Blizzard Ski Lift Leap Ready, Steady, Go! Fire Watermelon Wonderland | |
Bullet Bill | Bullets fired from Bill Blasters. They travel in a straight line and go through walls. | Diagonal Valley Rally Hop 'n' Pop Till You Drop Flatbed Ferry Freefall Snow Go Mountain Spray Day Mayday | |
Caged Ghost | Two variants of ghosts found in King Clawdaddy's Sewer Castle. One of them serves as a large, amorphous mound while another moves through tunnels. Caged Ghosts emit green Shy Guys or Woozy Guys at a Yoshi when they are at their largest size. They shrink when eggs are tossed at them, though they slowly regenerate over time. | King Clawdaddy's Sewer Castle | |
Chain Chomp | Spherical metal balls that are attached to a post. Ground pounding the post defeats them. | Chomp Shark Chase | |
Cheep Cheep | Fish that appear in underwater segments, where they swim back and forth. Some variants leap out of water. They can be stomped on to be defeated. Green varieties occur that swim in a wavy pattern and are found in Submarine Yoshi segments. | Rise of the Nasty Nep-Enuts Ukiki Trouble in Clawdaddy Cove Spray Day Mayday King Clawdaddy's Sewer Castle | |
Chomp Shark | Giant Chain Chomps that give chase to a Yoshi. A Yoshi needs to outrun them until they hit a rock, where their teeth breaks and they get defeated. | Chomp Shark Chase Chomp Rock Challenge | |
Clawdaddy | Foaming crabs that turn angry and chase after a Yoshi if they see them. The foam on its body can be eaten to expose its body underneath where they can be defeated with an egg or a stomp. Ground pounding them defeats them instantly. They attack by spinning their claws; if they have no foam, they pound the ground with their claws. | Ukiki Trouble in Clawdaddy Cove King Clawdaddy's Sewer Castle | |
Cloud Drop | Flying enemies that float back and forth, either vertically or horizontally. | Ride the Blarggwich Brave the Bumpty Blizzard Fire Watermelon Wonderland Ready, Steady, Go! | |
Coin Bandit | Red Bandits that carry a coin who attempt to flee from a Yoshi. They act as regular Bandits when the coin they are holding is taken. | Bandit Valley | |
Crazee Dayzee | Flower enemies that slowly skip around. Projectiles such as eggs or other enemies pierce through them. | Little Eggs, Big Eggs Bouncy Beanstalk Walk | |
Dancing Spear Guy | Spear Guys who hold their spear upward that dance around. They have longer spears than Spear Guys. | Don't Fear the Spear | |
Dangling Ghost | Ghosts that dangle about from the ceiling. Shooting an egg or enemy at them causes them to temporarily stop in place. | Ready, Steady, Go! | |
Dizzy Dandy | Angry flowers that masquerade themselves as the collectable Smiley Flower. They drop down and quickly roll towards a Yoshi when they are approached. | Lose the Lunge Fish Underground Pokey Patrol | |
Dr. Freezegood | Skiiing snowmen that occupy ski lifts and push a Yoshi around. Their heads can be stepped on to obtain coins and defeat them. | Ski Lift Leap | |
Eggo-Dil | Smiling flower enemies that shoot their ball-shaped petal projectiles at a Yoshi. If a Yoshi ground pounds nearby, they drop all of their petals. They regenerate their projectiles after a set period of time. | Ground Pound Rebound | |
Fang | Bat-like enemies that swoop down and fly in a wavy pattern when a Yoshi approaches. | Lantern Ghost Grotto Count Fang's Castle Leapin' Lava Meltdown | |
Fishin' Lakitu | Lakitus that steal Baby Mario off Yoshi's back with their fishing rods. | Furious Fred de Fillet's Castle | |
Flightless Goonie | Goonies that do not have wings or when a Goonie has its wings removed by a Yoshi. They move around and fall off platforms. | Fine Feathered Friends or Foes? Cruise the Clouds Punkey the Pokey Prince's Castle | |
Flightless Skeleton Goonie | Skeletal Flightless Goonies that behave identically to their flesh counterparts. | Furious Fred de Fillet's Castle Crumble Rock Rumble | |
Flutter | Butterflies that fly in an up and down motion. Jumping on them or throwing an egg at them angers them, where they attempt to chase after a Yoshi. | Ride the Blarggwich | |
Fly Guy | Propeller-equipped Shy Guys that fly around. Some carry items such as 1UPs, Winged Clouds, coins, and red coins. Some Fly Guys appear with a red coin, fly around, and then escape. | Cave of the Nipper Plants Fort Bucket Booby Trap Heads Up, Hop Up Bouncy Beanstalk Walk Diagonal Valley Rally Hidey-Hole Hooligans All Aboard the Terrain Train Ukiki Trouble in Clawdaddy Cove Hop 'n' Pop Till You Drop Underground Pokey Patrol Chomp Shark Chase See Poochy Run! Cruise the Clouds Eggstraordinary Terrain Chomp Rock Challenge | |
Gargantua Blargg | Lava-dwelling Blarggs that pop up, following a Yoshi. A Yoshi can throw three eggs at it to cause it to temporarily retract into lava. | Gargantua Blargg Attacks! Hotfoot Hurdle | |
Giant Nep-Enut | Blarggs that are found in jungles and dwell in water. When it emerges, it gives chase to a Yoshi. A Yoshi needs to throw three eggs at it to cause it to temporarily retract into the water. | Rise of the Nasty Nep-Enuts | |
Goomba | Small, brown, mushroom-shaped enemies that slowly walk back and forth. When stomped, they can still move around and do not fall off ledges; they can carry a Yoshi. They revert to their original shape after time has passed or if they reach a ledge. | Spin-Lift Drift | |
Goonie | Gull-like enemies that fly in a straight line. They can give a ride to a Yoshi if they are jumped on. Eating them and spitting them out turns them into Flightless Goonies. | Fine Feathered Friends or Foes? Cruise the Clouds Snow Go Mountain | |
Grim Leecher | Zombie-like enemies that attach themselves on a Yoshi's back, reversing the controls. It colors a Yoshi purple when they are latched onto a Yoshi. | Beware the Boo Brigade | |
Grunt | Enemies that walk around on a platform. They cannot be jumped on due to their spikes. If a Yoshi hits the enemy with its tongue, the helmet falls off, and they frantically run away from the Yoshi. Yoshis cannot swallow them when they are eaten. | Underground Pokey Patrol | |
Gusty | Ghost-like enemies that fly in a straight line. | Bouncy Beanstalk Walk Diagonal Valley Rally Gusty Glory All Aboard the Terrain Train See Poochy Run! | |
Harry Hedgehog | Purple hedgehogs that move quickly. They swell to a large size when they are approached and cannot be eaten. | Harry Hedgehog's Labyrinth | |
Hefty Goonie | Large Goonies that struggle to fly and instead bounce. They turn into Bowling Goonies when eaten and spat out or if hit by an egg. | Fine Feathered Friends or Foes? Eggstraordinary Terrain Punkey the Pokey Prince's Castle | |
Hootie the Blue Fish | Piranha Plants that patrol a set path. They are temporarily stunned when they are hit by an egg. | Spray Day Mayday | |
Hot Lips | Lava-dwelling creatures that spit lava. If a Yoshi gets touched by the lava, Baby Mario falls off its back. They can be temporarily stunned when an egg is thrown at them. | Gargantua Blargg Attacks! | |
Itsunomanika Heihō | A Shy Guy that appears when a Yoshi runs through its hiding spot. A Bandit appears to take Baby Mario away while it appears in his spot. | Ski Lift Leap | |
Jean de Fillet | Bony fish enemies that stick their heads out of lava and jump after a Yoshi. They can be defeated with a projectile such as eggs or other enemies. | Furious Fred de Fillet's Castle | |
Kaboomba | Anthropomorphic cannon enemies that shoot cannonball that fall to the ground and explode after a few seconds. | Bowser's Castle Break-In | |
Kamek's Toadies | Kamek's minions that appear to take Baby Mario away when the timer reaches zero. | N/A | |
Koopa Paratroopa | Flying Koopa Troopas that have wings. They lose their wings when stomped on. Red Koopa Paratroopas fly in a set pattern while green Koopa Paratroopas bounce. | Koopa Canyon Spin-Lift Drift Ski Lift Leap | |
Koopa Troopa | Turtle-like enemies that walk on the platform they are on. When eaten, they can be spat out as shells. They additionally turn into shells when stomped on or when an egg is thrown at them. Red Koopa Troopas turn around facing a ledge while green Koopa Troopas fall off. | Koopa Canyon Spin-Lift Drift | |
Lakitu | Cloud-riding turtles that chase and throw Spiny Eggs at a Yoshi. If a Yoshi defeats the Lakitu itself, it can ride its cloud. | Ski Lift Leap | |
Lantern Ghost | Lantern-carrying enemies that behave similarly to Shy Guys. | Lantern Ghost Grotto Bandit Valley | |
Lava Drop | Fiery Cloud Drops that move back and forth, either horizontally or vertically. Unlike Cloud Drops, they cannot be defeated. | Fort Bucket Booby Trap Big Beanie's Castle Hotfoot Hurdle Pyro Guy Peak Leapin' Lava Meltdown | |
Little Mouser | Mice that can steal eggs from a Yoshi. They can spawn from holes on walls. | Inside the Outside Harry Hedgehog's Labyrinth | |
Little Skull Mouser | Little Mousers that wear skull helmets and do not steal eggs; they mostly hop about. When they are jumped on or if an egg is thrown at them, their skull helmet gets destroyed and turns them into a Little Mouser. | Bandit Valley | |
Loch Nestor | Pufferfish-like enemies that appear in Submarine Yoshi segments. When hit by a torpedo, the Loch Nestor grows bigger and chases after Yoshi. They are defeated when struck by a torpedo twice. | Spray Day Mayday | |
Lunge Fish | Large lungfish-like enemies that wait for a Yoshi to approach close by. They leap out of a water in an attempt to a Yoshi, causing an instant life loss. | Lose the Lunge Fish | |
Mace Guy | Shy Guys that haul a mace. If a Yoshi eats the Shy Guy and spits it out, it becomes a normal Shy Guy. | Fort Key Calamity | |
Mega Guy | Gigantic Shy Guys that give Yoshi a Mega Eggdozer when eaten. Some spawn out of Warp Pipes. | Chomp Rock 'n' Roll Hidey-Hole Hooligans Fort Key Calamity Make Way for King Bowser! | |
Milde | Circular pink creatures that flatten and pop when jumped on. When they are popped, they push back nearby enemies. | Furious Fred de Fillet's Castle Spray Day Mayday | |
Nipper Plant | White plants that hop around back and forth. Some of them hatch from Nipper Spores that have touched the ground. | Cave of the Nipper Plants | |
Nipper Spore | Seeds that float to the ground and spawn Nipper Plants when they reach the ground. Eating them does not produce eggs. | Cave of the Nipper Plants | |
Petal Guy | Shy Guys that are dressed in flowers. They hide as a flower bed, and get up to move around when a Yoshi approaches. | Don't Fear the Spear | |
Piranha Plant | Biting plants that can eat Yoshi and cause Baby Mario to drop off his back. They require eggs or enemies as projectiles to be defeated. Some Piranha Plants appear out of Warp Pipes. | Little Eggs, Big Eggs Cave of the Nipper Plants Bouncy Beanstalk Walk Ground Pound Rebound Inside the Outside Count Fang's Castle Underground Pokey Patrol Spin-Lift Drift Cruise the Clouds Eggstraordinary Terrain Crumble Rock Rumble | |
Piro Dangle | Balls of fire that circle a platform and light up dark areas. They are harmless when they are doused. | Beware the Boo Brigade Fort Key Calamity | |
Pokey | Yellow, cactus-like enemies that come in segments. Yoshis can eat its segments or its head to defeat it. White varieties hang on ceilings. | Underground Pokey Patrol Punkey the Pokey Prince's Castle | |
Pokey (heading) | Green Pokeys that bounce a Pokey projectile. When the ball is eaten, they slouch down. | Underground Pokey Patrol | |
Pokey (projectile) | Projectiles that are emitted by various enemies, such as Blow Hards or Sanbo Flowers. Green Pokeys are seen bouncing on top of green variants of Pokeys. | Diagonal Valley Rally Seesaw Scramble Rise of the Nasty Nep-Enuts Slime Drop Drama | |
Preying Mantas | Jellyfish-like enemies that float up and down underwater. They can be stomped on to be defeated. | Rise of the Nasty Nep-Enuts | |
Puchipuchi L | Large Mildes which require a ground pound to defeat it. It splits into four Mildes when defeated. | Furious Fred de Fillet's Castle | |
Pyro Guy | Fiery Shy Guys that are inedible. A Yoshi can defeat them by throwing an egg at them. | Pyro Guy Peak | |
Raven | Black birds that are stationed on circular platforms. Yoshis can defeat them by throwing eggs at them. | Eggstraordinary Terrain | |
Raven chick | Smaller variants of ravens that quickly run across a circular platform. They come in groups. When a Yoshi eats one, it automatically turns it into an egg. | Eggstraordinary Terrain | |
Raphael the Raven | A solo, large raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens. | Eggstraordinary Terrain | |
Red Blargg | Blarggs that leap out of lava when a Yoshi approaches them. | Fort Bucket Booby Trap Hotfoot Hurdle Leapin' Lava Meltdown | |
Relay Heihō | A line of Boo Guys that relay a single purple bomb and drops when a Yoshi approaches them. A Yoshi can ground pound to force them to drop the bomb. | King Clawdaddy's Sewer Castle | |
Seedy Sally | Ukikis that drop Pokey projectiles. | Rise of the Nasty Nep-Enuts | |
Short Fuse | Ukikis that drop bombs. | Ukiki Jammin' Ride the Blarggwich | |
Shy Guy | The most common enemy in the game that are typically are found walking around or spawning from Warp Pipes. | Little Eggs, Big Eggs Chomp Rock 'n' Roll Cave of the Nipper Plants Fort Bucket Booby Trap Bouncy Beanstalk Walk Big Beanie's Castle Diagonal Valley Rally Koopa Canyon Inside the Outside Seesaw Scramble Beware the Boo Brigade Gusty Glory Hidey-Hole Hooligans Count Fang's Castle Rise of the Nasty Nep-Enuts Ukiki Jammin' Don't Fear the Spear Lose the Lunge Fish King Clawdaddy's Sewer Castle Hop 'n' Pop Till You Drop Spin-Lift Drift Fort Key Calamity Metal Eggdozers on a Roll Chomp Shark Chase Flatbed Ferry Freefall Cruise the Clouds Gargantua Blargg Attacks! Pyro Guy Peak Leapin' Lava Meltdown | |
Skeleton Goonie | Skeletal Goonies that occasionally drop bombs and lose their wings when stepped on. They otherwise behave the same as their flesh counterparts. | Bowser's Castle Break-In | |
Slime | Gooey creatures that transform from blocks and push a Yoshi around when touched. They get progressively smaller when they are hit with eggs. | Spray Day Mayday | |
Slime Drop | Gooey drops that fall from ceilings. | Slime Drop Drama | |
Sluggy | Slug-like creatures that can drop onto Yoshi from ceilings. When stomped on, they flatten and get defeated similar to Slime Drops and Mildes. | Ready, Steady, Go! | |
Solo Toady | Toadies that appear to hold a separated Baby Mario away from a Yoshi. | Underground Pokey Patrol | |
Spear Guy | Jungle-dwelling Shy Guys that are equipped with a spear and shield. Their spear protects them from above while their shield blocks attacks from the front. A Yoshi can defeat them by attacking them on the back. | Don't Fear the Spear | |
Spray Fish | Fish that sprays water at a Yoshi. The spray blocks a Yoshi from progressing. Yoshis can temporarily stun them by throwing eggs at them. | Slime Drop Drama Spray Day Mayday | |
Snifit | Shy Guy-like enemies that can shoot bullets. Some are stationary while others walk in place. | Heads Up, Hop Up Slime Drop Drama | |
Stilt Guy | Shy Guy that use stilts. Yoshis can push them back with their tongue or if an egg is thrown at them, and they can eat them if they are facing away. Stilt Guys lose their stilts when stomped on and become normal Shy Guys. | Ground Pound Rebound Metal Eggdozers on a Roll | |
Tap-Tap | Spiky enemies that slowly walk back and forth on a platform. Some Tap-Taps jump in place. Yoshis can push them off with their tongue or with eggs. They are impervious to most attacks, though if they collide with another Tap-Tap, they get defeated. | Heads Up, Hop Up Rise of the Nasty Nep-Enuts Lose the Lunge Fish Metal Eggdozers on a Roll Chomp Shark Chase Brave the Bumpty Blizzard Ski Lift Leap Ready, Steady, Go! Fire Watermelon Wonderland Eggstraordinary Terrain Pyro Guy Peak Crumble Rock Rumble | |
Tap-Tap the Golden | A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back. | Bowser's Castle Break-In | |
Tekkyū Dosun | Boo Guys that operate a spiked ball on a chain. They send the spiked ball falling down and slowly lifting it in a set pattern. | Furious Fred de Fillet's Castle | |
Thunder Lakitu | Lakitus that shoot out balls of energy, setting the ground on fire. The fire moves in a disappearing wave shape. | Bandit Valley | |
Ukiki | Monkeys that eat watermelons to shoot at Yoshi. They can additionally be seen jumping around and climbing vines. Ukikis cannot be eaten, but they can still be held in Yoshi's mouths. Ukikis first get stunned when hit by an egg or jumped on, and a Yoshi can run into them again to defeat them. | Rise of the Nasty Nep-Enuts Ukiki Jammin' Harry Hedgehog's Labyrinth Ukiki Trouble in Clawdaddy Cove Ride the Blarggwich | |
Wall Lakitu | Lakitus that hide in walls to throw Spiny Eggs at a Yoshi. | Hidey-Hole Hooligans | |
Whirly Fly Guy | White, flashing Fly Guys that take off when a Yoshi approaches. A Yoshi can hit them with eggs to earn extra lives. | Cave of the Nipper Plants | |
Woozy Guy | Shy Guys that move by flipping around. | King Clawdaddy's Sewer Castle | |
Zeus Guy | Relatives of Bandits that fire balls of energy at a Yoshi. If a Yoshi gets too close, they attempt to kick or punch it. Zeus Guys cannot be swallowed and eggs and stomps stun them temporarily. They can be defeated with a ground pound. | Ski Lift Leap |
Mid-Boss
Image | Name | Description |
---|---|---|
Kamek | Kamek serves as the boss of all forts. He attacks by either directly using his magical projectiles or manipulating the scenery to attack Yellow Yoshi. Yellow Yoshi cannot directly attack him as he teleports when the Yoshi attempts to stomp or throw an egg at him; it has to use traps and obstacles to damage Kamek three times. |
Bosses
Image | Name | World | Location | Description |
---|---|---|---|---|
Big Beanie | World 1 | Big Beanie's Castle | A giant Mame-san who primarily attacks by sending out Mame-sans. When he is hit with an egg, he protects himself with a thorny beanstalks and thrusts spiked beanstalks from below to attack Blue Yoshi. After he is done attacking, he protects himself with more vines, increasing after the first and second hits. | |
Count Fang | World 2 | Count Fang's Castle | A giant Fang who protects himself with Slave Basas. When he is hit with an egg, he falls to the floor and starts sliding around, increasing in frequency after he is hit again. | |
King Clawdaddy | World 3 | King Clawdaddy's Sewer Castle | A giant Clawdaddy who emits bubbles. He attacks by spinning his claw around and charging at Blue Yoshi. Blue Yoshi can expose King Clawdaddy's weak point by eating his foam or hitting him with eggs; once exposed, Blue Yoshi can get hit him with an egg. When hit, he charges around the room, where Blue Yoshi can avoid him by jumping on the Donut Blocks, increasing how many times he charges the first and second times he is hit. | |
Furious Fred de Fillet | World 4 | Furious Fred de Fillet's Castle | A giant, armored Jean de Fillet who attacks by emerging out of the lava and using lava waves, as well as spawning Flightless Skeletal Goonies. Blue Yoshi can ground pound his switch on the top, which removes his armor; once Furious Fred de Fillet emerges out of the lava, Blue Yoshi can hit him with an egg. Once hit, he jumps out of lava, aiming at Blue Yoshi, increasing how many times he jumps after he gets hit again. | |
Punkey the Pokey Prince | World 5 | Punkey the Pokey Prince's Castle | A giant, white Pokey who attacks by spawning Pokey projectiles and jumps after Blue Yoshi. Blue Yoshi needs to aim at his head when his spikes are retracted. Once hit, Punkey the Pokey Prince digs into the ground and springing out to attack Blue Yoshi. Once he emerges again, he unleashes spikes at Blue Yoshi by spinning his segments around; he repeats this attack pattern more on the first and second hits. During later phases, he gets taller, though Blue Yoshi can take segments off of him by throwing eggs while their spikes are retracted. | |
Baby Bowser | World 6 | Bowser's Castle Break-In | Bowser as an infant and the second primary antagonist of the game. In the first phase of the fight, he attacks by ground-pounding the floor and spawning shockwaves and Shy Guys that must be jumped over. When he is hit with an egg, he spits fireballs at Green Yoshi, jumping if he is hit a second time. He is defeated when he is hit with an egg three times. | |
Mega Baby Bowser | World 6 | Bowser's Castle Break-In | Baby Bowser powered up by Kamek's hammer, taking place in the second phase of the fight. He primarily attacks by spawning Mega Guys, where Green Yoshi can eat them and throw them at him. After he is hit, he ground pounds, causing the platforms to rise and fall. After he gets hit twice, he spits out fireballs that rain down. He is defeated when he is hit by a Mega Eggdozer three times. | |
Bowser | World 6 | Bowser's Castle Break-In / Make Way for King Bowser! | Bowser appears as a surprise final boss if players clear all levels without using the Flutter Wings power-up. In the first phase, he attacks by pounding the ground, sending Rock Blocks down and breathing fire at Green Yoshi. Occasionally, Metal Guys fall on the left and right platforms, where Green Yoshi needs to use them to hit Bowser. When Bowser is hit, he pounds the ground, causing the left and right platforms to rise and fall, and he breathes a giant fireball at Green Yoshi. He breathes more fireballs after the first and second hits.
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Transformations
Whirly Gate
Whirly Gates replace Morph Bubbles from previous entries. Upon entering a Whirly Gate, the Yoshi is led to a course and transforms into vehicles indicated by the icon on the Whirly Gate. Unlike previous entries, all vehicle entries are sectioned into a mini course separate from the main level, and some are used to progress through the level while others take a Yoshi back to the same room. In the course, the Yoshi needs to navigate through enemies and obstacles within a timer, where a Yoshi can collect clocks to replenish time. Enemies and obstacles stop a Yoshi when collided with. All vehicles use the Nintendo 3DS gyroscope capabilities to navigate. At the end of the section, there are rainbow rings a Yoshi must reach; when reached, the Yoshi turns back to normal and leaves the place. These rings replace the Yoshi Blocks from prior entries. If a Yoshi does not make it to the goal in time, it is taken back to the entrance of the Whirly Gate, though a Yoshi keeps all items that are collected in these segments.
Image | Icon | Name | Description |
---|---|---|---|
Mine-Cart Yoshi | Allows a Yoshi to move quickly across land. Pressing allows a Yoshi to jump. | ||
Hot-Air Balloon Yoshi | Allows a Yoshi to float up. Pressing and holding slows the Yoshi's ascent. | ||
Jackhammer Yoshi | Allows a Yoshi to shatter Rock Blocks with ease, with the button. | ||
Helicopter Yoshi | Allows a Yoshi to fly around. Pressing any button allows the Yoshi to brake. | ||
Submarine Yoshi | Allows a Yoshi to move around underwater and fire torpedoes with . | ||
Bobsled Yoshi | Allows a Yoshi to move quickly across snow sections. Pressing allows a Yoshi to jump. |
Other transformations
Image | Name | Description |
---|---|---|
Super Yoshi | Collecting a Yoshi Star temporarily turns a Yoshi into Super Yoshi, which allows it to run very quickly and scale up walls and ceilings. If Super Yoshi grabs a Red Yoshi Star, it gets the ability to blast through enemies and walls in a straight line. | |
Winged Yoshi | If a Yoshi loses too many lives in a level, Mr. Pipe can give out the Flutter Wings which turn a Yoshi into Winged Yoshi. Winged Yoshi can hover to halt the fall. If Winged Yoshi loses too many lives, the Yoshi can get the Golden Flutter Wings, which additionally grants it invincibility. If all levels in the game are completed without a Winged Yoshi, players can fight Bowser and see Mr. Pipe's identity as Mario. |
Items and objects
Much of the items, objects, and obstacles from Super Mario World 2: Yoshi's Island return in Yoshi's New Island, behaving as they did, with some items that have not been in Yoshi's Island DS making a return, such as the watermelons. The only new objects that are introduced in the game are the Binoculars, Conveyor Belts, Flutter Wings, and Tatami Block, while the Whirly Gate and Yoshi Star replace objects from prior installments. The objects are a blend of 2D and 3D graphics, though most of the objects that use 3D graphics are modeled only from one side, and much of these objects are modeled and animated in 3D to imitate the predecessor game's reliance on sprite transformations. Examples of objects that use 2D graphics are the Yoshi Eggs and keys, while examples of objects that use 3D models are Countdown Platforms and Chomp Rocks.
Image | Name | Description |
---|---|---|
! Block | Dotted-Line Blocks that are temporarily transformed solid when a switch is pressed on. | |
1UP | Items that give Yoshi an extra life when collected. | |
Arrow Cloud | Colorful clouds in the shape of arrows that direct an egg into the direction it is pointing. Purple ones rotate while green ones are stationary. | |
Arrow Lift | Spinning wheels that move in the direction it is pointing when a Yoshi steps on it, and it continues spinning if a Yoshi steps off. They can be carried around in a Yoshi's mouth. When an Arrow Lift hits a wall or a ceiling, it bounces to the opposite direction. Arrow Lifts respawn in their original spot if a Yoshi falls off and cannot reach them. | |
Balloon | Rising objects a Yoshi can ride on. If stepped on, its ascent slows. | |
Binoculars | Peripherals that allow a Yoshi to see through the level. A timer is shown for how long a Yoshi can look around the level, though a Yoshi can reuse the binoculars any time. | |
Blue watermelon | Watermelons that allow a Yoshi to blast ice. Frozen enemies can slide along the ground. | |
Bomb | Harmful projectiles dropped by a variety of enemies. Yoshis cannot eat them. | |
Bubble | Objects that can carry various features such as coins or Shy Guys. When popped when a coin inside, a Yoshi can retrieve the coin. Other items such as Binoculars or Flutter Wings are encased in a bubble. Baby Mario also goes into a bubble when he falls off a Yoshi's back. | |
Bucket | Objects can release a various of items such as coins, stars, or Spring Balls if they are hit from the side with an egg. Buckets fall down if they are hit from directly below, not dropping any items. Golden varieties do not fall down and are required to be hit for level progression. | |
Cascading Stone | Rocks that fall when a Yoshi steps on it. Yoshis can instantly be defeated if crushed by it. | |
Checkpoint Ring | Sparkling rings that serve as a checkpoint for a Yoshi; they respawn near the ring if they lose a life. Passing through a ring also increases a Yoshi's Countdown Timer by ten and turns all on-screen enemies into stars. | |
Chain Gate | Spiky logs on chains that require hitting a crank marked with a ? with eggs to raise it. It slams to the ground if enough time has passed. | |
Chomp Rock | Rolling boulders in the shape of a Chain Chomp that destroy most objects in their path. A Yoshi can also stand on its sides to move it. | |
Clock | Items that increase the amount of time a Yoshi has left in a Whirly Gate transformation segment. | |
Coin | Yellow coins that serve as collectibles and level markers; some appear when a Yoshi goes to a particular area. They are additionally spawned if enemies are hit with a Yellow Egg. Some of them are red coins in disguise. If a Yoshi collects 100 coins, it earns an extra life. Red coins turn into coins that are worth more if they are all collected when a level is completed. | |
Conveyor Belt | Platforms that push a Yoshi in a direction indicated by the arrow. | |
Countdown Platform | Platforms that indicate how many times a Yoshi can step on it before it disappears. | |
Crate | Blocks containing items such as coins, stars, or keys that can be pushed a Yoshi. They are broken if a Yoshi ground-pounds into them. | |
Donut Block | Platforms that slowly fall if a Yoshi steps on one too long. They change to red to indicate they are stood on. A large variation of the Donut Block additionally appears. | |
Doorway | Objects that take Yoshi to another part of the level. Some doors are locked and require a key to enter. Some doorways cannot be re-entered, indicated by wooden, X-shaped planks over them. | |
Dotted-Line Block | Invisible blocks that temporarily turn into solid ! Blocks when a switch is stepped on. | |
Egg Block | Blocks that contain Yoshi Eggs. They mostly shoot out green eggs, though yellow and red eggs can spawn. It stops spawning eggs when a Yoshi has six eggs. | |
Egg Medal | Medals that are earned when a level is completed, dependent on the number of flowers a Yoshi has obtained. 10 Egg Medals give Yoshi a 1-UP, 20 Egg Medals give Yoshi three 1-UPs, and 30 Egg Medals give unlocks a vehicle challenge, an extra level based on a transformation which a Yoshi can complete to obtain extra lives. | |
Egg Plant | Plants that shoot out eggs if a Yoshi has less than the maximum amount of eggs. If a Yoshi ground pounds near one, they spew out several at once. A variety of the Egg Plant that appears in Slime Drop Drama in Kamek's boss battle called the Sanbo Flower spits out Pokey projectiles. | |
Expansion Block | Pink Egg Blocks that temporarily grow larger when hit from below. | |
Flashing Egg | Eggs that release red coins when they hit an enemy. | |
Flatbed Ferry | Platforms that move along the path of a track. The color of the platform indicates how fast it will go, with green being the slowest, yellow being middle, and red being the fastest. Some move automatically while others require to be stepped on to activate. | |
Flipper | One-way objects found in tight corridors. Once a Yoshi travels through one, it cannot backtrack. Eggs can travel through them. | |
Flutter Wings | Wings given out by Mr. Pipe if a player loses three consecutive lives in a level, which allows a Yoshi to hover. A golden variant called the Golden Flutter Wings can be used if a Yoshi loses a life with the Flutter Wings, which adds invincibility as well. | |
Goal Ring | A ring that marks the end of a level. If Smiley Flowers are collected, they populate the ring. When run through, the roulette stops either on a Smiley Flower if it has been collected or a purple dot. When landed on a Smiley Flower, Egg Medals are rewarded to the player. | |
Hammer | Obstacles that send a Yoshi to the screen, breaking the fourth wall and causing it to lose a life. | |
Hidden Coin | Invisible coins that are marked with dotted lines. They appear when passed through. | |
Ice Block | Slippery blocks of ice that melt when a Yoshi breathes fire into them. | |
Icicle | Falling shards of ice that can hurt a Yoshi on contact. Yoshis can destroy them with eggs. | |
Item Balloon | Balloons that carry both helpful and harmful objects. Some come in multiples to drop heavier items such as crates or Spring Balls. Item Balloons that drop harmful objects wait until a Yoshi is near to drop them. Some Item Balloons move towards a Yoshi, others are stationary. | |
Key | Objects that unlock locked doors. When obtained, they take up a slot in Yoshi's egg supply. | |
Koopa Shell | Shells from Koopa Troopas that act as projectiles, traveling in a straight line, destroying certain obstacles, and collecting items for a Yoshi. | |
Lakitu's Cloud | Clouds from a defeated Lakitu that can take Yoshi to greater heights when ridden on. | |
Mega Eggdozer | Gigantic eggs that are either spawned from a large Egg Block or from eating a Mega Guy or a Mega Kantera. When thrown, they break through many obstacles and defeat enemies and certain bosses. As regular eggs, they change color to indicate how many times they have bounced. They remove all of a Yoshi's eggs when obtained and disable Flutter Jumping, while they cannot be taken into tight spaces due to their size. | |
Metal Eggdozer | Giant, metallic eggs that are spawned from a Yoshi swallowing a Metal Guy or a Tetu Kantera. When thrown, they roll along the ground, destroying many obstacles in its path. Having a Metal Eggdozer in an inventory also allows a Yoshi to walk underwater, though it disables a Yoshi's Flutter Jump and impedes its jumping height. As regular eggs, they change color to indicate how many times they have bounced. | |
Message Block | Blocks that give a Yoshi tips and hints when struck from below. | |
Paddle Platform | Platforms composing of Flatbed Ferries that rotate. Some of them rotate automatically while others require a Yoshi to step on them to traverse through a track. | |
Pipe | Pipes that can take a Yoshi to another part of the level by ducking, walking, or jumping into one. Some pipes emit Shy Guys until a Yoshi has the max amount of eggs. Mr. Pipe also masquerades as a pipe near Checkpoint Rings. | |
Post | Obstacles that can be ground pounded and come in many colors. Some pairs of posts act as seesaws in that pounding one raises the other. | |
POW Block | Large blocks that turn all onscreen enemies into stars (or coins if a Yoshi has a max Countdown Timer). | |
Red coin | Coins that serve as a collectible item in a level. There are twenty to be found in each level; almost all red coins are hidden as regular coins. When all red coins are collected in a level and the level is completed, they are turned into regular coins that are worth more. | |
Red Egg | Eggs that release stars if they come in contact with an enemy. They do not bounce when thrown. Egg-emitting objects can occasionally spawn red eggs. | |
Red watermelon | Watermelons that can cause a Yoshi to emit fire and defeat enemies and melt Ice Blocks. | |
Red Yoshi Star | Stars that are obtained at the end of Super Yoshi segments. They cause a Yoshi to quickly blast straight, through enemies and blocks. | |
Rock Block | Destructible rock platform that take two to three eggs to destroy depending on how damaged it is. | |
Seesaw | Platforms that wobble back and forth. Two variants appear: one of them is a log on an unstable pike which falls off if a Yoshi steps on one side. The pike can damage a Yoshi if it touches it. The other is a metallic variant that can cause an incline depending on where a Yoshi stands, but does not cause a Yoshi to fall off. | |
Smiley Flower | Collectible flowers that go towards completion of a stage; there are five Smiley Flowers to collect for each stage. Collecting them completes the Goal Ring and awards the player with Egg Medals if the roulette stops on them. | |
Snowball | Balls of snow that Yoshi can roll to defeat enemies, similar to a Chomp Rock. It gets bigger the more it is rolled. | |
Spike | Obstacles that instantly defeat a Yoshi if touched. | |
Spinner | Spinning obstacles that have a spiked ball in the end, entirely covered with spikes. Some of them are operated by Boo Guys. They can be destroyed with Metal Eggdozers. | |
Spring Ball | Balls that propel a Yoshi upward. Bigger ones send a Yoshi further. | |
Star | Bouncing, small collectibles that fill the Countdown Timer up. Red eggs emit two of them if they hit an enemy. They are replaced with coins if the Countdown Timer is at its max which is 30 seconds. | |
Switch | Switches that can cause a variety of objects to temporarily appear, such as arrows, coins or turning Dotted-Line Blocks into ! Blocks. A timer can be heard indicating how much time a Yoshi has left before it disappears. | |
Tatami Block | A block with a switch. When a Yoshi ground pounds one, it causes more blocks to spawn in a direction. | |
Thorn | Spikes that can cause Yoshi to immediately lose a life when touched. Yoshis can destroy them with eggs or Chomp Rocks. | |
Tulip | Flowers that emit stars when an enemy is thrown into it. | |
Watermelon | Fruit that can make Yoshi spit out seeds as projectiles. Ukikis can be seen eating them and spitting seeds as well. Watermelons that have a bite mark in them have three seeds while whole watermelons have five. | |
Whirly Gate | Gates that transform a Yoshi into a vehicle depicted by the icon into a sub-section of the level, replacing the Morph Bubble from prior installments. If a Yoshi does not complete the minigame in time, they are warped back to the Whirly Gate. | |
Winged Cloud | Versatile cloud obstacles that require a projectile to be activated such as a spat out enemy or an egg. They perform a variety of actions, such as dropping helpful items such as stars (coins are dropped when a Yoshi has the max amount of seconds in the Countdown Timer), and activating switches and platforms. Some are invisible and require a Yoshi to be over them to reveal them. Some move around while others are stationary. | |
Wobble Rock | Platforms that, when stood on, weigh down on the side that a Yoshi stands on them, eventually falling. | |
Yellow Egg | Eggs that release coins when they strike an enemy. They bounce once and turn into red eggs. Egg-emitting objects can occasionally spawn yellow eggs. | |
Yoshi Egg | Objects that are the primary projectile from Yoshi and are used for many different purposes, including defeating certain enemies, activating obstacles, and collecting coins. Yoshi Eggs start out green, turn yellow when they are bounced once, turn red when they are bounced again, and then get destroyed if it bounces again. If a Yoshi licks an egg while it is bouncing, it can retrieve the egg and its current color. Eggs can be emitted from Egg Blocks, Egg Plants, or simply found on the ground. | |
Yoshi Star | Stars that transform Yoshi into Super Yoshi, giving it high speed and the ability to run up walls. It is invincible and can run through enemies. The end of these phases include a Red Yoshi Star that causes a Yoshi to fly in a straight line and through obstacles and enemies. |
Minigames
Minigames are competitive, two-player games, featuring Green Yoshi as player one and Pink Yoshi as player two. They replace the Mini Battles from Super Mario World 2: Yoshi's Island and appear only in the main menu of the game. They can be played with either local wireless or Download Play. More minigames are unlocked as the single-player adventure is played through.
Image | Name | Description |
---|---|---|
Ground-Pound Pop | Players need to pop as many of a selected balloon's color as possible in a minute. The target color is displayed on the bottom screen, as well as the next color that needs to be popped, and the color changes at set intervals. | |
Tulip Toss | Players need to toss Koopa Troopas into the tulips to obtain stars in a minute. Warp Pipes spawn Koopa Troopas at a random interval. In addition, tulips come in different colors, which spawn a different amount of stars depending on their color. | |
Flutter Fortune | Players need to Flutter Jump to collect as many coins as possible in a minute. Bubbles also appear to help a Yoshi reach the coins. | |
Enemy Eat-Off | Players need to eat and turn as many enemies into eggs as possible in a minute. A POW Block can appear and destroys all enemies on-screen when struck. | |
Eggy Pop | Players need to pop as many balloons as possible in a minute, with balloons worth an amount of points depending on what color they are. | |
Flutter Finish | Players need to Flutter Jump as far as possible in a minute, with coins contributing to points. |
Message Block hints
- Main article: List of Yoshi's New Island Message Block hints
Various Message Blocks can be struck in the game to reveal tips and hints instructing players about features and various obstacles. Some tips change depending on the control settings used, whether players opt to use traditional button and control stick for aiming their eggs or if they opt to use gyro to aim.
Media
- For a complete list of media for this subject, see List of Yoshi's New Island media.
Yoshi's New Island - Theme as heard in the E3 2013 trailer | File info 0:30 |
Title screen music (TITTLE TITTLE) - Music that plays in the title screen and main menu. | File info 0:30 |
STAGE CHILDISH - The most common stage music, plays in Little Eggs, Big Eggs, Chomp Rock 'n' Roll, Heads Up, Hop Up, Ground Pound Rebound, Lantern Ghost Grotto, Metal Eggdozers on a Roll, Eggstraordinary Terrain, and Crumble Rock Rumble. This is the variant of the piece with all four channels. | File info 0:29 |
World 6 - World 6 theme, featuring "Totaka's Song" | File info 0:30 |
Staff
- Main article: List of Yoshi's New Island staff
Yoshi's New Island was developed by Arzest, the successor company of Artoon, along with some of staff for Nintendo. The game was directed by Masahide Kobayashi and programmed leading by Yuki Hatakeyama, music composed by CHAMY.Ishi and sound directed by Kazumi Totaka, and was produced by Naoto Oshima and Takashi Tezuka.
Pre-release and unused content
In the announcement of the game during the Nintendo Direct of April 17th, 2013, coins and red coins were slightly bigger and had a different design. A level that is designed similarly to Make Eggs, Throw Eggs appeared in the footage. In the E3 2013 trailer build, the logo and the title screen were much simpler, as the final logo features a texture pattern as opposed to the simple gradient of the first logo.
Glitches
- Main article: List of Yoshi's New Island glitches
NOTE: Unless otherwise noted, all names are conjectural.
Fall Through Platform
If Yoshi goes to Bouncy Beanstalk Walk and enters a pipe that infinite Shy Guys come out of, they have to jump to the right side or the left side along while touching the ceiling, Yoshi will fall through the platform.
Inside Smiley Blocks
This glitch is only found on Beware the Boo Brigade. If the player jumps when a smiley block is about to crush him, Yoshi will go inside the smiley blocks.
Fall Out of the Stage
The player must do the Inside Smiley Blocks glitch and jump while they're in. Yoshi will fall out of the stage.
In the Wall
If Yoshi goes to Beware the Boo Brigade and stands on an edge of a smiley block, sometimes he might go through the wall.
Reception
Yoshi's New Island has received mixed critical reception. Critics have praised the visual style, but were divided on whether the similarity to its predecessor's gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic[1] and a 65.80% based on 49 reviews on GameRankings.[2]
Jose Otero of IGN praised the gameplay, but criticized the game for reusing ideas from Super Mario World 2: Yoshi's Island and its soundtrack, while also opining that its new ideas do not stand out. He ended with, "Yoshi's New Island's inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great", giving the game a 7.9 out of 10.[3] Edge lambasted the game, giving it a 4 out of 10, heavily criticizing what was considered the game's reliance on throwback to Super Mario World 2: Yoshi's Island.[4] Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the gameplay.[5] Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting". He praised the gameplay, but criticized a perceived sense of tedium, as well as the game's difficulty. He gave the game 3 out of 5 stars.[6] Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He opined the game to be not being necessarily bad, but "dull" and "unimpressive". He further opined that the game is playable but is mostly filler.[7] GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.[8]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo 3DS | Peter Willington, Pocket Gamer |
8/10 | "A fun, if curiously uninspired, entry in the Yoshi's Island series, featuring superb art and sound, but very few new gameplay ideas." |
Nintendo 3DS | Jose Otero, IGN | 7.9/10 | "Yoshi’s New Island’s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great. This deep understanding of pacing and flow helps Yoshi’s latest adventure stand out as the best iteration on Yoshi since the SNES original. Even if I wanted to play with the sound turned off." |
Nintendo 3DS | Danielle Riendeau, Polygon | 7.5/10 | "Yoshi's New Island won me over early, and it kept me going even when I started to suffer from a touch of platformer fatigue. Its sense of humor and experimental streak keep the game fresh throughout, and allow Yoshi to stand apart, even in a crowded season for Nintendo's core properties." |
Nintendo 3DS | Dan Ryckert, Game Informer |
7/10 | "I’ve wanted a solid follow-up to Yoshi’s Island for years, and this game is the third in a trilogy of follow-ups that range from half-baked to decent. Considering how unimpressed and apathetic I was towards most of Yoshi’s New Island, it might be time to just be happy with my Super Nintendo memories when it comes to this series." |
Nintendo 3DS | Chris Carter, Destructoid | 7/10 | "As you can probably tell from my time with it, Yoshi's New Island isn't a "must have," but that doesn't mean it's a bad game. It's very much by the books based on any genre standard, and there's pretty much nothing new here that you'll need to run out to experience. But even so, fans of the genre will still dig it." |
Nintendo 3DS | Sean Engemann, Cheat Code Central |
3.1/5 | "Yoshi has had some grand adventures of his own, but sadly this is not one of them." |
Nintendo 3DS | Patrick Klepek, Giant Bomb |
3/5 | "At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been." |
Nintendo 3DS | Jim Sterling, The Escapist |
3/5 | "Yoshi's New Island is a solid little platformer, but it struggles to be much more than that. It will, at least, kill a few hours of time, even if that time will hardly be remembered afterwards." |
Nintendo 3DS | David Jenkins, Metro News |
4/10 | "About as new as a fossilised dinosaur egg and just about as fast and exciting, this is a depressingly poor degradation of a once great original." |
Nintendo 3DS | Chris Schilling, Eurogamer | 4/10 | "It might look a little like Yoshi's Island, then, but it's a worse game in every regard. 19 years on from the original, its design has been denuded of almost everything that made it great: a series once fecund with ideas is now coasting on past glories." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 64 | ||
GameRankings | 65.80% |
Play Nintendo
The game led to the release of a Play Nintendo game in 2014 called Yoshi's New Island Match-Up. The game is a match-up web-browser game where players are required to match up artwork of various characters and objects from the game with each other in varying difficulty levels. A trivia challenge themed after the game called Are you an expert Yoshi-ologist? asks players themed questions from the game.
References to other games
- Super Mario World 2: Yoshi's Island: The title continues the story told from this game and retains many key elements from said game, but reverts to the more traditional approach seen in the first Yoshi's Island game. A cover of Superstar Mario's theme is played during the effects of Super Yoshi.
References in later games
- Super Smash Bros. for Nintendo 3DS - A trophy based upon Yoshi and Baby Mario's appearance in this game alongside a Mega Eggdozer appears, titled "Yoshi's New Island". This is the only game to receive a trophy named after it in a Super Smash Bros. game.
- Super Smash Bros. for Wii U - The main theme and the music for Bandit Valley appear as songs for the Woolly World stage.
- Yoshi's Woolly World: Transformation Doors have the same function as the Whirly Gates. Some of Kamek's voice clips are reused as well.
- Super Smash Bros. Ultimate - An arrangement of the main theme appears as a new song for Yoshi series stages.
Super Smash Bros. for Nintendo 3DS trophy
Nintendo eShop description
- NA Version
Yoshi™ is back and he's bustin' out the big eggs. Crush your surroundings and create paths with his new Mega and Metal Eggdozers in a brand-new platforming adventure! It'll take more than egg tosses and flutter jumps to lead fledgling Mario™ through a dangerous new island littered with inventive power-ups. Can you save poor Luigi™?
Guide Yoshi and a young Mario through all-new stages, from slippery slopes to watery wonderlands. New transformations turn Yoshi into Helicopters, Mine Carts, Jackhammers, and more—all steerable with gyro controls. There's even a special multiplayer mode where you face off with friends in six fast, fun competitions.
But as Yoshi fans know, it's all about the collectibles and they're more enticing than ever to find. You'll need the new Metal and Mega Eggdozers to beat puzzling platforming moments and locate every collectible and surprise. They're hiding—are you seeking?
- EU Version
Yoshi's New Island is the first instalment in this series since Yoshi's Island DS was created in 2006.
Yoshi's good old Flutter Jump, Ground Pound and egg-throwing return, along with new abilities and challenges that take advantage of the features of the Nintendo 3DS. You can use massive eggs called Mega-Eggs to destroy blocks and pipes, revealing secrets such as coins and hidden keys. The more things you destroy, the higher the Mega-Egg gauge goes, netting you extra lives in the process!
The beautiful art is based on many classic styles, such as oil painting, watercolours and crayon drawings.
Gallery
- For this subject's image gallery, see Gallery:Yoshi's New Island.
Yoshi and Baby Mario.
Kamek and Baby Bowser
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヨッシー New アイランド[?] Yosshī New Airando |
Yoshi New Island | |
Chinese (traditional) | 耀西新島[9] Yàoxī Xīn Dǎo |
Yoshi New Island |
External links
References
- ^ Metacritic score for Yoshi's New Island. Retrieved August 27, 2021.
- ^ GameRankings score for Yoshi's New Island (archived). GameRankings.
- ^ Jose Otero. (March 13, 2014). Yoshi's New Island Review. IGN. Retrieved Agust 27, 2021.
- ^ Edge Staff. (March 13, 2014). Yoshi’s New Island review (archived). Edge Online. Retrieved August 27, 2021.
- ^ Arendt, Susan. (March 13t 2014). Yoshi's New Island review: Not quite dino-might (archived). Joystiq. Retrieved August 27, 2021.
- ^ Sterling, Jim. (March 13, 2014). Yoshi's New Island Review - Not Too Eggciting. The Escapist. Retrieved August 27, 2021.
- ^ Letcavage, Dave (March 13, 2014). Yoshi's New Island Review (3DS). Nintendo Life. Retrieved August 27, 20121.
- ^ GameXplain. (March 13, 2014). Yoshi's New Island - Video Review (3DS). YouTube. Retrieved August 27, 2021.
- ^ Official Hong Kong website