Mirror Hall: Difference between revisions

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(no, Welderberg appears in three places, two in Flopside and one in Flipside, and the mentioned favor is only offered in Flopside)
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Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.
Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.


Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably faster [[Warp Pipe]]s between the interdimensional cities.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in Flopside who, if paid 300 [[Coin]]s, will build a pair of arguably faster [[Warp Pipe]]s between the interdimensional cities.


The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.
The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.

Revision as of 06:54, October 21, 2022

The Inside of the Mirror Hall (right)
The Inside of the Mirror Hall (left)
The Inside of the Mirror Hall (right)
The Inside of the Mirror Hall (right)
The Mirror Hall as seen from Flopside
The Mirror Hall as seen from Flipside
The Mirror Hall as seen from Flopside
The Mirror Hall as seen from Flopside

The Mirror Hall, also known as the Mirror Mansion in Flipside and the Mansion Rorrim in Flopside, is a building in Super Paper Mario. It appears on the border of Flipside and Flopside, and serves to allow passage between the two towns. The hall can only be accessed after unlocking Fleep as his powers are required to reach it, and the heroes must travel through it in order to reach Flopside and locate the fifth Heart Pillar.

Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the Tribe of Ancients, as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop Flipside and Flopside Towers. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.

Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find Welderberg in Flopside who, if paid 300 Coins, will build a pair of arguably faster Warp Pipes between the interdimensional cities.

The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the Crystal Palace in Paper Mario.

Puzzle

The eight colored blocks are, from left to right: red (#1), orange (#2), yellow (#3), green (#4), light blue (#5), dark blue (#6), purple (#7) and black (#8). All blocks are unlit initially. The goal is to light all blocks.

  • Hitting #1 changes the state of #1, #3, #5, #6 and #8.
  • Hitting #2 changes the state of #1, #2, #4, #6 and #7.
  • Hitting #3 changes the state of #1, #3, #4, #5 and #7.
  • Hitting #4 changes the state of #2, #3, #4, #5 and #8.
  • Hitting #5 changes the state of #1, #2, #3, #5 and #7.
  • Hitting #6 changes the state of #4, #5, #6, #7 and #8.
  • Hitting #7 changes the state of #2, #3, #6, #7 and #8.
  • Hitting #8 changes the state of #1, #2, #4, #6 and #8.

Although the in-game instruction is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese カガミの間[?]
Kagami no Ma
Room of Mirrors
German Halle der Spiegel[?] ?
Italian Sala degli Specchi[?] ?
Spanish Salón Reflejado[?] Reflected Salon