Big Sammer Guy: Difference between revisions

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{{:Super Paper Mario bestiary|transcludesection=Big Sammer Guy}}
{{:Super Paper Mario bestiary|transcludesection=Big Sammer Guy}}


A '''Big Sammer Guy''' is a type of [[Sammer Guy]] in ''[[Super Paper Mario]]''. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher [[Heart Point|HP]] and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds. This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club.  The final Sammer Guy fought in [[Sammer's Endgame]] is a golden Big Sammer Guy named [[End Boss]], the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as [[Wracktail]] and [[Shadoo]] can be fought after him.
A '''Big Sammer Guy''' is a type of [[Sammer Guy]] in ''[[Super Paper Mario]]''. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher [[Heart Point|HP]] and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds; there are six Big Sammer Guys fought in total (#10, #20, #50, #61, #83, #100) but only the first two are fought in the main game.  
 
This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club.  The final Sammer Guy fought in [[Sammer's Endgame]] is a golden Big Sammer Guy named [[End Boss]], the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as [[Wracktail]] and [[Shadoo]] can be fought after him.


==Gallery==
==Gallery==

Revision as of 17:28, June 21, 2021

Super Paper Mario enemy
Big Sammer Guy
Sammer Guy 10 in Duel of 100
Location(s) Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4)
Role Duelist
Max HP 30-99
Attack 3-10
Defense 0-4
Score See Sammer Guy
Items
Card type Common
Card location(s) Card Shop
Card description
This Big Sammer Guy fights in the Duel of 100. Too bad there aren't weight divisions in the Duel of 100...
Tattle
Depends on the individual Sammer Guy.
List of Catch Cards
215           216           226

A Big Sammer Guy is a type of Sammer Guy in Super Paper Mario. In early levels, they are immobile, but later they jump and roll. Big Sammer Guys have an attack power that surpasses normal Sammer Guys. They also have much higher HP and sometimes Defense. They are usually fought on levels that are multiples of 10 (10, 20, 30, etc.), but also found in some later rounds; there are six Big Sammer Guys fought in total (#10, #20, #50, #61, #83, #100) but only the first two are fought in the main game.

This type can be intermixed with other types of Sammer Guys as well, such as being a knight, but always has a club. The final Sammer Guy fought in Sammer's Endgame is a golden Big Sammer Guy named End Boss, the most powerful Sammer Guy. Despite his name, he is not always the final boss in the game, as Wracktail and Shadoo can be fought after him.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ダイブブドー[?]
Daibubudō
Big Sammer Guy
German Milits Großrecke[?] ?
Italian Tipone Eztivo[?] Big Sammer Guy
Spanish Gran Samitero[?] ?