Castle Bleck Inner Sanctum: Difference between revisions

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|JapR=Ankoku Jō Eria 4
|JapR=Ankoku Jō Eria 4
|JapM=Castle Bleck Area 4
|JapM=Castle Bleck Area 4
|Ita=Sancta Sanctorum di Castel Cenere
|Ita=C. Cenere, Sancta Sanctorum
|ItaM=Castle Bleck's Sancta Sanctorum/Holy of Holies
|ItaM=Castle Bleck's Sancta Sanctorum/Holy of Holies
}}
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Revision as of 14:15, April 30, 2021

Template:Levelbox Castle Bleck Inner Sanctum is the setting of Chapter 8-4 and thus is the last area in Castle Bleck in Super Paper Mario and it is also the last area in the game. The puzzles in this area are harder than any other level. This is also where the cutscenes of Count Bleck discussing plans with his minions take place.

Chapter 8-4: Tippi and Count Bleck

Storyline text

A frigid wind blew through the dim and drafty corridors of Castle Bleck.

Bowser, Peach...and even brave Luigi were gone. Mario was the only hero left.

It was up to Mario to stop the dark prohpecy. Every world hung in the balance.

What thrilling conclusion awaited our hero?

Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...

Mario in Castle Bleck
Mario is the only hero left before facing Count Bleck.

At the start of the level, Mario is the only character available. In the first couple of sections, Mario must make his way through several Coptas and Poison Pokeys, as well as a Reversya Cursya. Three ? Blocks are in the middle of the room, with the middle one containing a coin and the other two containing Mushrooms. The next area contains two Yellow Magiblots and a hidden door that Tippi can make visible. The next area contains several pillars and platforms moving up and down, with Mario often using his Flip. Parabuzzies and Spiky Parabuzzies are found in these areas. In the second area, the door at the end is locked and Mario must find a key in a hidden pipe. The next room has eight Mega Muths and two Cherbils that the player has to get by. The rest of the level consists of large mazes. Using Flip to navigate through the doors of the maze, Mario must find a door leading to the next maze. The mazes are filled with enemies found throughout the game. The first room of the maze has five Koopatrols. Going right of this room leads to a room with five Soopa Strikers. Going right of this room leads to a room with three Hogarithms. By going right again leads to a room with one Cursya, one Reversya Cursya, and four Coptas. Going right here leads to a room with four Flip Goombas and four Flip Koopa Troopas, and a treasure chest containing an Ultra Shroom Shake. The room before that leads to the next part of the maze.

The next room contains a Cherbil, an Ice Cherbil, and a Poison Cherbil. Going left leads to a small room with A Hogarithm and a Tech Cursya. Going left leads to a room with two Poison Pokeys, one Heavy Cursya, and one Koopatrol. Going left leads to a room with two Hooligons and two Zoing-Oings, and the way to the third part of the maze. If the player goes right in the Cherbil room, an identical small room to the one before is the next room.

The third sections first room has one Gawbus and four Pink Fuzzies. Going right leads to a room with no enemies. Going to the top-right leads to a small room with two Spanias. Going right here leads to a room with three Shlorps. Going to the bottom-right of the previous room with no enemies leads to a room with one Magiblot for each type and a treasure chest. Going to the bottom-right leads to the identical small spania room. Going right here leads to a room with three Flip Skellobits, one Flip Skellobomber, and one Flip Spiky Skellobit, as well as the exit of the maze. At the end of the maze, Mario will find a staircase. At the top, there is a Save Block, a ? Block containing an Ultra Shroom, and a door leading to Count Bleck.

Count Bleck's shield is shattered, leaving him vulnerable

When Mario enters Count Bleck's chamber, the count taunts him, but quickly turns his attention to Tippi. The two reveal themselves as Lady Timpani and Lord Blumiere, lovers of a time long ago. Tippi tries to convince the count to come back to her, but he refuses, having given up any hope of stopping the dark prophecy. He orders Nastasia to leave while he deals with Mario himself. The boss battle with him then begins. Count Bleck cannot be harmed, as he is shielded by the Chaos Heart. After being hit several times, the count will laugh at Mario's weakness and decide to end his game by sucking him into a small version of The Void. However, Bowser (who fell through the floor before getting crushed by the ceiling), Peach (who landed on top of Bowser), and Luigi (who appeared next to Peach and can't remember what happened) show up to help Mario. The Pure Hearts appear and shatter Bleck's barrier, allowing the Four Heroes to defeat him.

Super Dimentio right after being created.
Super Dimentio appears

The Chaos Heart emerges from Bleck and he begs the Heroes to end his game, which would make the Chaos Heart and The Void disappear. Tippi, however, asks otherwise, having just been reunited with him. Nastasia teleports in, then turns around and sees a bolt of magic headed for the defeated count. She leaps in front of it to save him and gets knocked out. Dimentio (who fired the magic) appears and reveals that he is controlling the Chaos Heart. He then activates a Floro Sprout in Luigi's head (planted by Dimentio at the end of the previous level), reverting him to Mr. L. Dimentio then combines Mr. L, the Chaos Heart, and himself to create Super Dimentio. He sends Tippi, Count Bleck and Nastasia to Dimension D, then attacks the heroes, who find that he is invulnerable. Meanwhile, Flopside, Yold Town, and Land of the Cragnons are shown being destroyed by the void.

In Dimension D, Tippi and Count Bleck argue about whether or not it is worth it to even try and stop Dimentio. O'Chunks and Mimi enter and say that Tippi is right. They should fight back against Dimentio and the minions want to help. Count Bleck is touched by their loyalty and a new set of Pure Hearts appear, existing because of Count Bleck's love toward his minions. Tippi takes them to the Heroes and they are used to nullify Super Dimentio's invincibility and restore the heroes' HP. They are able to defeat Super Dimentio.

Super Dimentio's head lands on the ground in front of the heroes, shocked. Tippi says that they will add a footnote to the prophecy about his failure, but he just chuckles and says that he has been saving one last surprise, he spits out Luigi, now free of his brainwashing, and the Chaos Heart, before exploding and sinking into the floor. He dies laughing. However, the Chaos Heart still exists and the Void continues to ravage the universe. Count Bleck and his minions appear and Count Bleck presents a theory that Dimentio left behind a shadow of his power to continue controlling the Chaos Heart. He creates a large door that they all enter.

Purity Heart

Everyone emerges in the Castle's chapel, where the Chaos Heart was created. Count Bleck says that in order to destroy the Chaos Heart for good, another set of Pure Hearts must be created. He asks Tippi to go with him, warning her that it may nullify both of their existence. Tippi agrees to go anyway and after saying good-bye, they fly up and exchange vows, creating a final set of Pure Hearts that combine into the Purity Heart and destroy the Chaos Heart, destroying the Void and restoring the damage it has done.

Enemies

Menu description

  • "This is Castle Bleck's inner sanctum. Dimentio had been waiting for us to beat the count. You used the Pure Hearts to defeat Super Dimentio. Tippi and Count Bleck then stopped the end of all worlds."

Names in other languages

Language Name Meaning Notes
Japanese 暗黒城 エリア4[?]
Ankoku Jō Eria 4
Castle Bleck Area 4
Italian C. Cenere, Sancta Sanctorum[?] Castle Bleck's Sancta Sanctorum/Holy of Holies
Tippi and Count Bleck
Language Name Meaning Notes
Japanese アンナとノワール[?]
Anna to Nowāru
Tippi and Bleck
Italian Consilia e il Conte Cenere[?] Tippi and Count Bleck