Power Moon: Difference between revisions

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{{quote|Why, I could never part with any of my precious Power Moons!|Madame Broode|Super Mario Odyssey}}
{{quote|Why, I could never part with any of my precious Power Moons!|Madame Broode|Super Mario Odyssey}}
'''Power Moons''' are collectible items in ''[[Super Mario Odyssey]]''. Equivalent to the [[Power Star]]s in ''[[Super Mario 64]]'' (and its [[Super Mario 64 DS|remake]]), ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]'', and [[Shine Sprite]]s in ''[[Super Mario Sunshine]]'', they can be found in the various kingdoms of the game and are used to power the [[Odyssey]] in order to let Mario reach additional kingdoms. Unlike the previous objects, however, collecting them does not cause Mario to leave the area he is in. The minimum number of Power Moons needed for ending the game is 124 (up to 462 can be collected prior to the final battle with [[Bowser]]); collecting 250 Power Moons unlocks the [[Dark Side]], and collecting 500 Power Moons unlocks the [[Darker Side]]. Collecting all 880 unique Power Moons (not counting the additional ones that can be bought at Crazy Cap after completing the main story) turns the Odyssey's sail into a golden color and unlocks a painting in the Wedding Hall in the Moon Kingdom that allows players to play through a harder version of the final battle with Bowser, while collecting 999 Power Moons will unlock a special celebration at the Mushroom Kingdom, involving a large top hat on the tower of [[Peach's Castle]]. Power Moons can be obtained in a variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, or through the [[Slots]] minigame.
'''Power Moons''' are collectible items in ''[[Super Mario Odyssey]]''. Equivalent to the [[Power Star]]s in ''[[Super Mario 64]]'' (and its [[Super Mario 64 DS|remake]]), ''[[Super Mario Galaxy]]'', and ''[[Super Mario Galaxy 2]]'', and [[Shine Sprite]]s in ''[[Super Mario Sunshine]]'', they can be found in the various kingdoms of the game and are used to power the [[Odyssey]], allowing Mario reach additional kingdoms.


[[File:SMO-scrn-PowerMoons.jpg|thumb|left|250px|Image showing several different Power Moons]]
Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between 1 and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a [[Key]], five [[Moon Shard]]s, a sequence of [[note]]s, planting [[Seed (Super Mario Odyssey)|Seeds]] in pots, or through the [[Slots]] minigame. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites, and give five [[coin]]s instead.
Gameplay-wise, they act mostly like the Power Stars and Shine Sprites in earlier titles, being the main collectible Mario needs to find to progress. Unlike these, however, there are between 1 and 104 per kingdom. Power Moons are also replaced with clear replicas after they have been collected, much like the Power Stars and Shine Sprites, and count as five global [[coin]]s each when collected again. Power Moons also restore the player's [[Health Meter]], air meter (if swimming), and water (if a [[Gushen]] is captured) when collected. Story-based Power Moons are always found floating above a metal pedestal. Any object that contains a Power Moon glows to show that they contain one. Each kingdom has a Power Moon that can be bought at Crazy Cap with 100 yellow coins, similar to the 100-coin Power Stars/Shine Sprites in ''[[Super Mario 64]]'' (and its [[Super Mario 64 DS|remake]]) and ''[[Super Mario Sunshine]]''. However, additional Power Moons can be bought after completing the main story, they can be bought indefinitely as long as the player has enough coins.
[[File:SMO-scrn-PowerMoons.jpg|thumb|left|260px|Image showing several different Power Moons]]


Larger variants called [[Multi Moon]]s also exist in the game. These count as three Power Moons in one, and can be attained by defeating bosses or clearing main story missions.
A small number of Power Moons in each kingdom are found floating above a metal pedestal. These are required to advance the kingdom's main story, and will play a longer collection animation. Decorated clusters of Power Moons called [[Multi Moon]]s also exist in the game and are attained by defeating major bosses or clearing main story missions.


Including the three-moon count from Multi Moons and post-game store moons, there is a numerical total of 999 Power Moons available in the game. Any moons bought after reaching 999 do not add to the number.
The majority of the game's unlockables are locked behind the collection of Power Moons, some requiring a number of unique Power Moons and others that can be obtained through buying Power Moon copies at Crazy Cap in the post-game. At least 124 Power Moons are required to beat the game (up to 462 can be collected prior to the final battle with [[Bowser]]). Collecting 250 Power Moons unlocks the [[Dark Side]], and collecting 500 Power Moons unlocks the [[Darker Side]]. Collecting all 880 Power Moons turns the Odyssey's sail into a golden color and unlocks a painting in the [[Moon Kingdom]]'s Wedding Hall, allowing the player to go through a harder version of the final boss fight sequence. Collecting 999 Power Moons will cause a large top hat to be placed on top of [[Peach's Castle]]. If [[Cappy]] is thrown on top of it, a special celebration will play out.
 
When Mario collects his first Power Moon in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], Cappy says that he did not know that Power Moons come in different shapes, suggesting that Power Moons and Power Stars are different forms of the same object. Additionally, the jingle that plays when a Power Moon is collected is a remixed version of the jingle that plays when Mario collects a Power Star in ''Super Mario 64'', although the original jingle plays instead for Power Moons collected in the Mushroom Kingdom.


In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of ''[[Captain Toad: Treasure Tracker]]'', Power Moons are found at the end of the bonus levels [[Secret of the Inverted Pyramid]], [[Mine Cart Cascade Crusade]], [[Uptown, Downtown]], and [[Cookatiel's Sizzling Sprint]], which are based off of kingdoms from ''Super Mario Odyssey''. They function exactly the same as the [[Power Star]]s found in the regular levels.
In the [[Nintendo Switch]] and [[Nintendo 3DS]] versions of ''[[Captain Toad: Treasure Tracker]]'', Power Moons are found at the end of the bonus levels [[Secret of the Inverted Pyramid]], [[Mine Cart Cascade Crusade]], [[Uptown, Downtown]], and [[Cookatiel's Sizzling Sprint]], which are based off of kingdoms from ''Super Mario Odyssey''. They function exactly the same as the [[Power Star]]s found in the regular levels.
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==Trivia==
==Trivia==
{{trivia}}
*When Mario collects his first Power Moon in the Mushroom Kingdom, [[Cappy]] says that he did not know that Power Moons come in different shapes, suggesting that the Power Moons and Power Stars in the game are different shapes of the same object.
*When Mario collects a Power Moon, he performs one of three variations of the same pose that change his right hand's gesture, all three of which are callbacks to three previous ''Mario'' titles:
*When Mario collects a Power Moon, he performs one of three variations of the same pose that change his right hand's gesture, all three of which are callbacks to three previous ''Mario'' titles:
**A victory sign pose, referencing ''Super Mario 64''
**A victory sign pose, referencing ''Super Mario 64''
**An open palm, referencing ''Super Mario Sunshine''
**An open palm, referencing ''Super Mario Sunshine''
**A closed fist, referencing ''Super Mario Galaxy''
**A closed fist, referencing ''Super Mario Galaxy''
*The jingle that plays when collecting a Power Moon is an arrangement of the jingle that plays when collecting a Power Star in ''Super Mario 64''. In the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], the original theme plays instead; unless the player collects an 8-bit Power Moon in that kingdom, in which case the 8-bit Power Moon theme plays.
*If a Power Moon is collected in one kingdom, but put into the Odyssey in another, the Power Moon's color changes to match the kingdom color the Odyssey is currently in. However, this only happens post-game, as pre-final boss moons can only be put in the Odyssey in the same kingdom they are collected in.
*If a Power Moon is collected in one kingdom, but put into the Odyssey in another, the Power Moon's color changes to match the kingdom color the Odyssey is currently in. However, this only happens post-game, as pre-final boss moons can only be put in the Odyssey in the same kingdom they are collected in.
*Some Power Moons, such as the Hat-and-Seek Power Moons, can only be collected once and not again for 5 global coins, while other Power Moons, such as Power Moons from Timer Challenges, can be infinitely recollected for 5 global coins as long as the player obtains the Power Moon within the time limit.


==References==
==References==

Revision as of 21:03, March 11, 2021

This article is about the collectible in Super Mario Odyssey. For information about the item in Super Mario World, see 3-Up Moon. For the actual moon, see Moon.

Template:Item-infobox

“Why, I could never part with any of my precious Power Moons!”
Madame Broode, Super Mario Odyssey

Power Moons are collectible items in Super Mario Odyssey. Equivalent to the Power Stars in Super Mario 64 (and its remake), Super Mario Galaxy, and Super Mario Galaxy 2, and Shine Sprites in Super Mario Sunshine, they can be found in the various kingdoms of the game and are used to power the Odyssey, allowing Mario reach additional kingdoms.

Compared to the main collectables in previous games, the number of Power Moons per kingdom varies much more significantly, each having between 1 and 104 Moons to collect. Additionally, due to their greatly increased quantity, Mario does not leave the area once he collects one. They can be obtained in a wide variety of ways, such as collecting a Key, five Moon Shards, a sequence of notes, planting Seeds in pots, or through the Slots minigame. Each kingdom also has a unique Power Moon available in Crazy Cap, which can be bought for 100 coins. In the post-game, these can be bought in infinite supply, although they only count towards raising the global Power Moon count. When collected, Power Moons restore the player's Health Meter, air meter (if swimming), and water (if a Gushen is captured). Afterwards, they are replaced with transparent replicas, similar to Power Stars and Shine Sprites, and give five coins instead.

Power Moons from Super Mario Odyssey
Image showing several different Power Moons

A small number of Power Moons in each kingdom are found floating above a metal pedestal. These are required to advance the kingdom's main story, and will play a longer collection animation. Decorated clusters of Power Moons called Multi Moons also exist in the game and are attained by defeating major bosses or clearing main story missions.

The majority of the game's unlockables are locked behind the collection of Power Moons, some requiring a number of unique Power Moons and others that can be obtained through buying Power Moon copies at Crazy Cap in the post-game. At least 124 Power Moons are required to beat the game (up to 462 can be collected prior to the final battle with Bowser). Collecting 250 Power Moons unlocks the Dark Side, and collecting 500 Power Moons unlocks the Darker Side. Collecting all 880 Power Moons turns the Odyssey's sail into a golden color and unlocks a painting in the Moon Kingdom's Wedding Hall, allowing the player to go through a harder version of the final boss fight sequence. Collecting 999 Power Moons will cause a large top hat to be placed on top of Peach's Castle. If Cappy is thrown on top of it, a special celebration will play out.

When Mario collects his first Power Moon in the Mushroom Kingdom, Cappy says that he did not know that Power Moons come in different shapes, suggesting that Power Moons and Power Stars are different forms of the same object. Additionally, the jingle that plays when a Power Moon is collected is a remixed version of the jingle that plays when Mario collects a Power Star in Super Mario 64, although the original jingle plays instead for Power Moons collected in the Mushroom Kingdom.

In the Nintendo Switch and Nintendo 3DS versions of Captain Toad: Treasure Tracker, Power Moons are found at the end of the bonus levels Secret of the Inverted Pyramid, Mine Cart Cascade Crusade, Uptown, Downtown, and Cookatiel's Sizzling Sprint, which are based off of kingdoms from Super Mario Odyssey. They function exactly the same as the Power Stars found in the regular levels.

Colors

Power Moons feature a different color depending on the kingdom in which they are found. Their color also matches the color of the pole of the kingdom's Checkpoint Flag. In the Mushroom Kingdom, they take the form of Power Stars, except in 2D sections, where they simply appear as pixelated, gold-colored Power Moons instead.

Kingdom Color
Cap Kingdom (list)
Cascade Kingdom (list)
Cloud Kingdom (list)
Lost Kingdom (list)
Ruined Kingdom (list)
Dark Side (list)
Darker Side
A Power Moon in Super Mario Odyssey
Sand Kingdom (list) A Power Moon in Super Mario Odyssey
Lake Kingdom (list) A Power Moon in Super Mario Odyssey
Wooded Kingdom (list) A Power Moon in Super Mario Odyssey
Metro Kingdom (list) A Power Moon in Super Mario Odyssey
Snow Kingdom (list) A Power Moon in Super Mario Odyssey
Seaside Kingdom (list) A Power Moon in Super Mario Odyssey
Luncheon Kingdom (list) A Power Moon in Super Mario Odyssey
Bowser's Kingdom (list) A Power Moon in Super Mario Odyssey
Moon Kingdom (list) A Power Moon in Super Mario Odyssey
Mushroom Kingdom (list) A Power Moon in Super Mario Odyssey

Profiles

Super Mario Odyssey

  • North American website bio: "The Odyssey requires a steady supply of Power Moons to travel. Luckily, they seem to be plentiful-although some are harder to find than others."

Gallery

Names in other languages

For a list of the Power Moon names in other languages, see here.
Language Name Meaning Notes
Chinese 力量之月[?]
Lìliàng zhī yuè
Power Moon
Dutch Energiemaan[?] Power Moon
German Power-Mond[?] Power Moon
Italian Luna di energia[?] Power Moon
Korean 파워문[?]
Pawo Mun
Power Moon
Russian Луна энергии[?]
Luna energii
Power Moon
Spanish Energiluna[?] From energía (power) and luna (moon)

See also

Trivia

  • When Mario collects a Power Moon, he performs one of three variations of the same pose that change his right hand's gesture, all three of which are callbacks to three previous Mario titles:
    • A victory sign pose, referencing Super Mario 64
    • An open palm, referencing Super Mario Sunshine
    • A closed fist, referencing Super Mario Galaxy
  • If a Power Moon is collected in one kingdom, but put into the Odyssey in another, the Power Moon's color changes to match the kingdom color the Odyssey is currently in. However, this only happens post-game, as pre-final boss moons can only be put in the Odyssey in the same kingdom they are collected in.

References

  1. ^ Nintendo. (September 13, 2017). スーパーマリオ オデッセイ [Nintendo Direct 2017.9.14]. YouTube. Retrieved October 5, 2017.