Kent C. Koopa: Difference between revisions
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Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage. | Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful [[Ground Pound]]-like attack on Mario to squish him for ten damage; he may also perform a slow [[Shell Toss]] attack that flattens Mario and their partner, inflicting the [[injured]] status effect on them while dealing three damage. | ||
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also | Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the [[Spin Smash]] attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to [[sleep]] by moves such as [[Mamar]]'s [[Lullaby]], and will not get up as quickly he is asleep while flipped. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 14:51, February 18, 2020
Paper Mario enemy | |||||||||||||||||||||||||||
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Kent C. Koopa | |||||||||||||||||||||||||||
Location(s) | Pleasant Path | ||||||||||||||||||||||||||
Max HP | 70 | ||||||||||||||||||||||||||
Attack | 10 | ||||||||||||||||||||||||||
Defense | 6 (standing), 3 (flipped, shell), 0 (flipped, tail) | ||||||||||||||||||||||||||
Moves | Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner) | ||||||||||||||||||||||||||
Role | Boss | ||||||||||||||||||||||||||
Type | Ground | ||||||||||||||||||||||||||
Items | N/A | ||||||||||||||||||||||||||
Coins | N/A | ||||||||||||||||||||||||||
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- “Hey, you in the hat! Wait! It's fine weather, isn't it? My name is Kent C. Koopa. Please remember it, OK? If you want to use this road, you need to pay me 100 coins. So sorry, but that's how it is. You don't pay, you don't pass. Coins make the world go round. It's all about the money!”
- —Kent C. Koopa, Paper Mario
Kent C. Koopa is a Big Koopa Troopa that appears in Paper Mario. He wears large glasses, with his name being a play on the words "can't see".
Kent C. blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress after Chapter 5, preventing Kolorado from getting home after the explorer's adventures on Lavalava Island. He demands a toll of one hundred coins in order to let people pass, but Mario can fight him instead instead as an optional boss. Defeating him will cause him to flee from the path for the rest of the game. Russ T. implies that Kent C. Koopa taught the Koopa Bros. how to fight.
In Paper Mario: The Thousand-Year Door, Gus is an optional boss that is encountered much earlier in the game, and can be fought in a similar way.
Battle
Kent C. Koopa has rather high attack and defense compared to other bosses encountered before and after the point he appears in the game. Kent C. can use a powerful Ground Pound-like attack on Mario to squish him for ten damage; he may also perform a slow Shell Toss attack that flattens Mario and their partner, inflicting the injured status effect on them while dealing three damage.
Unlike other Koopas, Kent C. requires Mario to land two jumps in order to be flipped over, and he will immediately get back up that same turn; also unlike other Koopas, getting back up does not use up that turn, and he will attack as normal. While flipped, Kent's defense is halved to 3, and his tail can also be targeted and has a defense of 0. Using the Spin Smash attack on Kent C.'s tail while he is flipped over makes him spin around, causing him to drop a few coins. Kent C. is also vulnerable to being put to sleep by moves such as Mamar's Lullaby, and will not get up as quickly he is asleep while flipped.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゼニノコー[?] Zeninokō |
Portmanteau of "zeni" (銭, money) and Nokonoko (ノコノコ, Koopa Troopa). | |
Chinese | 金钱喏库[?] Jīnqián Nuòkù |
Money Noko (Noko is the Japanese name for Koopa Troopa) | |
German | Kent C. Koopa[?] | - |
Trivia
- Kent C. Koopa bears a strong resemblance to Hookbill the Koopa.