Castle Bleck Entry: Difference between revisions

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*[[Mr. I]]s
*[[Mr. I]]s
*[[Red I]]s
*[[Red I]]s
*[[Soopa Striker]]s
*[[Dull Bones]]
*[[O'Chunks]] (boss)
*[[O'Chunks]] (boss)
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{{SPM}}

Revision as of 19:18, March 19, 2018

Template:Level The Castle Bleck Entry is the entrance to Castle Bleck in Super Paper Mario. It is the setting of both Chapter 8-1 and of Princess Peach's chapter interlude escape attempt, during which she is playable.

Chapter 8-1: The Impending Darkness

Storyline text

After finding every Pure Heart, the band of heroes set off for Castle Bleck.

The stakes were high as the ominous void grew larger and the end drew near.

Could Mario and friends stave off the inevitable and overturn the prophecy?

What strange twist of fate awaited Tippi and Count Bleck?

These thoughts plagued the minds of our heroes as the curtain rose on the final act...

Bowser and O'Chunks holding up the falling ceiling at the end of their battle.

The level begins with an ominous pan-out of Castle Bleck. Tippi mentions "Blumiere", but hastily dismisses it. Like all levels in Castle Bleck, the level begins with a hall full of enemies, in this case Koopatrols and Blue Magiblots. Next is a staircase with Goombas and Boomerang Bros.. Along the way up, there is a door leading to the balcony Peach encountered at the end of Chapter 1, though it has enemies on it.

In the next room, there are some Mr. Is and Red Is, as well as a locked door. The key can be found by Super Jumping up to a platform and entering the door on it. This will lead out into another open room. Luigi can Super Jump to the top of the walls. On the left wall, there are chests containing a Long-Last Shake and a Stop Watch. On the right, Peach can float across to a pipe, leading to a short hallway filled with Soopa Strikers. At the end, the key is found. The room behind the locked door is another enemy-filled hallway.

The next room is another staircase just like the first, except this one is populated by Fire Bros and in place of the door leading to the balcony, there are five raised torches, with some lit and some not. The order of the torches' states from left to right is: unlit, lit, lit, unlit, lit. The next room contains a Save Block and five torches. Bowser must light them in the same order as the torches seen before to make a staircase appear, with a door at the top.

O'Chunks is waiting on the other side. He taunts the heroes, daring them to try and pass him. Bowser challenges him to a one-on-one duel, which O'Chunks accepts. He then grows to giant size and fights Bowser. Bowser defeats him, but their battle causes the ceiling to fall. O'Chunks catches it, saying they gained the right to pass. Bowser helps him and orders Mario & Luigi to get the princess into the next room. He and O'Chunks launch into an argument about who stays and who leaves, but the ceiling falls before they finish. The heroes hear the thump in the next room, but decide that Bowser has survived worse and that there is no time to search for him. They can then hit the Star Block to end the level.

Enemies