Super Jump (Super Mario RPG): Difference between revisions
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{{about|the move used in several ''Mario'' RPG games|the special ability used in the [[Mario Baseball (series)|''Mario Baseball'' series]]|[[Super Jump (Mario Baseball)]]|the special move used by Mario, Luigi and [[Dr. Mario]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]|[[Super Jump Punch]]|the Super Jump used in co-op mode in the [[Super Mario Galaxy]] [[Super Mario Galaxy 2|games]]|[[Co-Star Super Jump]]}} | {{about|the move used in several ''Mario'' RPG games|the special ability used in the [[Mario Baseball (series)|''Mario Baseball'' series]]|[[Super Jump (Mario Baseball)]]|the special move used by Mario, Luigi and [[Dr. Mario]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]|[[Super Jump Punch]]|the Super Jump used in co-op mode in the [[Super Mario Galaxy]] [[Super Mario Galaxy 2|games]]|[[Co-Star Super Jump]]}} | ||
[[ | [[File:Super_Jump.PNG|thumb|Luigi using the '''Super Jump''' in ''Super Paper Mario''.]] | ||
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | ||
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{{SPM}} | {{SPM}} | ||
[[Category:Jumps]] | [[Category:Jumps]] | ||
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]] | [[Category:Super Mario RPG: Legend of the Seven Stars Moves]] | ||
[[Category:Super Paper Mario]] | [[Category:Super Paper Mario Moves]] |
Revision as of 22:10, October 6, 2017
- This article is about the move used in several Mario RPG games. For the special ability used in the Mario Baseball series, see Super Jump (Mario Baseball). For the special move used by Mario, Luigi and Dr. Mario in the Super Smash Bros. series, see Super Jump Punch. For the Super Jump used in co-op mode in the Super Mario Galaxy games, see Co-Star Super Jump.
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.
The Super Jump, based on Mario's Spring Jump from Paper Mario: The Thousand-Year Door, is also used as Luigi's special move in Super Paper Mario. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards, like a spring, followed by a slight stream of trailing stars, which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 7. Mr. L uses this as one of his attacks in the battle with him in the Whoa Zone along with Shadoo's first form in the Flopside Pit of 100 Trials.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパージャンプ[?] Sūpā Janpu |
Super Jump |