Ninjoe: Difference between revisions
m (Robot: Changing template: Foreignname) |
|||
Line 17: | Line 17: | ||
[[Category:Super Paper Mario Enemies]] | [[Category:Super Paper Mario Enemies]] | ||
[[Category:Super Paper Mario Species]] | [[Category:Super Paper Mario Species]] | ||
[[de:Ninjoel]] |
Revision as of 14:18, June 2, 2017
Super Paper Mario enemy | |||
---|---|---|---|
Ninjoe | |||
Location(s) | Sammer's Kingdom (6-1) (Sammer Guys 4, 8, 11, 20, and 25), Sammer's Early Duels (6-2) (Sammer Guys 32, 43, 46, and 48), Sammer's Proving Grounds (6-3) (Sammer Guy 72), Sammer's Endgame (6-4) (Sammer Guy 85), Flipside Pit of 100 Trials (Rooms 36, 66, 88 and 92) | ||
Role | Common | ||
Max HP | 6 | ||
Attack | 2 | ||
Defense | 0 | ||
Score | 500 | ||
Items | Volt Shroom | ||
Card type | Common | ||
Card location(s) | Card Shop; Catch Card/SP | ||
| |||
| |||
List of Catch Cards 154 155 156 |
The Ninjoe is an enemy in Super Paper Mario. Its name is a portmanteau of the words "ninja", Japanese mercenaries, and "Joe", a generic name. The Ninjoe is found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is a quick foe, and often throws ninja stars at the player. The Ninjoe's throwing star attack can be destroyed but it will only give the player 10 points for their score. Ninjoes will additionly attempt to become a decoy as a bomb resembling Boomer on occasion trying to trick Mario and his party causing them damage and making it slighty harder to defeat than most enemies. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.
Related species
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ナンジャ[?] Nanja |
from "ninja" | |
German | Ninjoel[?] | ? |