Dark Muth: Difference between revisions
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The '''Dark Muth''' is a powerful sub-species of [[Muth]] in ''[[Super Paper Mario]]'' that can be found in rooms 51 and 98 of the [[Flopside Pit of 100 Trials]] and attack intruders of their territory on sight. These burly | The '''Dark Muth''' is a powerful sub-species of [[Muth]] in ''[[Super Paper Mario]]'' that can be found in rooms 51 and 98 of the [[Flopside Pit of 100 Trials]] and attack intruders of their territory on sight. These burly elephants have 255 [[Heart Point|HP]] (tied with [[Brobot]] as the highest HP in the game besides [[Shadoo]]) and are one of the toughest enemies that the player will come across throughout the game (they have more attack power than [[Super Dimentio]], the final boss, although Shadoo's Bowser form is even higher). Statistically, they are the most powerful enemy in the game, although Shadoo and [[Dark Dayzee]]s have more attack power. Despite this, they are not very agile and can be stopped before attacking. Naturally, they are worth lots of points due to their high [[HP]]. These enemies sometimes give players a head start and prepare to charge at the player. A good strategy is to use [[Bowser]]'s Fire Breath or use [[Cudge]] or [[Barry]] repeatedly. They are the most powerful of the Muth Family. | ||
==Related species== | ==Related species== |
Revision as of 01:11, November 22, 2016
Template:Spmenemybox The Dark Muth is a powerful sub-species of Muth in Super Paper Mario that can be found in rooms 51 and 98 of the Flopside Pit of 100 Trials and attack intruders of their territory on sight. These burly elephants have 255 HP (tied with Brobot as the highest HP in the game besides Shadoo) and are one of the toughest enemies that the player will come across throughout the game (they have more attack power than Super Dimentio, the final boss, although Shadoo's Bowser form is even higher). Statistically, they are the most powerful enemy in the game, although Shadoo and Dark Dayzees have more attack power. Despite this, they are not very agile and can be stopped before attacking. Naturally, they are worth lots of points due to their high HP. These enemies sometimes give players a head start and prepare to charge at the player. A good strategy is to use Bowser's Fire Breath or use Cudge or Barry repeatedly. They are the most powerful of the Muth Family.