Yold Ruins: Difference between revisions
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[[Mario]] reaches the ruins after his trek through the [[Yold Desert]]. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by [[Flip]]ping. The player must also use [[Thoreau]] on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters [[Fracktail]], the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to [[Dimentio]]'s interference, and the hero is forced to battle and ultimately destroy him. | [[Mario]] reaches the ruins after his trek through the [[Yold Desert]]. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by [[Flip]]ping. The player must also use [[Thoreau]] on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters [[Fracktail]], the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to [[Dimentio]]'s interference, and the hero is forced to battle and ultimately destroy him. | ||
Following the dragon's defeat, the player is granted access to the chamber of [[Merlumina]], who explains to Mario, in a very long and drawn out story, the direness of the situation at hand before granting him the second [[Pure Heart]]. | {{color|Following the dragon's defeat, the player is granted access to the chamber of [[Merlumina]], who explains to Mario, in a very long and drawn out story, the direness of the situation at hand before granting him the second [[Pure Heart]].|red}} | ||
Like the [[Yold Desert|desert]] before them, the ruins are riddled with numerous quicksand pits, as well as [[Firebar]]s and [[Spiky Tromp]]s. | Like the [[Yold Desert|desert]] before them, the ruins are riddled with numerous quicksand pits, as well as [[Firebar]]s and [[Spiky Tromp]]s. |
Revision as of 09:48, March 18, 2015
It has been requested that this article be rewritten.
Template:Level The Yold Ruins are the setting of Chapter 1-4 in Super Paper Mario.
Chapter 1-4: Monster of the Ruins
Mario reaches the ruins after his trek through the Yold Desert. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by Flipping. The player must also use Thoreau on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters Fracktail, the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to Dimentio's interference, and the hero is forced to battle and ultimately destroy him.
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Like the desert before them, the ruins are riddled with numerous quicksand pits, as well as Firebars and Spiky Tromps.
Enemies
- Buzzy Beetle
- Frackle (Fought together with Fracktail)
- Fracktail (Chapter 1 Boss)
- Spiky Tromp
- Squig
- Squiglet
Names in other languages
Trivia
- Its name comes from the archaic phrase "ye old".