Mario Kart 8: Difference between revisions

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(→‎DLC Cups: Put Egg Cup before Triforce Cup as per the current order on the track select screen. Also put Excitebike Arena before GCN Yoshi's Circuit, as per sources on the Egg Cup and DLC Pack 1 pages.)
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!colspan=2|[[Animal Crossing: New Leaf X Mario Kart 8]]
!colspan=2|[[Animal Crossing: New Leaf X Mario Kart 8]]
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![[File:MK8 YoshiCup.png]]<br />[[Egg Cup]]
![[File:MK8 ZeldaCup.png]]<br />{{conjecturaltext|Triforce Cup}}
![[File:MK8 ZeldaCup.png]]<br />{{conjecturaltext|Triforce Cup}}
![[File:MK8 YoshiCup.png]]<br />[[Egg Cup]]
![[File:MK8 AnimalCrossingCup.png]]<br />{{conjecturaltext|Animal Crossing Cup}}
![[File:MK8 AnimalCrossingCup.png]]<br />{{conjecturaltext|Animal Crossing Cup}}
![[File:MK8 BellCup.png]]<br />{{conjecturaltext|Super Bell Cup}}
![[File:MK8 BellCup.png]]<br />{{conjecturaltext|Super Bell Cup}}
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|[[File:MK8-EXCITEBIKEARENA.PNG]]<br/>[[Excitebike Arena]]
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|[[File:MK8-GCNYoshiCircuit.png]]<br/>[[Yoshi Circuit|<small>GCN</small> Yoshi Circuit]]
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|[[File:MK8-GCNYoshiCircuit.png]]<br/>[[Yoshi Circuit|<small>GCN</small> Yoshi Circuit]]
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|[[File:MK8-EXCITEBIKEARENA.PNG]]<br/>[[Excitebike Arena]]
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Revision as of 10:41, November 3, 2014

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Template:Infobox

Mario Kart 8 is a game in the Mario Kart series for the Wii U. Like other Nintendo 3DS and Wii U games, this game can be purchased both physically at retail and digitally through the Nintendo eShop, with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series.

A prominent new addition is anti-gravity, allowing players to drive on almost any surface. Elements from Mario Kart Wii and Mario Kart 7 are reused, such as Bikes and 2-Player online from Mario Kart Wii, and gliding, underwater driving, and kart customizing from Mario Kart 7. In addition, ATVs join the returning karts and bikes as a new class of vehicle. The game also features more detail in courses, specifically Retro Tracks, which appear more redesigned than their original appearances.

Gameplay

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and Nintendo 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[1]. Tricks and the ability to look behind also return in this game.

Earning a new Stamp.

The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This is called "spin boosting".

The game also features Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the Off-TV display nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will.[2] The GamePad can also be used to toggle on and off the gyroscopic steering.

There is Miiverse integration, which allows players to share their replay videos and comment on others' videos, in a feature called Mario Kart TV.[3] Another change is that in 2-player mode, the screen splits vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game. Additionally, if the player falls off the edge of the track, Lakitu will pick them up and drop them back on to the track more quickly when compared to how he did this in past installments. This makes glitches involving falling into areas impossible.

Point management works similar to Mario Kart Wii, except that racers below top 3 get an extra point. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, Mario Kart 64, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

Controls

Action(s) Input(s)
Wii U GamePad
Wii U Pro Controller
Wii Classic Controller
Wii Remote + Nunchuk Wii Remote (sideways)
Wii Wheel
Navigating menus
Select Classic Controller Left Stick / +Control Pad Nunchuk Control Stick +Control Pad
Confirm Classic Controller a Button A Button Two Button
Cancel Classic Controller b Button B Button One Button
Racing
Accelerate / Rocket Start Classic Controller a Button / Classic Controller y Button A Button Two Button
Brake/reverse Classic Controller b Button B Button One Button
Steer Classic Controller Left Stick / +Control Pad / Tilt GamePad Nunchuk Control Stick Tilt Wii Remote / +Control Pad
Hop / drift Classic Controller ZR Button / Classic Controller R Button B Button / One Button
Trick B Button / Flick Wii Remote / One Button
Use item / stop item roulette / honk Classic Controller ZL Button / Classic Controller L Button Nunchuk Z Button +Control Pad / B Button
Pause / Resume Plus Button
Display/remove TV Map Minus Button
Home Menu HOME Button
Rear view Classic Controller x Button Nunchuk C Button A Button

Game modes

There are various game modes for Mario Kart 8. All modes available on singleplayer (some also on local and online multiplayer) are listed here.

Electrodrome from Mario Kart 8
Baby Luigi participating in a VS Race.

Grand Prix

Mario Kart 8's Grand Prix works similar to past installments. Like past games the 50, 100, and 150cc engine classes are available by default, and completing 150cc unlocks Mirror; Grand Prix rankings, however, carry over to the lower engine classes after being completed on a higher engine class. Only the Mushroom and Shell Cups are available at the start of the game, with the others being unlocked after completing the cup before, and are available in every engine class after being unlocked. The player starts out with 5 coins on the first race of any cup. There is the usual four-race marathon. Players now have the option to do a multiplayer Grand Prix up to four players, unlike in most previous home console Mario Kart games, where only up to two players can race in Grand Prix.

Time Trials

Time Trial mode lets the player complete a selected course in the fastest time possible. Among the new features included, the user can upload Ghosts onto Miiverse and other players can give their comments about it. Additionally the user gains a stamp once he or she has won a race against a Nintendo Staff member Ghost. Leaderboards as seen in Mario Kart Wii also return.

VS Race

A multiplayer race
Four Miis in a multiplayer race

VS mode can be played locally with up to 4 players. Players can set rules like which items appear, the difficulty level of the CPUs, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order. In this game, Mirror Mode appears as a default engine class, even if it isn't unlocked in Grand Prix.

Battle

Wario in Battle Mode of Mario Kart 8.
A team battle.

Battle mode now features race tracks remixed to fit battle mode rather than contain all-new separate arenas. Balloon Battle can be played in teams or in free-for-all mode. It combines survival battle mode from Mario Kart DS and earlier installments and the timed points battle mode introduced in Mario Kart Wii; all players start with 3 points and 3 balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with a Mushroom or a Super Star), and if all balloons are lost, points can no longer be lost or gained. Defeated players can still drive and attack players as a Ghost, although they cannot receive points. Players can also now adjust the time limit from one to five minutes, and they can set up to 32 rounds in set intervals.

Online

As with Mario Kart Wii and Mario Kart 7, one or two local players can race over the Internet against other remote players. There are several ways to connect with other players: random matching (worldwide and regional), friend lobby, and customizable tournaments.

Characters

Drivers

The character select screen, with the downloadable characters included.
The character select screen, including the DLC characters.

There are 36 playable characters in Mario Kart 8, consisting of 16 default characters, 14 unlockable characters, and six future DLC characters.[4] There are nine new playable characters, including the Koopalings (indicated by an * in the gallery), and Baby Rosalina and Pink Gold Peach (indicated by an **). There are three weight classes dependent on the size of the vehicle the characters drive (with the exception of Metal Mario and Pink Gold Peach): light, medium, and heavy.[5]

With the announcement of the DLC pack, those who purchase or pre-order both packs simultaneously will immediately receive eight new colors of Yoshi and Shy Guy for free. The colors include light blue, black, yellow, white, blue, pink, and orange for both, as well as green Shy Guy and red Yoshi. Three characters will eventually be released with each pack.

Starting drivers

Unlockable drivers

* Mario Kart debut
** Mario franchise debut
*** Mii's weight is determined by the height and weight of the Mii.


Downloadable characters

This article is about an upcoming downloadable content. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this downloadable content is released. Per our policy, any such files will be immediately deleted.

By purchasing the two future DLC packs (The Legend of Zelda and Animal Crossing: New Leaf) simultaneously, the player immediately obtains new colors for Yoshi and Shy Guy, as well as three future players per pack.

Colored Yoshis (palette swap): File:YoshiLightBlue-MK8.pngFile:YoshiBlack-MK8.pngFile:YoshiRed-MK8.pngFile:YoshiYellow-MK8.pngFile:YoshiWhite-MK8.pngFile:YoshiBlue-MK8.pngFile:YoshiPink-MK8.pngFile:YoshiOrange-MK8.png

Colored Shy Guys (palette swap): File:ShyGuyLightBlue-MK8.pngFile:ShyGuyBlack-MK8.pngFile:ShyGuyGreen-MK8.pngFile:ShyGuyYellow-MK8.pngFile:ShyGuyWhite-MK8.pngFile:ShyGuyBlue-MK8.pngFile:ShyGuyPink-MK8.pngFile:ShyGuyOrange-MK8.png

Pack 1, The Legend of Zelda characters: Tanooki Mario Cat Peach Link

Pack 2, Animal Crossing: New Leaf characters: Villager Isabelle Dry Bowser

Unlocking criteria

Unlike previous Mario Kart games, characters (other than Mii) are unlocked at random by completing cups. In previous games, fixed characters are unlocked by completing specific cups with specific engine classes. Additionally, unlockable characters appear as CPUs during races when they are still locked, making this game the first Mario Kart game to do so.[6]

Mii is the only character not randomly unlocked and is instead always the eighth character unlocked. It will never appear as a CPU player.

Driver statistics

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

Like in Mario Kart 7, drivers in a specific group have their own stats.[5][7]

  • Speed: The top speed of the vehicle. Does not affect off-road travel.
    • Ground Speed: The top speed of the vehicle on land with normal gravity.
    • Water Speed: The top speed of the vehicle while driving underwater.
    • Air Speed: The top speed of the vehicle while gliding.
    • Anti-Gravity Speed: The top speed of the vehicle in anti-gravity mode.
  • Acceleration: The rate of the vehicle it takes to reach its top speed from a standing position.
  • Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
  • Handling: The turning ability of the vehicle. A higher stat means vehicles turn sharper.
    • Ground Handling: The turning ability of the vehicle on land with normal gravity.
    • Water Handling: The turning ability of the vehicle while driving underwater.
    • Air Handling: The turning ability of the vehicle while gliding.
    • Anti-Gravity Handling: The turning ability of the vehicle in anti-gravity mode.
  • Traction (Grip in PAL version): The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.
  • Mini-Turbo: The strength of the vehicle's mini-turbo speed boosts.

Only ground speed, acceleration, weight, ground handling, and traction are visible in-game. The other stats, known as hidden stats, exist, but are not visible in-game.

The units are out of 6, displaying the different stats. Just like in Mario Kart Wii, Miis can be Light, Medium, or Heavy, depending on their height and weight. Character icons are sorted by how they're ordered in-game.

Driver Statistics
Weight Class Speed Acceleration Weight Handling Traction Mini-Turbo
Ground Water Air Anti-Gravity Ground Water Air Anti-Gravity
Light Baby MarioBaby LuigiBaby PeachBaby Daisy
Baby RosalinaLemmy KoopaMii
2.25 2.75 2.25 2.5 3.25 2.25 4.75 4.75 4.5 5 4.5 3
ToadKoopa TroopaShy Guy*Lakitu (character)
ToadetteLarry KoopaWendy O. Koopa
2.75 3.25 2.75 3 3 2.75 4.25 4.25 4 4.5 4.25 2.75
Medium Princess PeachPrincess DaisyYoshi* 3.25 3.75 3.25 3.5 2.75 3.25 3.75 3.75 3.5 4 4 2.5
MarioLuigiIggy KoopaLudwig von KoopaMii 3.75 4.25 3.75 4 2.5 3.75 3.25 3.25 3 3.5 3.75 2.25
Heavy RosalinaDonkey KongWaluigiRoy Koopa 4.25 4.75 4.25 4.5 2.25 4.25 2.75 2.75 2.5 3 3.5 2
Metal Mario (character)Pink Gold Peach 4.25 4.75 4.25 4.5 2 4.75 2.75 2.75 2.5 3 3.25 1.75
BowserWarioMorton Koopa Jr.Mii 4.75 5.25 4.75 5 2 4.75 2.25 2.25 2 2.5 3.25 1.75
TBA Tanooki MarioCat PeachLink
VillagerIsabelleDry Bowser
??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???

* Denotes a character with multiple color changes, see here for more info.

Body frame sizes

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

Depending on the character, the size of the vehicle can change. The size can influence how big of a target the vehicle is. The body frame size that the Mii uses depends on its weight class.

Vehicle Body Frame Sizes
Size Characters
Small ToadKoopa TroopaShy Guy*Lakitu (character)ToadetteBaby MarioBaby LuigiBaby PeachBaby DaisyBaby RosalinaLemmy KoopaLarry KoopaWendy O. Koopa
Medium MarioLuigiPrincess PeachPrincess DaisyMetal Mario (character)Yoshi*Pink Gold PeachIggy KoopaLudwig von KoopaTanooki MarioCat Peach
Large RosalinaBowserDonkey KongWarioWaluigiRoy KoopaMorton Koopa Jr.
TBA LinkVillagerIsabelleDry Bowser

* Denotes a character with multiple color changes, see here for more info.

Other

Vehicle parts

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

There are 17 karts, 9 bikes, 3 ATVs (26 bodies in total), 19 tires, and 12 gliders.[8][9] Also, eight vehicles are set to be part of two DLCs, four of them appearing in each of them respectively, with the Blue Falcon, B Dasher, Master Cycle and Tanooki Buggy dowloadable in The Legend Of Zelda X Mario Kart 8 Pack.[10] The parts are listed as they appear in-game, and the stat boost/drop values are out of 6 and are relative to the standard parts for each type. However, it is impossible for a vehicle to have any stat less than 1 or greater than 5.75. All 8 logos on the parts are replaced with the character's symbol.

Template:MarioKart8Parts

Unlocking criteria

Vehicle parts are unlocked by collecting coins from Grand Prix, VS Mode, Time Trials, and online races.[11] Coins collected by additional players are counted. Coins will count towards the player's coin total only for completed races -- if the player collects coins then quits during a race, the coins from that race will not be added to their coin total.

There are 38 unlockable parts, excluding golden parts. Players can unlock new parts for every 50 coins, but once players have collected 1000 coins, 100 coins are instead needed to unlock new parts. Like in Mario Kart 7, players can see how many coins they've collected by viewing the statistics screen from the main menu (this feature is available for only Ver. 2.0 and further of Mario Kart 8, however).

  • 50
  • 100
  • 150
  • 200
  • 250
  • 300
  • 350
  • 400
  • 450
  • 500
  • 550
  • 600
  • 650
  • 700
  • 750
  • 800
  • 850
  • 900
  • 950
  • 1000
  • 1100
  • 1200
  • 1300
  • 1400
  • 1500
  • 1600
  • 1700
  • 1800
  • 1900
  • 2000
  • 2100
  • 2200
  • 2300
  • 2400
  • 2500
  • 2600
  • 2700
  • 2800

Special parts

Special gold parts are unlocked with the following criteria:

Courses

There are 32 tracks in the main game (excluding DLC Cups), consisting of 16 new tracks and 16 retro tracks, featuring one track each from Super Mario Kart and Mario Kart: Super Circuit, four tracks from Mario Kart 64, two each from Mario Kart: Double Dash!! and Mario Kart Wii, and three each from Mario Kart DS and Mario Kart 7. As with the retro tracks from the 3DS installment, the retro tracks in this game feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game features live-recorded music for all of the new tracks and most of the retro tracks. The tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[13]. Names in italics are names used in the PAL version.

Nitro Courses

Mushroom Cup icon
Mushroom Cup
Flower Cup icon
Flower Cup
File:MK8 StarCuptv.svg
Star Cup
File:MK8 SpecialCuptv.svg
Special Cup
File:MK8- Mario Kart Stadium.PNG
white
File:MK8- Mario Circuit.PNG
white
File:MK8- Sunshine Airport.PNG
white
File:MK8- Cloudtop Cruise.PNG
white
File:MK8- Water Park.PNG
white
File:MK8- Toad Harbor.PNG
Toad Harbour
File:MK8- Dolphin Shoals.PNG
white
File:MK8- Bone-Dry Dunes.PNG
Bone Dry Dunes
File:MK8- Sweet Sweet Canyon.PNG
white
File:MK8- Twisted Mansion.PNG
white
File:MK8- Electrodrome.PNG
white
File:MK8- Bowser's Castle.PNG
white
File:MK8- Thwomp Ruins.PNG
white
File:MK8- Shy Guy Falls.PNG
white
File:MK8- Mount Wario.PNG
white
File:MK8- Rainbow Road.PNG
white

Retro Courses

Shell Cup icon
Shell Cup
Banana Cup icon
Banana Cup
Leaf Cup icon
Leaf Cup
Lightning Cup icon
Lightning Cup
File:MK8- Wii Moo Moo Meadows.PNG
white
File:MK8- GCN Dry Dry Desert.PNG
white
File:MK8- DS Wario Stadium.PNG
white
File:MK8- DS Tick-Tock Clock.PNG
white
File:MK8- GBA Mario Circuit.PNG
white
File:MK8- SNES Donut Plains 3.PNG
white
File:MK8- GCN Sherbet Land.PNG
white
File:MK8- 3DS Piranha Plant Slide.PNG
3DS Piranha Plant Pipeway
File:MK8- DS Cheep Cheep Beach.PNG
white
File:MK8- N64 Royal Raceway.PNG
white
File:MK8- 3DS Music Park.PNG
3DS Melody Motorway
File:MK8- Wii Grumble Volcano.PNG
white
File:MK8- N64 Toad's Turnpike.PNG
white
File:MK8- 3DS DK Jungle.PNG
white
File:MK8- N64 Yoshi Valley.PNG
white
File:MK8- N64 Rainbow Road.PNG
white

DLC Cups

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

4 additional cups, each one containing 4 tracks for a total of 16, have been announced as downloadable content[14]. Currently, it is unknown how all of the tracks are called and only four of them have been seen in a screenshot. Furthermore, Wario's Gold Mine is set to return, in either Triforce or Egg Cup. Other confirmed courses include courses based upon other Nintendo franchises, such as Excitebike, F-Zero, and Animal Crossing.

The Legend of Zelda X Mario Kart 8 Animal Crossing: New Leaf X Mario Kart 8
File:MK8 YoshiCup.png
Egg Cup
File:MK8 ZeldaCup.png
Template:Conjecturaltext
File:MK8 AnimalCrossingCup.png
Template:Conjecturaltext
File:MK8 BellCup.png
Template:Conjecturaltext
File:MK8-EXCITEBIKEARENA.PNG
Excitebike Arena
File:MK8-GCNYoshiCircuit.png
GCN Yoshi Circuit

Unconfirmed Cup

Battle stages

Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, a quarter of the tracks in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.[15] Tracks enabled for Battle mode are the following:

File:MK8- Wii Moo Moo Meadows.PNG
white
File:MK8- GCN Dry Dry Desert.PNG
white
File:MK8- SNES Donut Plains 3.PNG
white
File:MK8- N64 Toad's Turnpike.PNG
white
File:MK8- Mario Circuit.PNG
white
File:MK8- Toad Harbor.PNG
white
File:MK8- GCN Sherbet Land.PNG
white
File:MK8- N64 Yoshi Valley.PNG
white

Ghosts

Just like in Mario Kart Wii and Mario Kart 7, the player starts out with Staff Ghosts for each course. However, unlike with the past Mario Kart installments, Expert Staff Ghosts (or Fast Staff Ghosts) do not appear in this game.

Staff Ghosts

Course Staff Name Country Time Character Vehicle Combination
Body Tires Glider
Mario Kart Stadium Nin★Chris United Kingdom 1:59.781 Mario Sports Coupe Standard Super Glider
Water Park Nin★Massim Italy 2:02.954 Baby Luigi Mr. Scooty Roller Super Glider
Sweet Sweet Canyon Nin★Fausti France 2:12.107 Baby Peach Teddy Buggy Wood Peach Parasol
Thwomp Ruins Nin★Sophia Germany 2:11.157 Donkey Kong Varmint Monster Super Glider
Mario Circuit Nin★Sho Japan 2:07.436 Mario Standard Kart Standard Super Glider
Toad Harbor Nin★Alice United States 2:31.066 Toadette Cat Cruiser Retro Off-Road Plane Glider
Twisted Mansion Nin★Mark Netherlands 2:16.195 Luigi Mach 8 Slim Super Glider
Shy Guy Falls Nin★Frank United Kingdom 2:19.528 Shy Guy Flame Rider Retro Off-Road Super Glider
Sunshine Airport Nin★Leonel United States 2:24.429 Rosalina Circuit Special Standard Super Glider
Dolphin Shoals Nin★Skip United States 2:19.160 Wendy Landship Wood Bowser Kite
Electrodrome Nin★Yuya Japan 2:24.747 Larry Sport Bike Monster Super Glider
Mount Wario Nin★Elena Russia 2:06.283 Waluigi The Duke Monster Wario Wing
Cloudtop Cruise Nin★Maria Portugal 2:26.347 Baby Rosalina Biddybuggy Standard Super Glider
Bone-Dry Dunes Nin★Elena Russia 2:13.391 Morton Tri-Speeder Monster Super Glider
Bowser's Castle Nin★Polly United Kingdom 2:23.872 Bowser Badwagon Standard Super Glider
Rainbow Road Nin★Mizuho Japan 2:23.967 Pink Gold Peach Comet Slim Super Glider
Wii Moo Moo Meadows Nin★Chris United Kingdom 1:46.099 Daisy Varmint Hot Monster Super Glider
GBA Mario Circuit Nin★Rie Japan 1:49.158 Baby Mario Yoshi Bike Standard Super Glider
DS Cheep Cheep Beach Nin★Massim Italy 2:11.220 Koopa Troopa Steel Driver Metal Parachute
N64 Toad's Turnpike Nin★Alice United States 2:08.059 Toad Standard Bike Standard Parachute
GCN Dry Dry Desert Nin★Maria Portugal 2:29.678 Peach Standard Bike Slim Super Glider
SNES Donut Plains 3 Nin★Frank United Kingdom 1:39.148 Lakitu Pipe Frame Monster MKTV Parafoil
N64 Royal Raceway Nin★Skip United States 2:21.371 Peach Prancer Wood Peach Parasol
3DS DK Jungle Nin★Rie Japan 2:26.900 Donkey Kong Varmint Monster Super Glider
DS Wario Stadium Nin★Mizuho Japan 2:14.213 Wario Tri-Speeder Off-Road Wario Wing
GCN Sherbet Land Nin★Fausti France 2:21.192 Lemmy Sneeker Standard Super Glider
3DS Music Park Nin★Sho Japan 2:24.468 Baby Daisy Biddybuggy Standard Super Glider
N64 Yoshi Valley Nin★Mark Netherlands 2:28.814 Yoshi Wild Wiggler Standard Flower Glider
DS Tick-Tock Clock Nin★Sophia Germany 2:13.712 Iggy Standard Bike Monster Super Glider
3DS Piranha Plant Slide Nin★Polly United Kingdom 2:23.991 Ludwig Jet Bike Slim Super Glider
Wii Grumble Volcano Nin★Yuya Japan 2:18.305 Roy Badwagon Off-Road Super Glider
N64 Rainbow Road Nin★Leonel United States 1:33.731 Metal Mario Standard ATV Monster Super Glider

Kart of Champions

These are Nintendo's best times for each course, as shown in the Prima Official Game Guide. Ghost data does not exist for the following times in-game.

Course Staff Name Time Character Vehicle Combination
Body Tires Glider
Mario Kart Stadium Addison K. 1:44.503 Bowser Sport Bike Slick Bowser Kite
Water Park Jeff C. M. 1:48.231 Wario Sport Bike Cyber Slick Parafoil
Sweet Sweet Canyon Jeff C. M. 1:57.071 Wario Sport Bike Slick Parafoil
Thwomp Ruins Greg R. 1:57.193 Mii Gold Standard Slick Bowser Kite
Mario Circuit Addison K. 1:53.017 Bowser Sport Bike Slick Bowser Kite
Toad Harbor Jeff C. M. 2:11.578 Wario Sport Bike Cyber Slick Parafoil
Twisted Mansion Jeff C. M. 2:01.605 Wario Sport Bike Cyber Slick Parafoil
Shy Guy Falls Jeff C. M. 2:08.775 Wario Sport Bike Cyber Slick Parafoil
Sunshine Airport Jeff C. M. 2:08.177 Wario Sport Bike Cyber Slick Parafoil
Dolphin Shoals Jeff C. M. 2:09.590 Wario Sport Bike Slick Parafoil
Electrodrome Jeff C. M. 2:07.774 Wario Sport Bike Cyber Slick Parafoil
Mount Wario Jeff C. M. 1:53.516 Wario Sport Bike Cyber Slick Parafoil
Cloudtop Cruise Jeff C. M. 2:11.595 Wario Sport Bike Cyber Slick Parafoil
Bone-Dry Dunes Jeff C. M. 2:02.028 Wario Sport Bike Slick Parafoil
Bowser's Castle Jeff C. M. 2:15.686 Wario Sport Bike Slick Parafoil
Rainbow Road Jeff C. M. 2:15.895 Wario Sport Bike Slick Parafoil
Wii Moo Moo Meadows Jeff C. M. 1:31.643 Wario Sport Bike Slick Parafoil
GBA Mario Circuit Jeff C. M. 1:35.290 Wario Sport Bike Slick Parafoil
DS Cheep Cheep Beach Addison K. 1:57.169 Bowser Sport Bike Slick Bowser Kite
N64 Toad's Turnpike Addison K. 1:50.089 Bowser Sport Bike Slick Bowser Kite
GCN Dry Dry Desert Jeff C. M. 2:14.415 Wario Sport Bike Cyber Slick Parafoil
SNES Donut Plains 3 Jeff C. M. 1:24.754 Morton Gold Standard Cyber Slick Cloud Glider
N64 Royal Raceway Jeff C. M. 2:04.626 Wario Sport Bike Slick Parafoil
3DS DK Jungle Jeff C. M. 2:14.917 Wario Sport Bike Slick Parafoil
DS Wario Stadium Jeff C. M. 2:04.685 Wario Sport Bike Slick Parafoil
GCN Sherbet Land Jeff C. M. 2:02.291 Wario Sport Bike Slick Parafoil
3DS Music Park Jeff C. M. 2:06.354 Wario Sport Bike Cyber Slick Parafoil
N64 Yoshi Valley Jeff C. M. 2:08.495 Wario Sport Bike Slick Parafoil
DS Tick-Tock Clock Jeff C. M. 1:59.372 Wario Sport Bike Slick Parafoil
3DS Piranha Plant Slide Jeff C. M. 2:12.079 Wario Sport Bike Slick Parafoil
Wii Grumble Volcano Jeff C. M. 2:10.129 Wario Sport Bike Slick Parafoil
N64 Rainbow Road Jeff C. M. 1:26.548 Wario Sport Bike Slick Parafoil

Items

As in all Mario Kart games, Mario Kart 8 keeps the use of items during the races. Four new items have been added to the list, being the Boomerang Flower, the Piranha Plant, the Super Horn, and the Crazy Eight. The Coin also makes a return as an item since its first appearance in Super Mario Kart.

Mario Kart 8 also features changes to the items' mechanics. While past Mario Kart games allowed the users to gain a different item from the Item Boxes while dragging some other such as a Green Shell or a Banana, in Mario Kart 8, players are restricted to carry only the item they're currently holding or dragging. Releasing the item in use will then allow the player to take another from the boxes. In order to keep gameplay balance, some items are much less frequent to appear, most notably the Thunderbolt and the Spiny Shell. Additionally, the Triple Bananas and the Triple Mushrooms surround the vehicle in the same manner as triple shells do, and opponents receive their effects when touching them, giving some disadvantage, or advantage in the case of the triple mushrooms. Racers do not lose their items if they fall from the track.

Items found on the track

Item Box in Mario Kart 8
Item Box
Gives the player a random item. Items given are based on the player's position.
Artwork of a Coin in Mario Kart 8
Coin
Gives the player a small boost and increase top speed when more are collected, up to a max of 10.

New items

Boomerang Flower in Mario Kart 8
Boomerang Flower
Can be thrown up to three times, hitting racers forward and when it returns.
Piranha Plant in Mario Kart 8
Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Super Horn in Mario Kart 8
Super Horn
Emits a radial shockwave hitting racers, as well as destroying all obstacles and items.
Crazy Eight in Mario Kart 8
Crazy Eight
Generates eight items (Coin, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use.

Returning items

Artwork of a Coin in Mario Kart 8
Coin
Grants the player two extra coins and a micro boost.
Green Shell in Mario Kart 8
Green Shell
Travels in a straight line and knocks over a kart it hits.
Triple Green Shells in Mario Kart 8
Triple Green Shells
Three green shells that orbit the player's kart, protecting them from incoming attacks.
Red Shell in Mario Kart 8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
Triple Red Shells in Mario Kart 8
Triple Red Shells
Three red shells that orbit the player's kart, protecting them from incoming attacks.
Banana
Banana
Protects the player from incoming items, and spins out other racers that hit it.
Triple Bananas in Mario Kart 8
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
Artwork of a Mushroom in Mario Kart 8 (also used in Mario Kart 8 Deluxe)
Mushroom
Provides the player's kart with a small speed boost.
A Triple Mushroom in Mario Kart 8
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
Artwork of a Golden Mushroom in Mario Kart 8 (also used for Mario Kart 8 Deluxe)
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
Fire Flower in Mario Kart 8
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Star in Mario Kart 8
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper in Mario Kart 8
Blooper
Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bob-omb in Mario Kart 8
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Spiny Shell in Mario Kart 8
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Lightning in Mario Kart 8
Lightning
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill in Mario Kart 8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

Stamps

Main article: List of Stamps in Mario Kart 8

As in Super Mario 3D World, NES Remix, and NES Remix 2, players can obtain stamps to use in Miiverse posts. There are 90 stamps in the game: 28 are available from the start, while the rest can be obtained by winning a Grand Prix with certain characters or defeating a Staff Ghost in Time Trials in all the stages.

Downloadable content

As of the version 2.0 update, Mario Kart 8, like New Super Mario Bros. 2, features an in-game shop through which players can purchase and pre-order downloadable content. Alternatively, players can purchase content through the Nintendo eShop like normal.

Mercedes-Benz x Mario Kart 8 DLC

Mercedes-Benz DLC
Mario driving a kart based on the Mercedes-Benz GLA.

As part of a collaboration between Nintendo and Mercedes-Benz, Mario Kart 8 has received downloadable content in the form of kart bodies based on several Mercedes vehicles, including the Mercedes-Benz GLA, W25 Silver Arrow, and 300 SL Roadster, as well as a set of GLA tires[16]. The content was released for free in all regions during August 2014.[17]

Add-On Packs

This article is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this DLC is released. Per our policy, any such files will be immediately deleted.

Main article: The Legend of Zelda × Mario Kart 8|The Legend of Zelda X Mario Kart 8|The Legend of Zelda × Mario Kart 8
Main article: Animal Crossing: New Leaf × Mario Kart 8|Animal Crossing: New Leaf X Mario Kart 8|Animal Crossing: New Leaf × Mario Kart 8
File:Add-On Packs.jpg
Screenshots of Add-On Pack 1 from the Nintendo UK Store.
File:MK82ndDLC.png
Screenshots of Add-On Pack 2.

Nintendo has announced that Mario Kart 8 will receive two add-on packs, which both include three additional characters, four karts, and eight courses in two cups. The first pack, titled "The Legend of Zelda × Mario Kart 8" and set to be released in November 2014,[18] includes Tanooki Mario, Cat Peach, and Link from The Legend of Zelda franchise, as well as the Blue Falcon, the B Dasher and the Tanooki Buggy as three of the four karts, as well as a new bike part called the Master Cycle. The cups included are the Triforce Cup and the Egg Cup.

The second pack, tilted "Animal Crossing: New Leaf × Mario Kart 8" and set to be released in May 2015, includes the Villager and Isabelle from Animal Crossing: New Leaf as well as Dry Bowser. The cups included are the Animal Crossing Cup and the Super Bell Cup. Purchase of both packs will also include eight different colored Yoshis and Shy Guys. New courses include Wario's Gold Mine from Mario Kart Wii and courses inspired by F-Zero, Excitebike, and Animal Crossing.[19]

Updates

Ver. 2.0

Map on the TV screen in the latest update.
Map on the TV screen

On the same day as the release of the Mercedes DLC, an update for the game also was released which adds an option to display the map on the TV screen (just like in past Mario Kart games), and a records section, which shows how many coins have been collected, online wins and losses (just like Mario Kart 7), and other statistics. The update also saves the players' last used vehicle combo (excluding DLC vehicle parts), lets them edit other players' highlight reels, and improves online stability.

Additionally, the maximum online race and battle ratings have increased from "9999" to "99999", like in Mario Kart 7. The rating system has also been altered in that the amount of points that the players win or lose after an online race or battle is more drastic if there's a large rating difference between participating players. In tournaments without race or battle limits, players can now have more than 1024 points during a tournament period; without the update, players with at least 1024 points have their score reset to zero for the next race/battle. Players must download the update in order to continue playing online.

The update also swaps the 'Next Race/Round/View Results' and 'View Highlight Reel' buttons in offline mode, and adds a Shop button on the main menu, where players can download the Mercedes DLC, and pre-order Add-On Content.[20] The character icons on the map HUD are also altered.

amiibo

This article is about an upcoming product. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this product is released. Per our policy, any such files will be immediately deleted.

This game has been confirmed to include functionality with amiibo, Nintendo's series of NFC enabled figurines[21]. However, the exact nature of this functionality has not yet been announced. The figures compatible with the game so far will be Mario, Peach, Yoshi, and Donkey Kong.[22]

Development

Development for Mario Kart 8 started in 2012. Series producer Hideki Konno first revealed that he wanted to produce a Mario Kart game for the Wii U in late 2011.[23]. A Wii U Mario Kart game was later revealed to be in development in the January 2013 Nintendo Direct and confirmed to be shown off at E3 that year[24], with the game being officially revealed during the E3 2013 Nintendo Direct[25].

Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[26] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[27] The title, Mario Kart 8, also stemmed from the anti-gravity mechanic as, in addition to being the eighth main installment in the series, the "8" used in the official logo was stylized to resemble a Möbius strip.[27]

Most of the game's musical tracks are orchestrated, making this game the first Mario Kart game to feature orchestrated tracks.[28][29][30]

Promotion and advertising

Limited edition

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available in the European and Australian regions at retail[31], and in North America exclusively at the Nintendo World Store in New York.[32] The limited edition includes the game as well as a Spiny Shell figurine.

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8 by hosting an event in which participants were able to race on real-life modified karts on a specially-designed track.[33] Icons representing some of the items in the game were spread in the course as well.

Console bundles

Nintendo has also released a Wii U console bundle with the game in North America (known as the Mario Kart 8 Deluxe Set) and Europe and Australia (the Mario Kart 8 Premium Pack). In Europe, the Nintendo UK Online store also offers two different bundles, being a Mario bundle and a Luigi bundle. Each will contain a copy of the game, along with a Wii Remote Plus, Wii U GamePad skin, and Wii Wheel in the corresponding brother's theme. It also contains a Mario or Luigi Hat and the Prima Mario Kart 8 guide book. In North America, the bundle includes a black Wii U and GamePad, a Mario Wii Remote Plus, a red Wii Wheel, and the game.[34][35]

Bonus/Free game promotion

Nintendo is giving another Wii U game for free to those in Europe, Australia, and North America who register Mario Kart 8 on Club Nintendo between May 30th and July 31st. Players can choose between a variety of different Nintendo titles, the choice depending on region. In Europe and Australia, players have the choice of: Nintendo Land, New Super Mario Bros. U, Game & Wario, Pikmin 3, The Legend of Zelda: The Wind Waker HD, Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Wii Party U, The Wonderful 101, and Monster Hunter 3 Ultimate[36], while North American players are limited to only New Super Mario Bros. U, The Legend of Zelda: The Wind Waker HD, Pikmin 3, and Wii Party U.[37]

Reception

As of May 19, 2014, Mario Kart 8 has received generally favorable reviews, scoring an 89 on Metacritic based on 46 critics[38] and an 88.37% based on 46 critics in GameRankings.[39] Jose Otero of IGN gave the game a 9.0, praising the great graphics and sound, race tracks, antigravity, and item balance while criticizing the lack of some online features, the overload of baby characters in the roster, and the battle mode.[40] He ended with "Mario Kart 8 is the best kart racing game Nintendo has made in a long time. It strikes a careful balance between refining old ideas while introducing fresh new ones." Tom Mc Shea of GameSpot praised the game, lauding the smooth gameplay, interesting tracks, and fair skill while criticizing the game's selection of characters and the battle mode.[41] Though he was initially bored when first playing Mario Kart 8, Mc Shea changed his opinion after appreciating the small details in the game; his verdict was an 8/10. Thomas Whitehead of Nintendo Life gave the game a 9/10.[42] He wrote, "The vehicles and racers have never handled better, the collection of courses is possibly the best yet, while replayability through Ghost Races or — primarily — online races and Tournaments is almost endless. A few design oddities aside, this joins the list of must-have Nintendo games on the Wii U; it’s an accomplished effort that pushes the franchise forward." Michael Damiani of GameTrailers gave the game an 8.6 out of 10. As other reviewers, he praised the stellar visuals, tight controls, and improved online experience but criticized the battle mode.[43] He ended with, "The overall high quality of the game is so impressive that it doesn’t really matter that much that the zero-gravity gimmick barely adds anything that’s truly new. Next time around, though, Nintendo might need to come up with new tricks if it hopes to keep us coming back for more." André from GameXplain gave the game a "Liked a lot" rating, praising the tracks, online mode, visuals, and battle mode, stating "it can be fun under the right circumstances". However, he criticized some issues with the interface and the item management. The game recieved a near perfect score of 96% by Joe Skrebels of Official Nintendo Magazine.[44]

On the slightly more critical side, Neal Ronaghan of NintendoWorldReport gave the game a 7.5 out of 10.[45] He praised the graphics, soundtrack, and multiplayer but he criticized the stagnation of the franchise, saying, "Mario Kart 8 is just like any other Mario Kart game you’ve played in recent years, adding little to the franchise other than polish and some middling additions and tweaks." He also criticized Mario Kart TV and the battle mode. Andrew Fitch of EGM also gave the game a 7.5 out of 10.[46] He praised the anti-gravity elements and the visuals of the game, but harped on the game's AI, underwhelming new tracks, battle mode being a shell of its former self, and the roster. He noted, "Mario Kart 8 is a rarity for Nintendo in that regard—it looks better than it plays."

Over the weekend of its launch, Mario Kart 8 sold 1.2 million units worldwide, making it the fastest-selling Wii U title so far[47] and the 3rd best selling title for the Wii U as well, selling approximately 2.82 million copies worldwide as of July 30, 2014.[48] As of September 30, the game has sold over 3.49 million copies.[49]

References to other games

References in later games

Gallery

Template:Morepic

Beta elements

Main article: List of Mario Kart 8 beta elements

Mario Kart 8 has featured several changes from earlier builds to the final build of the game. For example, Mario Kart Wii and Mario Kart 7 mechanics were used as placeholders in the E3 2013 build of the game. Several small changes, such as Twisted Mansion originally being called "Boo House" and Toad Harbor's racing banner originally having a Galaxy Airline logo were present in earlier trailers of the game. Several of the music music featured in earlier builds, such as Mario Circuit's music, was more synthesized than orchestrated in final build of the game.

Media

Main article: List of Mario Kart 8 media

Glitches

Main article: List of Mario Kart 8 glitches

Template:Conjecturaltext

This glitch is most common in N64 Yoshi Valley due to the numerous paths drivers may follow, though it can happen under specific circumstances in other courses such as Bone-Dry Dunes. Occasionally when a Spiny Shell is deployed and the racers in at least first and second place are in a section where the road forks in two, the Spiny Shell may initially follow the racer in first place and then change its target to the one in second place or the highest place out of those in the other path. This is caused by some courses–in particular Yoshi Valley–having the checkpoint markers that determine the place of the racers being inadequately calibrated with the other routes. This is demonstrated by driving down the old bridge path while in first place: the player drops position while in the turn and then returns to first place once the paths join up again.[51]

Staff

Main article: List of Mario Kart 8 staff

Nintendo Entertainment Analysis and Development developed Mario Kart 8. The music composition is credited to Shiho Fujii, Atsuko Asahi, Ryo Nagamatsu, and Yasuaki Iwata, with longtime series composer Kenta Nagata serving as sound director.

Trivia

  • This is the first Mario Kart game where each course features its own background music, with no tracks sharing music. All previous titles in the series included at least two tracks sharing the same music, most commonly the regular circuit music.
  • Unlike in several previous installments of the Mario Kart series, the retro courses use their respective "Mario Kart" logo; the tracks from SNES to GCN use an updated version of the classic style (with the tracks from DS to 3DS using the current style), and the CPU players never receive specific kart parts, tires, and gliders, even when the player already unlocked.
    • However, the DLC Yoshi Circuit track from "Mario Kart: Double Dash!!" doesn't use an updated version of the classic style, but rather the current style.
  • This is the first main series Mario Kart game where each playable character doesn't recieve official artwork.
  • If DLC tracks are included, this game has the most tracks in a single Mario Kart game, with 48. This record was previously held by Mario Kart: Super Circuit, which had 40.

External links

References

  1. ^ Mario Kart 8 at E3 2013
  2. ^ [1]
  3. ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
  4. ^ https://www.youtube.com/watch?v=5fEa51c-wJ8c
  5. ^ a b http://mkboards.com/forums/threads/general-mk8-discussion.8/page-28#post-114226
  6. ^ https://www.youtube.com/watch?v=PTKRtYK5cmo/
  7. ^ http://mkboards.com/forums/threads/general-mk8-discussion.8/page-31#post-114323
  8. ^ https://www.youtube.com/watch?v=1JIOu2EELJo
  9. ^ http://www.mariokartwii.com/6033753-post7.html
  10. ^ [[2]]
  11. ^ [3]
  12. ^ a b c http://www.crashwiki.com/mario-kart-8-spoilers-found-leaked-guide-photos-shows-simplified-gameplay/
  13. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  14. ^ http://mariokart8.nintendo.com/dlc/
  15. ^ GameXplain - Mario Kart 8 Q&A: Online, Battle Mode, Rainbow Road, Secrets & more!
  16. ^ https://www.youtube.com/watch?v=vDaCFD32Uhs
  17. ^ http://www.theverge.com/2014/5/29/5760538/drive-a-mercedes-in-mario-kart-8
  18. ^ http://store.nintendo.co.uk/wii-u-ddc/the-legend-of-zelda-x-mario-kart-8-aoc-pack-digital-download/10991121.html
  19. ^ http://store.nintendo.co.uk/wii-u-ddc/animal-crossing-x-mario-kart-8-aoc-pack-digital-download/10991122.html
  20. ^ Nintendo adds three Mercedes-Benz cars and enhancements to Mario Kart 8 from 27th August
  21. ^ https://www.youtube.com/watch?v=GisRY6h100U
  22. ^ https://pbs.twimg.com/media/B1NBlLkIYAAh_2O.jpg:large
  23. ^ [4]
  24. ^ [5]
  25. ^ https://www.youtube.com/watch?v=NA6CAgv6p6g
  26. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  27. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
  28. ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
  29. ^ https://www.youtube.com/watch?v=VvWfvVzIU6U
  30. ^ https://www.youtube.com/watch?v=vEqt-E6VTPE
  31. ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
  32. ^ https://twitter.com/Nintendo_World/status/464443598503567362
  33. ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
  34. ^ http://www.officialnintendomagazine.co.uk/57679/mario-kart-8-wii-u-bundles-revealed/
  35. ^ http://www.nintendolife.com/news/2014/04/north_american_wii_u_mario_kart_8_deluxe_set_bundle_races_into_view
  36. ^ http://www.nintendo.co.uk/Campaigns/Mario-Kart-8-Bonus-Game-Promotion/Mario-Kart-8-Bonus-Game-Promotion-879238.html
  37. ^ http://www.nintendo.com/whatsnew/detail/Mf9RJDcWmALXECxUdPB0Lf3N9Jb2VtRt
  38. ^ http://www.metacritic.com/game/wii-u/mario-kart-8
  39. ^ http://www.gamerankings.com/wii-u/700050-mario-kart-8/index.html
  40. ^ http://www.ign.com/articles/2014/05/15/mario-kart-8-review
  41. ^ http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/
  42. ^ http://www.nintendolife.com/reviews/wiiu/mario_kart_8
  43. ^ http://www.gametrailers.com/reviews/cojfj2/mario-kart-8-review
  44. ^ http://www.officialnintendomagazine.co.uk/57852/reviews/mario-kart-8-review-review/?page=5
  45. ^ http://www.nintendoworldreport.com/review/37427/mario-kart-8-review
  46. ^ http://www.egmnow.com/articles/reviews/egm-review-mario-kart-8/
  47. ^ [6]
  48. ^ [7]
  49. ^ Makuch, Eddie (October 31, 2014). About Half of All Wii U Owners Have a Copy of Mario Kart 8. GameSpot. Retrieved November 1, 2014.
  50. ^ https://www.youtube.com/watch?v=tkslNWnOQ84
  51. ^ YouTube - Mario Kart 8 - (N64) Yoshi Valley - Spiny Shell's Bad Day

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