Anti-gravity: Difference between revisions
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'''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature- [[GBA Mario Circuit]], [[N64 Toad's Turnpike]], [[3DS DK Jungle]], [[DS Wario Stadium]], [[GCN Sherbet Land]], [[3DS Piranha Plant Slide]], and [[N64 Rainbow Road]]. | '''Anti-gravity''' is a fundamental game mechanic introduced in ''[[Mario Kart 8]]''. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to [[Boost Pad]]s. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature- [[GBA Mario Circuit]], [[N64 Toad's Turnpike]], [[3DS DK Jungle]], [[DS Wario Stadium]], [[GCN Sherbet Land]], [[3DS Piranha Plant Slide]], and [[N64 Rainbow Road]]. | ||
== | ==Name in other languages== | ||
{{ | {{Foreignname | ||
|Jap=反重力 | |||
|JapR=Hanjūryoku | |||
|JapM= | |||
|Spa=Antigravedad | |Spa=Antigravedad | ||
|SpaM= | |SpaM= | ||
|SpaA= | |||
|SpaAM= | |||
|SpaE= | |||
|SpaEM= | |||
|Fra=Antigravité | |||
|FraM= | |||
|FraA= | |||
|FraAM= | |||
|FraE= | |||
|FraEM= | |||
|Dut=Antizwaartekracht | |||
|DutM= | |||
|Ger=Antigravitation | |||
|GerM= | |||
|Ita=Antigravità | |Ita=Antigravità | ||
|ItaM= | |ItaM= | ||
|Por=Antigravidade | |||
|PorM= | |||
|Rus=Антигравитация | |||
|RusR=Antigravitatsiya | |||
|RusM= | |||
|Kor=반중력 | |||
|KorR=Banjunglyeog | |||
|KorM= | |||
|Chi=反重力 | |||
|ChiR=Fǎnzhònglì | |||
|ChiM= | |||
|Rom= | |||
|RomM= | |||
}} | }} | ||
{{BoxTop}} | {{BoxTop}} | ||
{{MK8}} | {{MK8}} |
Revision as of 21:00, June 20, 2014
Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature- GBA Mario Circuit, N64 Toad's Turnpike, 3DS DK Jungle, DS Wario Stadium, GCN Sherbet Land, 3DS Piranha Plant Slide, and N64 Rainbow Road.
Name in other languages
Template:Foreignname Template:BoxTop