Mirror Hall: Difference between revisions

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[[Image:MirrorHallSPM.jpg|thumb|The '''Mirror Hall''' as seen from Flipside.]]
[[Image:MirrorHallSPM.jpg|thumb|The '''Mirror Hall''' as seen from Flipside.]]
[[Image:Mirror Hall.jpg|thumb|left|The Inside of the Mirror Hall.]]
[[Image:Mirror Hall.jpg|thumb|left|The Inside of the Mirror Hall.]]
The '''Mirror Hall''' (known as the '''Mansion Rorrim''' if [[Tattle]]d in Flopside) is a building in ''[[Super Paper Mario]]''. It appears on the border of [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in [[Flipside Tower]]. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them. Whether he enters from Flipside or Flopside determines which way the Mirror Hall flips.
The '''Mirror Hall''', also known as the ''Mirror Mansion''' in [[Flipside]] and the '''Mansion Rorrim''' in [[Flopside]], is a building in ''[[Super Paper Mario]]''. It appears on the border of Flipside and Flopside, and serves to allow passage between the two towns. The hall can only be accessed following Chaper 4, as [[Fleep]]'s powers are required to reach it, and the heroes was use it to travel to Flopside and locate the next [[Heart Pillar]].


Using [[Fleep]], Mario can find an interdimensional rift on the first floor of Flipside and 'flip' it to reveal a secret passage. Mario must [[Flip]] to 3D, enter, go to the door at the end, and enter it to find himself in Mirror Hall. The Mirror Hall, when first approached, has a mirror in the center, and eight [[block]]s (which are coloured like the [[Pure Heart]]s and their corresponding dimensions' doors). Mario must hit all the blocks in order from right to left, which causes the mirror to break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.
Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the [[Tribe of Ancients]], as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.


Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.

Revision as of 14:44, December 7, 2013

File:MirrorHallSPM.jpg
The Mirror Hall as seen from Flipside.
File:Mirror Hall.jpg
The Inside of the Mirror Hall.

The Mirror Hall', also known as the Mirror Mansion in Flipside and the Mansion Rorrim in Flopside, is a building in Super Paper Mario. It appears on the border of Flipside and Flopside, and serves to allow passage between the two towns. The hall can only be accessed following Chaper 4, as Fleep's powers are required to reach it, and the heroes was use it to travel to Flopside and locate the next Heart Pillar.

Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the Tribe of Ancients, as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop Flipside and Flopside Towers. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.

Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find Welderberg in two parts of Flipside who, if paid 300 Coins, will build a pair of arguably fast Warp Pipes between the interdimensional cities.

The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the Crystal Palace in Paper Mario.

Names in Other Languages

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