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[[Image:MirrorHallSPM.jpg|thumb|The '''Mirror Hall''' as seen from Flipside.]]
[[Image:MirrorHallSPM.jpg|thumb|The '''Mirror Hall''' as seen from Flipside.]]
[[Image:Mirror Hall.jpg|thumb|left|The Inside of the Mirror Hall.]]
[[Image:Mirror Hall.jpg|thumb|left|The Inside of the Mirror Hall.]]
The '''Mirror Hall''' is a building in ''[[Super Paper Mario]]''. It appears on the border of [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in [[Flipside Tower]]. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them. Whether he enters from Flipside or Flopside determines which way the Mirror Hall flips.
The '''Mirror Hall''' (known as the '''Mansion Rorrim]] if [[Tattled]] in Flopside)) is a building in ''[[Super Paper Mario]]''. It appears on the border of [[Flipside]] and [[Flopside]]. After Chapter 4, [[Outer Space]], [[Mario]] will have to go to Flopside to open the door to Chapter 5 in [[Flipside Tower]]. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them. Whether he enters from Flipside or Flopside determines which way the Mirror Hall flips.


Using [[Fleep]], Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must [[Flip]] to 3D, enter, go to the door at the end, and enter it to find himself in Mirror Hall. The Mirror Hall, when first approached, has a mirror in the center, and eight [[block]]s (which are coloured like the [[Pure Heart]]s and their corresponding dimensions' doors). Mario must hit all the blocks in order from right to left, which causes the mirror to break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.
Using [[Fleep]], Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must [[Flip]] to 3D, enter, go to the door at the end, and enter it to find himself in Mirror Hall. The Mirror Hall, when first approached, has a mirror in the center, and eight [[block]]s (which are coloured like the [[Pure Heart]]s and their corresponding dimensions' doors). Mario must hit all the blocks in order from right to left, which causes the mirror to break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.


Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find [[Welderberg]] in two parts of Flipside who, if paid 300 [[Coin]]s, will build a pair of arguably fast [[Warp Pipe]]s between the interdimensional cities.
The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the [[Crystal Palace]] in ''[[Paper Mario]]''.


==Names in Other Languages==
==Names in Other Languages==

Revision as of 19:19, October 20, 2013

File:MirrorHallSPM.jpg
The Mirror Hall as seen from Flipside.
File:Mirror Hall.jpg
The Inside of the Mirror Hall.

The Mirror Hall (known as the Mansion Rorrim]] if Tattled in Flopside)) is a building in Super Paper Mario. It appears on the border of Flipside and Flopside. After Chapter 4, Outer Space, Mario will have to go to Flopside to open the door to Chapter 5 in Flipside Tower. However, to do that, he has to pass through the Mirror Hall, which (as aforementioned) is on the border of the two cities and therefore connects them. Whether he enters from Flipside or Flopside determines which way the Mirror Hall flips.

Using Fleep, Mario will have to find a thunder mark in Flipside and flip it to reveal a secret passage. Mario must Flip to 3D, enter, go to the door at the end, and enter it to find himself in Mirror Hall. The Mirror Hall, when first approached, has a mirror in the center, and eight blocks (which are coloured like the Pure Hearts and their corresponding dimensions' doors). Mario must hit all the blocks in order from right to left, which causes the mirror to break. Mario must flip to 3D, enter the mirror, and find himself in the Flopside section of the Mirror Hall. At the end of the Flopside part of Mirror Hall is a door going to the town of Flopside.

Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find Welderberg in two parts of Flipside who, if paid 300 Coins, will build a pair of arguably fast Warp Pipes between the interdimensional cities.

The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the Crystal Palace in Paper Mario.

Names in Other Languages

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