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====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''====
[[File:Porcupones.png|thumb|left|150px|Original artwork of a Porcupo for ''Yume Kōjō: Doki Doki Panic'']]
[[File:Porcupones.png|thumb|left|150px|Original artwork of a Porcupo for ''Yume Kōjō: Doki Doki Panic'']]
In ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', Porcupos pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build).
Porcupos are enemies in ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''. They pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build). In the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'' remakes, Porcupos are purple and have a two-frame walk animation with separate sprites, like most other enemies.


Porcupos reappear in the ''Super Mario Bros. 2'' port included in ''[[Super Mario All-Stars]]''. They behave exactly the same as in the original, but are purple in color. Likely due to the increase in detail, they now have a two-frame walk animation with separate sprites, like most enemies in the game. Much like the NES version, they have white skin and a red nose, and lack visible ears in their artwork, while the in-game sprite depicts them with tan skin and a black nose.
====''Super Mario Advance 4: Super Mario Bros. 3''====
Porcupos are enemies in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''. They are encountered in [[Ground Work]]. Porcupos are recolored a shade of blue.


====''Super Mario Advance 4: Super Mario Bros. 3''====
Porcupos are also in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', but only in the [[World-e]] level, [[Ground Work]]. They are recolored a shade of blue.
{{br|left}}
===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
[[File:Porcupo.jpg|thumb|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']]  
[[File:Porcupo.jpg|thumb|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']]  
A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.
A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.
{{br}}
 
===''Mario Kart 64''===
===''Mario Kart 64''===
{{multiframe|[[File:Porcupine Sprite.png]]|size=90|align=left|A porcupine's design in ''Mario Kart 64''}}
{{multiframe|[[File:Porcupine Sprite.png]]|size=90|align=left|A porcupine's design in ''Mario Kart 64''}}
In ''[[Mario Kart 64]]'', Porcupos are simply known as '''porcupines'''<ref>''Mario Kart 64'' English instruction booklet. Page 32.</ref> and alternatively called '''Spinys'''.<ref>Owsen, Dan, Scott Pelland, and Paul Shinoda. ''Mario Kart 64'' Player's Guide. Pages 70, 71, 73, 78.</ref><ref>[https://web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html Mario Kart 64: Yoshi Valley]. ''nintendo.com''. February 24, 1998, 19:38:15 UTC snapshot on Internet Archive: Wayback Machine. Retrieved August 4, 2018.</ref> In this game, they have more pronounced spines, a blue face, beady eyes, and brown legs. They appear in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. If a racer hits a porcupine, their [[kart]] will spin out. In the ''[[Mario Kart 8]]'' rendition of the course, the porcupines have been replaced with [[Goomba]]s.
'''Porcupines''',<ref>{{cite|language=en-us|date=1997|publisher=Nintendo of America|author=Nintendo|title=''Mario Kart 64'' English instruction booklet|page=32}}</ref> alternatively called '''Spinys''',<ref>{{cite|author=Owsen, Dan, Scott Pelland, and Paul Shinoda|language=en-us|title=''Mario Kart 64'' Player's Guide|date=1997|publisher=Nintendo of America|page=70, 71, 73, 78}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html|title=''Mario Kart 64'': Yoshi Valley|accessdate=August 4, 2018|publisher=nintendo.com|language=en-us}}</ref> are obstacles in ''[[Mario Kart 64]]''. In this game, porcupines have more pronounced spines, a blue face, beady eyes, and brown legs. They are encountered in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. Any rather who touches a porcupine will have their [[kart]] spin out out contact. The porcupines do not return in the ''[[Mario Kart 8]]'' rendition of the course, being replaced with [[Goomba]]s instead.
{{br|left}}
{{br|left}}


==Profiles and statistics==
==Profiles and statistics==
===''Super Mario Bros. 2'' / ''Super Mario Advance''===
===''Super Mario Bros. 2''===
*'''Instruction booklet bio:''' ''His body is entirely covered with spines so you can't jump on his back.''<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf ''Super Mario Bros. 2'' instruction booklet]. Page 25.</ref>
{{multilang profile
*'''Instruction booklet bio ([[Super Mario Advance|Game Boy Advance version]]):''' ''These annoying creatures are covered in spines, so jumping on them is not the best solution.''<ref>''Super Mario Advance'' European instruction booklet (English). [https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-Game-Manual.pdf Page 12].</ref>
|type=manual
|Eng=His body is entirely covered with spines so you can't jump on his back.''<ref>{{cite|format=PDF|language=en-us|date=1988|publisher=Nintendo of America|author=Nintendo|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=''Super Mario Bros. 2'' instruction booklet|page=25}}</ref>}}
 
===''Super Mario Advance''===
{{multilang profile
|type=manual
|EngE=These annoying creatures are covered in spines, so jumping on them is not the best solution.''<ref>''Super Mario Advance'' European instruction booklet (English). [https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-Game-Manual.pdf Page 12].</ref>}}


===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
{{PEGMCE profile
|name=ハリマンネン (JP) / Porcupo (EN)
|name=ハリマンネン (JP) / Porcupo (EN)
|shusshin=ビースト族
|shuzoku=ビースト族
|seikaku=温厚
|seikaku=温厚
|tojo_gemu=USA
|tojo_gemu=USA
|desc='''<big>ハリに包まれ、のそのそ歩く</big>'''<br>
|desc='''<big>ハリに包まれ、のそのそ歩く</big>'''<br>
全身がハリに包まれているハリネズミのような生き物だ。動きはトロく、地下をのそのそはいずり回っている。おだやかなので、自分から攻撃してくることはほとんどない。<ref>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/NNyuWK8.jpeg Page 164.]</ref>
全身がハリに包まれているハリネズミのような生き物だ。動きはトロく、地下をのそのそはいずり回っている。おだやかなので、自分から攻撃してくることはほとんどない。<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=November 20, 1994|isbn=4-09-259067-9|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/NNyuWK8.jpeg 164]}}</ref>
|origin=Beast clan
|tribe=Beast clan
|disposition=Gentle
|disposition=Gentle
|game_appearances=USA
|game_appearances=USA
Line 46: Line 50:
''It is a hedgehog-like creature whose entire body is covered in needles. They move slowly, skulking around underground. They are gentle and rarely attack on their own.''
''It is a hedgehog-like creature whose entire body is covered in needles. They move slowly, skulking around underground. They are gentle and rarely attack on their own.''
}}
}}
===''[[Encyclopedia Super Mario Bros.]]''===
'''Bio:''' 地面を歩いている。全身が針におおわれているので、踏むことができない。<ref>''Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section. Page 68.</ref> (''He walks along the ground. His whole body is covered with needles, so he cannot be stepped on.'')


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ハリマンネン<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet. Page 33.</ref><ref name=SMUSA>''Super Mario USA'' instruction booklet. [https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Page 28].</ref><ref>''Mario Kart 64'' Japanese instruction booklet. [https://m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf Page 32]. ''m1.nintendo.net''. Retrieved September 23, 2020.</ref>
|Jap=ハリマンネン<ref>{{cite|language=ja|date=1987|publisher=Nintendo|author=Nintendo|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=33}}</ref><ref name=SMUSA>{{cite|language=ja|date=1993|publisher=Nintendo|author=Nintendo|title=''Super Mario USA'' instruction booklet|format=PDF|url=www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf|page=28}}</ref><ref>{{cite|language=ja|publisher=Nintendo|author=Nintendo|date=1996|title=マリオカート{{ruby|64|六十四}} (''Mario Kāto Rokujūyon'') instruction booklet|format=PDF|url=m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf|page=32}}</ref>
|JapR=Harimannen
|JapR=Harimannen
|JapM=Portmanteau of「{{hover|針鼠|ハリネズミ}}」(''harinezumi'', hedgehog) and「万年」(''man'nen'', {{wp|ten thousand years}})
|JapM=Portmanteau of「{{ruby|針鼠|ハリネズミ}}」(''harinezumi'', "hedgehog") and「万年」(''man'nen'', {{wp|ten thousand years}})
|Jap2=ポーキュッポ<ref name=SMUSA/><ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref>
|Jap2=ポーキュッポ<ref name=SMUSA/><ref>{{cite|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]}}</ref>
|Jap2R=Pōkyuppo
|Jap2R=Pōkyuppo
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name
|Chi=刺毛<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref>
|Chi=刺毛<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: {{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译|publisher=Baidu Tieba|accessdate=July 20, 2024}}</ref>
|ChiR=Cìmáo
|ChiR=Cìmáo
|Chi2=豪猪<ref>[https://archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n18/mode/2up ''Mario Kart 64'' Chinese instruction booklet]. Page 32. ''Internet Archive''. Retrieved November 9, 2020.</ref>
|Chi2=豪猪<ref>{{cite|url=archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n18/mode/2up|publisher=[[iQue]]|title=马力欧卡丁车 (''Mǎlì'ōu Kǎdīngchē'') instruction booklet|page=32|language=zh-hans}}</ref>
|Chi2R=Háozhū
|Chi2R=Háozhū
|ChiM=Spike furred
|ChiM=Spike furred
Line 91: Line 92:
|Ger=Igel
|Ger=Igel
|GerM=Hedgehog
|GerM=Hedgehog
|Ita=Porcupo<ref>''[[Super Mario Bros. 2]]'' Italian manual. Page 25.</ref><ref>''[[Super Mario All-Stars Limited Edition]]'' Italian manual. Page 38.</ref><ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 68.</ref>
|Ita=Porcupo<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=25}}</ref><ref>{{cite|title=''[[Super Mario All-Stars Limited Edition]]'' Italian manual|page=38}}</ref><ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=68}}</ref>
|Ita2=Porcupì<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref>
|Ita2=Porcupì<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref>
|ItaM=Same as English, also likely a portmanteau of "porcospino" (porcupine) and "cupo" (gloomy)
|ItaM=Same as English, also likely a portmanteau of ''porcospino'' ("porcupine") and ''cupo'' ("gloomy")
|Ita2M=Clipping of "porcupine"
|Ita2M=Clipping of "porcupine"
|Kor=고슴이
|Kor=고슴이

Revision as of 08:41, July 20, 2024

Not to be confused with Porcupal.
Porcupo
Porcupo
Artwork of Porcupo for Super Mario Advance
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Ultimate NES Remix (2014)
Variants

Porcupos are small, spiked creatures first appearing in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. They are occasionally called porcupines but have a greater resemblance to hedgehogs as indicated by their Japanese name.

History

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

Porcupo
Original artwork of a Porcupo for Yume Kōjō: Doki Doki Panic

Porcupos are enemies in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. They pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build). In the Super Mario All-Stars and Super Mario Advance remakes, Porcupos are purple and have a two-frame walk animation with separate sprites, like most other enemies.

Super Mario Advance 4: Super Mario Bros. 3

Porcupos are enemies in Super Mario Advance 4: Super Mario Bros. 3. They are encountered in Ground Work. Porcupos are recolored a shade of blue.

The Super Mario Bros. Super Show!

Porcupo
A Porcupo from The Super Mario Bros. Super Show!

A single Porcupo appears in The Super Mario Bros. Super Show! episode "On Her Majesty's Sewer Service" as the pet of Koopfinger. When Mario and Luigi invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.

Mario Kart 64

Sprite of a porcupine from Mario Kart 64
A porcupine's design in Mario Kart 64

Porcupines,[1] alternatively called Spinys,[2][3] are obstacles in Mario Kart 64. In this game, porcupines have more pronounced spines, a blue face, beady eyes, and brown legs. They are encountered in Yoshi Valley, sidling back and forth in the middle of the road in certain paths. Any rather who touches a porcupine will have their kart spin out out contact. The porcupines do not return in the Mario Kart 8 rendition of the course, being replaced with Goombas instead.

Profiles and statistics

Super Mario Bros. 2

  • Instruction booklet description:
    • English:
      His body is entirely covered with spines so you can't jump on his back.[4]

Super Mario Advance

  • Instruction booklet description:
    • English (British):
      These annoying creatures are covered in spines, so jumping on them is not the best solution.[5]

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Artwork

Sprites

Miscellaneous

Names in other languages

Language Name Meaning Notes
Japanese ハリマンネン[6][7][8]
Harimannen
Portmanteau of「針鼠ハリネズミ」(harinezumi, "hedgehog") and「万年」(man'nen, ten thousand years)
ポーキュッポ[7][9]
Pōkyuppo
Transliteration of the Super Mario Bros. 2 name
Chinese 刺毛[10]
Cìmáo
Spike furred
豪猪[11]
Háozhū
Porcupine
German Igel[?] Hedgehog
Italian Porcupo[12][13][14] Same as English, also likely a portmanteau of porcospino ("porcupine") and cupo ("gloomy")
Porcupì[15] Clipping of "porcupine"
Korean 고슴이[?]
Goseumi
From "고슴도치" (goseumdochi, hedgehog) and the Korean noun-deriving suffix "~이" (-i)

References

  1. ^ Nintendo (1997). Mario Kart 64 English instruction booklet. Nintendo of America (American English). Page 32.
  2. ^ Owsen, Dan, Scott Pelland, and Paul Shinoda (1997). Mario Kart 64 Player's Guide. Nintendo of America (American English). Page 70, 71, 73, 78.
  3. ^ Mario Kart 64: Yoshi Valley. nintendo.com (American English). Archived February 24, 1998, 19:38:15 UTC from the original via Wayback Machine. Retrieved August 4, 2018.
  4. ^ Nintendo (1988). Super Mario Bros. 2 instruction booklet (PDF). Nintendo of America (American English). Page 25.
  5. ^ Super Mario Advance European instruction booklet (English). Page 12.
  6. ^ Nintendo (1987). Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 33.
  7. ^ a b Nintendo (1993). Super Mario USA instruction booklet (PDF). Nintendo (Japanese). Page 28.
  8. ^ Nintendo (1996). マリオカート64六十四 (Mario Kāto Rokujūyon) instruction booklet (PDF). Nintendo (Japanese). Page 32.
  9. ^ Perfect Ban Mario Character Daijiten. Page 225.
  10. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Archived February 26, 2017, 16:11:09 UTC from the original via Wayback Machine. Retrieved July 20, 2024.
  11. ^ 马力欧卡丁车 (Mǎlì'ōu Kǎdīngchē) instruction booklet. iQue (Simplified Chinese). Page 32.
  12. ^ Super Mario Bros. 2 Italian manual. Page 25.
  13. ^ Super Mario All-Stars Limited Edition Italian manual. Page 38.
  14. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 68.
  15. ^ Super Mario Advance European manual. Page 112.