Mirror Hall: Difference between revisions
(→Puzzle) |
m (→Puzzle: oops) |
||
Line 38: | Line 38: | ||
* Hitting #8 changes the state of #1, #2, #4, #6 and #8. | * Hitting #8 changes the state of #1, #2, #4, #6 and #8. | ||
Although the in-game hint (in the back alley of | Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once. | ||
==Gallery== | ==Gallery== |
Revision as of 07:27, October 29, 2022
The Mirror Hall, also known as the Mirror Mansion in Flipside and the Mansion Rorrim in Flopside, is a building in Super Paper Mario. It appears on the border of Flipside and Flopside, and serves to allow passage between the two towns. The hall can only be accessed after unlocking Fleep as his powers are required to reach it, and the heroes must travel through it in order to reach Flopside and locate the fifth Heart Pillar.
Within a hidden alley on the first floor of Flipside, the player must use Fleep on an interdimensional rift in order to reveal the 3D path that leads to the Mirror Hall. The hall contains four stained-glass windows depicting the sages of the Tribe of Ancients, as well as the eponymous mirror in the center and eight colored blocks, each corresponding to the doors atop Flipside and Flopside Towers. The player must then hit each of the blocks once in order for the mirror to shatter and allow them access to the building's other half, where they can exit the door and find themselves in Flopside.
Passing the Mirror Hall is the only free way of getting from Flipside to Flopside. However, the player can find Welderberg in Flopside who, if paid 300 Coins, will build a pair of arguably faster Warp Pipes between the interdimensional cities.
The concept of the Mirror Hall, and of the connection between Flipside and Flopside, is similar to the theme of the Crystal Palace in Paper Mario.
Puzzle
The eight colored blocks are, from left to right: red (#1), orange (#2), yellow (#3), green (#4), light blue (#5), dark blue (#6), purple (#7) and black (#8). All blocks are unlit initially. The goal is to light all blocks.
- Hitting #1 changes the state of #1, #3, #5, #6 and #8.
- Hitting #2 changes the state of #1, #2, #4, #6 and #7.
- Hitting #3 changes the state of #1, #3, #4, #5 and #7.
- Hitting #4 changes the state of #2, #3, #4, #5 and #8.
- Hitting #5 changes the state of #1, #2, #3, #5 and #7.
- Hitting #6 changes the state of #4, #5, #6, #7 and #8.
- Hitting #7 changes the state of #2, #3, #6, #7 and #8.
- Hitting #8 changes the state of #1, #2, #4, #6 and #8.
Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カガミの間[?] Kagami no Ma |
Room of Mirrors | |
German | Halle der Spiegel[?] | ? | |
Italian | Sala degli Specchi[?] | ? | |
Spanish | Salón Reflejado[?] | Reflected Salon |